Mostly cleanup
Text is athe biggest bottleneck right now. Raylib as a renderer fails for this prototype in that front. I'll eventually need to look into other solutions such as SDL2 + something that renders UI boxes & text very fast...
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@ -36,4 +36,6 @@ DebugData :: struct {
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// Test 3d Viewport
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cam_vp : rl.Camera3D,
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viewport_rt : rl.RenderTexture,
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}
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proto_text_shader : rl.Shader
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}
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