Initial setup of sokol_gfx to replace the raylib impl for rendering.
Next I need to setup sokol_gp
This commit is contained in:
346
code/sectr/shader/traingle_demo_shader.odin
Normal file
346
code/sectr/shader/traingle_demo_shader.odin
Normal file
@ -0,0 +1,346 @@
|
||||
package sectr
|
||||
|
||||
import sg "thirdparty:sokol/gfx"
|
||||
|
||||
triangle_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc
|
||||
{
|
||||
/*
|
||||
#version:1# (machine generated, don't edit!)
|
||||
|
||||
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||
|
||||
Cmdline:
|
||||
sokol-shdc -i examples/triangle/shader.glsl -o examples/triangle/shader.odin -l glsl430:metal_macos:hlsl5 -f sokol_odin
|
||||
|
||||
Overview:
|
||||
=========
|
||||
Shader program: 'triangle':
|
||||
Get shader desc: triangle_shader_desc(sg.query_backend())
|
||||
Vertex shader: vs
|
||||
Attributes:
|
||||
ATTR_vs_position => 0
|
||||
ATTR_vs_color0 => 1
|
||||
Fragment shader: fs
|
||||
*/
|
||||
ATTR_vs_position :: 0
|
||||
ATTR_vs_color0 :: 1
|
||||
/*
|
||||
#version 430
|
||||
|
||||
layout(location = 0) in vec4 position;
|
||||
layout(location = 0) out vec4 color;
|
||||
layout(location = 1) in vec4 color0;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = position;
|
||||
color = color0;
|
||||
}
|
||||
|
||||
*/
|
||||
@static vs_source_glsl430 := [194]u8 {
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x6c,0x61,
|
||||
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||
0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,
|
||||
0x69,0x6f,0x6e,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,
|
||||
0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,
|
||||
0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,
|
||||
0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,0x69,
|
||||
0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x0a,
|
||||
0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,
|
||||
0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||
0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,
|
||||
0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x7d,0x0a,
|
||||
0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
#version 430
|
||||
|
||||
layout(location = 0) out vec4 frag_color;
|
||||
layout(location = 0) in vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
frag_color = color;
|
||||
}
|
||||
|
||||
*/
|
||||
@static fs_source_glsl430 := [135]u8 {
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x6c,0x61,
|
||||
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||
0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,
|
||||
0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,
|
||||
0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,
|
||||
0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,
|
||||
0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||
0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,
|
||||
0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
static float4 gl_Position;
|
||||
static float4 position;
|
||||
static float4 color;
|
||||
static float4 color0;
|
||||
|
||||
struct SPIRV_Cross_Input
|
||||
{
|
||||
float4 position : TEXCOORD0;
|
||||
float4 color0 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct SPIRV_Cross_Output
|
||||
{
|
||||
float4 color : TEXCOORD0;
|
||||
float4 gl_Position : SV_Position;
|
||||
};
|
||||
|
||||
void vert_main()
|
||||
{
|
||||
gl_Position = position;
|
||||
color = color0;
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
{
|
||||
position = stage_input.position;
|
||||
color0 = stage_input.color0;
|
||||
vert_main();
|
||||
SPIRV_Cross_Output stage_output;
|
||||
stage_output.gl_Position = gl_Position;
|
||||
stage_output.color = color;
|
||||
return stage_output;
|
||||
}
|
||||
*/
|
||||
@static vs_source_hlsl5 := [645]u8 {
|
||||
0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,
|
||||
0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,
|
||||
0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
|
||||
0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
|
||||
0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,
|
||||
0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x0a,0x73,
|
||||
0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,
|
||||
0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,
|
||||
0x6f,0x61,0x74,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,
|
||||
0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||
0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x20,0x3a,0x20,0x54,
|
||||
0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x31,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,
|
||||
0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,
|
||||
0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,
|
||||
0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x54,0x45,0x58,
|
||||
0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,
|
||||
0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,
|
||||
0x20,0x53,0x56,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x7d,0x3b,
|
||||
0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x76,0x65,0x72,0x74,0x5f,0x6d,0x61,0x69,0x6e,
|
||||
0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,
|
||||
0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,
|
||||
0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,
|
||||
0x6f,0x72,0x30,0x3b,0x0a,0x7d,0x0a,0x0a,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,
|
||||
0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,
|
||||
0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,
|
||||
0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,
|
||||
0x0a,0x20,0x20,0x20,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||
0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,0x70,0x6f,0x73,0x69,
|
||||
0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,
|
||||
0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,0x63,
|
||||
0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x72,0x74,0x5f,
|
||||
0x6d,0x61,0x69,0x6e,0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,
|
||||
0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,
|
||||
0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,
|
||||
0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x67,0x6c,
|
||||
0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x67,0x6c,0x5f,0x50,
|
||||
0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,
|
||||
0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x20,
|
||||
0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,
|
||||
0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,
|
||||
0x3b,0x0a,0x7d,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
static float4 frag_color;
|
||||
static float4 color;
|
||||
|
||||
struct SPIRV_Cross_Input
|
||||
{
|
||||
float4 color : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct SPIRV_Cross_Output
|
||||
{
|
||||
float4 frag_color : SV_Target0;
|
||||
};
|
||||
|
||||
void frag_main()
|
||||
{
|
||||
frag_color = color;
