Changes while attempting to debug
This commit is contained in:
@ -6,7 +6,7 @@ import sg "thirdparty:sokol/gfx"
|
||||
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||
|
||||
Cmdline:
|
||||
sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\simple_font_glyph.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\simple_font_glyph.odin --slang hlsl5 --format=sokol_odin
|
||||
sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\simple_font_glyph.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\simple_font_glyph.odin --slang glsl410:hlsl5 --format=sokol_odin
|
||||
|
||||
Overview:
|
||||
=========
|
||||
@ -52,6 +52,84 @@ Font_Glyph_Fs_Params :: struct #align(16) {
|
||||
_: [4]u8,
|
||||
},
|
||||
}
|
||||
/*
|
||||
#version 410
|
||||
|
||||
uniform vec4 font_glyph_vs_params[4];
|
||||
layout(location = 0) in vec2 vertex;
|
||||
layout(location = 0) out vec2 uv;
|
||||
layout(location = 1) in vec2 texture_coord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = mat4(font_glyph_vs_params[0], font_glyph_vs_params[1], font_glyph_vs_params[2], font_glyph_vs_params[3]) * vec4(vertex, 0.0, 1.0);
|
||||
uv = texture_coord;
|
||||
}
|
||||
|
||||
*/
|
||||
@(private)
|
||||
font_glyph_vs_source_glsl410 := [359]u8 {
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e,
|
||||
0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x6f,0x6e,0x74,0x5f,
|
||||
0x67,0x6c,0x79,0x70,0x68,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,
|
||||
0x34,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,
|
||||
0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,
|
||||
0x20,0x76,0x65,0x72,0x74,0x65,0x78,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,
|
||||
0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,
|
||||
0x74,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,
|
||||
0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,
|
||||
0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x5f,
|
||||
0x63,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,
|
||||
0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,
|
||||
0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x6d,0x61,0x74,0x34,0x28,0x66,0x6f,0x6e,
|
||||
0x74,0x5f,0x67,0x6c,0x79,0x70,0x68,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,
|
||||
0x73,0x5b,0x30,0x5d,0x2c,0x20,0x66,0x6f,0x6e,0x74,0x5f,0x67,0x6c,0x79,0x70,0x68,
|
||||
0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x2c,0x20,0x66,
|
||||
0x6f,0x6e,0x74,0x5f,0x67,0x6c,0x79,0x70,0x68,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,
|
||||
0x61,0x6d,0x73,0x5b,0x32,0x5d,0x2c,0x20,0x66,0x6f,0x6e,0x74,0x5f,0x67,0x6c,0x79,
|
||||
0x70,0x68,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x33,0x5d,0x29,
|
||||
0x20,0x2a,0x20,0x76,0x65,0x63,0x34,0x28,0x76,0x65,0x72,0x74,0x65,0x78,0x2c,0x20,
|
||||
0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x75,
|
||||
0x76,0x20,0x3d,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x5f,0x63,0x6f,0x6f,0x72,
|
||||
0x64,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
#version 410
|
||||
|
||||
uniform vec4 font_glyph_fs_params[1];
|
||||
uniform sampler2D glyph_bitmap_glyph_bitmap_sampler;
|
||||
|
||||
layout(location = 0) in vec2 uv;
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = vec4(font_glyph_fs_params[0].xyz, texture(glyph_bitmap_glyph_bitmap_sampler, uv).x);
|
||||
}
|
||||
|
||||
*/
|
||||
@(private)
|
||||
font_glyph_fs_source_glsl410 := [292]u8 {
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e,
|
||||
0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x6f,0x6e,0x74,0x5f,
|
||||
0x67,0x6c,0x79,0x70,0x68,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,
|
||||
0x31,0x5d,0x3b,0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,
|
||||
0x6c,0x65,0x72,0x32,0x44,0x20,0x67,0x6c,0x79,0x70,0x68,0x5f,0x62,0x69,0x74,0x6d,
|
||||
0x61,0x70,0x5f,0x67,0x6c,0x79,0x70,0x68,0x5f,0x62,0x69,0x74,0x6d,0x61,0x70,0x5f,
|
||||
0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x3b,0x0a,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,
|
||||
0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,
|
||||
0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,
|
||||
0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,
|
||||
0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,
|
||||
0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,
