WIP: fleshing out cod2 for once a bit more
Planning to try out a flavor of Ryan's multi-threaded laned procs with the some extra threads hooked up separately to a job system. Will most likely do 2 threads main/helper on live lanes, then 2 others on job queue loops
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# Grime
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This is a top-level package to adjust odin to my personalized usage.
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I curate all usage of odin's provided package definitons through here. The client and host packages should never directly import them.
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There are no implicit static allocations in Grime. Ideally there are also none from the base/core packages but some probably leak.
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