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
{
|
||||
color = stage_input.color;
|
||||
frag_main();
|
||||
SPIRV_Cross_Output stage_output;
|
||||
stage_output.frag_color = frag_color;
|
||||
return stage_output;
|
||||
}
|
||||
*/
|
||||
@static fs_source_hlsl5 := [435]u8 {
|
||||
0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,
|
||||
0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,
|
||||
0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,
|
||||
0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
|
||||
0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||
0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x54,0x45,
|
||||
0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,
|
||||
0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,
|
||||
0x4f,0x75,0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
|
||||
0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,
|
||||
0x20,0x53,0x56,0x5f,0x54,0x61,0x72,0x67,0x65,0x74,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,
|
||||
0x0a,0x76,0x6f,0x69,0x64,0x20,0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,0x28,
|
||||
0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
|
||||
0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x53,
|
||||
0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,
|
||||
0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
|
||||
0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,
|
||||
0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,
|
||||
0x72,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,
|
||||
0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,
|
||||
0x6d,0x61,0x69,0x6e,0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,
|
||||
0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,
|
||||
0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,
|
||||
0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,
|
||||
0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,
|
||||
0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
|
||||
0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,
|
||||
0x7d,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 color [[user(locn0)]];
|
||||
float4 gl_Position [[position]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 position [[attribute(0)]];
|
||||
float4 color0 [[attribute(1)]];
|
||||
};
|
||||
|
||||
vertex main0_out main0(main0_in in [[stage_in]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.gl_Position = in.position;
|
||||
out.color = in.color0;
|
||||
return out;
|
||||
}
|
||||
|
||||
*/
|
||||
@static vs_source_metal_macos := [419]u8 {
|
||||
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
||||
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
||||
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
||||
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
|
||||
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
|
||||
0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||
0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,
|
||||
0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,
|
||||
0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,
|
||||
0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5d,0x5d,
|
||||
0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,
|
||||
0x6e,0x30,0x5f,0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,
|
||||
0x74,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x61,0x74,
|
||||
0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,
|
||||
0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x20,
|
||||
0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x31,0x29,0x5d,0x5d,
|
||||
0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x65,0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,
|
||||
0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,
|
||||
0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,
|
||||
0x5f,0x69,0x6e,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,
|
||||
0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,
|
||||
0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,
|
||||
0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x70,0x6f,0x73,0x69,0x74,0x69,
|
||||
0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,
|
||||
0x72,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x20,
|
||||
0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,
|
||||
0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 frag_color [[color(0)]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 color [[user(locn0)]];
|
||||
};
|
||||
|
||||
fragment main0_out main0(main0_in in [[stage_in]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.frag_color = in.color;
|
||||
return out;
|
||||
}
|
||||
|
||||
*/
|
||||
@static fs_source_metal_macos := [315]u8 {
|
||||
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
||||
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
||||
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
||||
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
|
||||
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
|
||||
0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||
0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
|
||||
0x20,0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,
|
||||
0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
|
||||
0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,
|
||||
0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,
|
||||
0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x66,0x72,0x61,0x67,0x6d,
|
||||
0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,
|
||||
0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,
|
||||
0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,
|
||||
0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,
|
||||
0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,
|
||||
0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x69,0x6e,0x2e,
|
||||
0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
|
||||
0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
}
|
||||
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "triangle_shader"
|
||||
#partial switch backend {
|
||||
case .GLCORE:
|
||||
desc.attrs[0].name = "position"
|
||||
desc.attrs[1].name = "color0"
|
||||
desc.vs.source = transmute(cstring)&vs_source_glsl430
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&fs_source_glsl430
|
||||
desc.fs.entry = "main"
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
desc.attrs[1].sem_name = "TEXCOORD"
|
||||
desc.attrs[1].sem_index = 1
|
||||
desc.vs.source = transmute(cstring)&vs_source_hlsl5
|
||||
desc.vs.d3d11_target = "vs_5_0"
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&fs_source_hlsl5
|
||||
desc.fs.d3d11_target = "ps_5_0"
|
||||
desc.fs.entry = "main"
|
||||
case .METAL_MACOS:
|
||||
desc.vs.source = transmute(cstring)&vs_source_metal_macos
|
||||
desc.vs.entry = "main0"
|
||||
desc.fs.source = transmute(cstring)&fs_source_metal_macos
|
||||
desc.fs.entry = "main0"
|
||||
}
|
||||
return desc
|
||||
}
|
Reference in New Issue
Block a user