Large refactor of the entire codebase

Saw that layout really should be separated from the style struct, so went ahead and pulled the trigger...
A bunch of other refactors have also been done

* Lifted layout out of style, its not separate in UI_Box and in UI_State there is not a UI_LayoutCombo stack.
* UI_StyleTheme renamed to UI_StyleCombo
* UI_Theme has both UI_StyleCombo & UI_LayoutCombo
* Made files for the "project" related code
* ui_layout_compute moved to its own file, ui_layout now used for layout related data structures and interfacing
* Impovements to horizontal & vertical box impl
* UI_Box now keeps track of how many ancestors it has
This commit is contained in:
2024-05-11 22:38:05 -04:00
parent 6a4f7ac6de
commit 1b32fe916e
22 changed files with 1023 additions and 762 deletions

View File

@ -133,6 +133,7 @@ MemoryConfig :: struct {
commit_initial_filebuffer : uint,
}
// ALl nobs available for this application
AppConfig :: struct {
using memory : MemoryConfig,
@ -154,6 +155,39 @@ AppConfig :: struct {
ui_resize_border_width : f32,
}
AppWindow :: struct {
extent : Extents2, // Window half-size
dpi_scale : f32, // Dots per inch scale (provided by raylib via glfw)
ppcm : f32, // Dots per centimetre
}
FontData :: struct {
provider : FontProviderData,
// TODO(Ed): We can have font constants here I guess but eventually
// I rather have fonts configurable for a 'theme' combo
// So that way which IDs are picked depends on runtime
firacode : FontID,
squidgy_slimes : FontID,
rec_mono_semicasual_reg : FontID,
default_font : FontID,
}
FrameTime :: struct {
sleep_is_granular : b32,
delta_seconds : f64,
delta_ms : f64,
delta_ns : Duration,
target_ms : f64,
elapsed_ms : f64,
avg_ms : f64,
fps_avg : f64,
}
// Global Singleton stored in the persistent virtual arena, the first allocated data.
// Use get_state() to conviently retrieve at any point for the program's lifetime
State :: struct {
default_slab_policy : SlabPolicy,
persistent_slab : Slab,
@ -165,8 +199,6 @@ State :: struct {
string_cache : StringCache,
font_provider_data : FontProviderData,
input_data : [2]InputState,
input_prev : ^InputState,
input : ^InputState,
@ -182,6 +214,7 @@ State :: struct {
monitor_id : i32,
monitor_refresh_hz : i32,
// using frametime : FrameTime,
sleep_is_granular : b32,
frametime_delta_seconds : f64,
@ -192,6 +225,9 @@ State :: struct {
frametime_avg_ms : f64,
fps_avg : f64,
// fonts : FontData,
font_provider_data : FontProviderData,
font_firacode : FontID,
font_squidgy_slimes : FontID,
font_rec_mono_semicasual_reg : FontID,
@ -206,90 +242,10 @@ State :: struct {
cam_context : Camera,
}
get_state :: proc "contextless" () -> ^ State {
get_state :: #force_inline proc "contextless" () -> ^ State {
return cast( ^ State ) Memory_App.persistent.reserve_start
}
AppWindow :: struct {
extent : Extents2, // Window half-size
dpi_scale : f32, // Dots per inch scale (provided by raylib via glfw)
ppcm : f32, // Dots per centimetre
}
// PMDB
CodeBase :: struct {
placeholder : int,
}
ProjectConfig :: struct {
placeholder : int,
}
Project :: struct {
path : StrRunesPair,
name : StrRunesPair,
config : ProjectConfig,
codebase : CodeBase,
// TODO(Ed) : Support multiple workspaces
workspace : Workspace,
}
Frame :: struct
{
pos : Vec2,
size : Vec2,
ui : ^UI_Box,
}
Workspace :: struct {
name : StrRunesPair,
cam : Camera,
zoom_target : f32,
frames : Array(Frame),
test_frame : Frame,
// TODO(Ed) : The workspace is mainly a 'UI' conceptually...
ui : UI_State,
}
DebugData :: struct {
square_size : i32,
square_pos : rl.Vector2,
draw_debug_text_y : f32,
cursor_locked : b32,
cursor_unlock_pos : Vec2, // Raylib changes the mose position on lock, we want restore the position the user would be in on screen
mouse_vis : b32,
last_mouse_pos : Vec2,
// UI Vis
draw_ui_box_bounds_points : bool,
draw_ui_margin_bounds : bool,
draw_ui_anchor_bounds : bool,
draw_UI_padding_bounds : bool,
draw_ui_content_bounds : bool,
// Test First
frame_2_created : b32,
// Test Draggable
draggable_box_pos : Vec2,
draggable_box_size : Vec2,
box_original_size : Vec2,
// Test parsing
path_lorem : string,
lorem_content : []byte,
lorem_parse : PWS_ParseResult,
// Test 3d Viewport
cam_vp : rl.Camera3D,
viewport_rt : rl.RenderTexture,
}
// get_frametime :: #force_inline proc "contextless" () -> FrameTime {
// return get_state().frametime
// }

41
code/env_scratch.odin Normal file
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@ -0,0 +1,41 @@
package sectr
// Scratch space
import rl "vendor:raylib"
DebugData :: struct {
square_size : i32,
square_pos : rl.Vector2,
draw_debug_text_y : f32,
cursor_locked : b32,
cursor_unlock_pos : Vec2, // Raylib changes the mose position on lock, we want restore the position the user would be in on screen
mouse_vis : b32,
last_mouse_pos : Vec2,
// UI Vis
draw_ui_box_bounds_points : bool,
draw_ui_margin_bounds : bool,
draw_ui_anchor_bounds : bool,
draw_UI_padding_bounds : bool,
draw_ui_content_bounds : bool,
// Test First
frame_2_created : b32,
// Test Draggable
draggable_box_pos : Vec2,
draggable_box_size : Vec2,
box_original_size : Vec2,
// Test parsing
path_lorem : string,
lorem_content : []byte,
lorem_parse : PWS_ParseResult,
// Test 3d Viewport
cam_vp : rl.Camera3D,
viewport_rt : rl.RenderTexture,
}

View File

@ -268,9 +268,30 @@ to_writer :: proc {
str_builder_to_writer,
}
ui_set_layout :: proc {
ui_style_set_layout,
ui_style_theme_set_layout,
ui_layout_push :: proc {
ui_layout_push_layout,
ui_layout_push_theme,
}
ui_layout :: proc {
ui_layout_via_layout,
ui_layout_via_combo,
}
ui_style_push :: proc {
ui_style_push_style,
ui_style_push_combo,
}
ui_style :: proc {
ui_style_via_style,
ui_style_via_combo,
}
ui_theme :: proc {
ui_theme_via_layout_style,
ui_theme_via_combos,
ui_theme_via_theme,
}
wedge :: proc {

30
code/grime_ptr.odin Normal file
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@ -0,0 +1,30 @@
package sectr
// Provides an alternative syntax for pointers
Ptr :: struct( $ Type : typeid ) {
v : Type,
}
exmaple_ptr :: proc()
{
a, b : int
var : ^Ptr(int)
reg : ^int
a = 1
b = 1
var = &{a}
var.v = 2
var = &{b}
var.v = 3
a = 1
b = 1
reg = (& a)
(reg^) = 2
reg = (& b)
(reg^) = 3
}

26
code/project.odin Normal file
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@ -0,0 +1,26 @@
package sectr
/*
Project: Encapsulation of all things a user can do separate from the core app behavior
that is managed independetly of it.
*/
// PMDB
CodeBase :: struct {
placeholder : int,
}
ProjectConfig :: struct {
placeholder : int,
}
Project :: struct {
path : StrRunesPair,
name : StrRunesPair,
config : ProjectConfig,
codebase : CodeBase,
// TODO(Ed) : Support multiple workspaces
workspace : Workspace,
}

View File

@ -0,0 +1,38 @@
/*
Workspace : A canvas for compositoning a view for the codebase along with notes.
Each workspace viewport supports both a canvas composition of code frames
or frame tiling towards the application's screenspace.
*/
package sectr
Workspace :: struct {
name : StrRunesPair,
cam : Camera,
zoom_target : f32,
frames : Array(Frame),
test_frame : Frame,
// TODO(Ed) : The workspace is mainly a 'UI' conceptually...
ui : UI_State,
}
// Top level widgets for the workspace
Frame :: struct {
pos : Vec2,
size : Vec2,
ui : UI_Widget,
}
CodeFrame :: struct {
readonly : b32, // Should this frame allow editing?
}
NoteFrame :: struct {
}

