Odin is nice.
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120
code/api.odin
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120
code/api.odin
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package sectr
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import "core:dynlib"
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import "core:fmt"
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import "core:mem"
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import "core:os"
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import "core:strings"
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import rl "vendor:raylib"
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Path_Assets :: "../assets/"
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ModuleAPI :: struct {
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lib : dynlib.Library,
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load_time : os.File_Time,
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lib_version : i32,
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startup : type_of( startup ),
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shutdown : type_of( sectr_shutdown),
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reload : type_of( reload ),
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update : type_of( update ),
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render : type_of( render )
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}
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Memory :: struct {
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persistent : ^ mem.Arena,
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transient : ^ mem.Arena
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}
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memory : Memory
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@export
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startup :: proc( persistent, transient : ^ mem.Arena )
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{
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memory.persistent = persistent
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memory.transient = transient
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context.allocator = mem.arena_allocator( transient )
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context.temp_allocator = mem.arena_allocator( transient )
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state := cast(^State) memory.persistent
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// Rough setup of window with rl stuff
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screen_width : i32 = 1280
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screen_height : i32 = 1000
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win_title : cstring = "Sectr Prototype"
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rl.InitWindow( screen_width, screen_height, win_title )
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// Determining current monitor and setting the target frametime based on it..
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monitor_id := rl.GetCurrentMonitor()
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monitor_refresh_hz := rl.GetMonitorRefreshRate( monitor_id )
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rl.SetTargetFPS( monitor_refresh_hz )
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fmt.println( "Set target FPS to: %v", monitor_refresh_hz )
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// Basic Font Setup
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{
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path_rec_mono_semicasual_reg := strings.concatenate( { Path_Assets, "RecMonoSemicasual-Regular-1.084.ttf" })
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cstr := strings.clone_to_cstring(path_rec_mono_semicasual_reg)
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font_rec_mono_semicasual_reg = rl.LoadFontEx( cstr, 24, nil, 0 )
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delete( cstr)
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rl.GuiSetFont( font_rec_mono_semicasual_reg ) // TODO(Ed) : Does this do anything?
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default_font = font_rec_mono_semicasual_reg
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}
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}
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// For some reason odin's symbols conflict with native foreign symbols...
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@export
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sectr_shutdown :: proc()
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{
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rl.UnloadFont( font_rec_mono_semicasual_reg )
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rl.CloseWindow()
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}
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@export
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reload :: proc( persistent, transient : ^ mem.Arena )
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{
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memory.persistent = persistent
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memory.transient = transient
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context.allocator = mem.arena_allocator( persistent )
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context.temp_allocator = mem.arena_allocator( transient )
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}
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@export
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update :: proc() -> b32
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{
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should_shutdown : b32 = ! cast(b32) rl.WindowShouldClose()
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return should_shutdown
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}
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draw_text_y : f32 = 50
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@export
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render :: proc()
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{
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rl.BeginDrawing()
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rl.ClearBackground( Color_BG )
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defer {
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rl.DrawFPS( 0, 0 )
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rl.EndDrawing()
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// Note(Ed) : Polls input as well.
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}
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draw_text :: proc( format : string, args : ..any )
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{
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@static
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draw_text_scratch : [Kilobyte * 64]u8
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if ( draw_text_y > 500 ) {
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draw_text_y = 50
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}
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content := fmt.bprintf( draw_text_scratch[:], format, ..args )
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debug_text( content, 25, draw_text_y )
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draw_text_y += 16
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}
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draw_text( "Monitor : %v", rl.GetMonitorName(0) )
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draw_text( "Screen Width : %v", rl.GetScreenWidth() )
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draw_text( "Screen Height: %v", rl.GetScreenHeight() )
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draw_text_y = 50
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}
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