Beginning to review progress on prototype codebase bootstrapping.
This commit is contained in:
@ -48,6 +48,7 @@ UI_InteractState :: struct {
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disabled_time : f32,
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}
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// TODO(Ed): Make the key 128-bit?
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UI_Key :: distinct u64
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UI_Scalar :: f32
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@ -1,5 +1,163 @@
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package sectr
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ui_layout_children_horizontally :: proc( container : ^UI_Box, direction : UI_LayoutDirection_X, width_ref : ^f32 = nil )
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{
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container_width : f32
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if width_ref != nil {
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container_width = width_ref ^
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}
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else {
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container_width = container.computed.content.max.x - container.computed.content.min.x
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}
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container_height := container.computed.content.max.y - container.computed.content.min.y
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// do layout calculations for the children
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total_stretch_ratio : f32 = 0.0
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size_req_children : f32 = 0
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for child := container.first; child != nil; child = child.next
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{
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using child.layout
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scaled_width_by_height : b32 = b32(.Scale_Width_By_Height_Ratio in flags)
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if .Scale_Width_By_Height_Ratio in flags
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{
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size_req_children += size.min.x * container_height
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continue
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}
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if .Fixed_Width in flags
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{
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size_req_children += size.min.x
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continue
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}
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size_req_children += size.min.x
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total_stretch_ratio += anchor.ratio.x
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}
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avail_flex_space := container_width - size_req_children
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allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space, container_height : f32 ) -> (space_allocated : f32)
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{
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using child.layout
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if .Scale_Width_By_Height_Ratio in flags {
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size.min.y = container_height
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space_allocated = size.min.x * container_height
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}
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else if ! (.Fixed_Width in flags) {
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potential_size := anchor.ratio.x * (1 / total_stretch_ratio) * avail_flex_space
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space_allocated = max(potential_size, size.min.x)
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size.min.x = space_allocated
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}
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else {
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space_allocated = size.min.x
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}
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space_allocated -= margins.left - margins.right
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size.min.x -= margins.left - margins.right
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flags |= {.Fixed_Width}
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return
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}
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space_used : f32 = 0.0
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switch direction{
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case .Left_To_Right:
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_width := allocate_space(child, total_stretch_ratio, avail_flex_space, container_height)
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anchor = range2({0, anchor.bottom}, {0, anchor.top})
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alignment = {0, alignment.y}
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pos.x = space_used
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space_used += child_width + child.layout.margins.left + child.layout.margins.right
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}
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case .Right_To_Left:
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_width := allocate_space(child, total_stretch_ratio, avail_flex_space, container_height)
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anchor = range2({1, anchor.bottom}, {0, anchor.top})
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alignment = {1, alignment.y}
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pos.x = space_used
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space_used -= child_width + child.layout.margins.left + child.layout.margins.right
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}
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}
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}
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ui_layout_children_vertically :: proc( container : ^UI_Box, direction : UI_LayoutDirection_Y, height_ref : ^f32 = nil )
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{
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container_height : f32
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if height_ref != nil {
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container_height = height_ref ^
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}
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else {
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container_height = container.computed.content.max.y - container.computed.content.min.y
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}
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container_width := container.computed.content.max.x - container.computed.content.min.x
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// do layout calculations for the children
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total_stretch_ratio : f32 = 0.0
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size_req_children : f32 = 0
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for child := container.first; child != nil; child = child.next
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{
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using child.layout
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scaled_height_by_width : b32 = b32(.Scale_Height_By_Width_Ratio in flags)
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if scaled_height_by_width {
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size_req_children += size.min.y * container_width
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continue
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}
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if .Fixed_Height in flags
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{
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size_req_children += size.min.y
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continue
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}
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size_req_children += size.min.y
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total_stretch_ratio += anchor.ratio.y
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}
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avail_flex_space := container_height - size_req_children
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allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space, container_width : f32 ) -> (space_allocated : f32)
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{
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using child.layout
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if .Scale_Height_By_Width_Ratio in flags {
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size.min.x = container_width
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space_allocated = size.min.y * container_width
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}
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if ! (.Fixed_Height in flags) {
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potential_size := (anchor.ratio.y * (1 / total_stretch_ratio) * avail_flex_space)
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space_allocated = max(potential_size, size.min.y)
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size.min.y = space_allocated
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}
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else {
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space_allocated = size.min.y
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}
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space_allocated -= margins.top - margins.bottom
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size.min.y -= margins.top - margins.bottom
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flags |= {.Fixed_Height}
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return
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}
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space_used : f32 = 0
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switch direction
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{
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case .Top_To_Bottom:
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_height := allocate_space(child, total_stretch_ratio, avail_flex_space, container_width)
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anchor = range2({anchor.left, 1}, {anchor.right, 0})
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alignment = {alignment.x, 1}
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pos.y = space_used
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space_used -= child_height - child.layout.margins.top - child.layout.margins.bottom
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}
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case .Bottom_To_Top:
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_height := allocate_space(child, total_stretch_ratio, avail_flex_space, container_width)
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anchor = range2({anchor.left,0}, {anchor.right, 0})
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alignment = {alignment.x, 0}
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pos.y = space_used
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space_used += child_height - child.layout.margins.top - child.layout.margins.bottom
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}
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}
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}
