Made font_cache use the zpl hash map, make a proper setup for how many atlases to sore in the size_table
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@ -9,10 +9,10 @@ import "core:os"
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import rl "vendor:raylib"
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Font_Arena_Size :: 32 * Megabyte
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Font_Largest_Px_Size :: 32
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Font_Largest_Px_Size :: 96
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// Font_Default :: ""
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Font_Default :: 0
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Font_Default :: FontID { 0, "" }
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Font_Default_Point_Size :: 18.0
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Font_TTF_Default_Chars_Padding :: 4
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@ -21,14 +21,17 @@ Font_Load_Use_Default_Size :: -1
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Font_Load_Gen_ID :: ""
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Font_Atlas_Packing_Method :: enum u32 {
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Raylib_Basic = 0, // Basic packing algo
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Raylib_Basic = 0, // Basic packing algo
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Skyeline_Rect = 1, // stb_pack_rect
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}
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// TODO(Ed) : These are currently i32, I wanted them to be string ids for debug ease of use.
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// There is an issue with the hash map type preventing me from doing so. Its allocator reference breaks.
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// FontID :: distinct string
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FontID :: distinct i32
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FontID :: struct {
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key : u64,
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label : string,
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}
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FontTag :: struct {
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key : FontID,
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point_size : f32
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@ -47,7 +50,7 @@ FontDef :: struct {
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path_file : string,
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data : [] u8,
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default_size : i32,
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size_table : [Font_Largest_Px_Size] FontGlyphsRender,
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size_table : [Font_Largest_Px_Size / 2] FontGlyphsRender,
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// TODO(Ed) : This is a rough way to do even multiplies, we are wasting half the array, I'll make a proper accessor/generation to it eventually.
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}
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@ -55,10 +58,7 @@ FontProviderData :: struct {
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font_arena : Arena,
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//TODO(Ed) : There is an issue with hot-reload and map allocations that I can't figure out right now..
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// font_cache : ^ map [FontID](FontDef),
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// font_cache : HMapZPL(FontDef),
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font_cache : [10] FontDef,
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open_id : i32
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font_cache : HMapZPL(FontDef),
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}
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font_provider_startup :: proc()
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@ -71,9 +71,10 @@ font_provider_startup :: proc()
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arena_init( & font_arena, data )
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// font_cache = new( map[FontID](FontDef), arena_allocator( & font_arena ) )
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// font_cache^ = make_map( map[FontID](FontDef), capacity = 10, allocator = arena_allocator( & font_arena ) )
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open_id = 0
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font_cache_alloc_error : AllocatorError
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font_cache, font_cache_alloc_error = zpl_hmap_init_reserve( FontDef, persistent_allocator(), 8 )
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verify( font_cache_alloc_error == AllocatorError.None, "Failed to allocate font_cache" )
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log("font_cache created")
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log("font_provider initialized")
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}
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@ -82,8 +83,10 @@ font_provider_shutdown :: proc()
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{
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font_provider_data := & get_state().font_provider_data; using font_provider_data
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// for key, & def in font_cache {
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for & def in font_cache {
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for id in 0 ..< font_cache.entries.num
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{
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def := & font_cache.entries.data[id].value
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for & px_render in def.size_table {
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using px_render
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rl.UnloadFontData( glyphs, count )
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@ -108,7 +111,7 @@ font_load :: proc( path_file : string,
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// Use file name as key
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if len(desired_id) == 0 {
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// NOTE(Ed): This should never be used except for laziness so I'll be throwing a warning everytime.
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log("desired_key not provided, using file name. Give it a proper name!")
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log("desired_key not provided, using file name. Give it a proper name!", LogLevel.Warning)
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// desired_id = cast(FontID) file_name_from_path(path_file)
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desired_id = file_name_from_path(path_file)
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}
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@ -118,10 +121,10 @@ font_load :: proc( path_file : string,
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default_size = Font_Default_Point_Size
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}
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// font_cache[desired_id] = {}
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// def := & font_cache[desired_id];
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def := & font_cache[open_id]
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open_id += 1
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key := cast(u64) crc32( transmute([]byte) desired_id )
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def, set_error := zpl_hmap_set( & font_cache, key,FontDef {} )
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verify( set_error == AllocatorError.None, "Failed to add new font entry to cache" )
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def.path_file = path_file
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def.data = font_data
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def.default_size = i32(points_to_pixels(default_size))
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@ -129,11 +132,13 @@ font_load :: proc( path_file : string,
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// TODO(Ed): this is extremely slow
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// Render all sizes at once
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// Note(Ed) : We only generate textures for even multiples of the font.
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for id : i32 = 1; id < Font_Largest_Px_Size; id += 2
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for font_size : i32 = 2; font_size <= Font_Largest_Px_Size; font_size += 2
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{
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px_render := & def.size_table[id]
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id := (font_size / 2) + (font_size % 2)
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px_render := & def.size_table[id - 1]
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using px_render
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size = id + 1
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size = font_size
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count = 95 // This is the default codepoint count from raylib when loading a font.
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padding = Font_TTF_Default_Chars_Padding
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glyphs = rl.LoadFontData( raw_data(font_data), font_data_size,
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@ -160,8 +165,7 @@ font_load :: proc( path_file : string,
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rl.UnloadImage( atlas )
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}
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// return desired_id
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return cast(FontID) open_id - 1
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return { key, desired_id }
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}
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Font_Use_Default_Size :: f32(0.0)
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@ -171,9 +175,11 @@ to_rl_Font :: proc( id : FontID, size := Font_Use_Default_Size ) -> rl.Font {
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even_size := math.round(size * 0.5) * 2.0
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size := clamp( i32( even_size), 8, Font_Largest_Px_Size )
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def := & font_cache[id]
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def := zpl_hmap_get( & font_cache, id.key )
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size = size if size != i32(Font_Use_Default_Size) else def.default_size
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px_render := & def.size_table[ size - 1 ]
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id := (size / 2) + (size % 2)
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px_render := & def.size_table[ id - 1 ]
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// This is free for now perf wise... may have to move this out to on a setting change later.
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rl.SetTextureFilter( px_render.texture, rl.TextureFilter.TRILINEAR )
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@ -14,7 +14,7 @@ debug_draw_text :: proc( content : string, pos : Vec2, size : f32, color : rl.Co
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runes := to_runes( content, context.temp_allocator )
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font := font
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if font == 0 {
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if font.key == Font_Default.key {
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// if ( len(font) == 0 ) {
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font = default_font
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}
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@ -41,7 +41,7 @@ debug_draw_text_world :: proc( content : string, pos : Vec2, size : f32, color :
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runes := to_runes( content, context.temp_allocator )
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font := font
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if font == 0 {
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if font.key == Font_Default.key {
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// if len(font) == 0 {
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font = default_font
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}
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@ -21,7 +21,7 @@ render :: proc()
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render_mode_2d()
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//region Render Screenspace
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{
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fps_msg := str_fmt_tmp( "FPS:", rl.GetFPS() )
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fps_msg := str_fmt_tmp( "FPS: %v", rl.GetFPS() )
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fps_msg_width := measure_text_size( fps_msg, default_font, 16.0, 0.0 ).x
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fps_msg_pos := screen_get_corners().top_right - { fps_msg_width, 0 }
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debug_draw_text( fps_msg, fps_msg_pos, 16.0, color = rl.GREEN )
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