Mostly reviewing progress so far

Prepping in the background for swapping raylib with sokol.
This commit is contained in:
2024-05-21 23:35:36 -04:00
parent 31bc207c75
commit 405716e52b
19 changed files with 98 additions and 89 deletions

View File

@ -3,8 +3,13 @@
Eventually want to generalize this core UI as its own library.
This will keep track of here whats needed for it to work wihtout the rest of this codebase.
* Provide UI input state or "events" in its own data stucture at the beginning of `ui_build_graph`:
*
* Provide UI input "events" in its own data stucture at the beginning of `ui_build_graph`:
* Needed so that the UI can consume events in ui_signal_from_box.
* Make a global context state separate from UI_State for storing info persistent to all UI_States
* This is needed since UI_State can contextually exist for different viewports, etc.
* The ui state's major functions all assume a context
* ...
--
TODO(Ed): I'm not sure what to make the default coordinate space for this widget
It would eventually be nice to make this multi-threaded but its that isn't a major concern anytime soon.

View File

@ -34,11 +34,9 @@ UI_Box :: struct {
text : StrRunesPair,
// Regenerated per frame.
nav : UI_NavLinks,
// signal_callback : #type proc(),
// first, last : The first and last child of this box
// prev, next : The adjacent neighboring boxes who are children of to the same parent
using links : DLL_NodeFull( UI_Box ),
@ -60,9 +58,6 @@ UI_Box :: struct {
style_delta : f32,
first_frame : b8,
// root_order_id : i16,
// mouse : UI_InteractState,
// keyboard : UI_InteractState,
}
ui_box_equal :: #force_inline proc "contextless" ( a, b : ^ UI_Box ) -> b32 {

View File

@ -174,6 +174,11 @@ ui_box_compute_layout :: proc( box : ^UI_Box,
computed.fresh = true && !dont_mark_fresh
}
ui_compute_children_bounding_area :: proc ( box : ^UI_Box )
{
// TODO(Ed): Implement this so we can have the .Size_To_Content flag supported.
}
ui_box_compute_layout_children :: proc( box : ^UI_Box )
{
for current := box.first; current != nil && current.prev != box; current = ui_box_tranverse_next( current )

View File

@ -100,14 +100,7 @@ UI_State :: struct {
render_queue : Array(UI_RenderBoxInfo),
null_box : ^UI_Box, // This was used with the Linked list interface...
// TODO(Ed): Should we change our convention for null boxes to use the above and nil as an invalid state?
root : ^UI_Box,
// Children of the root node are unique in that they have their order preserved per frame
// This is to support overlapping frames
// So long as their parent-index is non-negative they'll be rendered
// Do we need to recompute the layout?
// layout_dirty : b32,
// TODO(Ed) : Look into using a build arena like Ryan does for these possibly (and thus have a linked-list stack)
layout_combo_stack : StackFixed( UI_LayoutCombo, UI_Style_Stack_Size ),
@ -131,6 +124,8 @@ UI_State :: struct {
last_pressed_key_us : [MouseBtn.count] f32,
}
#region("Lifetime")
ui_startup :: proc( ui : ^ UI_State, cache_allocator : Allocator /* , cache_reserve_size : u64 */ )
{
ui := ui
@ -164,20 +159,6 @@ ui_reload :: proc( ui : ^ UI_State, cache_allocator : Allocator )
ui_shutdown :: proc() {
}
ui_cursor_pos :: #force_inline proc "contextless" () -> Vec2 {
using state := get_state()
if ui_context == & state.project.workspace.ui {
return screen_to_ws_view_pos( input.mouse.pos )
}
else {
return input.mouse.pos
}
}
ui_drag_delta :: #force_inline proc "contextless" () -> Vec2 {
using state := get_state()
return ui_cursor_pos() - state.ui_context.active_start_signal.cursor_pos
}
ui_graph_build_begin :: proc( ui : ^ UI_State, bounds : Vec2 = {} )
{
@ -249,6 +230,22 @@ ui_graph_build_end :: proc( ui : ^UI_State )
@(deferred_in = ui_graph_build_end)
ui_graph_build :: #force_inline proc( ui : ^ UI_State ) { ui_graph_build_begin( ui ) }
#endregion("Lifetime")
#region("Caching")
// Mainly referenced from RAD Debugger
// TODO(Ed): Need to setup the proper hashing convention for strings the other reference imguis use.
ui_hash_from_string :: proc ( value : string ) -> u64 {
fatal("NOT IMPLEMENTED")
return 0
}
ui_hash_part_from_key_string :: proc ( content : string ) -> string {
fatal("NOT IMPLEMENTED")
return ""
}
ui_key_from_string :: #force_inline proc "contextless" ( value : string ) -> UI_Key
{
// profile(#procedure)
@ -270,6 +267,22 @@ ui_key_from_string :: #force_inline proc "contextless" ( value : string ) -> UI_
return key
}
#endregion("Caching")
ui_cursor_pos :: #force_inline proc "contextless" () -> Vec2 {
using state := get_state()
if ui_context == & state.project.workspace.ui {
return screen_to_ws_view_pos( input.mouse.pos )
}
else {
return input.mouse.pos
}
}
ui_drag_delta :: #force_inline proc "contextless" () -> Vec2 {
using state := get_state()
return ui_cursor_pos() - state.ui_context.active_start_signal.cursor_pos
}
ui_parent_push :: #force_inline proc( ui : ^ UI_Box ) { stack_push( & ui_context().parent_stack, ui ) }
ui_parent_pop :: #force_inline proc() { stack_pop( & get_state().ui_context.parent_stack ) }