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ui_box_compute_layout :: proc( box : ^UI_Box,
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dont_mark_fresh : b32 = false,
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ancestors_layout_required : b32 = false,
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@ -8,161 +8,3 @@ Widget Layout Ops
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TODO(Ed): Review this file, these are can now be done with ui_box_compute_layout
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*/
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ui_layout_children_horizontally :: proc( container : ^UI_Box, direction : UI_LayoutDirection_X, width_ref : ^f32 = nil )
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{
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container_width : f32
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if width_ref != nil {
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container_width = width_ref ^
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}
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else {
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container_width = container.computed.content.max.x - container.computed.content.min.x
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}
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container_height := container.computed.content.max.y - container.computed.content.min.y
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// do layout calculations for the children
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total_stretch_ratio : f32 = 0.0
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size_req_children : f32 = 0
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for child := container.first; child != nil; child = child.next
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{
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using child.layout
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scaled_width_by_height : b32 = b32(.Scale_Width_By_Height_Ratio in flags)
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if .Scale_Width_By_Height_Ratio in flags
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{
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size_req_children += size.min.x * container_height
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continue
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}
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if .Fixed_Width in flags
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{
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size_req_children += size.min.x
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continue
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}
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size_req_children += size.min.x
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total_stretch_ratio += anchor.ratio.x
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}
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avail_flex_space := container_width - size_req_children
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allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space, container_height : f32 ) -> (space_allocated : f32)
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{
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using child.layout
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if .Scale_Width_By_Height_Ratio in flags {
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size.min.y = container_height
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space_allocated = size.min.x * container_height
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}
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else if ! (.Fixed_Width in flags) {
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potential_size := anchor.ratio.x * (1 / total_stretch_ratio) * avail_flex_space
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space_allocated = lalg.max(potential_size, size.min.x)
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size.min.x = space_allocated
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}
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else {
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space_allocated = size.min.x
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}
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space_allocated -= margins.left - margins.right
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size.min.x -= margins.left - margins.right
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flags |= {.Fixed_Width}
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return
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}
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space_used : f32 = 0.0
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switch direction{
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case .Left_To_Right:
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_width := allocate_space(child, total_stretch_ratio, avail_flex_space, container_height)
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anchor = range2({0, anchor.bottom}, {0, anchor.top})
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alignment = {0, alignment.y}
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pos.x = space_used
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space_used += child_width + child.layout.margins.left + child.layout.margins.right
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}
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case .Right_To_Left:
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_width := allocate_space(child, total_stretch_ratio, avail_flex_space, container_height)
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anchor = range2({1, anchor.bottom}, {0, anchor.top})
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alignment = {1, alignment.y}
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pos.x = space_used
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space_used -= child_width + child.layout.margins.left + child.layout.margins.right
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}
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}
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}
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ui_layout_children_vertically :: proc( container : ^UI_Box, direction : UI_LayoutDirection_Y, height_ref : ^f32 = nil )
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{
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container_height : f32
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if height_ref != nil {
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container_height = height_ref ^
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}
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else {
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container_height = container.computed.content.max.y - container.computed.content.min.y
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}
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container_width := container.computed.content.max.x - container.computed.content.min.x
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// do layout calculations for the children
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total_stretch_ratio : f32 = 0.0
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size_req_children : f32 = 0
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for child := container.first; child != nil; child = child.next
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{
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using child.layout
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scaled_height_by_width : b32 = b32(.Scale_Height_By_Width_Ratio in flags)
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if scaled_height_by_width {
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size_req_children += size.min.y * container_width
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continue
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}
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if .Fixed_Height in flags
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{
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size_req_children += size.min.y
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continue
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}
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size_req_children += size.min.y
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total_stretch_ratio += anchor.ratio.y
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}
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avail_flex_space := container_height - size_req_children
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allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space, container_width : f32 ) -> (space_allocated : f32)
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{
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using child.layout
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if .Scale_Height_By_Width_Ratio in flags {
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size.min.x = container_width
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space_allocated = size.min.y * container_width
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}
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if ! (.Fixed_Height in flags) {
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potential_size := (anchor.ratio.y * (1 / total_stretch_ratio) * avail_flex_space)
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space_allocated = lalg.max(potential_size, size.min.y)
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size.min.y = space_allocated
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}
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else {
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space_allocated = size.min.y
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}
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space_allocated -= margins.top - margins.bottom
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size.min.y -= margins.top - margins.bottom
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flags |= {.Fixed_Height}
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return
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}
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space_used : f32 = 0
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switch direction
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{
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case .Top_To_Bottom:
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_height := allocate_space(child, total_stretch_ratio, avail_flex_space, container_width)
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anchor = range2({anchor.left, 1}, {anchor.right, 0})
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alignment = {alignment.x, 1}
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pos.y = space_used
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space_used -= child_height - child.layout.margins.top - child.layout.margins.bottom
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}
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case .Bottom_To_Top:
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_height := allocate_space(child, total_stretch_ratio, avail_flex_space, container_width)
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anchor = range2({anchor.left,0}, {anchor.right, 0})
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alignment = {alignment.x, 0}
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pos.y = space_used
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space_used += child_height - child.layout.margins.top - child.layout.margins.bottom
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}
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}
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}
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