Initial setup of sokol_gfx to replace the raylib impl for rendering.
Next I need to setup sokol_gp
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@ -2,6 +2,7 @@ package sectr
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// Scratch space
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import sokol_gfx "thirdparty:sokol/gfx"
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import rl "vendor:raylib"
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DebugData :: struct {
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@ -38,5 +39,10 @@ DebugData :: struct {
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cam_vp : rl.Camera3D,
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viewport_rt : rl.RenderTexture,
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proto_text_shader : rl.Shader
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gfx_clear_demo_pass_action : sokol_gfx.Pass_Action,
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gfx_tri_demo_state : struct {
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pipeline : sokol_gfx.Pipeline,
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bindings : sokol_gfx.Bindings,
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pass_action : sokol_gfx.Pass_Action,
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}
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}
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@ -277,7 +277,7 @@ ui_screen_settings_menu :: proc( captures : rawptr = nil ) -> ( should_raise : b
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layout.text_alignment = {0, 0.5}
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layout.anchor.left = 1.0
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layout.flags = {.Fixed_Width}
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layout.size.min = cast(Vec2) measure_text_size( value_txt.text.str, value_txt.style.font, value_txt.layout.font_size, 0 )
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// layout.size.min = cast(Vec2) measure_text_size( value_txt.text.str, value_txt.style.font, value_txt.layout.font_size, 0 )
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}
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}
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}
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