Mostly cleanup
Text is athe biggest bottleneck right now. Raylib as a renderer fails for this prototype in that front. I'll eventually need to look into other solutions such as SDL2 + something that renders UI boxes & text very fast...
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@ -88,7 +88,7 @@ UI_Layout :: struct {
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alignment : Vec2,
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text_alignment : Vec2,
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font_size : f32,
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font_size : UI_Scalar,
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margins : UI_LayoutSide,
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padding : UI_LayoutSide,
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@ -104,8 +104,6 @@ UI_Layout :: struct {
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// (We can union either varient and just know based on checking if its the screenspace UI)
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// If the box is a child of the root parent, its automatically in world space and thus will use the tile_pos.
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// tile_pos : WS_Pos,
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transition_time : f32,
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}
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UI_LayoutCombo :: struct #raw_union {
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