misc changes
* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired) * render_ui_via_box_tree has a rudimentary render pass layering optimization Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it) Messing around with 64-byte alignment as the default for the allocator...
This commit is contained in:
@ -154,11 +154,14 @@ AppConfig :: struct {
|
||||
|
||||
engine_refresh_hz : uint,
|
||||
|
||||
|
||||
timing_fps_moving_avg_alpha : f32,
|
||||
|
||||
ui_resize_border_width : f32,
|
||||
|
||||
color_theme : AppColorTheme,
|
||||
|
||||
font_size_canvas_scalar : f32,
|
||||
}
|
||||
|
||||
AppWindow :: struct {
|
||||
|
Reference in New Issue
Block a user