View File

@ -1,5 +1,12 @@
package sectr
/*
Themes: While technically in UI_State we only store the layout and style combo pairs in separate stacks, most of the time
widgets will want to push or pop a (layout_combo, style_combo) pair during construction.
Themes provide that ease of use.
*/
UI_ThemePtr :: struct {
layout : ^UI_LayoutCombo,
style : ^UI_StyleCombo,

View File

@ -65,22 +65,24 @@ ui_layout_children_horizontally :: proc( container : ^UI_Box, direction : UI_Lay
space_used : f32 = 0.0
switch direction{
case .Right_To_Left:
for child := container.last; child != nil; child = child.prev {
using child.layout
child_width := allocate_space(child, total_stretch_ratio, avail_flex_space, container_height)
anchor = range2({0, 0}, {0, 0})
pos.x = space_used
space_used += child_width + child.layout.margins.left + child.layout.margins.right
}
case .Left_To_Right:
for child := container.first; child != nil; child = child.next {
using child.layout
child_width := allocate_space(child, total_stretch_ratio, avail_flex_space, container_height)
anchor = range2({0, 0}, {0, 0})
alignment = {0, 0}
pos.x = space_used
space_used += child_width + child.layout.margins.left + child.layout.margins.right
}
case .Right_To_Left:
for child := container.first; child != nil; child = child.next {
using child.layout
child_width := allocate_space(child, total_stretch_ratio, avail_flex_space, container_height)
anchor = range2({1, 0}, {0, 0})
alignment = {1, 0}
pos.x = space_used
space_used -= child_width + child.layout.margins.left + child.layout.margins.right
}
}
}
@ -139,10 +141,10 @@ ui_layout_children_vertically :: proc( container : ^UI_Box, direction : UI_Layou
return
}
space_used : f32 = 0
switch direction
{
case .Top_To_Bottom:
space_used : f32 = 0
for child := container.first; child != nil; child = child.next {
using child.layout
child_height := allocate_space(child, total_stretch_ratio, avail_flex_space, container_width)
@ -152,7 +154,6 @@ ui_layout_children_vertically :: proc( container : ^UI_Box, direction : UI_Layou
space_used -= child_height - child.layout.margins.top - child.layout.margins.bottom
}
case .Bottom_To_Top:
space_used : f32 = 0
for child := container.first; child != nil; child = child.next {
using child.layout
child_height := allocate_space(child, total_stretch_ratio, avail_flex_space, container_width)

View File

@ -27,8 +27,6 @@ ui_button :: proc( label : string, flags : UI_BoxFlags = {} ) -> (btn : UI_Widge
}
#region("Drop Down")
/* TODO(Ed): Don't feel very good about the abstraction...
*/
UI_DropDown :: struct {
btn : UI_Widget,
title : UI_Widget,
@ -215,14 +213,6 @@ ui_resizable_end :: proc( resizable : ^UI_Resizable, pos, size : ^Vec2 ) {
compute_layout)
}
ui_resizable_begin_auto :: proc() {
}
ui_resizable_end_auto :: proc() {
}
// Adds resizable handles to a widget
ui_resizable_handles :: proc( parent : ^UI_Widget, pos : ^Vec2, size : ^Vec2,
handle_width : f32 = 15,
@ -505,13 +495,12 @@ UI_ScrollBox :: struct {
content : UI_Widget,
}
// TODO(Ed): Implement
ui_scroll_box :: proc( label : string, flags : UI_BoxFlags ) -> (scroll_box : UI_ScrollBox) {
return
}
// ui_scrollable_view( )
#region("Text")
ui_text :: proc( label : string, content : StrRunesPair, flags : UI_BoxFlags = {} ) -> UI_Widget
{