SectrPrototype/code/api.odin

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Odin
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package sectr
import "core:dynlib"
import "core:fmt"
import "core:mem"
import "core:os"
import "core:strings"
import rl "vendor:raylib"
Path_Assets :: "../assets/"
ModuleAPI :: struct {
lib : dynlib.Library,
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write_time : os.File_Time,
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lib_version : i32,
startup : type_of( startup ),
shutdown : type_of( sectr_shutdown),
reload : type_of( reload ),
update : type_of( update ),
render : type_of( render )
}
Memory :: struct {
persistent : ^ mem.Arena,
transient : ^ mem.Arena,
temp : ^ mem.Arena
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}
memory : Memory
@export
startup :: proc( persistent, transient, temp : ^ mem.Arena )
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{
memory.persistent = persistent
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state := cast(^State) memory.persistent; using state
// Anything allocated by default is considered transient.
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context.allocator = mem.arena_allocator( transient )
context.temp_allocator = mem.arena_allocator( temp )
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// Rough setup of window with rl stuff
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screen_width = 1280
screen_height = 1000
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win_title : cstring = "Sectr Prototype"
rl.InitWindow( screen_width, screen_height, win_title )
// Determining current monitor and setting the target frametime based on it..
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monitor_id = rl.GetCurrentMonitor()
monitor_refresh_hz = rl.GetMonitorRefreshRate( monitor_id )
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rl.SetTargetFPS( monitor_refresh_hz )
fmt.println( "Set target FPS to: %v", monitor_refresh_hz )
// Basic Font Setup
{
path_rec_mono_semicasual_reg := strings.concatenate( { Path_Assets, "RecMonoSemicasual-Regular-1.084.ttf" })
cstr := strings.clone_to_cstring( path_rec_mono_semicasual_reg )
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font_rec_mono_semicasual_reg = rl.LoadFontEx( cstr, 24, nil, 0 )
delete( cstr)
rl.GuiSetFont( font_rec_mono_semicasual_reg ) // TODO(Ed) : Does this do anything?
default_font = font_rec_mono_semicasual_reg
}
}
// For some reason odin's symbols conflict with native foreign symbols...
@export
sectr_shutdown :: proc()
{
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if memory.persistent == nil {
return
}
state := cast( ^ State ) memory.persistent
rl.UnloadFont( state.font_rec_mono_semicasual_reg )
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rl.CloseWindow()
}
@export
reload :: proc( persistent, transient, temp : ^ mem.Arena )
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{
memory.persistent = persistent
memory.transient = transient
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memory.temp = temp
context.allocator = mem.arena_allocator( transient )
context.temp_allocator = mem.arena_allocator( temp )
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}
@export
update :: proc() -> b32
{
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state := cast( ^ State ) memory.persistent
should_shutdown : b32 = ! cast(b32) rl.WindowShouldClose()
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return should_shutdown
}
@export
render :: proc()
{
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state := cast( ^ State ) memory.persistent; using state
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rl.BeginDrawing()
rl.ClearBackground( Color_BG )
defer {
rl.DrawFPS( 0, 0 )
rl.EndDrawing()
// Note(Ed) : Polls input as well.
}
draw_text :: proc( format : string, args : ..any )
{
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@static draw_text_scratch : [Kilobyte * 64]u8
state := cast( ^ State ) memory.persistent; using state
if ( draw_debug_text_y > 800 ) {
draw_debug_text_y = 50
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}
content := fmt.bprintf( draw_text_scratch[:], format, ..args )
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debug_text( content, 25, draw_debug_text_y )
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draw_debug_text_y += 16
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}
draw_text( "Monitor : %v", rl.GetMonitorName(0) )
draw_text( "Screen Width : %v", rl.GetScreenWidth() )
draw_text( "Screen Height: %v", rl.GetScreenHeight() )
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draw_debug_text_y = 50
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}