View File

@ -4,18 +4,20 @@ import "core:fmt"
import rl "vendor:raylib"
draw_rectangle :: #force_inline proc "contextless" ( rect : rl.Rectangle, style : UI_Style ) {
if style.layout.corner_radii[0] > 0 {
rl.DrawRectangleRounded( rect, style.layout.corner_radii[0], 9, style.bg_color )
draw_rectangle :: #force_inline proc "contextless" ( rect : rl.Rectangle, box : ^UI_Box ) {
using box
if style.corner_radii[0] > 0 {
rl.DrawRectangleRounded( rect, style.corner_radii[0], 9, style.bg_color )
}
else {
rl.DrawRectangleRec( rect, style.bg_color )
}
}
draw_rectangle_lines :: #force_inline proc "contextless" ( rect : rl.Rectangle, style : UI_Style, color : Color, thickness : f32 ) {
if style.layout.corner_radii[0] > 0 {
rl.DrawRectangleRoundedLines( rect, style.layout.corner_radii[0], 9, thickness, color )
draw_rectangle_lines :: #force_inline proc "contextless" ( rect : rl.Rectangle, box : ^UI_Box, color : Color, thickness : f32 ) {
using box
if style.corner_radii[0] > 0 {
rl.DrawRectangleRoundedLines( rect, style.corner_radii[0], 9, thickness, color )
}
else {
rl.DrawRectangleLinesEx( rect, thickness, color )
@ -119,6 +121,7 @@ render_mode_2d_workspace :: proc()
// profile("Box")
parent := current.parent
layout := current.layout
style := current.style
computed := & current.computed
@ -128,18 +131,17 @@ render_mode_2d_workspace :: proc()
continue
}
// TODO(Ed) : Render Borders
// profile_begin("Calculating Raylib rectangles")
render_anchors := range2(
ws_view_to_render_pos(computed.anchors.min),
ws_view_to_render_pos(computed.anchors.max),
)
render_margins := range2(
ws_view_to_render_pos(computed.margins.min),
ws_view_to_render_pos(computed.margins.max),
)
// render_anchors := range2(
// ws_view_to_render_pos(computed.anchors.min),
// ws_view_to_render_pos(computed.anchors.max),
// )
// render_margins := range2(
// ws_view_to_render_pos(computed.margins.min),
// ws_view_to_render_pos(computed.margins.max),
// )
render_bounds := range2(
ws_view_to_render_pos(computed.bounds.min),
ws_view_to_render_pos(computed.bounds.max),
@ -153,8 +155,8 @@ render_mode_2d_workspace :: proc()
ws_view_to_render_pos(computed.content.max),
)
rect_anchors := range2_to_rl_rect( render_anchors )
rect_margins := range2_to_rl_rect( render_margins )
// rect_anchors := range2_to_rl_rect( render_anchors )
// rect_margins := range2_to_rl_rect( render_margins )
rect_bounds := range2_to_rl_rect( render_bounds )
rect_padding := range2_to_rl_rect( render_padding )
rect_content := range2_to_rl_rect( render_content )
@ -163,10 +165,10 @@ render_mode_2d_workspace :: proc()
// profile_begin("rl.DrawRectangleRounded( rect_bounds, style.layout.corner_radii[0], 9, style.bg_color )")
if style.bg_color.a != 0
{
draw_rectangle( rect_bounds, style )
draw_rectangle( rect_bounds, current )
}
if style.border_width > 0 {
draw_rectangle_lines( rect_bounds, style, style.border_color, style.border_width )
if layout.border_width > 0 {
draw_rectangle_lines( rect_bounds, current, style.border_color, layout.border_width )
}
// profile_end()
@ -174,10 +176,10 @@ render_mode_2d_workspace :: proc()
// profile_begin("rl.DrawRectangleRoundedLines: padding & content")
if equal_range2(computed.content, computed.padding) {
draw_rectangle_lines( rect_padding, style, Color_Debug_UI_Padding_Bounds, line_thickness )
draw_rectangle_lines( rect_padding, current, Color_Debug_UI_Padding_Bounds, line_thickness )
}
else {
draw_rectangle_lines( rect_content, style, Color_Debug_UI_Content_Bounds, line_thickness )
draw_rectangle_lines( rect_content, current, Color_Debug_UI_Content_Bounds, line_thickness )
}
// profile_end()
@ -195,7 +197,7 @@ render_mode_2d_workspace :: proc()
// profile_end()
if len(current.text.str) > 0 {
ws_view_draw_text( current.text, ws_view_to_render_pos(computed.text_pos * {1, -1}), style.layout.font_size, style.text_color )
ws_view_draw_text( current.text, ws_view_to_render_pos(computed.text_pos * {1, -1}), layout.font_size, style.text_color )
}
}
}
@ -338,18 +340,19 @@ render_screen_ui :: proc()
parent := current.parent
style := current.style
layout := current.layout
computed := & current.computed
computed_size := computed.bounds.p1 - computed.bounds.p0
render_anchors := range2(
screen_to_render_pos(computed.anchors.min),
screen_to_render_pos(computed.anchors.max),
)
render_margins := range2(
screen_to_render_pos(computed.margins.min),
screen_to_render_pos(computed.margins.max),
)
// render_anchors := range2(
// screen_to_render_pos(computed.anchors.min),
// screen_to_render_pos(computed.anchors.max),
// )
// render_margins := range2(
// screen_to_render_pos(computed.margins.min),
// screen_to_render_pos(computed.margins.max),
// )
render_bounds := range2(
screen_to_render_pos(computed.bounds.min),
screen_to_render_pos(computed.bounds.max),
@ -362,8 +365,8 @@ render_screen_ui :: proc()
screen_to_render_pos(computed.content.min),
screen_to_render_pos(computed.content.max),
)
rect_anchors := range2_to_rl_rect( render_anchors )
rect_margins := range2_to_rl_rect( render_margins )
// rect_anchors := range2_to_rl_rect( render_anchors )
// rect_margins := range2_to_rl_rect( render_margins )
rect_bounds := range2_to_rl_rect( render_bounds )
rect_padding := range2_to_rl_rect( render_padding )
rect_content := range2_to_rl_rect( render_content )
@ -372,10 +375,10 @@ render_screen_ui :: proc()
// profile_begin("rl.DrawRectangleRounded( rect_bounds, style.layout.corner_radii[0], 9, style.bg_color )")
if style.bg_color.a != 0
{
draw_rectangle( rect_bounds, style )
draw_rectangle( rect_bounds, current )
}
if style.border_width > 0 {
draw_rectangle_lines( rect_bounds, style, style.border_color, style.border_width )
if layout.border_width > 0 {
draw_rectangle_lines( rect_bounds, current, style.border_color, layout.border_width )
}
// profile_end()
@ -383,34 +386,34 @@ render_screen_ui :: proc()
// profile_begin("rl.DrawRectangleRoundedLines: padding & content")
if equal_range2(computed.content, computed.padding) {
// draw_rectangle_lines( rect_padding, style, Color_Debug_UI_Padding_Bounds, line_thickness )
draw_rectangle_lines( rect_padding, current, Color_Debug_UI_Padding_Bounds, line_thickness )
}
else {
// draw_rectangle_lines( rect_content, style, Color_Debug_UI_Content_Bounds, line_thickness )
draw_rectangle_lines( rect_content, current, Color_Debug_UI_Content_Bounds, line_thickness )
}
// profile_end()
if .Mouse_Resizable in current.flags
{
// profile("Resize Bounds")
resize_border_width := cast(f32) get_state().config.ui_resize_border_width
resize_percent_width := computed_size * (resize_border_width * 1.0/ 200.0)
resize_border_non_range := add(current.computed.bounds, range2(
{ resize_percent_width.x, -resize_percent_width.x },
{ -resize_percent_width.x, resize_percent_width.x }))
// if .Mouse_Resizable in current.flags
// {
// // profile("Resize Bounds")
// resize_border_width := cast(f32) get_state().config.ui_resize_border_width
// resize_percent_width := computed_size * (resize_border_width * 1.0/ 200.0)
// resize_border_non_range := add(current.computed.bounds, range2(
// { resize_percent_width.x, -resize_percent_width.x },
// { -resize_percent_width.x, resize_percent_width.x }))
render_resize := range2(
resize_border_non_range.min,
resize_border_non_range.max,
)
rect_resize := rl.Rectangle {
render_resize.min.x,
render_resize.min.y,
render_resize.max.x - render_resize.min.x,
render_resize.max.y - render_resize.min.y,
}
draw_rectangle_lines( rect_padding, style, Color_Red, line_thickness )
}
// render_resize := range2(
// resize_border_non_range.min,
// resize_border_non_range.max,
// )
// rect_resize := rl.Rectangle {
// render_resize.min.x,
// render_resize.min.y,
// render_resize.max.x - render_resize.min.x,
// render_resize.max.y - render_resize.min.y,
// }
// draw_rectangle_lines( rect_padding, current, Color_Red, line_thickness )
// }
point_radius : f32 = 3
@ -421,12 +424,12 @@ render_screen_ui :: proc()
// }
// rl.DrawCircleV( center, point_radius, Color_White )
// rl.DrawCircleV( render_bounds.p0, point_radius, Color_Red )
// rl.DrawCircleV( render_bounds.p1, point_radius, Color_Blue )
rl.DrawCircleV( render_bounds.p0, point_radius, Color_Red )
rl.DrawCircleV( render_bounds.p1, point_radius, Color_Blue )
// profile_end()
if len(current.text.str) > 0 && style.font.key != 0 {
draw_text_screenspace( current.text, screen_to_render_pos(computed.text_pos), style.layout.font_size, style.text_color )
draw_text_screenspace( current.text, screen_to_render_pos(computed.text_pos), layout.font_size, style.text_color )
}
}
}

View File

@ -175,8 +175,8 @@ update :: proc( delta_time : f64 ) -> b32
}
move_velocity : Vec2 = {
- cast(f32) i32(debug_actions.cam_move_left) + cast(f32) i32(debug_actions.cam_move_right),
- cast(f32) i32(debug_actions.cam_move_up) + cast(f32) i32(debug_actions.cam_move_down),
+ cast(f32) i32(debug_actions.cam_move_left) - cast(f32) i32(debug_actions.cam_move_right),
+ cast(f32) i32(debug_actions.cam_move_up) - cast(f32) i32(debug_actions.cam_move_down),
}
move_velocity *= digital_move_speed * f32(delta_time)
cam.target += move_velocity
@ -203,13 +203,14 @@ update :: proc( delta_time : f64 ) -> b32
ui_graph_build( & state.project.workspace.ui )
ui := ui_context
frame_style_flags : UI_StyleFlags = {
frame_style_flags : UI_LayoutFlags = {
.Fixed_Position_X, .Fixed_Position_Y,
.Fixed_Width, .Fixed_Height,
}
default_layout := UI_Layout {
flags = frame_style_flags,
anchor = {},
alignment = { 0., 0.0 },
alignment = { 0.0, 0.0 },
font_size = 30,
text_alignment = { 0.0, 0.0 },
// corner_radii = { 0.2, 0.2, 0.2, 0.2 },
@ -217,27 +218,24 @@ update :: proc( delta_time : f64 ) -> b32
size = range2( { 1000, 1000 }, {}),
// padding = { 20, 20, 20, 20 }
}
ui_layout( default_layout )
frame_style_default := UI_Style {
flags = frame_style_flags,
bg_color = Color_BG_TextBox,
font = default_font,
text_color = Color_White,
layout = default_layout,
}
frame_theme := to_ui_styletheme(frame_style_default)
frame_theme := to_ui_style_combo(frame_style_default)
frame_theme.disabled.bg_color = Color_Frame_Disabled
frame_theme.hot. bg_color = Color_Frame_Hover
frame_theme.active. bg_color = Color_Frame_Select
ui_style_theme( frame_theme )
ui_style( frame_theme )
config.ui_resize_border_width = 2.5
// test_hover_n_click()
// test_draggable()
// test_text_box()
// test_parenting( & default_layout, & frame_style_default )
// test_whitespace_ast( & default_layout, & frame_style_default )
test_whitespace_ast( & default_layout, & frame_style_default )
}
//endregion Workspace Imgui Tick

