General codebase refactor & cleanup
Renamed HashTable to HMapZPL, with procs having the zpl_ namespace prefix. (I want to eventually get away from using it) Started to use the grime pattern for library aliasing better.
This commit is contained in:
281
code/ui.odin
281
code/ui.odin
@ -138,30 +138,34 @@ UI_Layout :: struct {
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corner_radii : [Corner.Count]f32,
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// TODO(Ed) I problably won't use this as I can determine
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// the size of content manually when needed and make helper procs...
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// size_to_content : b32,
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// TODO(Ed) : Add support for this
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size_to_content : b32,
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size : Vec2,
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}
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size : Vec2,
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UI_BoxState :: enum {
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Disabled,
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Default,
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Hovered,
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Focused,
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}
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UI_Style :: struct {
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bg_color : Color,
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overlay_color : Color,
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border_color : Color,
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bg_color : Color,
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border_color : Color,
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// blur_size : f32,
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blur_size : f32,
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font : FontID,
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font_size : f32,
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text_color : Color,
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text_alignment : UI_TextAlign,
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// text_wrap_width_pixels : f32,
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// text_wrap_width_percent : f32,
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font : FontID,
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font_size : f32,
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text_color : Color,
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text_alignment : UI_TextAlign,
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// cursors : [CursorKind.Count]UI_Cursor,
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// active_cursor : ^UI_Cursor,
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// hover_cursor : ^ UI_Cursor,
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cursor : UI_Cursor,
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layout : UI_Layout,
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transition_time : f32,
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}
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UI_TextAlign :: enum u32 {
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@ -171,124 +175,239 @@ UI_TextAlign :: enum u32 {
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Count
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}
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UI_Box :: struct {
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first, last, prev, next : ^ UI_Box,
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num_children : i32,
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flags : UI_BoxFlags,
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key : UI_Key,
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label : string,
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computed : UI_Computed,
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layout : UI_Layout,
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style : UI_Style,
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// Persistent Data
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UI_InteractState :: struct {
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hot_time : f32,
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active_time : f32,
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disabled_time : f32,
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}
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Layout_Stack_Size :: 512
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Style_Stack_Size :: 512
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UI_Box :: struct {
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// Cache ID
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key : UI_Key,
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label : string,
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// Regenerated per frame.
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first, last, prev, next, parent : ^ UI_Box,
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num_children : i32,
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flags : UI_BoxFlags,
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computed : UI_Computed,
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style : UI_Style,
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// Persistent Data
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// prev_computed : UI_Computed,
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// prev_style : UI_Style,
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mouse : UI_InteractState,
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keyboard : UI_InteractState,
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}
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UI_Layout_Stack_Size :: 512
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UI_Style_Stack_Size :: 512
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UI_Parent_Stack_Size :: 1024
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UI_Built_Boxes_Array_Size :: Kilobyte * 8
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UI_FramePassKind :: enum {
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Generate,
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Compute,
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Logical,
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}
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UI_State :: struct {
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box_cache : HashTable( UI_Box ),
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// TODO(Ed) : Use these
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build_arenas : [2]Arena,
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build_arena : ^ Arena,
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built_box_count : i32,
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caches : [2] HMapZPL( UI_Box ),
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prev_cache : ^ HMapZPL( UI_Box ),
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curr_cache : ^ HMapZPL( UI_Box ),
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root : ^ UI_Box,
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// Do we need to recompute the layout?
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layout_dirty : b32,
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layout_stack : Stack( UI_Layout, Layout_Stack_Size ),
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style_stack : Stack( UI_Style, Style_Stack_Size ),
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hot : UI_Key,
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active : UI_Key,
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clipboard_copy_key : UI_Key,
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// TODO(Ed) : Look into using a build arena like Ryan does for these possibly (and thus have a linked-list stack)
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style_stack : Stack( UI_Style, UI_Style_Stack_Size ),
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parent_stack : Stack( ^ UI_Box, UI_Parent_Stack_Size ),
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hot : UI_Key,
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active : UI_Key,
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clipboard_copy : UI_Key,
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last_clicked : UI_Key,
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drag_start_mouse : Vec2,
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// drag_state_arena : ^ Arena,
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// drag_state data : string,
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}
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ui_key_from_string :: proc ( value : string ) -> UI_Key {
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ui_key_from_string :: proc( value : string ) -> UI_Key {
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key := cast(UI_Key) crc32( transmute([]byte) value )
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return key
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}
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ui_box_equal :: proc ( a, b : ^ UI_Box ) -> b32 {
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ui_box_equal :: proc( a, b : ^ UI_Box ) -> b32 {
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BoxSize :: size_of(UI_Box)
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hash_a := crc32( transmute([]u8) slice_ptr( a, BoxSize ) )
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hash_b := crc32( transmute([]u8) slice_ptr( b, BoxSize ) )
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result : b32 = hash_a == hash_b
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result : b32 = true
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result &= a.key == b.key // We assume for now the label is the same as the key, if not something is terribly wrong.
