Mostly cleanup
Text is athe biggest bottleneck right now. Raylib as a renderer fails for this prototype in that front. I'll eventually need to look into other solutions such as SDL2 + something that renders UI boxes & text very fast...
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@ -37,10 +37,6 @@ UI_Style :: struct {
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// TODO(Ed) : Support setting the cursor state
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cursor : UI_Cursor,
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// Used with style, prev_style, and style_delta to produce a simple interpolated animation
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// Applied in the layout pass & the rendering pass for their associated fields.
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transition_time : f32,
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}
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UI_StyleCombo :: struct #raw_union {
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