Mostly cleanup

Text is athe biggest bottleneck right now. Raylib as a renderer fails for this prototype in that front.

I'll eventually need to look into other solutions such as SDL2 + something that renders UI boxes & text very fast...
This commit is contained in:
2024-05-13 21:53:08 -04:00
parent adc75f6977
commit 12c99bee26
16 changed files with 940 additions and 183 deletions

View File

@ -36,4 +36,6 @@ DebugData :: struct {
// Test 3d Viewport
cam_vp : rl.Camera3D,
viewport_rt : rl.RenderTexture,
}
proto_text_shader : rl.Shader
}