More bug fixing, All latin characters don't look corrupt anymore

HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.

Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.

Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)

It doesn't handle per-frame updates properly compared to C++ source
This commit is contained in:
2024-06-15 14:53:26 -04:00
parent 13f24b4ae9
commit 65be3eae03
14 changed files with 107 additions and 64 deletions

View File

@ -237,7 +237,9 @@ State :: struct {
// fonts : FontData,
font_provider_data : FontProviderData,
font_arial_unicode_ms : FontID,
font_firacode : FontID,
font_noto_sans : FontID,
font_open_sans : FontID,
font_squidgy_slimes : FontID,
font_rec_mono_semicasual_reg : FontID,