misc changes
* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired) * render_ui_via_box_tree has a rudimentary render pass layering optimization Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it) Messing around with 64-byte alignment as the default for the allocator...
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@ -118,7 +118,7 @@ ui_prev_cached_box :: #force_inline proc( box : ^UI_Box ) -> ^UI_Box { return hm
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// TODO(Ed): Rename to ui_box_tranverse_view_next
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// Traveral pritorizes immeidate children
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ui_box_tranverse_next_depth_based :: proc "contextless" ( box : ^ UI_Box, bypass_intersection_test := false ) -> (^ UI_Box)
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ui_box_tranverse_next_depth_based :: #force_inline proc "contextless" ( box : ^ UI_Box, bypass_intersection_test := false ) -> (^ UI_Box)
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{
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using state := get_state()
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// If current has children, do them first
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