Refactors, lots and lots of it... plus coodinate space
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@ -26,11 +26,6 @@ Memory :: struct {
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}
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save_snapshot :: proc( snapshot : [^]u8 ) {
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state := get_state()
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// state.font_rec_mono_semicasual_reg
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// state.default_font
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live_ptr := cast( ^ rawptr ) memory.live.curr_block.base
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mem.copy_non_overlapping( & snapshot[0], live_ptr, memory_chunk_size )
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}
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@ -40,6 +35,12 @@ load_snapshot :: proc( snapshot : [^]u8 ) {
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mem.copy_non_overlapping( live_ptr, snapshot, memory_chunk_size )
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}
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AppConfig :: struct {
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resolution_width : uint,
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resolution_height : uint,
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refresh_rate : uint
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}
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State :: struct {
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input_data : [2] InputState,
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input_prev : ^ InputState,
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@ -49,10 +50,8 @@ State :: struct {
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project : Project,
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screen_width : i32,
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screen_height : i32,
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screen_dpi_scale : f32,
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screen_dpc : f32, // Pixels per cm
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config : AppConfig,
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app_window : AppWindow,
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monitor_id : i32,
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monitor_refresh_hz : i32,
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@ -64,10 +63,16 @@ State :: struct {
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default_font : Font,
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}
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get_state :: proc() -> (^ State) {
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get_state :: proc "contextless" () -> ^ State {
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return cast( ^ State ) raw_data( memory.persistent.backing.data )
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}
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AppWindow :: struct {
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extent : Extents2, // Window half-size
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dpi_scale : f32, // Dots per inch scale (provided by raylib via glfw)
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dpc : f32, // Dots per centimetre
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}
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Project :: struct {
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path : string,
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name : string,
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@ -80,7 +85,7 @@ Workspace :: struct {
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name : string,
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cam : Camera,
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frame_1 : Frame
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frame_1 : Box2
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}
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DebugData :: struct {
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@ -89,6 +94,8 @@ DebugData :: struct {
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draw_debug_text_y : f32,
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mouse_vis : b32,
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mouse_pos : Vec2,
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cursor_locked : b32,
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cursor_unlock_pos : Vec2, // Raylib changes the mose position on lock, we want restore the position the user would be in on screen
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mouse_vis : b32,
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last_mouse_pos : Vec2,
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}
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