View File

@ -76,19 +76,6 @@ UI_BoxFlag :: enum u64 {
UI_BoxFlags :: bit_set[UI_BoxFlag; u64]
UI_BoxFlag_Scroll :: UI_BoxFlags { .Scroll_X, .Scroll_Y }
// The UI_Box's actual positioning and sizing
// There is an excess of rectangles here for debug puproses.
UI_Computed :: struct {
fresh : b32, // If the auto-layout has been computed for the current frame
anchors : Range2, // Bounds for anchors within parent
margins : Range2, // Bounds for margins within parent
bounds : Range2, // Bounds for box itself
padding : Range2, // Bounds for padding's starting bounds (will be offset by border if there is one)
content : Range2, // Bounds for content (text or children)
text_pos : Vec2, // Position of text within content
text_size : Vec2, // Size of text within content
}
UI_Cursor :: struct {
placeholder : int,
}
@ -125,10 +112,16 @@ UI_Box :: struct {
// Regenerated per frame.
using links : DLL_NodeFull( UI_Box ), // first, last, prev, next
parent : ^UI_Box,
num_children : i32,
num_children : i16,
ancestors : i16,
parent_index : i16,
flags : UI_BoxFlags,
computed : UI_Computed,
prev_layout : UI_Layout,
layout : UI_Layout,
flags : UI_BoxFlags,
computed : UI_Computed,
prev_style : UI_Style,
style : UI_Style,
@ -139,8 +132,6 @@ UI_Box :: struct {
disabled_delta : f32,
style_delta : f32,
parent_index : i32,
// prev_computed : UI_Computed,
// prev_style : UI_Style,v
// mouse : UI_InteractState,
@ -172,8 +163,9 @@ UI_State :: struct {
layout_dirty : b32,
// TODO(Ed) : Look into using a build arena like Ryan does for these possibly (and thus have a linked-list stack)
theme_stack : StackFixed( UI_StyleTheme, UI_Style_Stack_Size ),
parent_stack : StackFixed( ^UI_Box, UI_Parent_Stack_Size ),
layout_combo_stack : StackFixed( UI_LayoutCombo, UI_Style_Stack_Size ),
style_combo_stack : StackFixed( UI_StyleCombo, UI_Style_Stack_Size ),
parent_stack : StackFixed( ^UI_Box, UI_Parent_Stack_Size ),
// flag_stack : Stack( UI_BoxFlags, UI_BoxFlags_Stack_Size ),
hot : UI_Key,
@ -192,7 +184,7 @@ UI_State :: struct {
last_pressed_key_us : [MouseBtn.count] f32,
}
ui_startup :: proc( ui : ^ UI_State, cache_allocator : Allocator )
ui_startup :: proc( ui : ^ UI_State, cache_allocator : Allocator /* , cache_reserve_size : u64 */ )
{
ui := ui
ui^ = {}
@ -283,6 +275,7 @@ ui_box_make :: proc( flags : UI_BoxFlags, label : string ) -> (^ UI_Box)
curr_box.parent_index = parent.num_children
parent.num_children += 1
curr_box.parent = parent
curr_box.ancestors = parent.ancestors + 1
}
ui.built_box_count += 1
@ -416,3 +409,5 @@ ui_top_ancestor :: #force_inline proc "contextless" ( box : ^UI_Box ) -> (^UI_Bo
for ; ancestor.parent != root; ancestor = ancestor.parent {}
return ancestor
}
ui_context :: #force_inline proc() -> ^UI_State { return get_state().ui_context }

View File

@ -3,182 +3,145 @@ package sectr
import "core:math"
import "core:math/linalg"
// Note(Ed): This is naturally pretty expensive
// The UI_Box's actual positioning and sizing
// There is an excess of rectangles here for debug puproses.
UI_Computed :: struct {
fresh : b32, // If the auto-layout has been computed for the current frame
// anchors : Range2, // Bounds for anchors within parent
// margins : Range2, // Bounds for margins within parent
bounds : Range2, // Bounds for box itself
padding : Range2, // Bounds for padding's starting bounds (will be offset by border if there is one)
content : Range2, // Bounds for content (text or children)
text_pos : Vec2, // Position of text within content
text_size : Vec2, // Size of text within content
}
ui_compute_layout :: proc( ui : ^UI_State )
{
profile(#procedure)
state := get_state()
UI_LayoutDirectionX :: enum(i32) {
Left_To_Right,
Right_To_Left,
}
root := ui.root
{
computed := & root.computed
style := root.style
layout := & style.layout
computed.bounds.min = layout.pos
computed.bounds.max = layout.size.min
computed.content = computed.bounds
}
UI_LayoutDirectionY :: enum(i32) {
Top_To_Bottom,
Bottom_To_Top,
}
current := root.first
for ; current != nil;
{
// if current.computed.fresh do return
UI_LayoutSide :: struct {
// using _ : struct {
top, bottom : UI_Scalar,
left, right : UI_Scalar,
// }
}
// TODO(Ed): Lift this to ui_box_compute_layout
// profile("Layout Box")
style := current.style
UI_LayoutFlag :: enum u32 {
// These are used to choose via multiplication weather to apply
// position & size constraints of the parent.
// The parent's unadjusted content bounds however are enforced for position,
// they cannot be ignored. The user may bypass them by doing the
// relative offset math vs world/screen space if they desire.
fixed_pos_x : f32 = cast(f32) int(.Fixed_Position_X in style.flags)
fixed_pos_y : f32 = cast(f32) int(.Fixed_Position_Y in style.flags)
fixed_width : f32 = cast(f32) int(.Fixed_Width in style.flags)
fixed_height : f32 = cast(f32) int(.Fixed_Height in style.flags)
// Will perform scissor pass on children to their parent's bounds
// (Specified in the parent)
Clip_Children_To_Bounds,
size_to_text : bool = .Size_To_Text in style.flags
// Enforces the box will always remain in a specific position relative to the parent.
// Overriding the anchors and margins.
Fixed_Position_X,
Fixed_Position_Y,
parent := current.parent
computed := & current.computed
// Enforces box will always be within the bounds of the parent box.
Clamp_Position_X,
Clamp_Position_Y,
parent_content := parent.computed.content
parent_content_size := parent_content.max - parent_content.min
parent_center := parent_content.min + parent_content_size * 0.5
// Enroces the widget will maintain its size reguardless of any constraints
// Will override parent constraints (use the size.min.xy to specify the width & height)
Fixed_Width,
Fixed_Height,
layout := & style.layout
// TODO(Ed): Implement this!
// Enforces the widget will have a width specified as a ratio of its height (use the size.min/max.x to specify the scalar)
// If you wish for the width to stay fixed couple with the Fixed_Width flag
Scale_Width_By_Height_Ratio,
// Enforces the widget will have a height specified as a ratio of its width (use the size.min/max.y to specify the scalar)
// If you wish for the height to stay fixed couple with the Fixed_Height flag
Scale_Height_By_Width_Ratio,
/*
If fixed position (X or Y):
* Ignore Margins
* Ignore Anchors
// Sets the (0, 0) position of the child box to the parents anchor's center (post-margins bounds)
// By Default, the origin is at the top left of the anchor's bounds
Origin_At_Anchor_Center,
If clampped position (X or Y):
* Positon cannot exceed the anchors/margins bounds.
// TODO(Ed): Implement this!
// For this to work, the children must have a minimum size set & their size overall must be greater than the parent's minimum size
Size_To_Content,
If fixed size (X or Y):
* Ignore Parent constraints (can only be clipped)
// Will size the box to its text.
Size_To_Text,
If auto-sized:
* Enforce parent size constraint of bounds relative to
where the adjusted content bounds are after applying margins & anchors.
The 'side' conflicting with the bounds will end at that bound side instead of clipping.
// TODO(Ed): Implement this!
Text_Wrap,
If size.min is not 0:
* Ignore parent constraints if the bounds go below that value.
Count,
}
UI_LayoutFlags :: bit_set[UI_LayoutFlag; u32]
If size.max is 0:
* Allow the child box to spread to entire adjusted content bounds, otherwise clampped to max size.
*/
// Used within UI_Box, provides the layout (spacial constraints & specification) of the widget and
UI_Layout :: struct {
flags : UI_LayoutFlags,
anchor : Range2,
alignment : Vec2,
text_alignment : Vec2,
// 1. Anchors
anchor := & layout.anchor
anchored_bounds := range2(
parent_content.min + parent_content_size * anchor.min,
parent_content.max - parent_content_size * anchor.max,
)
// anchored_bounds_origin := (anchored_bounds.min + anchored_bounds.max) * 0.5
font_size : f32,
// 2. Apply Margins
margins := range2(
{ layout.margins.left, layout.margins.bottom },
{ layout.margins.right, layout.margins.top },
)
margined_bounds := range2(
anchored_bounds.min + margins.min,
anchored_bounds.max - margins.max,
)
margined_bounds_origin := (margined_bounds.min + margined_bounds.max) * 0.5
margined_size := margined_bounds.max - margined_bounds.min
margins : UI_LayoutSide,
padding : UI_LayoutSide,
// 3. Enforce Min/Max Size Constraints
adjusted_max_size_x := layout.size.max.x > 0 ? min( margined_size.x, layout.size.max.x ) : margined_size.x
adjusted_max_size_y := layout.size.max.y > 0 ? min( margined_size.y, layout.size.max.y ) : margined_size.y
border_width : UI_Scalar,
adjusted_size : Vec2
adjusted_size.x = max( adjusted_max_size_x, layout.size.min.x)
adjusted_size.y = max( adjusted_max_size_y, layout.size.min.y)
// Position in relative coordinate space.
// If the box's flags has Fixed_Position, then this will be its aboslute position in the relative coordinate space
pos : Vec2,
size : Range2,
if .Fixed_Width in style.flags {
adjusted_size.x = layout.size.min.x
}
if .Fixed_Height in style.flags {
adjusted_size.y = layout.size.min.y
}
// TODO(Ed) : Should thsi just always be WS_Pos for workspace UI?
// (We can union either varient and just know based on checking if its the screenspace UI)
// If the box is a child of the root parent, its automatically in world space and thus will use the tile_pos.
// tile_pos : WS_Pos,
text_size : Vec2
if style.layout.font_size == computed.text_size.y {
text_size = computed.text_size
}
else {
text_size = cast(Vec2) measure_text_size( current.text.str, style.font, style.layout.font_size, 0 )
}
transition_time : f32,
}
if size_to_text {
adjusted_size = text_size
}
// 5. Determine relative position
origin_center := margined_bounds_origin
origin_top_left := Vec2 { margined_bounds.min.x, margined_bounds.max.y }
origin := .Origin_At_Anchor_Center in style.flags ? origin_center : origin_top_left
rel_pos := origin + layout.pos
if .Fixed_Position_X in style.flags {
rel_pos.x = origin.x + layout.pos.x
}
if .Fixed_Position_Y in style.flags {
rel_pos.y = origin.y + layout.pos.y
}
vec2_one := Vec2 { 1, 1 }
// 6. Determine the box bounds
// Adjust Alignment of pivot position
alignment := layout.alignment
bounds := range2(
rel_pos - adjusted_size * alignment,
rel_pos + adjusted_size * (vec2_one - alignment),
)
// Determine Padding's outer bounds
border_offset := Vec2 { layout.border_width, layout.border_width }
padding_bounds := range2(
bounds.min + border_offset,
bounds.min - border_offset,
)
// Determine Content Bounds
content_bounds := range2(
bounds.min + { layout.padding.left, layout.padding.bottom } + border_offset,
bounds.max - { layout.padding.right, layout.padding.top } - border_offset,
)
computed.anchors = anchored_bounds
computed.margins = margined_bounds
computed.bounds = bounds
computed.padding = padding_bounds
computed.content = content_bounds
if len(current.text.str) > 0
{
content_size := content_bounds.max - content_bounds.min
text_pos : Vec2
text_pos = content_bounds.min + { 0, text_size.y }
text_pos.x += ( content_size.x - text_size.x ) * layout.text_alignment.x
text_pos.y += ( content_size.y - text_size.y ) * layout.text_alignment.y
computed.text_size = text_size
computed.text_pos = { text_pos.x, text_pos.y }
}
computed.fresh = true
current = ui_box_tranverse_next( current )
UI_LayoutCombo :: struct #raw_union {
array : [UI_StylePreset.Count] UI_Layout,
using layouts : struct {
default, disabled, hot, active : UI_Layout,
}
}
to_ui_layout_side :: #force_inline proc( pixels : f32 ) -> UI_LayoutSide { return { pixels, pixels, pixels, pixels } }
to_ui_layout_combo :: #force_inline proc( layout : UI_Layout ) -> UI_LayoutCombo { return { layouts = {layout, layout, layout, layout} } }
/*
Layout Interface
Layout for UI_Boxes in the state graph is stored on a per-graph UI_State basis in the fixed sized stack called layout_combo_stack.
The following provides a convient way to manipulate this stack from the assuption of the program's state.ui_context
The following procedure overloads are available from grime.odin:
* ui_layout
* ui_layout_push
*/
ui_layout_peek :: #force_inline proc() -> UI_LayoutCombo { return stack_peek( & get_state().ui_context.layout_combo_stack) }
ui_layout_ref :: #force_inline proc() -> ^UI_LayoutCombo { return stack_peek_ref( & get_state().ui_context.layout_combo_stack) }
ui_layout_push_layout :: #force_inline proc( layout : UI_Layout ) { push( & get_state().ui_context.layout_combo_stack, to_ui_layout_combo(layout)) }
ui_layout_push_theme :: #force_inline proc( combo : UI_LayoutCombo ) { push( & get_state().ui_context.layout_combo_stack, combo ) }
ui_layout_pop :: #force_inline proc() { pop( & get_state().ui_context.layout_combo_stack ) }
@(deferred_none = ui_layout_pop) ui_layout_via_layout :: #force_inline proc( layout : UI_Layout ) { ui_layout_push( layout) }
@(deferred_none = ui_layout_pop) ui_layout_via_combo :: #force_inline proc( combo : UI_LayoutCombo ) { ui_layout_push( combo) }
ui_set_layout :: #force_inline proc( layout : UI_Layout, preset : UI_StylePreset ) { stack_peek_ref( & get_state().ui_context.layout_combo_stack).array[preset] = layout }
/*
Widget Layout Ops
*/
ui_layout_children_horizontally :: proc( container : ^UI_Box, direction : UI_LayoutDirectionX, width_ref : ^f32 ) {
}

