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@ -5,6 +5,10 @@ out vec2 uv;
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void main()
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{
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uv = vec2( v_texture.x, 1 - v_texture.y );
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#if SOKOL_GLSL
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uv = vec2( v_texture.x, v_texture.y );
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#else
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uv = vec2( v_texture.x, 1.0 - v_texture.y );
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#endif
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gl_Position = vec4( v_position, 0.0, 1.0 );
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}
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