Mostly cleanup
Text is athe biggest bottleneck right now. Raylib as a renderer fails for this prototype in that front. I'll eventually need to look into other solutions such as SDL2 + something that renders UI boxes & text very fast...
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		| @@ -169,9 +169,9 @@ push-location $path_root | ||||
| 			# $build_args += $flag_micro_architecture_native | ||||
| 			$build_args += $flag_use_separate_modules | ||||
| 			$build_args += $flag_thread_count + $CoreCount_Physical | ||||
| 			$build_args += $flag_optimize_none | ||||
| 			# $build_args += $flag_optimize_none | ||||
| 			# $build_args += $flag_optimize_minimal | ||||
| 			# $build_args += $flag_optimize_speed | ||||
| 			$build_args += $flag_optimize_speed | ||||
| 			# $build_args += $falg_optimize_aggressive | ||||
| 			$build_args += $flag_debug | ||||
| 			$build_args += $flag_pdb_name + $pdb | ||||
| @@ -251,10 +251,10 @@ push-location $path_root | ||||
| 			# $build_args += $flag_micro_architecture_native | ||||
| 			$build_args += $flag_use_separate_modules | ||||
| 			$build_args += $flag_thread_count + $CoreCount_Physical | ||||
| 			$build_args += $flag_optimize_none | ||||
| 			# $build_args += $flag_optimize_none | ||||
| 			# $build_args += $flag_optimize_minimal | ||||
| 			# $build_args += $flag_optimize_speed | ||||
| 			# $build_args += $falg_optimize_aggressive | ||||
| 			$build_args += $falg_optimize_aggressive | ||||
| 			$build_args += $flag_debug | ||||
| 			$build_args += $flag_pdb_name + $pdb | ||||
| 			$build_args += $flag_subsystem + 'windows' | ||||
|   | ||||
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