Fixed input event buffer issues
Queue doesn't properly act as a ring buffer had to roll my own. I want to make a allocated ring buffer as well...
This commit is contained in:
@ -1,3 +0,0 @@
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package sectr
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@ -112,14 +112,14 @@ startup :: proc( prof : ^SpallProfiler, persistent_mem, frame_mem, transient_mem
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using input_events
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error : AllocatorError
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events, error = make( Queue(InputEvent), 4 * Kilo, persistent_allocator(), fixed_cap = true )
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ensure(error == AllocatorError.None, "Failed to allocate input.events array")
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// events, error = make( RingBuffer(InputEvent), 4 * Kilo, persistent_allocator(), fixed_cap = true )
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// ensure(error == AllocatorError.None, "Failed to allocate input.events array")
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key_events, error = make( Queue(InputKeyEvent), Kilo, persistent_allocator(), fixed_cap = true )
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ensure(error == AllocatorError.None, "Failed to allocate key_events array")
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// key_events, error = make( RingBuffer(InputKeyEvent), Kilo, persistent_allocator(), fixed_cap = true )
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// ensure(error == AllocatorError.None, "Failed to allocate key_events array")
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mouse_events, error = make( Queue(InputMouseEvent), 2 * Kilo, persistent_allocator(), fixed_cap = true )
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ensure(error == AllocatorError.None, "Failed to allocate mouse_events array")
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// mouse_events, error = make( RingBuffer(InputMouseEvent), 3 * Kilo, persistent_allocator(), fixed_cap = true )
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// ensure(error == AllocatorError.None, "Failed to allocate mouse_events array")
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codes_pressed, error = make( Array(rune), Kilo, persistent_slab_allocator() )
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ensure(error == AllocatorError.None, "Failed to allocate codes_pressed array")
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@ -422,9 +422,9 @@ hot_reload :: proc( prof : ^SpallProfiler, persistent_mem, frame_mem, transient_
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// input_reload()
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{
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using input_events
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reload( & events, runtime.nil_allocator())
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reload( & key_events, runtime.nil_allocator())
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reload( & mouse_events, runtime.nil_allocator())
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// reload( & events, runtime.nil_allocator())
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// reload( & key_events, runtime.nil_allocator())
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// reload( & mouse_events, runtime.nil_allocator())
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codes_pressed.backing = persistent_slab_allocator()
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staged_input_events.backing = persistent_slab_allocator()
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}
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@ -532,7 +532,7 @@ tick_frametime :: #force_inline proc( client_tick : ^time.Tick, host_delta_time_
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// profile("Client tick timing processing")
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config.engine_refresh_hz = uint(monitor_refresh_hz)
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// config.engine_refresh_hz = uint(monitor_refresh_hz)
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// config.engine_refresh_hz = 10
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frametime_target_ms = 1.0 / f64(config.engine_refresh_hz) * S_To_MS
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sub_ms_granularity_required := frametime_target_ms <= Frametime_High_Perf_Threshold_MS
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@ -73,7 +73,8 @@ sokol_app_log_callback :: proc "c" (
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message_or_null: cstring,
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line_nr: u32,
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filename_or_null: cstring,
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user_data: rawptr) {
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user_data: rawptr)
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{
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context = get_state().sokol_context
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odin_level : LogLevel
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@ -80,13 +80,13 @@ render :: proc()
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profile(#procedure)
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state := get_state(); using state // TODO(Ed): Prefer passing static context to through the callstack
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clear_pass := gfx.Pass { action = render_data.pass_actions.bg_clear_black, swapchain = sokol_glue.swapchain() }
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clear_pass.action.colors[0].clear_value = transmute(gfx.Color) normalize_rgba8( config.color_theme.bg )
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// TODO(Ed): Eventually we want to only update when state is dirty/user has done an action
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gfx.begin_pass(gfx.Pass { action = render_data.pass_actions.bg_clear_black, swapchain = sokol_glue.swapchain() })
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gfx.begin_pass(clear_pass)
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gfx.end_pass();
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// render_mode_3d()
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render_mode_2d_workspace()
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render_mode_screenspace()
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@ -133,25 +133,35 @@ render_mode_screenspace :: proc()
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cam := & project.workspace.cam
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win_extent := state.app_window.extent
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ve.configure_snap( & font_provider_data.ve_font_cache, u32(state.app_window.extent.x * 2.0), u32(state.app_window.extent.y * 2.0) )
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render_screen_ui()
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screen_extent := app_window.extent
