still diagnosing...

This commit is contained in:
2024-06-15 02:08:20 -04:00
parent 87bc31636e
commit 569ce5ce99
10 changed files with 399 additions and 950 deletions

@ -129,8 +129,8 @@ render :: proc()
}
sokol_gfx.begin_pass( pass )
// sokol_gfx.apply_viewport( 0,0, width, height, origin_top_left = true )
// sokol_gfx.apply_scissor_rect( 0,0, width, height, origin_top_left = true )
sokol_gfx.apply_viewport( 0,0, width, height, origin_top_left = true )
sokol_gfx.apply_scissor_rect( 0,0, width, height, origin_top_left = true )
sokol_gfx.apply_pipeline( glyph_pipeline )
@ -142,16 +142,11 @@ render :: proc()
0 = 0,
},
index_buffer = draw_list_ibuf,
index_buffer_offset = 0,//i32(draw_call.start_index),
index_buffer_offset = 0,//i32(draw_call.start_index) * size_of(u32),
fs = {},
}
sokol_gfx.apply_bindings( bindings )
// num_indices := draw_call.end_index - draw_call.start_index
// sokol_gfx.draw( 0, num_indices, 1 )
// sokol_gfx.end_pass()
// 2. Do the atlas rendering pass
// A simple 16-tap box downsample shader is then used to blit from this intermediate texture to the final atlas location
case .Atlas:
@ -166,13 +161,13 @@ render :: proc()
}
sokol_gfx.begin_pass( pass )
// sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
// sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
sokol_gfx.apply_pipeline( atlas_pipeline )
fs_uniform := Ve_Blit_Atlas_Fs_Params { region = cast(i32) draw_call.region }
sokol_gfx.apply_uniforms( ShaderStage.FS, SLOT_ve_blit_atlas_fs_params, Range { & fs_uniform, size_of(fs_uniform) })
sokol_gfx.apply_uniforms( ShaderStage.FS, SLOT_ve_blit_atlas_fs_params, Range { & fs_uniform, size_of(Ve_Blit_Atlas_Fs_Params) })
sokol_gfx.apply_bindings(Bindings {
vertex_buffers = {
@ -182,10 +177,10 @@ render :: proc()
0 = 0,
},
index_buffer = draw_list_ibuf,
index_buffer_offset = 0,//i32(draw_call.start_index),
index_buffer_offset = 0,//i32(draw_call.start_index) * size_of(u32),
fs = {
images = { SLOT_ve_blit_atlas_src_texture = glyph_rt_color, },
samplers = { SLOT_ve_blit_atlas_src_sampler = gfx_sampler, },
samplers = { SLOT_ve_blit_atlas_src_sampler = glyph_rt_sampler, },
},
})
@ -205,23 +200,24 @@ render :: proc()
pass.swapchain = sokol_glue.swapchain()
sokol_gfx.begin_pass( pass )
// sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
// sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
sokol_gfx.apply_pipeline( screen_pipeline )
src_rt := atlas_rt_color
fs_uniform := Ve_Draw_Text_Fs_Params {
fs_target_uniform := Ve_Draw_Text_Fs_Params {
// down_sample = draw_call.pass == .Target_Uncached ? 1 : 0,
down_sample = 0,
colour = {1, 1, 1, 1},
}
if draw_call.pass == .Target_Uncached {
fs_uniform.down_sample = 1
fs_target_uniform.down_sample = 1
src_rt = glyph_rt_color
}
sokol_gfx.apply_uniforms( ShaderStage.FS, SLOT_ve_blit_atlas_fs_params, Range { & fs_uniform, size_of(fs_uniform) })
sokol_gfx.apply_uniforms( ShaderStage.FS, SLOT_ve_draw_text_fs_params, Range { & fs_target_uniform, size_of(Ve_Draw_Text_Fs_Params) })
sokol_gfx.apply_bindings(Bindings {
vertex_buffers = {
@ -231,10 +227,10 @@ render :: proc()
0 = 0,
},
index_buffer = draw_list_ibuf,
index_buffer_offset = 0,//i32(draw_call.start_index),
index_buffer_offset = 0,//i32(draw_call.start_index) * size_of(u32),
fs = {
images = { SLOT_ve_draw_text_src_texture = src_rt, },
samplers = { SLOT_ve_draw_text_src_sampler = gfx_sampler, },
samplers = { SLOT_ve_draw_text_src_sampler = glyph_rt_sampler, },
},
})
}