|
||||
0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,
|
||||
0x66,0x6f,0x6e,0x74,0x5f,0x67,0x6c,0x79,0x70,0x68,0x5f,0x66,0x73,0x5f,0x70,0x61,
|
||||
0x72,0x61,0x6d,0x73,0x5b,0x30,0x5d,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x74,0x65,0x78,
|
||||
0x74,0x75,0x72,0x65,0x28,0x67,0x6c,0x79,0x70,0x68,0x5f,0x62,0x69,0x74,0x6d,0x61,
|
||||
0x70,0x5f,0x67,0x6c,0x79,0x70,0x68,0x5f,0x62,0x69,0x74,0x6d,0x61,0x70,0x5f,0x73,
|
||||
0x61,0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,0x75,0x76,0x29,0x2e,0x78,0x29,0x3b,0x0a,
|
||||
0x7d,0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
cbuffer font_glyph_vs_params : register(b0)
|
||||
{
|
||||
@ -232,6 +310,33 @@ font_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "font_glyph_shader"
|
||||
#partial switch backend {
|
||||
case .GLCORE:
|
||||
desc.attrs[0].name = "vertex"
|
||||
desc.attrs[1].name = "texture_coord"
|
||||
desc.vs.source = transmute(cstring)&font_glyph_vs_source_glsl410
|
||||
desc.vs.entry = "main"
|
||||
desc.vs.uniform_blocks[0].size = 64
|
||||
desc.vs.uniform_blocks[0].layout = .STD140
|
||||
desc.vs.uniform_blocks[0].uniforms[0].name = "font_glyph_vs_params"
|
||||
desc.vs.uniform_blocks[0].uniforms[0].type = .FLOAT4
|
||||
desc.vs.uniform_blocks[0].uniforms[0].array_count = 4
|
||||
desc.fs.source = transmute(cstring)&font_glyph_fs_source_glsl410
|
||||
desc.fs.entry = "main"
|
||||
desc.fs.uniform_blocks[0].size = 16
|
||||
desc.fs.uniform_blocks[0].layout = .STD140
|
||||
desc.fs.uniform_blocks[0].uniforms[0].name = "font_glyph_fs_params"
|
||||
desc.fs.uniform_blocks[0].uniforms[0].type = .FLOAT4
|
||||
desc.fs.uniform_blocks[0].uniforms[0].array_count = 1
|
||||
desc.fs.images[0].used = true
|
||||
desc.fs.images[0].multisampled = false
|
||||
desc.fs.images[0].image_type = ._2D
|
||||
desc.fs.images[0].sample_type = .FLOAT
|
||||
desc.fs.samplers[0].used = true
|
||||
desc.fs.samplers[0].sampler_type = .FILTERING
|
||||
desc.fs.image_sampler_pairs[0].used = true
|
||||
desc.fs.image_sampler_pairs[0].image_slot = 0
|
||||
desc.fs.image_sampler_pairs[0].sampler_slot = 0
|
||||
desc.fs.image_sampler_pairs[0].glsl_name = "glyph_bitmap_glyph_bitmap_sampler"
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
|
@ -6,7 +6,7 @@ import sg "thirdparty:sokol/gfx"
|
||||
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||
|
||||
Cmdline:
|
||||
sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\ve_blit_atlas.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\ve_blit_atlas.odin --slang hlsl5 --format=sokol_odin --module =vefc_blit_atlas
|
||||
sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\ve_blit_atlas.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\ve_blit_atlas.odin --slang glsl410:hlsl5 --format=sokol_odin --module =vefc_blit_atlas
|
||||
|
||||
Overview:
|
||||
=========
|
||||
@ -43,6 +43,203 @@ Ve_Blit_Atlas_Fs_Params :: struct #align(16) {
|
||||
_: [12]u8,
|
||||
},
|
||||
}
|
||||
/*
|
||||
#version 410
|
||||
|
||||
layout(location = 0) out vec2 uv;
|
||||
layout(location = 1) in vec2 v_texture;
|
||||
layout(location = 0) in vec2 v_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
uv = v_texture;
|
||||
gl_Position = vec4(v_position, 0.0, 1.0);
|
||||
}
|
||||
|
||||
*/
|
||||
@(private)
|
||||
ve_blit_atlas_vs_source_glsl410 := [214]u8 {
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x6c,0x61,
|
||||
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||
0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,
|
||||
0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,
|
||||
0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x76,0x5f,0x74,
|
||||
0x65,0x78,0x74,0x75,0x72,0x65,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,
|
||||
0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,
|
||||
0x76,0x65,0x63,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,
|
||||
0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,
|
||||
0x20,0x20,0x20,0x20,0x75,0x76,0x20,0x3d,0x20,0x76,0x5f,0x74,0x65,0x78,0x74,0x75,
|
||||
0x72,0x65,0x3b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,
|
||||
0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x76,0x5f,0x70,0x6f,0x73,
|
||||
0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,
|
||||
0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
