Got render_list proper setup for UI_State rendering...
Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text) I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
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@ -202,9 +202,9 @@ push-location $path_root
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$build_args += $flag_use_separate_modules
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$build_args += $flag_thread_count + $CoreCount_Physical
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# $build_args += $flag_optimize_none
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$build_args += $flag_optimize_minimal
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# $build_args += $flag_optimize_minimal
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# $build_args += $flag_optimize_speed
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# $build_args += $falg_optimize_aggressive
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$build_args += $falg_optimize_aggressive
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$build_args += $flag_debug
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$build_args += $flag_pdb_name + $pdb
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$build_args += $flag_subsystem + 'windows'
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