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screen_size := app_window.extent * 2
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screen_ratio := screen_size.x * ( 1.0 / screen_size.y )
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gp.begin( i32(screen_size.x), i32(screen_size.y) )
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gp.viewport(0, 0, i32(screen_size.x), i32(screen_size.y))
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gp.project( -screen_extent.x, screen_extent.x, screen_extent.y, -screen_extent.y )
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ve.configure_snap( & font_provider_data.ve_font_cache, u32(state.app_window.extent.x * 2.0), u32(state.app_window.extent.y * 2.0) )
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gp_set_color(Color_Screen_Center_Dot)
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draw_filled_circle(0, 0, 2, 24)
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render_screen_ui()
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gfx.begin_pass( gfx.Pass { action = render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
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gp.flush()
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gp.end()
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gfx.end_pass()
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Render_Reference_Dots:
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{
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gp.begin( i32(screen_size.x), i32(screen_size.y) )
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gp.viewport(0, 0, i32(screen_size.x), i32(screen_size.y))
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gp.project( -screen_extent.x, screen_extent.x, screen_extent.y, -screen_extent.y )
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gp_set_color(Color_Screen_Center_Dot)
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draw_filled_circle(0, 0, 2, 24)
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Mouse_Position:
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{
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mouse_pos := input.mouse.pos
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gp_set_color({ 180, 180, 180, 20})
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draw_filled_circle( mouse_pos.x, mouse_pos.y, 4, 24 )
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}
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gfx.begin_pass( gfx.Pass { action = render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
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gp.flush()
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gp.end()
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gfx.end_pass()
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}
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debug_draw_text :: proc( content : string, pos : Vec2, size : f32, color := Color_White, font : FontID = Font_Default )
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@ -183,8 +193,8 @@ render_mode_screenspace :: proc()
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cam := & project.workspace.cam
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screen_corners := screen_get_corners()
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position := screen_corners.top_right
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position.x -= app_window.extent.x * 0.5
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position := screen_corners.top_left
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position.x = 0
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position.y -= debug.draw_debug_text_y
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content := str_fmt_buffer( draw_text_scratch[:], format, ..args )
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@ -201,18 +211,33 @@ render_mode_screenspace :: proc()
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fps_msg_pos := screen_get_corners().top_right - { fps_msg_width, 0 } - { 5, 5 }
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debug_draw_text( fps_msg, fps_msg_pos, 38.0, color = Color_Red )
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// debug_text( "Screen Width : %v", rl.GetScreenWidth () )
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// debug_text( "Screen Height: %v", rl.GetScreenHeight() )
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// debug_text( "frametime_target_ms : %f ms", frametime_target_ms )
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debug_text( "Screen Width : %v", screen_size.x )
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debug_text( "Screen Height: %v", screen_size.y )
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debug_text( "frametime_target_ms : %f ms", frametime_target_ms )
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debug_text( "frametime : %0.3f ms", frametime_delta32() )
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// debug_text( "frametime_last_elapsed_ms : %f ms", frametime_elapsed_ms )
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debug_text( "frametime_last_elapsed_ms : %f ms", frametime_elapsed_ms )
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if replay.mode == ReplayMode.Record {
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debug_text( "Recording Input")
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}
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if replay.mode == ReplayMode.Playback {
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debug_text( "Replaying Input")
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}
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// debug_text("Zoom Target: %v", project.workspace.zoom_target)
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debug_text("Zoom Target: %v", project.workspace.zoom_target)
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if true
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{
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using input_events
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id := 0
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iter_obj := iterator( & mouse_events ); iter := & iter_obj
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for event := next( iter ); event != nil; event = next( iter )
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{
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if id >= 4 do break
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id += 1
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debug_text("Mouse Event: %v", event )
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}
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}
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if debug.mouse_vis {
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debug_text("Mouse scroll: %v", input.mouse.scroll )
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@ -1,60 +0,0 @@
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/*
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The default arena allocator Odin provides does fragmented resizes even for the last most allocated block getting resized.