180
code/ui_layout_compute.odin Normal file
View File

@ -0,0 +1,180 @@
package sectr
// Note(Ed): This is naturally pretty expensive
ui_compute_layout :: proc( ui : ^UI_State )
{
profile(#procedure)
state := get_state()
root := ui.root
{
computed := & root.computed
style := root.style
layout := & root.layout
computed.bounds.min = layout.pos
computed.bounds.max = layout.size.min
computed.content = computed.bounds
}
current := root.first
for ; current != nil;
{
// if current.computed.fresh do return
// TODO(Ed): Lift this to ui_box_compute_layout
// profile("Layout Box")
style := current.style
layout := & current.layout
// These are used to choose via multiplication weather to apply
// position & size constraints of the parent.
// The parent's unadjusted content bounds however are enforced for position,
// they cannot be ignored. The user may bypass them by doing the
// relative offset math vs world/screen space if they desire.
fixed_pos_x : f32 = cast(f32) int(.Fixed_Position_X in layout.flags)
fixed_pos_y : f32 = cast(f32) int(.Fixed_Position_Y in layout.flags)
fixed_width : f32 = cast(f32) int(.Fixed_Width in layout.flags)
fixed_height : f32 = cast(f32) int(.Fixed_Height in layout.flags)
size_to_text : bool = .Size_To_Text in layout.flags
parent := current.parent
computed := & current.computed
parent_content := parent.computed.content
parent_content_size := parent_content.max - parent_content.min
parent_center := parent_content.min + parent_content_size * 0.5
/*
If fixed position (X or Y):
* Ignore Margins
* Ignore Anchors
If clampped position (X or Y):
* Positon cannot exceed the anchors/margins bounds.
If fixed size (X or Y):
* Ignore Parent constraints (can only be clipped)
If auto-sized:
* Enforce parent size constraint of bounds relative to
where the adjusted content bounds are after applying margins & anchors.
The 'side' conflicting with the bounds will end at that bound side instead of clipping.
If size.min is not 0:
* Ignore parent constraints if the bounds go below that value.
If size.max is 0:
* Allow the child box to spread to entire adjusted content bounds, otherwise clampped to max size.
*/
// 1. Anchors
anchor := & layout.anchor
anchored_bounds := range2(
parent_content.min + parent_content_size * anchor.min,
parent_content.max - parent_content_size * anchor.max,
)
// anchored_bounds_origin := (anchored_bounds.min + anchored_bounds.max) * 0.5
// 2. Apply Margins
margins := range2(
{ layout.margins.left, layout.margins.bottom },
{ layout.margins.right, layout.margins.top },
)
margined_bounds := range2(
anchored_bounds.min + margins.min,
anchored_bounds.max - margins.max,
)
margined_bounds_origin := (margined_bounds.min + margined_bounds.max) * 0.5
margined_size := margined_bounds.max - margined_bounds.min
// 3. Enforce Min/Max Size Constraints
adjusted_max_size_x := layout.size.max.x > 0 ? min( margined_size.x, layout.size.max.x ) : margined_size.x
adjusted_max_size_y := layout.size.max.y > 0 ? min( margined_size.y, layout.size.max.y ) : margined_size.y
adjusted_size : Vec2
adjusted_size.x = max( adjusted_max_size_x, layout.size.min.x)
adjusted_size.y = max( adjusted_max_size_y, layout.size.min.y)
if .Fixed_Width in layout.flags {
adjusted_size.x = layout.size.min.x
}
if .Fixed_Height in layout.flags {
adjusted_size.y = layout.size.min.y
}
text_size : Vec2
if layout.font_size == computed.text_size.y {
text_size = computed.text_size
}
else {
text_size = cast(Vec2) measure_text_size( current.text.str, style.font, layout.font_size, 0 )
}
if size_to_text {
adjusted_size = text_size
}
// 5. Determine relative position
origin_center := margined_bounds_origin
origin_top_left := Vec2 { margined_bounds.min.x, margined_bounds.max.y }
origin := .Origin_At_Anchor_Center in layout.flags ? origin_center : origin_top_left
rel_pos := origin + layout.pos
if .Fixed_Position_X in layout.flags {
rel_pos.x = origin.x + layout.pos.x
}
if .Fixed_Position_Y in layout.flags {
rel_pos.y = origin.y + layout.pos.y
}
vec2_one := Vec2 { 1, 1 }
// 6. Determine the box bounds
// Adjust Alignment of pivot position
alignment := layout.alignment
bounds := range2(
rel_pos - adjusted_size * alignment,
rel_pos + adjusted_size * (vec2_one - alignment),
)
// Determine Padding's outer bounds
border_offset := Vec2 { layout.border_width, layout.border_width }
padding_bounds := range2(
bounds.min + border_offset,
bounds.min - border_offset,
)
// Determine Content Bounds
content_bounds := range2(
bounds.min + { layout.padding.left, layout.padding.bottom } + border_offset,
bounds.max - { layout.padding.right, layout.padding.top } - border_offset,
)
// computed.anchors = anchored_bounds
// computed.margins = margined_bounds
computed.bounds = bounds
computed.padding = padding_bounds
computed.content = content_bounds
if len(current.text.str) > 0
{
content_size := content_bounds.max - content_bounds.min
text_pos : Vec2
text_pos = content_bounds.min + { 0, text_size.y }
text_pos.x += ( content_size.x - text_size.x ) * layout.text_alignment.x
text_pos.y += ( content_size.y - text_size.y ) * layout.text_alignment.y
computed.text_size = text_size
computed.text_pos = { text_pos.x, text_pos.y }
}
computed.fresh = true
current = ui_box_tranverse_next( current )
}
}