#version 410
|
||||
|
||||
uniform ivec4 ve_blit_atlas_fs_params[1];
|
||||
uniform sampler2D ve_blit_atlas_src_texture_ve_blit_atlas_src_sampler;
|
||||
|
||||
layout(location = 0) in vec2 uv;
|
||||
layout(location = 0) out vec4 frag_color;
|
||||
|
||||
float down_sample(vec2 uv_1, vec2 texture_size)
|
||||
{
|
||||
return 0.25 * (((texture(ve_blit_atlas_src_texture_ve_blit_atlas_src_sampler, uv_1).x + texture(ve_blit_atlas_src_texture_ve_blit_atlas_src_sampler, fma(vec2(0.0, 1.0), texture_size, uv_1)).x) + texture(ve_blit_atlas_src_texture_ve_blit_atlas_src_sampler, fma(vec2(1.0, 0.0), texture_size, uv_1)).x) + texture(ve_blit_atlas_src_texture_ve_blit_atlas_src_sampler, uv_1 + texture_size).x);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
uint _88 = uint(ve_blit_atlas_fs_params[0].x);
|
||||
bool _89 = _88 == 0u;
|
||||
bool _98;
|
||||
if (!_89)
|
||||
{
|
||||
_98 = _88 == 1u;
|
||||
}
|
||||
else
|
||||
{
|
||||
_98 = _89;
|
||||
}
|
||||
bool _107;
|
||||
if (!_98)
|
||||
{
|
||||
_107 = _88 == 2u;
|
||||
}
|
||||
else
|
||||
{
|
||||
_107 = _98;
|
||||
}
|
||||
if (_107)
|
||||
{
|
||||
vec2 param = uv + vec2(-0.00048828125, -0.0029296875);
|
||||
vec2 param_1 = vec2(0.00048828125, 0.001953125);
|
||||
vec2 param_2 = uv + vec2(0.000244140625, -0.0029296875);
|
||||
vec2 param_3 = vec2(0.00048828125, 0.001953125);
|
||||
vec2 param_4 = uv + vec2(-0.000732421875, 0.0009765625);
|
||||
vec2 param_5 = vec2(0.00048828125, 0.001953125);
|
||||
vec2 param_6 = uv + vec2(0.000244140625, 0.0009765625);
|
||||
vec2 param_7 = vec2(0.00048828125, 0.001953125);
|
||||
frag_color = vec4(1.0, 1.0, 1.0, 0.25 * (((down_sample(param, param_1) + down_sample(param_2, param_3)) + down_sample(param_4, param_5)) + down_sample(param_6, param_7)));
|
||||
}
|
||||
else
|
||||
{
|
||||
frag_color = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
@(private)
|
||||
ve_blit_atlas_fs_source_glsl410 := [1716]u8 {
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e,
|
||||
0x69,0x66,0x6f,0x72,0x6d,0x20,0x69,0x76,0x65,0x63,0x34,0x20,0x76,0x65,0x5f,0x62,
|
||||
0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,
|
||||
0x61,0x6d,0x73,0x5b,0x31,0x5d,0x3b,0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,
|
||||
0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x32,0x44,0x20,0x76,0x65,0x5f,0x62,0x6c,0x69,
|
||||
0x74,0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78,0x74,
|
||||
0x75,0x72,0x65,0x5f,0x76,0x65,0x5f,0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c,0x61,
|
||||
0x73,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x3b,0x0a,0x0a,
|
||||
0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,
|
||||
0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,
|
||||
0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
|
||||
0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,
|
||||
0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x66,0x6c,0x6f,0x61,
|
||||
0x74,0x20,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x28,0x76,0x65,
|
||||
0x63,0x32,0x20,0x75,0x76,0x5f,0x31,0x2c,0x20,0x76,0x65,0x63,0x32,0x20,0x74,0x65,
|
||||
0x78,0x74,0x75,0x72,0x65,0x5f,0x73,0x69,0x7a,0x65,0x29,0x0a,0x7b,0x0a,0x20,0x20,
|
||||
0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x30,0x2e,0x32,0x35,0x20,0x2a,0x20,
|
||||
0x28,0x28,0x28,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x76,0x65,0x5f,0x62,0x6c,
|
||||
0x69,0x74,0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78,
|
||||
0x74,0x75,0x72,0x65,0x5f,0x76,0x65,0x5f,0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c,
|
||||
0x61,0x73,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,
|
||||
0x75,0x76,0x5f,0x31,0x29,0x2e,0x78,0x20,0x2b,0x20,0x74,0x65,0x78,0x74,0x75,0x72,
|
||||
0x65,0x28,0x76,0x65,0x5f,0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,
|
||||
0x73,0x72,0x63,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x5f,0x76,0x65,0x5f,0x62,
|
||||
0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,
|
||||
0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,0x66,0x6d,0x61,0x28,0x76,0x65,0x63,0x32,0x28,
|
||||
0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x2c,0x20,0x74,0x65,0x78,0x74,0x75,
|
||||
0x72,0x65,0x5f,0x73,0x69,0x7a,0x65,0x2c,0x20,0x75,0x76,0x5f,0x31,0x29,0x29,0x2e,
|
||||
0x78,0x29,0x20,0x2b,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x76,0x65,0x5f,
