diff --git a/code/sectr/shaders/ve_draw_text.shdc.glsl b/code/sectr/shaders/ve_draw_text.shdc.glsl index 0d0af9a..8edc9e1 100644 --- a/code/sectr/shaders/ve_draw_text.shdc.glsl +++ b/code/sectr/shaders/ve_draw_text.shdc.glsl @@ -10,7 +10,11 @@ out vec2 uv; void main() { - uv = vec2( v_texture.x, 1 - v_texture.y ); +#if SOKOL_GLSL + uv = vec2( v_texture.x, v_texture.y ); +#else + uv = vec2( v_texture.x, 1.0 - v_texture.y ); +#endif gl_Position = vec4( v_position * 2.0f - 1.0f, 0.0f, 1.0f ); } @end