misc changes
* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired) * render_ui_via_box_tree has a rudimentary render pass layering optimization Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it) Messing around with 64-byte alignment as the default for the allocator...
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@ -17,13 +17,13 @@ set_profiler_module_context :: #force_inline proc "contextless" ( ctx : ^SpallPr
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@(deferred_none = profile_end)
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profile :: #force_inline proc "contextless" ( name : string, loc := #caller_location ) {
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spall._buffer_begin( & Module_Context.ctx, & Module_Context.buffer, name, "", loc )
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// spall._buffer_begin( & Module_Context.ctx, & Module_Context.buffer, name, "", loc )
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}
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profile_begin :: #force_inline proc "contextless" ( name : string, loc := #caller_location ) {
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spall._buffer_begin( & Module_Context.ctx, & Module_Context.buffer, name, "", loc )
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// spall._buffer_begin( & Module_Context.ctx, & Module_Context.buffer, name, "", loc )
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}
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profile_end :: #force_inline proc "contextless" () {
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spall._buffer_end( & Module_Context.ctx, & Module_Context.buffer)
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// spall._buffer_end( & Module_Context.ctx, & Module_Context.buffer)
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}
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