|
||||
0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,0x73,0x72,0x63,0x5f,0x74,
|
||||
0x65,0x78,0x74,0x75,0x72,0x65,0x5f,0x76,0x65,0x5f,0x62,0x6c,0x69,0x74,0x5f,0x61,
|
||||
0x74,0x6c,0x61,0x73,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,
|
||||
0x2c,0x20,0x66,0x6d,0x61,0x28,0x76,0x65,0x63,0x32,0x28,0x31,0x2e,0x30,0x2c,0x20,
|
||||
0x30,0x2e,0x30,0x29,0x2c,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x5f,0x73,0x69,
|
||||
0x7a,0x65,0x2c,0x20,0x75,0x76,0x5f,0x31,0x29,0x29,0x2e,0x78,0x29,0x20,0x2b,0x20,
|
||||
0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x76,0x65,0x5f,0x62,0x6c,0x69,0x74,0x5f,
|
||||
0x61,0x74,0x6c,0x61,0x73,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,
|
||||
0x65,0x5f,0x76,0x65,0x5f,0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,
|
||||
0x73,0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,0x75,0x76,0x5f,
|
||||
0x31,0x20,0x2b,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x5f,0x73,0x69,0x7a,0x65,
|
||||
0x29,0x2e,0x78,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,
|
||||
0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x75,0x69,0x6e,0x74,0x20,
|
||||
0x5f,0x38,0x38,0x20,0x3d,0x20,0x75,0x69,0x6e,0x74,0x28,0x76,0x65,0x5f,0x62,0x6c,
|
||||
0x69,0x74,0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,
|
||||
0x6d,0x73,0x5b,0x30,0x5d,0x2e,0x78,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x62,0x6f,
|
||||
0x6f,0x6c,0x20,0x5f,0x38,0x39,0x20,0x3d,0x20,0x5f,0x38,0x38,0x20,0x3d,0x3d,0x20,
|
||||
0x30,0x75,0x3b,0x0a,0x20,0x20,0x20,0x20,0x62,0x6f,0x6f,0x6c,0x20,0x5f,0x39,0x38,
|
||||
0x3b,0x0a,0x20,0x20,0x20,0x20,0x69,0x66,0x20,0x28,0x21,0x5f,0x38,0x39,0x29,0x0a,
|
||||
0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x5f,0x39,
|
||||
0x38,0x20,0x3d,0x20,0x5f,0x38,0x38,0x20,0x3d,0x3d,0x20,0x31,0x75,0x3b,0x0a,0x20,
|
||||
0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,0x65,0x6c,0x73,0x65,0x0a,0x20,0x20,
|
||||
0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x5f,0x39,0x38,0x20,
|
||||
0x3d,0x20,0x5f,0x38,0x39,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,
|
||||
0x20,0x62,0x6f,0x6f,0x6c,0x20,0x5f,0x31,0x30,0x37,0x3b,0x0a,0x20,0x20,0x20,0x20,
|
||||
0x69,0x66,0x20,0x28,0x21,0x5f,0x39,0x38,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,
|
||||
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x5f,0x31,0x30,0x37,0x20,0x3d,0x20,0x5f,
|
||||
0x38,0x38,0x20,0x3d,0x3d,0x20,0x32,0x75,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,
|
||||
0x20,0x20,0x20,0x20,0x65,0x6c,0x73,0x65,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,
|
||||
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x5f,0x31,0x30,0x37,0x20,0x3d,0x20,0x5f,0x39,
|
||||
0x38,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,0x69,0x66,0x20,
|
||||
0x28,0x5f,0x31,0x30,0x37,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,
|
||||
0x20,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x61,0x72,0x61,0x6d,0x20,
|
||||
0x3d,0x20,0x75,0x76,0x20,0x2b,0x20,0x76,0x65,0x63,0x32,0x28,0x2d,0x30,0x2e,0x30,
|
||||
0x30,0x30,0x34,0x38,0x38,0x32,0x38,0x31,0x32,0x35,0x2c,0x20,0x2d,0x30,0x2e,0x30,
|
||||
0x30,0x32,0x39,0x32,0x39,0x36,0x38,0x37,0x35,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,
|
||||
0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x31,
|
||||
0x20,0x3d,0x20,0x76,0x65,0x63,0x32,0x28,0x30,0x2e,0x30,0x30,0x30,0x34,0x38,0x38,
|
||||
0x32,0x38,0x31,0x32,0x35,0x2c,0x20,0x30,0x2e,0x30,0x30,0x31,0x39,0x35,0x33,0x31,
|
||||
0x32,0x35,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x76,0x65,0x63,
|
||||
0x32,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x32,0x20,0x3d,0x20,0x75,0x76,0x20,0x2b,
|
||||
0x20,0x76,0x65,0x63,0x32,0x28,0x30,0x2e,0x30,0x30,0x30,0x32,0x34,0x34,0x31,0x34,
|
||||
0x30,0x36,0x32,0x35,0x2c,0x20,0x2d,0x30,0x2e,0x30,0x30,0x32,0x39,0x32,0x39,0x36,
|
||||
0x38,0x37,0x35,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x76,0x65,
|
||||
0x63,0x32,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x33,0x20,0x3d,0x20,0x76,0x65,0x63,
|
||||
0x32,0x28,0x30,0x2e,0x30,0x30,0x30,0x34,0x38,0x38,0x32,0x38,0x31,0x32,0x35,0x2c,
|
||||
0x20,0x30,0x2e,0x30,0x30,0x31,0x39,0x35,0x33,0x31,0x32,0x35,0x29,0x3b,0x0a,0x20,
|
||||
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x61,0x72,0x61,
|
||||
