sokol gfx bug fixing for the pass/pipeline log errors (still black screen)
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@ -145,7 +145,7 @@ render :: proc()
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width := u32(app_window.extent.x * 2)
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height := u32(app_window.extent.y * 2)
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pass := atlas_pass
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pass := screen_pass
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if ! draw_call.clear_before_draw {
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pass.action.colors[0].load_action = .LOAD
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// pass.action.colors[0].clear_value.a = 0.0
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