WIP - VEFontCache : generate_shape_draw_list codepath simplification
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@ -343,7 +343,7 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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}
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gfx.begin_pass( pass )
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gfx.apply_viewport( 0,0, width, height, origin_top_left = true )
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gfx.apply_viewport ( 0,0, width, height, origin_top_left = true )
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gfx.apply_scissor_rect( 0,0, width, height, origin_top_left = true )
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gfx.apply_pipeline( glyph_pipeline )
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@ -356,7 +356,7 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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0 = 0,
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},
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index_buffer = draw_list_ibuf,
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index_buffer_offset = 0,//i32(draw_call.start_index) * size_of(u32),
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index_buffer_offset = 0,
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}
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gfx.apply_bindings( bindings )
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@ -378,7 +378,7 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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}
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gfx.begin_pass( pass )
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gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
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gfx.apply_viewport ( 0, 0, width, height, origin_top_left = true )
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gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
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gfx.apply_pipeline( atlas_pipeline )
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@ -394,9 +394,9 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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0 = 0,
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},
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index_buffer = draw_list_ibuf,
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index_buffer_offset = 0,//i32(draw_call.start_index) * size_of(u32),
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images = { IMG_ve_blit_atlas_src_texture = glyph_rt_color, },
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samplers = { SMP_ve_blit_atlas_src_sampler = glyph_rt_sampler, },
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index_buffer_offset = 0,
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images = { IMG_ve_blit_atlas_src_texture = glyph_rt_color, },
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samplers = { SMP_ve_blit_atlas_src_sampler = glyph_rt_sampler, },
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})
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// 3. Use the atlas to then render the text.
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@ -411,7 +411,7 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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pass.swapchain = sokol_glue.swapchain()
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gfx.begin_pass( pass )
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gfx.apply_viewport( 0, 0, screen_width, screen_height, origin_top_left = true )
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gfx.apply_viewport ( 0, 0, screen_width, screen_height, origin_top_left = true )
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gfx.apply_scissor_rect( 0, 0, screen_width, screen_height, origin_top_left = true )
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gfx.apply_pipeline( screen_pipeline )
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@ -439,9 +439,9 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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0 = 0,
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},
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index_buffer = draw_list_ibuf,
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index_buffer_offset = 0,//i32(draw_call.start_index) * size_of(u32),
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images = { IMG_ve_draw_text_src_texture = src_rt, },
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samplers = { SMP_ve_draw_text_src_sampler = src_sampler, },
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index_buffer_offset = 0,
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images = { IMG_ve_draw_text_src_texture = src_rt, },
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samplers = { SMP_ve_draw_text_src_sampler = src_sampler, },
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})
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}
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