0x6d,0x5f,0x34,0x20,0x3d,0x20,0x75,0x76,0x20,0x2b,0x20,0x76,0x65,0x63,0x32,0x28,
|
||||
0x2d,0x30,0x2e,0x30,0x30,0x30,0x37,0x33,0x32,0x34,0x32,0x31,0x38,0x37,0x35,0x2c,
|
||||
0x20,0x30,0x2e,0x30,0x30,0x30,0x39,0x37,0x36,0x35,0x36,0x32,0x35,0x29,0x3b,0x0a,
|
||||
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x61,0x72,
|
||||
0x61,0x6d,0x5f,0x35,0x20,0x3d,0x20,0x76,0x65,0x63,0x32,0x28,0x30,0x2e,0x30,0x30,
|
||||
0x30,0x34,0x38,0x38,0x32,0x38,0x31,0x32,0x35,0x2c,0x20,0x30,0x2e,0x30,0x30,0x31,
|
||||
0x39,0x35,0x33,0x31,0x32,0x35,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
|
||||
0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x36,0x20,0x3d,0x20,
|
||||
0x75,0x76,0x20,0x2b,0x20,0x76,0x65,0x63,0x32,0x28,0x30,0x2e,0x30,0x30,0x30,0x32,
|
||||
0x34,0x34,0x31,0x34,0x30,0x36,0x32,0x35,0x2c,0x20,0x30,0x2e,0x30,0x30,0x30,0x39,
|
||||
0x37,0x36,0x35,0x36,0x32,0x35,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
|
||||
0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x37,0x20,0x3d,0x20,
|
||||
0x76,0x65,0x63,0x32,0x28,0x30,0x2e,0x30,0x30,0x30,0x34,0x38,0x38,0x32,0x38,0x31,
|
||||
0x32,0x35,0x2c,0x20,0x30,0x2e,0x30,0x30,0x31,0x39,0x35,0x33,0x31,0x32,0x35,0x29,
|
||||
0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,
|
||||
0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x31,0x2e,0x30,0x2c,
|
||||
0x20,0x31,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x2c,0x20,0x30,0x2e,0x32,0x35,0x20,
|
||||
0x2a,0x20,0x28,0x28,0x28,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,
|
||||
0x28,0x70,0x61,0x72,0x61,0x6d,0x2c,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x31,0x29,
|
||||
0x20,0x2b,0x20,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x28,0x70,
|
||||
0x61,0x72,0x61,0x6d,0x5f,0x32,0x2c,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x33,0x29,
|
||||
0x29,0x20,0x2b,0x20,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x28,
|
||||
0x70,0x61,0x72,0x61,0x6d,0x5f,0x34,0x2c,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x35,
|
||||
0x29,0x29,0x20,0x2b,0x20,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,
|
||||
0x28,0x70,0x61,0x72,0x61,0x6d,0x5f,0x36,0x2c,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,
|
||||
0x37,0x29,0x29,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,
|
||||
0x65,0x6c,0x73,0x65,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,
|
||||
0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,
|
||||
0x76,0x65,0x63,0x34,0x28,0x30,0x2e,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x30,
|
||||
0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,
|
||||
0x7d,0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
static float4 gl_Position;
|
||||
static float2 uv;
|
||||
@ -342,6 +539,28 @@ ve_blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "ve_blit_atlas_shader"
|
||||
#partial switch backend {
|
||||
case .GLCORE:
|
||||
desc.attrs[0].name = "v_position"
|
||||
desc.attrs[1].name = "v_texture"
|
||||
desc.vs.source = transmute(cstring)&ve_blit_atlas_vs_source_glsl410
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&ve_blit_atlas_fs_source_glsl410
|
||||
desc.fs.entry = "main"
|
||||
desc.fs.uniform_blocks[0].size = 16
|
||||
desc.fs.uniform_blocks[0].layout = .STD140
|
||||
desc.fs.uniform_blocks[0].uniforms[0].name = "ve_blit_atlas_fs_params"
|
||||
desc.fs.uniform_blocks[0].uniforms[0].type = .INT4
|
||||
desc.fs.uniform_blocks[0].uniforms[0].array_count = 1
|
||||
desc.fs.images[0].used = true
|
||||
desc.fs.images[0].multisampled = false
|
||||
desc.fs.images[0].image_type = ._2D
|
||||
desc.fs.images[0].sample_type = .FLOAT
|
||||
desc.fs.samplers[0].used = true
|
||||
desc.fs.samplers[0].sampler_type = .FILTERING
|
||||
desc.fs.image_sampler_pairs[0].used = true
|
||||
desc.fs.image_sampler_pairs[0].image_slot = 0
|
||||
desc.fs.image_sampler_pairs[0].sampler_slot = 0
|
||||
desc.fs.image_sampler_pairs[0].glsl_name = "ve_blit_atlas_src_texture_ve_blit_atlas_src_sampler"
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
|
0
code/sectr/shaders/ve_demo/ve_demo_glyph_vs.glsl
Normal file
0
code/sectr/shaders/ve_demo/ve_demo_glyph_vs.glsl
Normal file
@ -6,7 +6,7 @@ import sg "thirdparty:sokol/gfx"
|
||||
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||
|
||||
Cmdline:
|
||||
sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\ve_draw_text.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\ve_draw_text.odin --slang hlsl5 --format=sokol_odin --module =vefc_draw_text
|
||||
sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\ve_draw_text.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\ve_draw_text.odin --slang glsl410:hlsl5 --format=sokol_odin --module =vefc_draw_text
|
||||
|
||||
Overview:
|
||||
=========
|
||||
@ -44,6 +44,127 @@ Ve_Draw_Text_Fs_Params :: struct #align(16) {
|
||||
colour: [4]f32,
|
||||
},
|
||||
}
|
||||
/*
|
||||
#version 410
|
||||
|
||||
layout(location = 0) out vec2 uv;
|
||||
layout(location = 1) in vec2 v_texture;
|
||||
layout(location = 0) in vec2 v_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
uv = v_texture;
|
||||
gl_Position = vec4((v_position * 2.0) - vec2(1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
*/
|
||||
@(private)
|
||||
ve_draw_text_vs_source_glsl410 := [234]u8 {
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x6c,0x61,
|
||||
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||
0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,
|
||||
0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,
|
||||
0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x76,0x5f,0x74,
|
||||
0x65,0x78,0x74,0x75,0x72,0x65,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,
|
||||
0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,
|
||||
0x76,0x65,0x63,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,
|
||||
0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,
|
||||
0x20,0x20,0x20,0x20,0x75,0x76,0x20,0x3d,0x20,0x76,0x5f,0x74,0x65,0x78,0x74,0x75,
|
||||
0x72,0x65,0x3b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,
|
||||
0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x28,0x76,0x5f,0x70,0x6f,
|
||||
0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x2a,0x20,0x32,0x2e,0x30,0x29,0x20,0x2d,0x20,
|
||||
0x76,0x65,0x63,0x32,0x28,0x31,0x2e,0x30,0x29,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,
|
||||
0x31,0x2e,0x30,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
#version 410
|
||||
|
||||
struct ve_draw_text_fs_params
|
||||
{
|
||||
int down_sample;
|
||||
vec4 colour;
|
||||
};
|
||||
|
||||
uniform ve_draw_text_fs_params _31;
|
||||
|
||||
uniform sampler2D ve_draw_text_src_texture_ve_draw_text_src_sampler;
|
||||
|
||||
layout(location = 0) in vec2 uv;
|
||||
layout(location = 0) out vec4 frag_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
float alpha = texture(ve_draw_text_src_texture_ve_draw_text_src_sampler, uv).x;
|
||||
if (uint(_31.down_sample) == 1u)
|
||||
{
|
||||
alpha = 0.25 * (((texture(ve_draw_text_src_texture_ve_draw_text_src_sampler, uv + vec2(-0.000244140625, -0.0009765625)).x + texture(ve_draw_text_src_texture_ve_draw_text_src_sampler, uv + vec2(-0.000244140625, 0.0009765625)).x) + texture(ve_draw_text_src_texture_ve_draw_text_src_sampler, uv + vec2(0.000244140625, -0.0009765625)).x) + texture(ve_draw_text_src_texture_ve_draw_text_src_sampler, uv + vec2(0.000244140625, 0.0009765625)).x);
|
||||
}
|
||||
frag_color = vec4(_31.colour.xyz, _31.colour.w * alpha);
|
||||
}
|
||||
|
||||
*/
|
||||
@(private)
|
||||
ve_draw_text_fs_source_glsl410 := [931]u8 {
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x73,0x74,
|
||||
0x72,0x75,0x63,0x74,0x20,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,
|
||||
0x74,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20,0x20,
|
||||
0x20,0x20,0x69,0x6e,0x74,0x20,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,
|
||||
0x65,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,
|
||||
0x75,0x72,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,
|
||||
0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x66,0x73,0x5f,
|
||||
0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x5f,0x33,0x31,0x3b,0x0a,0x0a,0x75,0x6e,0x69,
|
||||
0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x32,0x44,0x20,0x76,
|
||||
0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,
|
||||
0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x5f,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,
|
||||
0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,
|
||||
0x3b,0x0a,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,
|
||||
0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,
|
||||
0x75,0x76,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,