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This is an alternative to alleviates that.
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TODO(Ed): Implement? Maybe we should trash this I' haven't seen a need to step away from using odin's
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*/
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package sectr
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import "core:mem"
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// Initialize a sub-section of our virtual memory as a sub-arena
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sub_arena_init :: proc( address : ^byte, size : int ) -> ( ^ Arena) {
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Arena :: mem.Arena
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arena_size :: size_of( Arena)
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sub_arena := cast( ^ Arena ) address
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mem_slice := slice_ptr( ptr_offset( address, arena_size), size )
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arena_init( sub_arena, mem_slice )
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return sub_arena
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}
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ArenaFixedHeader :: struct {
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data : []byte,
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offset : uint,
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peak_used : uint,
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}
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ArenaFixed :: struct {
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using header : ^ArenaFixedHeader,
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}
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arena_fixed_init :: proc( backing : []byte ) -> (arena : ArenaFixed) {
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header_size := size_of(ArenaFixedHeader)
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verify(len(backing) >= (header_size + Kilobyte), "Attempted to init an arena with less than kilobyte of memory...")
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arena.header = cast(^ArenaFixedHeader) raw_data(backing)
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using arena.header
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data_ptr := cast([^]byte) (cast( [^]ArenaFixedHeader) arena.header)[ 1:]
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data = slice_ptr( data_ptr, len(backing) - header_size )
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offset = 0
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peak_used = 0
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return
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}
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arena_fixed_allocator_proc :: proc(
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allocator_data : rawptr,
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mode : AllocatorMode,
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size : int,
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alignment : int,
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old_memory : rawptr,
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old_size : int,
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location := #caller_location
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) -> ([]byte, AllocatorError)
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{
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return nil, .Out_Of_Memory
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}
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@ -30,8 +30,8 @@ import "base:runtime"
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import c "core:c/libc"
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import "core:container/queue"
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Queue :: queue.Queue
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// import "core:container/queue"
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// Queue :: queue.Queue
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// import "core:dynlib"
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@ -188,12 +188,26 @@ import "codebase:grime"
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hmap_zpl_reload :: grime.hmap_zpl_reload
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hmap_zpl_set :: grime.hmap_zpl_set
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make_queue :: grime.make_queue
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// make_queue :: grime.make_queue
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next_queue_iterator :: grime.next_queue_iterator
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// next_queue_iterator :: grime.next_queue_iterator
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Pool :: grime.Pool
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RingBufferFixed :: grime.RingBufferFixed
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RingBufferFixedIterator :: grime.RingBufferFixedIterator
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ringbuf_fixed_clear :: grime.ringbuf_fixed_clear
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ringbuf_fixed_is_full :: grime.ringbuf_fixed_is_full
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ringbuf_fixed_is_empty :: grime.ringbuf_fixed_is_empty
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ringbuf_fixed_peak_back :: grime.ringbuf_fixed_peak_back
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ringbuf_fixed_push :: grime.ringbuf_fixed_push
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ringbuf_fixed_push_slice :: grime.ringbuf_fixed_push_slice
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ringbuf_fixed_pop :: grime.ringbuf_fixed_pop
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iterator_ringbuf_fixed :: grime.iterator_ringbuf_fixed
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next_ringbuf_fixed_iterator :: grime.next_ringbuf_fixed_iterator
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Slab :: grime.Slab
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SlabPolicy :: grime.SlabPolicy
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SlabSizeClass :: grime.SlabSizeClass
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@ -368,14 +382,15 @@ is_power_of_two :: proc {
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}
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iterator :: proc {
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grime.iterator_queue,
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// grime.iterator_queue,
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grime.iterator_ringbuf_fixed,
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}
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make :: proc {
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array_init,
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hmap_chained_init,
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hmap_zpl_init,
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make_queue,
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// make_queue,
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// Usual
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make_slice,
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@ -396,16 +411,17 @@ mov_avg_exp :: proc {
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}
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next :: proc {
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next_queue_iterator,
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// next_queue_iterator,
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next_ringbuf_fixed_iterator,
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}
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peek_back :: proc {
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queue.peek_back,
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ringbuf_fixed_peak_back,
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}
