Mostly cleanup

Text is athe biggest bottleneck right now. Raylib as a renderer fails for this prototype in that front.

I'll eventually need to look into other solutions such as SDL2 + something that renders UI boxes & text very fast...
This commit is contained in:
2024-05-13 21:53:08 -04:00
parent adc75f6977
commit 12c99bee26
16 changed files with 940 additions and 183 deletions

View File

@ -169,9 +169,9 @@ push-location $path_root
# $build_args += $flag_micro_architecture_native
$build_args += $flag_use_separate_modules
$build_args += $flag_thread_count + $CoreCount_Physical
$build_args += $flag_optimize_none
# $build_args += $flag_optimize_none
# $build_args += $flag_optimize_minimal
# $build_args += $flag_optimize_speed
$build_args += $flag_optimize_speed
# $build_args += $falg_optimize_aggressive
$build_args += $flag_debug
$build_args += $flag_pdb_name + $pdb
@ -251,10 +251,10 @@ push-location $path_root
# $build_args += $flag_micro_architecture_native
$build_args += $flag_use_separate_modules
$build_args += $flag_thread_count + $CoreCount_Physical
$build_args += $flag_optimize_none
# $build_args += $flag_optimize_none
# $build_args += $flag_optimize_minimal
# $build_args += $flag_optimize_speed
# $build_args += $falg_optimize_aggressive
$build_args += $falg_optimize_aggressive
$build_args += $flag_debug
$build_args += $flag_pdb_name + $pdb
$build_args += $flag_subsystem + 'windows'