View File

@ -0,0 +1,3 @@
package sectr

View File

@ -10,13 +10,13 @@ UI_ScreenState :: struct
settings_btn : struct
{
using widget : UI_Widget,
is_open : b32,
}
},
settings_menu : struct
{
pos, size, min_size : Vec2,
container : UI_VBox,
is_open : b32,
},
}
@ -40,38 +40,39 @@ ui_screen_menu_bar :: proc()
using screen_ui
{
using menu_bar
ui_theme_via_style({
flags = {},
ui_layout( UI_Layout {
// flags = {.Fixed_Position_X, .Fixed_Position_Y, .Fixed_Width, .Fixed_Height},
anchor = {},
alignment = { 0, 1 },
border_width = 1.0,
font_size = 12,
pos = menu_bar.pos,
size = range2( menu_bar.size, {}),
})
ui_style( UI_Style {
bg_color = { 0, 0, 0, 30 },
border_color = { 0, 0, 0, 200 },
font = default_font,
text_color = Color_White,
layout = {
anchor = {},
alignment = { 0, 1 },
border_width = 1.0,
font_size = 12,
pos = menu_bar.pos,
size = range2( menu_bar.size, {}),
},
})
container = ui_hbox( .Left_To_Right, "App Menu Bar", { .Mouse_Clickable} )
// ui_hbox( & container, .Left_To_Right, "App Menu Bar", { .Mouse_Clickable} )
container = ui_hbox_begin( .Left_To_Right, "Menu Bar" )
ui_parent(container)
theme := to_ui_styletheme({
ui_layout( UI_Layout {
flags = {},
anchor = {},
border_width = 1.0,
font_size = 12,
})
style_theme := to_ui_style_combo({
bg_color = Color_Frame_Disabled,
font = default_font,
text_color = Color_White,
layout = {
anchor = range2( {0, 0}, {0, 0} ),
alignment = { 0.0, 0.0 },
font_size = 18,
text_alignment = { 0.5, 0.5 },
size = range2({25, 0}, {0, 0})
}
})
theme.hot.bg_color = Color_Blue
theme.active.bg_color = Color_Frame_Select
ui_style_theme(theme)
style_theme.hot.bg_color = Color_Blue
style_theme.active.bg_color = Color_Frame_Select
ui_style(style_theme)
move_box := ui_button("Move Box");
{
@ -79,28 +80,28 @@ ui_screen_menu_bar :: proc()
if active {
menu_bar.pos += input.mouse.delta
}
style.anchor.ratio.x = 0.2
layout.anchor.ratio.x = 0.2
}
spacer := ui_spacer("Menu Bar: Move Spacer")
spacer.style.flags |= {.Fixed_Width}
spacer.style.size.min.x = 50
// spacer.style.bg_color = Color_Red
spacer.layout.flags |= {.Fixed_Width}
spacer.layout.size.min.x = 50
settings_btn.widget = ui_button("Settings Btn")
settings_btn.text = str_intern("Settings")
settings_btn.style.flags = {
settings_btn.layout.flags = {
// .Scale_Width_By_Height_Ratio,
.Fixed_Width
}
settings_btn.style.size.min.x = 100
settings_btn.layout.size.min.x = 100
if settings_btn.pressed {
settings_btn.is_open = true
settings_menu.is_open = true
}
spacer = ui_spacer("Menu Bar: End Spacer")
spacer.style.anchor.ratio.x = 1.0
// spacer.style.bg_color = Color_Red
spacer.layout.anchor.ratio.x = 1.0
ui_hbox_end( container)
}
}
@ -109,7 +110,7 @@ ui_screen_settings_menu :: proc()
profile("Settings Menu")
using state := get_state()
using state.screen_ui
if menu_bar.settings_btn.pressed || ! menu_bar.settings_btn.is_open do return
if ! settings_menu.is_open do return
using settings_menu
if size.x < min_size.x do size.x = min_size.x
@ -118,66 +119,66 @@ ui_screen_settings_menu :: proc()
container = ui_vbox_begin( .Top_To_Bottom, "Settings Menu", {.Mouse_Clickable})
{
using container
style.flags = {
// .Origin_At_Anchor_Center
}
style.pos = pos
style.alignment = { 0.5, 0.5 }
style.bg_color = Color_BG_Panel_Translucent
style.size = range2( size, {})
// flags = {}
layout.flags = { .Origin_At_Anchor_Center }
layout.pos = pos
layout.alignment = { 0.5, 0.5 }
layout.size = range2( size, {})
style.bg_color = Color_BG_Panel_Translucent
}
ui_parent(container)
{
ui_theme_via_style({
ui_layout( UI_Layout {
font_size = 16,
})
ui_style( UI_Style {
bg_color = Color_Transparent,
font = default_font,
text_color = Color_White,
layout = { font_size = 16 },
})
ui_style_theme_ref().hot.bg_color = Color_Blue
ui_style_ref().hot.bg_color = Color_Blue
frame_bar := ui_hbox_begin(.Left_To_Right, "Settings Menu: Frame Bar", { .Mouse_Clickable, .Focusable, .Click_To_Focus })
{
frame_bar.style.bg_color = Color_BG_Panel
frame_bar.style.flags = {.Fixed_Height}
frame_bar.style.alignment = { 0, 0 }
frame_bar.style.size.min.y = 50
if frame_bar.active {
pos += input.mouse.delta
}
frame_bar.style.bg_color = Color_BG_Panel
frame_bar.layout.flags = {.Fixed_Height}
frame_bar.layout.size.min.y = 50
ui_parent(frame_bar)
title := ui_text("Settings Menu: Title", str_intern("Settings Menu"), {.Disabled})
{
using title
style.margins = { 0, 0, 15, 0}
style.text_alignment = {0 , 0.5}
style.anchor.ratio.x = 1.0
layout.margins = { 0, 0, 15, 0}
layout.text_alignment = {0 , 0.5}
layout.anchor.ratio.x = 1.0
}
ui_style_theme(ui_style_theme_peek())
theme := ui_style_theme_ref()
ui_style(ui_style_peek())
theme := ui_style_ref()
theme.default.bg_color = Color_GreyRed
theme.hot. bg_color = Color_Red
close_btn := ui_button("Settings Menu: Close Btn")
{
using close_btn
text = str_intern("close")
style.flags = {.Fixed_Width}
style.size.min = {50, 0}
style.text_alignment = {0.5, 0.5}
style.anchor.ratio.x = 1.0
layout.flags = {.Fixed_Width}
layout.size.min = {50, 0}
layout.text_alignment = {0.5, 0.5}
layout.anchor.ratio.x = 1.0
if close_btn.pressed {
menu_bar.settings_btn.is_open = false
settings_menu.is_open = false
}
}
ui_hbox_end(frame_bar)//, & size.x)
ui_hbox_end(frame_bar, & size.x)
}
if frame_bar.active {
pos += input.mouse.delta
}
spacer := ui_spacer("Settings Menu: Spacer")
spacer.style.anchor.ratio.y = 1.0
spacer.layout.anchor.ratio.y = 1.0
ui_vbox_end(container)//, & size.y)
ui_vbox_end(container, & size.y)
}
ui_resizable_handles( & container, & pos, & size )

View File

@ -211,7 +211,8 @@ ui_signal_from_box :: proc ( box : ^ UI_Box, update_style := true, update_deltas
box.prev_style = box.style
box.style_delta = 0
}
box.style = stack_peek( & ui.theme_stack ).hot
box.layout = ui_layout_peek().hot
box.style = ui_style_peek().hot
}
if is_active
{
@ -219,7 +220,8 @@ ui_signal_from_box :: proc ( box : ^ UI_Box, update_style := true, update_deltas
box.prev_style = box.style
box.style_delta = 0
}
box.style = stack_peek( & ui.theme_stack ).active
box.layout = ui_layout_peek().active
box.style = ui_style_peek().active
}
if is_disabled
{
@ -227,7 +229,8 @@ ui_signal_from_box :: proc ( box : ^ UI_Box, update_style := true, update_deltas
box.prev_style = box.style
box.style_delta = 0
}
box.style = stack_peek( & ui.theme_stack ).disabled
box.layout = ui_layout_peek().disabled
box.style = ui_style_peek().disabled
}
if ! is_disabled && ! is_active && ! is_hot {
@ -238,7 +241,8 @@ ui_signal_from_box :: proc ( box : ^ UI_Box, update_style := true, update_deltas
else {
box.style_delta += frame_delta
}
box.style = stack_peek( & ui.theme_stack ).default
box.layout = ui_layout_peek().default
box.style = ui_style_peek().default
}
}