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peek_front :: proc {
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queue.peek_front,
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}
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// peek_front :: proc {
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// queue.peek_front,
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// }
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pixels_to_cm :: proc {
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f32_pixels_to_cm,
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@ -444,8 +460,11 @@ pressed :: proc {
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}
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push :: proc {
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queue.push_back,
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grime.push_back_slice_queue,
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ringbuf_fixed_push,
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ringbuf_fixed_push_slice,
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// queue.push_back,
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// grime.push_back_slice_queue,
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stack_push,
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stack_allocator_push,
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@ -476,10 +495,6 @@ reload :: proc {
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grime.reload_map,
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}
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space_left :: proc {
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queue.space,
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}
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scope :: proc {
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ui_layout_scope_via_layout,
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ui_layout_scope_via_combo,
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@ -53,9 +53,9 @@ InputMouseEvent :: struct {
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}
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InputEvents :: struct {
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events : Queue(InputEvent),
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key_events : Queue(InputKeyEvent),
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mouse_events : Queue(InputMouseEvent),
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events : RingBufferFixed(InputEvent, 640),
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key_events : RingBufferFixed(InputKeyEvent, 128),
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mouse_events : RingBufferFixed(InputMouseEvent, 512),
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codes_pressed : Array(rune),
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}
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@ -138,6 +138,8 @@ pull_staged_input_events :: proc( input : ^InputState, input_events : ^InputEve
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scroll = event.mouse.scroll,
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modifiers = event.modifiers,
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})
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// logf("Detected scroll: %v", event.mouse.scroll)
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case .Mouse_Move:
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push( & mouse_events, InputMouseEvent {
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frame_id = event.frame_id,
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@ -200,8 +202,8 @@ poll_input_events :: proc( input, prev_input : ^InputState, input_events : Input
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@static prev_frame : u64 = 0
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last_frame : u64 = 0
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if events.len > 0 {
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last_frame = peek_back( & events).frame_id
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if events.num > 0 {
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last_frame = peek_back( events).frame_id
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}
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// No new events, don't update
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@ -209,18 +211,19 @@ poll_input_events :: proc( input, prev_input : ^InputState, input_events : Input
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Iterate_Key_Events:
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{
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iter_obj := iterator( key_events ); iter := & iter_obj
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iter_obj := iterator( & key_events ); iter := & iter_obj
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for event := next( iter ); event != nil; event = next( iter )
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{
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// logf("last_frame (iter): %v", last_frame)
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// logf("frame (iter): %v", event.frame_id )
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if last_frame > event.frame_id {
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break
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}
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// logf("last_frame (iter): %v", last_frame)
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// logf("frame (iter): %v", event.frame_id )
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key := & input.keyboard.keys[event.key]
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prev_key := prev_input.keyboard.keys[event.key]
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// logf("key event: %v", event)
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first_transition := key.half_transitions == 0
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#partial switch event.type {
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@ -237,7 +240,7 @@ poll_input_events :: proc( input, prev_input : ^InputState, input_events : Input
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Iterate_Mouse_Events:
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{
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iter_obj := iterator( mouse_events ); iter := & iter_obj
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iter_obj := iterator( & mouse_events ); iter := & iter_obj
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for event := next( iter ); event != nil; event = next( iter )
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{
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if last_frame > event.frame_id {
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@ -252,6 +255,8 @@ poll_input_events :: proc( input, prev_input : ^InputState, input_events : Input
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btn.ended_down = ended_down
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}
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// logf("mouse event: %v", event)
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#partial switch event.type {
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case .Mouse_Pressed:
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btn := & input.mouse.btns[event.btn]
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@ -264,7 +269,7 @@ poll_input_events :: proc( input, prev_input : ^InputState, input_events : Input
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process_digital_btn( btn, prev_btn, false )
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case .Mouse_Scroll:
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input.mouse.scroll += event.scroll.x
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input.mouse.scroll += event.scroll
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case .Mouse_Move:
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case .Mouse_Enter:
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Reference in New Issue
Block a user