Got render_list proper setup for UI_State rendering...

Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text)

I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
This commit is contained in:
2025-01-01 14:13:30 -05:00
parent c7d465d06e
commit 5559d62826
20 changed files with 659 additions and 564 deletions

View File

@ -202,9 +202,9 @@ push-location $path_root
$build_args += $flag_use_separate_modules
$build_args += $flag_thread_count + $CoreCount_Physical
# $build_args += $flag_optimize_none
$build_args += $flag_optimize_minimal
# $build_args += $flag_optimize_minimal
# $build_args += $flag_optimize_speed
# $build_args += $falg_optimize_aggressive
$build_args += $falg_optimize_aggressive
$build_args += $flag_debug
$build_args += $flag_pdb_name + $pdb
$build_args += $flag_subsystem + 'windows'