Made font_cache use the zpl hash map, make a proper setup for how many atlases to sore in the size_table
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@ -21,7 +21,7 @@ render :: proc()
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render_mode_2d()
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//region Render Screenspace
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{
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fps_msg := str_fmt_tmp( "FPS:", rl.GetFPS() )
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fps_msg := str_fmt_tmp( "FPS: %v", rl.GetFPS() )
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fps_msg_width := measure_text_size( fps_msg, default_font, 16.0, 0.0 ).x
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fps_msg_pos := screen_get_corners().top_right - { fps_msg_width, 0 }
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debug_draw_text( fps_msg, fps_msg_pos, 16.0, color = rl.GREEN )
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