More bug fixing, All latin characters don't look corrupt anymore
HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL. Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s. Currently a bug with the frametime example: text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms) It doesn't handle per-frame updates properly compared to C++ source
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@ -237,7 +237,9 @@ State :: struct {
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// fonts : FontData,
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font_provider_data : FontProviderData,
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font_arial_unicode_ms : FontID,
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font_firacode : FontID,
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font_noto_sans : FontID,
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font_open_sans : FontID,
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font_squidgy_slimes : FontID,
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font_rec_mono_semicasual_reg : FontID,
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