Got render_list proper setup for UI_State rendering...
Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text) I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
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@ -46,8 +46,6 @@ font_provider_startup :: proc( ctx : ^FontProviderContext )
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ve.startup( & ve_ctx, .STB_TrueType, allocator = persistent_slab_allocator() )
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ve_ctx.glyph_buffer.over_sample = { 4,4 }
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log("VEFontCached initialized")
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// provider_data.ve_ctx.debug_print = true
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// provider_data.ve_ctx.debug_print_verbose = true
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font_provider_setup_sokol_gfx_objects( & render, ve_ctx )
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}
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