|
||||
0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,
|
||||
0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,
|
||||
0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,
|
||||
0x20,0x66,0x6c,0x6f,0x61,0x74,0x20,0x61,0x6c,0x70,0x68,0x61,0x20,0x3d,0x20,0x74,
|
||||
0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,
|
||||
0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x5f,
|
||||
0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,
|
||||
0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,0x75,0x76,0x29,0x2e,0x78,0x3b,
|
||||
0x0a,0x20,0x20,0x20,0x20,0x69,0x66,0x20,0x28,0x75,0x69,0x6e,0x74,0x28,0x5f,0x33,
|
||||
0x31,0x2e,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x29,0x20,0x3d,
|
||||
0x3d,0x20,0x31,0x75,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,
|
||||
0x20,0x20,0x20,0x20,0x61,0x6c,0x70,0x68,0x61,0x20,0x3d,0x20,0x30,0x2e,0x32,0x35,
|
||||
0x20,0x2a,0x20,0x28,0x28,0x28,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x76,0x65,
|
||||
0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x74,
|
||||
0x65,0x78,0x74,0x75,0x72,0x65,0x5f,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,
|
||||
0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x2c,
|
||||
0x20,0x75,0x76,0x20,0x2b,0x20,0x76,0x65,0x63,0x32,0x28,0x2d,0x30,0x2e,0x30,0x30,
|
||||
0x30,0x32,0x34,0x34,0x31,0x34,0x30,0x36,0x32,0x35,0x2c,0x20,0x2d,0x30,0x2e,0x30,
|
||||
0x30,0x30,0x39,0x37,0x36,0x35,0x36,0x32,0x35,0x29,0x29,0x2e,0x78,0x20,0x2b,0x20,
|
||||
0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,
|
||||
0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,
|
||||
0x5f,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,
|
||||
0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,0x75,0x76,0x20,0x2b,0x20,
|
||||
0x76,0x65,0x63,0x32,0x28,0x2d,0x30,0x2e,0x30,0x30,0x30,0x32,0x34,0x34,0x31,0x34,
|
||||
0x30,0x36,0x32,0x35,0x2c,0x20,0x30,0x2e,0x30,0x30,0x30,0x39,0x37,0x36,0x35,0x36,
|
||||
0x32,0x35,0x29,0x29,0x2e,0x78,0x29,0x20,0x2b,0x20,0x74,0x65,0x78,0x74,0x75,0x72,
|
||||
0x65,0x28,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,
|
||||
0x72,0x63,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x5f,0x76,0x65,0x5f,0x64,0x72,
|
||||
0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,
|
||||
0x6c,0x65,0x72,0x2c,0x20,0x75,0x76,0x20,0x2b,0x20,0x76,0x65,0x63,0x32,0x28,0x30,
|
||||
0x2e,0x30,0x30,0x30,0x32,0x34,0x34,0x31,0x34,0x30,0x36,0x32,0x35,0x2c,0x20,0x2d,
|
||||
0x30,0x2e,0x30,0x30,0x30,0x39,0x37,0x36,0x35,0x36,0x32,0x35,0x29,0x29,0x2e,0x78,
|
||||
0x29,0x20,0x2b,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x76,0x65,0x5f,0x64,
|
||||
0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78,
|
||||
0x74,0x75,0x72,0x65,0x5f,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,
|
||||
0x74,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,0x75,
|
||||
0x76,0x20,0x2b,0x20,0x76,0x65,0x63,0x32,0x28,0x30,0x2e,0x30,0x30,0x30,0x32,0x34,
|
||||
0x34,0x31,0x34,0x30,0x36,0x32,0x35,0x2c,0x20,0x30,0x2e,0x30,0x30,0x30,0x39,0x37,
|
||||
0x36,0x35,0x36,0x32,0x35,0x29,0x29,0x2e,0x78,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,
|
||||
0x7d,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
|
||||
0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x5f,0x33,0x31,0x2e,0x63,0x6f,0x6c,0x6f,
|
||||
0x75,0x72,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x5f,0x33,0x31,0x2e,0x63,0x6f,0x6c,0x6f,
|
||||
0x75,0x72,0x2e,0x77,0x20,0x2a,0x20,0x61,0x6c,0x70,0x68,0x61,0x29,0x3b,0x0a,0x7d,
|
||||
0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
static float4 gl_Position;
|
||||
static float2 uv;
|
||||
@ -257,6 +378,31 @@ ve_draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "ve_draw_text_shader"
|
||||
#partial switch backend {
|
||||
case .GLCORE:
|
||||
desc.attrs[0].name = "v_position"
|
||||
desc.attrs[1].name = "v_texture"
|
||||
desc.vs.source = transmute(cstring)&ve_draw_text_vs_source_glsl410
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&ve_draw_text_fs_source_glsl410
|
||||
desc.fs.entry = "main"
|
||||
desc.fs.uniform_blocks[0].size = 32
|
||||
desc.fs.uniform_blocks[0].layout = .STD140
|
||||
desc.fs.uniform_blocks[0].uniforms[0].name = "_31.down_sample"
|
||||
desc.fs.uniform_blocks[0].uniforms[0].type = .INT
|
||||
// array_count = desc.fs.uniform_blocks[0].uniforms[0]
