SectrPrototype/code/env.odin

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package sectr
import "base:runtime"
import "core:fmt"
import "core:mem"
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import "core:mem/virtual"
import "core:os"
import rl "vendor:raylib"
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memory : Memory
memory_chunk_size :: 2 * Gigabyte
memory_persistent_size :: 128 * Megabyte
memory_trans_temp_size :: (memory_chunk_size - memory_persistent_size ) / 2
Memory :: struct {
live : virtual.Arena,
snapshot : []u8,
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persistent : ^ TrackedAllocator,
transient : ^ TrackedAllocator,
temp : ^ TrackedAllocator,
replay : ReplayState,
logger : Logger,
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}
save_snapshot :: proc( snapshot : [^]u8 ) {
state := get_state()
// state.font_rec_mono_semicasual_reg
// state.default_font
live_ptr := cast( ^ rawptr ) memory.live.curr_block.base
mem.copy_non_overlapping( & snapshot[0], live_ptr, memory_chunk_size )
}
load_snapshot :: proc( snapshot : [^]u8 ) {
live_ptr := cast( ^ rawptr ) memory.live.curr_block.base
mem.copy_non_overlapping( live_ptr, snapshot, memory_chunk_size )
}
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State :: struct {
input_data : [2] InputState,
input_prev : ^ InputState,
input : ^ InputState,
debug : DebugData,
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project : Project,
screen_width : i32,
screen_height : i32,
screen_dpi_scale : f32,
screen_dpc : f32, // Pixels per cm
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monitor_id : i32,
monitor_refresh_hz : i32,
engine_refresh_hz : i32,
engine_refresh_target : i32,
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font_rec_mono_semicasual_reg : Font,
default_font : Font,
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}
get_state :: proc() -> (^ State) {
return cast( ^ State ) raw_data( memory.persistent.backing.data )
}
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Project :: struct {
path : string,
name : string,
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// TODO(Ed) : Support multiple workspaces
workspace : Workspace
}
Workspace :: struct {
name : string,
cam : Camera,
frame_1 : Frame
}
DebugData :: struct {
square_size : i32,
square_pos : rl.Vector2,
draw_debug_text_y : f32,
mouse_vis : b32,
mouse_pos : Vec2,
}