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result &= a.flags == b.flags
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return result
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}
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ui_startup :: proc ( ui : ^ UI_State, cache_allocator : Allocator ) {
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ui_startup :: proc( ui : ^ UI_State, cache_allocator : Allocator )
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{
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ui := ui
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ui^ = {}
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box_cache, allocation_error := hashtable_init_reserve( UI_Box, cache_allocator, Kilobyte * 8 )
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verify( allocation_error != AllocatorError.None, "Failed to allocate box cache" )
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ui.box_cache = box_cache
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for cache in (& ui.caches) {
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box_cache, allocation_error := zpl_hmap_init_reserve( UI_Box, cache_allocator, UI_Built_Boxes_Array_Size )
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verify( allocation_error == AllocatorError.None, "Failed to allocate box cache" )
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cache = box_cache
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}
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ui.curr_cache = & ui.caches[1]
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ui.prev_cache = & ui.caches[0]
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}
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ui_reload :: proc ( ui : ^ UI_State, cache_allocator : Allocator ) {
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ui_reload :: proc( ui : ^ UI_State, cache_allocator : Allocator )
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{
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// We need to repopulate Allocator references
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ui.box_cache.entries.allocator = cache_allocator
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ui.box_cache.hashes.allocator = cache_allocator
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for cache in & ui.caches {
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cache.entries.allocator = cache_allocator
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cache.hashes.allocator = cache_allocator
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}
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}
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// TODO(Ed) : Is this even needed?
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ui_shutdown :: proc () {
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ui_shutdown :: proc() {
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}
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ui_graph_build_begin :: proc ( ui : ^ UI_State )
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ui_graph_build_begin :: proc( ui : ^ UI_State, bounds : Vec2 = {} )
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{
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ui_context := & get_state().ui_context
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ui_context = ui
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using ui_context
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get_state().ui_context = ui
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using get_state().ui_context
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box : UI_Box = {}
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box.label = "root#001"
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box.key = ui_key_from_string( box.label )
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box.layout = stack_peek( & layout_stack ) ^
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box.style = stack_peek( & style_stack ) ^
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swap( & curr_cache, & prev_cache )
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cached_box := hashtable_get( & box_cache, cast(u64) box.key )
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root = ui_box_make( {}, "root#001" )
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ui_parent_push(root)
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if cached_box != nil {
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layout_dirty &= ! ui_box_equal( & box, cached_box )
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log("BUILD GRAPH BEGIN")
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}
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// TODO(Ed) :: Is this even needed?
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ui_graph_build_end :: proc()
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{
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ui_parent_pop()
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// Regenerate the computed layout if dirty
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// ui_compute_layout()
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get_state().ui_context = nil
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log("BUILD GRAPH END")
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}
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@(deferred_none = ui_graph_build_end)
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ui_graph_build :: proc( ui : ^ UI_State ) {
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ui_graph_build_begin( ui )
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}
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ui_parent_push :: proc( ui : ^ UI_Box ) {
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stack := & get_state().ui_context.parent_stack
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stack_push( & get_state().ui_context.parent_stack, ui )
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}
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ui_parent_pop :: proc() {
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// If size_to_content is set, we need to compute the layout now.
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// Check to make sure that the parent's children are the same for this frame,
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// if its not we need to mark the layout as dirty.
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stack_pop( & get_state().ui_context.parent_stack )
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}
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@(deferred_none = ui_parent_pop)
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ui_parent :: proc( ui : ^ UI_Box) {
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ui_parent_push( ui )
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}
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ui_box_make :: proc( flags : UI_BoxFlags, label : string ) -> (^ UI_Box)
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{
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using get_state().ui_context
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key := ui_key_from_string( label )
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curr_box : (^ UI_Box)
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prev_box := zpl_hmap_get( prev_cache, cast(u64) key )
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{
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set_result : ^ UI_Box
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set_error : AllocatorError
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if prev_box != nil {
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// Previous history was found, copy over previous state.
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set_result, set_error = zpl_hmap_set( curr_cache, cast(u64) key, (prev_box ^) )
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}
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else {
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box : UI_Box
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box.key = key
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box.label = label
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set_result, set_error = zpl_hmap_set( curr_cache, cast(u64) key, box )
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}
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verify( set_error == AllocatorError.None, "Failed to set zpl_hmap due to allocator error" )
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curr_box = set_result
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}
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if prev_box != nil {
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layout_dirty &= ! ui_box_equal( curr_box, prev_box )
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}
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else {
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layout_dirty = true
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}
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set_result, set_error: = hashtable_set( & box_cache, cast(u64) box.key, box )
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verify( set_error != AllocatorError.None, "Failed to set hashtable due to allocator error" )
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root = set_result
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curr_box.flags = flags
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curr_box.style = ( stack_peek( & style_stack ) ^ )
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curr_box.parent = ( stack_peek( & parent_stack ) ^ )
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// If there is a parent, setup the relevant references
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if curr_box.parent != nil
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{
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// dbl_linked_list_push_back( box.parent, nil, box )
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curr_box.parent.last = curr_box
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if curr_box.parent.first == nil {
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curr_box.parent.first = curr_box
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}
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}
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return curr_box
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}
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ui_box_make :: proc( flags : UI_BoxFlags, label : string ) -> (^ UI_Box)
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{
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return nil
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ui_set_layout :: proc ( layout : UI_Layout ) {
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log("LAYOUT SET")
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}
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ui_layout_push :: proc ( preset : UI_Layout ) {
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ui_compute_layout :: proc() {
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// TODO(Ed) : This generates the bounds for each box.
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}
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ui_layout_pop :: proc () {
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ui_layout_set_size :: proc( size : Vec2 ) {
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}
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ui_layout_push_size :: proc( size : Vec2 ) {
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ui_style_push :: proc( preset : UI_Style ) {
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log("STYLE PUSH")
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stack_push( & get_state().ui_context.style_stack, preset )
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}
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ui_style_push :: proc ( preset : UI_Style ) {
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ui_style_pop :: proc() {
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log("STYLE POP")
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stack_pop( & get_state().ui_context.style_stack )
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}
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@(deferred_none = ui_style_pop)
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ui_style :: proc( preset : UI_Style ) {
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ui_style_push( preset )
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}
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