|
||||
desc.fs.uniform_blocks[0].uniforms[1].name = "_31.colour"
|
||||
desc.fs.uniform_blocks[0].uniforms[1].type = .FLOAT4
|
||||
// array_count = desc.fs.uniform_blocks[0].uniforms[1]
|
||||
desc.fs.images[0].used = true
|
||||
desc.fs.images[0].multisampled = false
|
||||
desc.fs.images[0].image_type = ._2D
|
||||
desc.fs.images[0].sample_type = .FLOAT
|
||||
desc.fs.samplers[0].used = true
|
||||
desc.fs.samplers[0].sampler_type = .FILTERING
|
||||
desc.fs.image_sampler_pairs[0].used = true
|
||||
desc.fs.image_sampler_pairs[0].image_slot = 0
|
||||
desc.fs.image_sampler_pairs[0].sampler_slot = 0
|
||||
desc.fs.image_sampler_pairs[0].glsl_name = "ve_draw_text_src_texture_ve_draw_text_src_sampler"
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
|
@ -6,7 +6,7 @@ import sg "thirdparty:sokol/gfx"
|
||||
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||
|
||||
Cmdline:
|
||||
sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\ve_render_glyph.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\ve_render_glyph.odin --slang hlsl5 --format=sokol_odin --module =vefc_render_glyph
|
||||
sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\ve_render_glyph.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\ve_render_glyph.odin --slang glsl410:hlsl5 --format=sokol_odin --module =vefc_render_glyph
|
||||
|
||||
Overview:
|
||||
=========
|
||||
@ -20,6 +20,61 @@ import sg "thirdparty:sokol/gfx"
|
||||
*/
|
||||
ATTR_ve_render_glyph_vs_v_position :: 0
|
||||
ATTR_ve_render_glyph_vs_v_texture :: 1
|
||||
/*
|
||||
#version 410
|
||||
|
||||
layout(location = 0) out vec2 uv;
|
||||
layout(location = 1) in vec2 v_texture;
|
||||
layout(location = 0) in vec2 v_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
uv = v_texture;
|
||||
gl_Position = vec4(v_position, 0.0, 1.0);
|
||||
}
|
||||
|
||||
*/
|
||||
@(private)
|
||||
ve_render_glyph_vs_source_glsl410 := [214]u8 {
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x6c,0x61,
|
||||
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||
0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,
|
||||
0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,
|
||||
0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x76,0x5f,0x74,
|
||||
0x65,0x78,0x74,0x75,0x72,0x65,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,
|
||||
0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,
|
||||
0x76,0x65,0x63,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,
|
||||
0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,
|
||||
0x20,0x20,0x20,0x20,0x75,0x76,0x20,0x3d,0x20,0x76,0x5f,0x74,0x65,0x78,0x74,0x75,
|
||||
0x72,0x65,0x3b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,
|
||||
0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x76,0x5f,0x70,0x6f,0x73,
|
||||
0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,
|
||||
0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
#version 410
|
||||
|
||||
layout(location = 0) out vec4 frag_color;
|
||||
layout(location = 0) in vec2 uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
frag_color = vec4(1.0);
|
||||
}
|
||||
|
||||
*/
|
||||
@(private)
|
||||
ve_render_glyph_fs_source_glsl410 := [136]u8 {
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x6c,0x61,
|
||||
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||
0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,
|
||||
0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,
|
||||
0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,
|
||||
0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,
|
||||
0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,
|
||||
0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x31,0x2e,
|
||||
0x30,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
static float4 gl_Position;
|
||||
static float2 uv;
|
||||
@ -163,6 +218,13 @@ ve_render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "ve_render_glyph_shader"
|
||||
#partial switch backend {
|
||||
case .GLCORE:
|
||||
desc.attrs[0].name = "v_position"
|
||||
desc.attrs[1].name = "v_texture"
|
||||
desc.vs.source = transmute(cstring)&ve_render_glyph_vs_source_glsl410
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&ve_render_glyph_fs_source_glsl410
|
||||
desc.fs.entry = "main"
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
|
Reference in New Issue
Block a user