WIP: fleshing out cod2 for once a bit more
Planning to try out a flavor of Ryan's multi-threaded laned procs with the some extra threads hooked up separately to a job system. Will most likely do 2 threads main/helper on live lanes, then 2 others on job queue loops
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@@ -1 +1,9 @@
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package sectr
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// This should be the only global on client module side.
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host_memory: ^HostMemory
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State :: struct {
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}
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