View File

@ -1,95 +1,12 @@
package sectr
UI_LayoutDirectionX :: enum(i32) {
Left_To_Right,
Right_To_Left,
UI_TextAlign :: enum u32 {
Left,
Center,
Right,
Count
}
UI_LayoutDirectionY :: enum(i32) {
Top_To_Bottom,
Bottom_To_Top,
}
UI_LayoutSide :: struct {
// using _ : struct {
top, bottom : UI_Scalar,
left, right : UI_Scalar,
// }
}
// Desiered constraints on the UI_Box.
UI_Layout :: struct {
anchor : Range2,
alignment : Vec2,
text_alignment : Vec2,
font_size : f32,
margins : UI_LayoutSide,
padding : UI_LayoutSide,
// TODO(Ed): We cannot support individual corners unless we add it to raylib (or finally change the rendering backend)
corner_radii : [Corner.Count]f32,
border_width : UI_Scalar,
// Position in relative coordinate space.
// If the box's flags has Fixed_Position, then this will be its aboslute position in the relative coordinate space
pos : Vec2,
size : Range2,
// TODO(Ed) : Should thsi just always be WS_Pos for workspace UI?
// (We can union either varient and just know based on checking if its the screenspace UI)
// If the box is a child of the root parent, its automatically in world space and thus will use the tile_pos.
// tile_pos : WS_Pos,
}
// TODO(Ed): Change this to layout flags? Everything so far is just related to auto-layout
UI_StyleFlag :: enum u32 {
// Will perform scissor pass on children to their parent's bounds
// (Specified in the parent)
Clip_Children_To_Bounds,
// Enforces the box will always remain in a specific position relative to the parent.
// Overriding the anchors and margins.
Fixed_Position_X,
Fixed_Position_Y,
// Enforces box will always be within the bounds of the parent box.
Clamp_Position_X,
Clamp_Position_Y,
// Enroces the widget will maintain its size reguardless of any constraints
// Will override parent constraints (use the size.min.xy to specify the width & height)
Fixed_Width,
Fixed_Height,
// TODO(Ed): Implement this!
// Enforces the widget will have a width specified as a ratio of its height (use the size.min/max.x to specify the scalar)
// If you wish for the width to stay fixed couple with the Fixed_Width flag
Scale_Width_By_Height_Ratio,
// Enforces the widget will have a height specified as a ratio of its width (use the size.min/max.y to specify the scalar)
// If you wish for the height to stay fixed couple with the Fixed_Height flag
Scale_Height_By_Width_Ratio,
// Sets the (0, 0) position of the child box to the parents anchor's center (post-margins bounds)
// By Default, the origin is at the top left of the anchor's bounds
Origin_At_Anchor_Center,
// TODO(Ed): Implement this!
// For this to work, the children must have a minimum size set & their size overall must be greater than the parent's minimum size
Size_To_Content,
// Will size the box to its text.
Size_To_Text,
// TODO(Ed): Implement this!
Text_Wrap,
Count,
}
UI_StyleFlags :: bit_set[UI_StyleFlag; u32]
UI_StylePreset :: enum u32 {
Default,
Disabled,
@ -99,79 +16,61 @@ UI_StylePreset :: enum u32 {
}
UI_Style :: struct {
flags : UI_StyleFlags,
bg_color : Color,
border_color : Color,
// TODO(Ed): We cannot support individual corners unless we add it to raylib (or finally change the rendering backend)
corner_radii : [Corner.Count]f32,
// TODO(Ed) : Add support for this eventually
blur_size : f32,
// TODO(Ed): Add support for textures
// texture : Texture2,
// TODO(Ed): Add support for custom shader
// shader : UI_Shader,
font : FontID,
// TODO(Ed): Should this get moved to the layout struct? Techncially font-size is mainly
text_color : Color,
// TODO(Ed) : Support setting the cursor state
cursor : UI_Cursor,
// TODO(Ed): Should layout be separate from style?
// It technically entirely makes up style flags
// and the only thing shared I guess is the font determining the measured text size + transition time
// Technically we can provide a separate transition time option just for layout...
using layout : UI_Layout,
// Used with style, prev_style, and style_delta to produce a simple interpolated animation
// Applied in the layout pass & the rendering pass for their associated fields.
transition_time : f32,
}
UI_StyleTheme :: struct #raw_union {
UI_StyleCombo :: struct #raw_union {
array : [UI_StylePreset.Count] UI_Style,
using styles : struct {
default, disabled, hot, active : UI_Style,
}
}
UI_TextAlign :: enum u32 {
Left,
Center,
Right,
Count
}
to_ui_style_combo :: #force_inline proc( style : UI_Style ) -> UI_StyleCombo { return { styles = {style, style, style, style} } }
to_ui_layoutside :: #force_inline proc( pixels : f32 ) -> UI_LayoutSide { return { pixels, pixels, pixels, pixels } }
/*
Style Interface
to_ui_styletheme :: #force_inline proc( style : UI_Style ) -> UI_StyleTheme { return { styles = {style, style, style, style} } }
Style for UI_Boxes in the state graph is stored on a per-graph UI_State basis in the fixed sized stack called style_combo_stack.
The following provides a convient way to manipulate this stack from the assuption of the program's state.ui_context
ui_style_peek :: #force_inline proc( box_state : UI_StylePreset ) -> UI_Style { return stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state] }
ui_style_ref :: #force_inline proc( box_state : UI_StylePreset ) -> (^ UI_Style) { return & stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state] }
The following procedure overloads are available from grime.odin :
* ui_style
* ui_style_push
*/
ui_style_set :: #force_inline proc ( style : UI_Style, box_state : UI_StylePreset ) { stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state] = style }
ui_style_peek :: #force_inline proc() -> UI_StyleCombo { return stack_peek( & get_state().ui_context.style_combo_stack ) }
ui_style_ref :: #force_inline proc() -> (^ UI_StyleCombo) { return stack_peek_ref( & get_state().ui_context.style_combo_stack ) }
ui_style_set_layout :: #force_inline proc ( layout : UI_Layout, preset : UI_StylePreset ) { stack_peek_ref( & get_state().ui_context.theme_stack ).array[preset].layout = layout }
ui_style_push_style :: #force_inline proc( style : UI_Style ) { push( & get_state().ui_context.style_combo_stack, to_ui_style_combo(style)) }
ui_style_push_combo :: #force_inline proc( combo : UI_StyleCombo ) { push( & get_state().ui_context.style_combo_stack, combo ) }
ui_style_pop :: #force_inline proc() { pop( & get_state().ui_context.style_combo_stack ) }
ui_style_theme_push :: #force_inline proc( preset : UI_StyleTheme ) { push( & get_state().ui_context.theme_stack, preset ) }
ui_style_theme_pop :: #force_inline proc() { pop( & get_state().ui_context.theme_stack ) }
@(deferred_none = ui_style_pop) ui_style_via_style :: #force_inline proc( style : UI_Style ) { ui_style_push( style) }
@(deferred_none = ui_style_pop) ui_style_via_combo :: #force_inline proc( combo : UI_StyleCombo ) { ui_style_push( combo) }
@(deferred_none = ui_style_theme_pop)
ui_style_theme :: #force_inline proc( preset : UI_StyleTheme ) { ui_style_theme_push( preset ) }
ui_style_theme_peek :: #force_inline proc() -> UI_StyleTheme { return stack_peek( & get_state().ui_context.theme_stack ) }
ui_style_theme_ref :: #force_inline proc() -> (^ UI_StyleTheme) { return stack_peek_ref( & get_state().ui_context.theme_stack ) }
@(deferred_none = ui_style_theme_pop)
ui_theme_via_style :: #force_inline proc ( style : UI_Style ) { ui_style_theme_push( UI_StyleTheme { styles = { style, style, style, style } }) }
ui_style_theme_set_layout :: proc ( layout : UI_Layout ) {
for & preset in stack_peek_ref( & get_state().ui_context.theme_stack ).array {
preset.layout = layout
}
}
ui_style_theme_layout_push :: proc ( layout : UI_Layout ) {
ui := get_state().ui_context
ui_style_theme_push( stack_peek( & ui.theme_stack) )
ui_style_theme_set_layout(layout)
}
@(deferred_none = ui_style_theme_pop)
ui_style_theme_layout :: #force_inline proc( layout : UI_Layout ) { ui_style_theme_layout_push(layout) }
ui_style_set :: #force_inline proc ( style : UI_Style, preset : UI_StylePreset ) { stack_peek_ref( & get_state().ui_context.style_combo_stack ).array[preset] = style }

View File

@ -1,3 +0,0 @@
package sectr
ui_theme_btn_default : proc( ) -> UI_StyleTheme

View File

@ -11,9 +11,9 @@ test_hover_n_click :: proc()
if first_btn.left_clicked || debug.frame_2_created {
debug.frame_2_created = true
second_layout := first_btn.style.layout
second_layout := first_btn.layout
second_layout.pos = { 250, 0 }
ui_set_layout( second_layout )
ui_layout( second_layout )
second_box := ui_button( "SECOND BOX!")
}
@ -34,12 +34,12 @@ test_draggable :: proc()
pos = { 0, 0 },
size = range2({ 200, 200 }, {}),
}
ui_style_theme_set_layout( draggable_layout )
ui_layout( draggable_layout )
draggable := ui_widget( "Draggable Box!", UI_BoxFlags { .Mouse_Clickable, .Mouse_Resizable } )
if draggable.first_frame {
debug.draggable_box_pos = draggable.style.layout.pos + { 0, -100 }
debug.draggable_box_size = draggable.style.layout.size.min
debug.draggable_box_pos = draggable.layout.pos + { 0, -100 }
debug.draggable_box_size = draggable.layout.size.min
}
// Dragging
@ -51,8 +51,8 @@ test_draggable :: proc()
draggable.style.bg_color = Color_Blue
}
draggable.style.layout.pos = debug.draggable_box_pos
draggable.style.layout.size.min = debug.draggable_box_size
draggable.layout.pos = debug.draggable_box_pos
draggable.layout.size.min = debug.draggable_box_size
draggable.text = { str_fmt_alloc("%v", debug.draggable_box_pos), {} }
draggable.text.runes = to_runes(draggable.text.str)
@ -71,21 +71,21 @@ test_parenting :: proc( default_layout : ^UI_Layout, frame_style_default : ^UI_S
parent_layout.margins = { 100, 100, 100, 100 }
parent_layout.padding = { 5, 10, 5, 5 }
parent_layout.pos = { 0, 0 }
parent_theme := frame_style_default ^
parent_theme.layout = parent_layout
parent_theme.flags = {
parent_layout.flags = {
// .Fixed_Position_X, .Fixed_Position_Y,
.Fixed_Width, .Fixed_Height,
}
ui_theme_via_style(parent_theme)
ui_layout(parent_layout)
parent_style := frame_style_default ^
ui_style(parent_style)
parent := ui_widget( "Parent", { .Mouse_Clickable, .Mouse_Resizable })
ui_parent(parent)
ui_parent_push(parent)
{
if parent.first_frame {
debug.draggable_box_pos = parent.style.layout.pos
debug.draggable_box_size = parent.style.layout.size.min
debug.draggable_box_pos = parent.layout.pos
debug.draggable_box_size = parent.layout.size.min
}
if parent.active {
debug.draggable_box_pos += mouse_world_delta()
@ -93,8 +93,8 @@ test_parenting :: proc( default_layout : ^UI_Layout, frame_style_default : ^UI_S
if (ui.hot == parent.key) {
parent.style.bg_color = Color_Blue
}
parent.style.layout.pos = debug.draggable_box_pos
parent.style.layout.size.min = debug.draggable_box_size
parent.layout.pos = debug.draggable_box_pos
parent.layout.size.min = debug.draggable_box_size
}
child_layout := default_layout ^
@ -104,16 +104,16 @@ test_parenting :: proc( default_layout : ^UI_Layout, frame_style_default : ^UI_S
child_layout.padding = { 5, 5, 5, 5 }
child_layout.anchor = range2({ 0.2, 0.1 }, { 0.1, 0.15 })
child_layout.pos = { 0, 0 }
child_theme := frame_style_default ^
child_theme.bg_color = Color_GreyRed
child_theme.flags = {
child_layout.flags = {
// .Fixed_Width, .Fixed_Height,
.Origin_At_Anchor_Center
}
child_theme.layout = child_layout
ui_theme_via_style(child_theme)
child_style := frame_style_default ^
child_style.bg_color = Color_GreyRed
ui_theme(child_layout, child_style)
child := ui_widget( "Child", { .Mouse_Clickable })
ui_parent_pop()
}
test_text_box :: proc()
@ -122,27 +122,27 @@ test_text_box :: proc()
ui := ui_context
@static pos : Vec2
style := ui_style_peek( .Default )
style.text_alignment = { 1.0, 1.0 }
layout := ui_layout_peek().default
layout.text_alignment = { 1.0, 1.0 }
// style.flags = { .Size_To_Text }
style.padding = { 10, 10, 10, 10 }
style.layout.font_size = 32
ui_style_theme( { styles = { style, style, style, style, }} )
layout.padding = { 10, 10, 10, 10 }
layout.font_size = 32
ui_layout( layout)
text := str_intern( "Lorem ipsum dolor sit amet")
text_box := ui_text("TEXT BOX!", text, flags = { .Mouse_Clickable })
if text_box.first_frame {
pos = text_box.style.layout.pos
pos = text_box.layout.pos
}
if text_box.active {
pos += mouse_world_delta()
}
text_box.style.layout.pos = pos
text_box.layout.pos = pos
text_box.style.size.min = { text_box.computed.text_size.x * 1.5, text_box.computed.text_size.y * 3 }
text_box.layout.size.min = { text_box.computed.text_size.x * 1.5, text_box.computed.text_size.y * 3 }
}
test_whitespace_ast :: proc( default_layout : ^UI_Layout, frame_style_default : ^UI_Style )
@ -151,30 +151,22 @@ test_whitespace_ast :: proc( default_layout : ^UI_Layout, frame_style_default :
state := get_state(); using state
ui := ui_context
text_style := frame_style_default ^
text_style.flags = {
text_layout := default_layout^
text_layout.flags = {
.Origin_At_Anchor_Center,
.Fixed_Position_X, .Fixed_Position_Y,
// .Fixed_Width, .Fixed_Height,
}
text_style.text_alignment = { 0.0, 0.5 }
text_style.alignment = { 0.0, 1.0 }
text_style.size.min = { 1600, 30 }
text_theme := UI_StyleTheme { styles = {
text_style,
text_style,
text_style,
text_style,
}}
text_theme.default.bg_color = Color_Transparent
text_theme.disabled.bg_color = Color_Frame_Disabled
text_theme.hot.bg_color = Color_Frame_Hover
text_theme.active.bg_color = Color_Frame_Select
ui_style_theme( text_theme )
layout_text := text_style.layout
text_layout.text_alignment = { 0.0, 0.5 }
text_layout.alignment = { 0.0, 1.0 }
text_layout.size.min = { 1600, 30 }
text_style := frame_style_default ^
text_style_combo := to_ui_style_combo(text_style)
text_style_combo.default.bg_color = Color_Transparent
text_style_combo.disabled.bg_color = Color_Frame_Disabled
text_style_combo.hot.bg_color = Color_Frame_Hover
text_style_combo.active.bg_color = Color_Frame_Select
ui_theme( text_layout, text_style )
alloc_error : AllocatorError; success : bool
// debug.lorem_content, success = os.read_entire_file( debug.path_lorem, frame_allocator() )
@ -201,7 +193,7 @@ test_whitespace_ast :: proc( default_layout : ^UI_Layout, frame_style_default :
continue
}
ui_style_theme_set_layout( layout_text )
ui_layout( text_layout )
line_hbox := ui_widget(str_fmt_alloc( "line %v", line_id ), {.Mouse_Clickable})
if line_hbox.key == ui.hot
@ -209,27 +201,19 @@ test_whitespace_ast :: proc( default_layout : ^UI_Layout, frame_style_default :
line_hbox.text = StrRunesPair {}
ui_parent(line_hbox)
chunk_layout := layout_text
chunk_layout := text_layout
chunk_layout.alignment = { 0.0, 1.0 }
chunk_layout.anchor = range2({ 0.0, 0 }, { 0.0, 0 })
chunk_layout.pos = {}
chunk_layout.flags = { .Fixed_Position_X, .Size_To_Text }
chunk_style := text_style
chunk_style.flags = { .Fixed_Position_X, .Size_To_Text }
chunk_style.layout = chunk_layout
chunk_theme := UI_StyleTheme { styles = {
chunk_style,
chunk_style,
chunk_style,
chunk_style,
}}
ui_style_theme( chunk_theme )
ui_theme( to_ui_layout_combo(chunk_layout), to_ui_style_combo(chunk_style) )
head := line.first
for ; head != nil;
{
ui_style_theme_set_layout( chunk_layout )
ui_layout( chunk_layout )
widget : UI_Widget
#partial switch head.type
@ -269,14 +253,14 @@ test_whitespace_ast :: proc( default_layout : ^UI_Layout, frame_style_default :
head = head.next
}
line_hbox.style.size.min.x = chunk_layout.pos.x
line_hbox.layout.size.min.x = chunk_layout.pos.x
}
else
{
builder_backing : [16 * Kilobyte] byte
builder := str.builder_from_bytes( builder_backing[:] )
line_hbox.style.flags |= { .Size_To_Text }
line_hbox.layout.flags |= { .Size_To_Text }
head := line.first.next
for ; head != nil;
@ -293,11 +277,11 @@ test_whitespace_ast :: proc( default_layout : ^UI_Layout, frame_style_default :
if len(line_hbox.text.str) > 0 {
array_append( widgets_ptr, line_hbox )
layout_text.pos.x = text_style.layout.pos.x
layout_text.pos.y += size_range2(line_hbox.computed.bounds).y
text_layout.pos.x = text_layout.pos.x
text_layout.pos.y += size_range2(line_hbox.computed.bounds).y
}
else {
layout_text.pos.y += size_range2( (& widgets.data[ widgets.num - 1 ]).computed.bounds ).y
text_layout.pos.y += size_range2( (& widgets.data[ widgets.num - 1 ]).computed.bounds ).y
}
line_id += 1

54
code/ui_theme.odin Normal file
View File

@ -0,0 +1,54 @@
package sectr
UI_ThemePtr :: struct {
layout : ^UI_LayoutCombo,
style : ^UI_StyleCombo,
}
UI_Theme :: struct {
layout : UI_LayoutCombo,
style : UI_StyleCombo,
}
ui_theme_pop :: #force_inline proc() {
ui_layout_pop()
ui_style_pop()
}
@(deferred_none = ui_theme_pop)
ui_theme_via_layout_style :: #force_inline proc( layout : UI_Layout, style : UI_Style ) {
using ui := get_state().ui_context
ui_layout_push( layout )
ui_style_push( style )
}
@(deferred_none = ui_theme_pop)
ui_theme_via_combos :: #force_inline proc( layout : UI_LayoutCombo, style : UI_StyleCombo ) {
using ui := get_state().ui_context
ui_layout_push( layout )
ui_style_push( style )
}
@(deferred_none = ui_theme_pop)
ui_theme_via_theme :: #force_inline proc( theme : UI_Theme ) {
using ui := get_state().ui_context
ui_layout_push( theme.layout )
ui_style_push( theme.style )
}
/*
UI Themes: Comprise of UI_Box's layout & style
Provides presets for themes and their interface for manipulating the combo stacks in UI_State in pairs
*/
UI_Theme_Btn_Default :: UI_Theme {
}
@(deferred_none = ui_layout_pop)
ui_theme_btn_default :: #force_inline proc() {
ui_layout_push(UI_Theme_Btn_Default.layout)
ui_style_push(UI_Theme_Btn_Default.style)
}

View File

@ -47,92 +47,101 @@ ui_hbox_begin :: proc( direction : UI_LayoutDirectionX, label : string, flags :
// profile(#procedure)
hbox.direction = direction
hbox.box = ui_box_make( flags, label )
hbox.signal = ui_signal_from_box( hbox.box )
hbox.signal = ui_signal_from_box(hbox.box)
return
}
// Auto-layout children
ui_hbox_end :: proc( hbox : UI_HBox, width_ref : ^f32 = nil ) {
ui_hbox_end :: proc( hbox : UI_HBox, width_ref : ^f32 = nil )
{
// profile(#procedure)
hbox_width : f32
if width_ref != nil {
hbox_width = width_ref ^
}
else {
hbox_width = hbox.computed.content.max.x - hbox.computed.content.min.x
}
// do layout calculations for the children
total_stretch_ratio : f32 = 0.0
size_req_children : f32 = 0
for child := hbox.first; child != nil; child = child.next
// ui_box_compute_layout(hox.widget)
// ui_layout_children_horizontally( & hbox.box, hbox.direction, width_ref )
{
using child
using style.layout
scaled_width_by_height : b32 = b32(.Scale_Width_By_Height_Ratio in style.flags)
if .Fixed_Width in style.flags
{
if scaled_width_by_height {
height := size.max.y != 0 ? size.max.y : hbox_width
width := height * size.min.x
hbox_width : f32
if width_ref != nil {
hbox_width = width_ref ^
}
else {
hbox_width = hbox.computed.content.max.x - hbox.computed.content.min.x
}
size_req_children += width
// do layout calculations for the children
total_stretch_ratio : f32 = 0.0
size_req_children : f32 = 0
for child := hbox.first; child != nil; child = child.next
{
using child.layout
scaled_width_by_height : b32 = b32(.Scale_Width_By_Height_Ratio in flags)
if .Fixed_Width in flags
{
if scaled_width_by_height {
height := size.max.y != 0 ? size.max.y : hbox_width
width := height * size.min.x
size_req_children += width
continue
}
size_req_children += size.min.x
continue
}
size_req_children += size.min.x
continue
total_stretch_ratio += anchor.ratio.x
}
total_stretch_ratio += anchor.ratio.x
}
avail_flex_space := hbox_width - size_req_children
avail_flex_space := hbox_width - size_req_children
allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space : f32 )
{
using child.style
if ! (.Fixed_Width in child.style.flags) {
size.min.x = anchor.ratio.x * (1 / total_stretch_ratio) * avail_flex_space
allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space : f32 )
{
using child.layout
if ! (.Fixed_Width in flags) {
size.min.x = anchor.ratio.x * (1 / total_stretch_ratio) * avail_flex_space
}
flags |= {.Fixed_Width}
}
space_used : f32 = 0.0
switch hbox.direction{
case .Right_To_Left:
for child := hbox.last; child != nil; child = child.prev {
allocate_space(child, total_stretch_ratio, avail_flex_space)
using child.layout
anchor = range2({0, 0}, {0, 0})
alignment = { 0, 1 }// - hbox.layout.alignment
pos.x = space_used
space_used += size.min.x
size.min.y = hbox.computed.content.max.y - hbox.computed.content.min.y
}
case .Left_To_Right:
for child := hbox.first; child != nil; child = child.next {
allocate_space(child, total_stretch_ratio, avail_flex_space)
using child.layout
anchor = range2({0, 0}, {0, 0})
alignment = { 0, 1 }
pos.x = space_used
space_used += size.min.x
size.min.y = hbox.computed.content.max.y - hbox.computed.content.min.y
}
}
flags |= {.Fixed_Width}
alignment = {0, 1}
}
space_used : f32 = 0.0
switch hbox.direction{
case .Right_To_Left:
for child := hbox.last; child != nil; child = child.prev {
allocate_space(child, total_stretch_ratio, avail_flex_space)
using child.style
anchor = range2({0, 0}, {0, 0})
pos.x = space_used
space_used += size.min.x
}
case .Left_To_Right:
for child := hbox.first; child != nil; child = child.next {
allocate_space(child, total_stretch_ratio, avail_flex_space)
using child.style
anchor = range2({0, 0}, {0, 0})
pos.x = space_used
space_used += size.min.x
}
}
}
@(deferred_out = ui_hbox_end_auto)
ui_hbox :: #force_inline proc( direction : UI_LayoutDirectionX, label : string, flags : UI_BoxFlags = {} ) -> (hbox : UI_HBox) {
hbox = ui_hbox_begin(direction, label, flags)
ui_parent_push(hbox.box)
return
}
// Auto-layout children and pop parent from parent stack
ui_hbox_end_pop_parent :: proc( hbox : UI_HBox ) {
// ui_box_compute_layout(hox.widget)
ui_hbox_end_auto :: proc( hbox : UI_HBox ) {
ui_parent_pop()
ui_hbox_end(hbox)
}
@(deferred_out = ui_hbox_end_pop_parent)
ui_hbox :: #force_inline proc( direction : UI_LayoutDirectionX, label : string, flags : UI_BoxFlags = {} ) -> (hbox : UI_HBox) {
hbox = ui_hbox_begin(direction, label, flags)
ui_parent_push(hbox.widget)
return
}
//endregion Horizontal Box
// Adds resizable handles to a widget
@ -164,23 +173,26 @@ ui_resizable_handles :: proc( parent : ^UI_Widget,
ui_parent(parent)
flags := UI_BoxFlags { .Mouse_Clickable, .Focusable }
style_bar := UI_Style {
layout_bar_width := UI_Layout {
flags = { .Fixed_Width },
size = range2({handle_width, 0}, {}),
bg_color = Color_ResizeHandle,
alignment = {1, 1},
margins = { handle_width, handle_width, 0, 0 },
size = range2({handle_width, 0}, {}),
}
style_bar := UI_Style {
bg_color = Color_ResizeHandle,
corner_radii = { 5, 0, 0, 0 }
}
theme_bar := to_ui_styletheme(style_bar)
theme_bar := to_ui_style_combo(style_bar)
theme_bar.default.bg_color = handle_color_default
theme_bar.default.corner_radii[0] = 0
ui_style_theme(theme_bar)
style_resize_height := style_bar
style_resize_height.flags = {.Fixed_Height}
style_resize_height.size.min = {0, handle_width}
style_resize_height.margins = { 0, 0, handle_width, handle_width }
style_resize_height.alignment = {0, 0}
ui_layout(layout_bar_width)
ui_style(theme_bar)
layout_bar_height := layout_bar_width
layout_bar_height.flags = {.Fixed_Height}
layout_bar_height.size.min = {0, handle_width}
layout_bar_height.margins = { 0, 0, handle_width, handle_width }
layout_bar_height.alignment = {0, 0}
context.user_ptr = & parent.label
name :: proc( ) -> StrRunesPair {
@ -188,47 +200,50 @@ ui_resizable_handles :: proc( parent : ^UI_Widget,
return str_intern(str_fmt_tmp("%v: %v", ))
}
if left do handle_left = ui_widget("Settings Menu: Resize Left Border", flags )
if left do handle_left = ui_widget("Settings Menu: Resize Left Handle", flags )
if right {
handle_right = ui_widget("Settings Menu: Resize Right Border", flags)
handle_right.style.anchor.left = 1
handle_right.style.alignment = { 0, 1 }
handle_right = ui_widget("Settings Menu: Resize Right Handle", flags)
handle_right.layout.anchor.left = 1
handle_right.layout.alignment = { 0, 1 }
}
ui_theme_via_style(style_resize_height)
ui_style_theme_ref().default.bg_color = handle_color_default
ui_layout(layout_bar_height)
ui_style_ref().default.bg_color = handle_color_default
if top do handle_top = ui_widget("Settings Menu: Resize Top Border", flags )
if bottom {
handle_bottom = ui_widget("Settings Menu: Resize Bottom Border", flags)
handle_bottom.style.anchor.top = 1
handle_bottom.style.alignment = { 0, 1 }
using handle_bottom.layout
anchor.top = 1
alignment = { 0, 1 }
}
style_corner := UI_Style {
layout_corner := UI_Layout {
flags = { .Fixed_Width, .Fixed_Height },
size = range2({handle_width, handle_width}, {}),
bg_color = Color_ResizeHandle,
alignment = {1, 0},
size = range2({handle_width, handle_width}, {}),
}
style_corner := UI_Style {
bg_color = Color_ResizeHandle,
corner_radii = { 5, 0, 0, 0 },
}
ui_theme_via_style(style_corner)
ui_style_theme_ref().default.bg_color = handle_color_default
ui_theme(layout_corner, style_corner)
ui_style_ref().default.bg_color = handle_color_default
if corner_tl do handle_corner_tl = ui_widget("Settings Menu: Corner TL", flags)
if corner_tr {
handle_corner_tr = ui_widget("Settings Menu: Corner TR", flags)
handle_corner_tr.style.anchor = range2({1, 0}, {})
handle_corner_tr.style.alignment = {0, 0}
handle_corner_tr.layout.anchor = range2({1, 0}, {})
handle_corner_tr.layout.alignment = {0, 0}
}
if corner_bl {
handle_corner_bl = ui_widget("Settings Menu: Corner BL", flags)
handle_corner_bl.style.anchor = range2({}, {0, 1})
handle_corner_bl.style.alignment = { 1, 1 }
handle_corner_bl.layout.anchor = range2({}, {0, 1})
handle_corner_bl.layout.alignment = { 1, 1 }
}
if corner_br {
handle_corner_br = ui_widget("Settings Menu: Corner BR", flags)
handle_corner_br.style.anchor = range2({1, 0}, {0, 1})
handle_corner_br.style.alignment = {0, 1}
handle_corner_br.layout.anchor = range2({1, 0}, {0, 1})
handle_corner_br.layout.alignment = {0, 1}
}
process_handle_drag :: #force_inline proc ( handle : ^UI_Widget,
@ -268,7 +283,7 @@ ui_resizable_handles :: proc( parent : ^UI_Widget,
}
delta := get_state().input.mouse.delta
alignment := & parent.style.alignment
alignment := & parent.layout.alignment
if right do process_handle_drag( & handle_right, { 1, 0 }, delta, {0, 0}, pos, size, alignment )
if left do process_handle_drag( & handle_left, { -1, 0 }, delta, {1, 0}, pos, size, alignment )
if top do process_handle_drag( & handle_top, { 0, 1 }, delta, {0, 0}, pos, size, alignment )
@ -363,75 +378,78 @@ ui_vbox_begin :: proc( direction : UI_LayoutDirectionY, label : string, flags :
ui_vbox_end :: proc( vbox : UI_VBox, height_ref : ^f32 = nil ) {
// profile(#procedure)
vbox_height : f32
if height_ref != nil {
vbox_height = height_ref ^
}
else {
vbox_height = vbox.computed.bounds.max.y - vbox.computed.bounds.min.y
}
// ui_box_compute_layout(vbox)
// do layout calculations for the children
total_stretch_ratio : f32 = 0.0
size_req_children : f32 = 0
for child := vbox.first; child != nil; child = child.next
// ui_layout_children_vertically( & hbox.box, hbox.direction, width_ref )
{
using child
using style.layout
scaled_width_by_height : b32 = b32(.Scale_Width_By_Height_Ratio in style.flags)
if .Fixed_Height in style.flags
{
if scaled_width_by_height {
width := size.max.x != 0 ? size.max.x : vbox_height
height := width * size.min.y
vbox_height : f32
if height_ref != nil {
vbox_height = height_ref ^
}
else {
vbox_height = vbox.computed.bounds.max.y - vbox.computed.bounds.min.y
}
size_req_children += height
// do layout calculations for the children
total_stretch_ratio : f32 = 0.0
size_req_children : f32 = 0
for child := vbox.first; child != nil; child = child.next
{
using child.layout
scaled_width_by_height : b32 = b32(.Scale_Width_By_Height_Ratio in flags)
if .Fixed_Height in flags
{
if scaled_width_by_height {
width := size.max.x != 0 ? size.max.x : vbox_height
height := width * size.min.y
size_req_children += height
continue
}
size_req_children += size.min.y
continue
}
size_req_children += size.min.y
continue
total_stretch_ratio += anchor.ratio.y
}
total_stretch_ratio += anchor.ratio.y
}
avail_flex_space := vbox_height - size_req_children
avail_flex_space := vbox_height - size_req_children
allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space : f32 )
{
using child.style
if ! (.Fixed_Height in child.style.flags) {
size.min.y = anchor.ratio.y * (1 / total_stretch_ratio) * avail_flex_space
allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space : f32 )
{
using child.layout
if ! (.Fixed_Height in flags) {
size.min.y = anchor.ratio.y * (1 / total_stretch_ratio) * avail_flex_space
}
flags |= {.Fixed_Height}
alignment = {0, 0}
}
flags |= {.Fixed_Height}
alignment = {0, 0}
}
space_used : f32 = 0.0
switch vbox.direction {
case .Top_To_Bottom:
for child := vbox.last; child != nil; child = child.prev {
allocate_space(child, total_stretch_ratio, avail_flex_space)
using child.style
anchor = range2({0, 0}, {0, 1})
pos.y = space_used
space_used += size.min.y
}
case .Bottom_To_Top:
for child := vbox.first; child != nil; child = child.next {
allocate_space(child, total_stretch_ratio, avail_flex_space)
using child.style
anchor = range2({0, 0}, {0, 1})
pos.y = space_used
space_used += size.min.y
}
space_used : f32 = 0.0
switch vbox.direction {
case .Top_To_Bottom:
for child := vbox.last; child != nil; child = child.prev {
allocate_space(child, total_stretch_ratio, avail_flex_space)
using child.layout
anchor = range2({0, 0}, {0, 1})
pos.y = space_used
space_used += size.min.y
}
case .Bottom_To_Top:
for child := vbox.first; child != nil; child = child.next {
allocate_space(child, total_stretch_ratio, avail_flex_space)
using child.layout
anchor = range2({0, 0}, {0, 1})
pos.y = space_used
space_used += size.min.y
}
}
}
}
// Auto-layout children and pop parent from parent stack
ui_vbox_end_pop_parent :: proc( vbox : UI_VBox ) {
// ui_box_compute_layout(vbox)
ui_parent_pop()
ui_vbox_end(vbox)
}