skeleton
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2
.gitignore
vendored
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2
.gitignore
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Binaries
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Intermediate
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29
SaneSlate.uplugin
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29
SaneSlate.uplugin
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{
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"FileVersion": 3,
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"Version": 0.1,
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"VersionName": "0.1",
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"FriendlyName": "Sane Slate",
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"Description": "Slate for humans.",
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"Category": "UI",
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"CreatedBy": "Edward R. Gonzalez",
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"CreatedByURL": "https://github.com/Ed94/SaneSlate",
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"DocsURL": "https://github.com/Ed94/SaneSlate",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": false,
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"IsBetaVersion": false,
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"IsExperimentalVersion": true,
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"Modules":
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[
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{
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"Name": "SaneSlate",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "SaneSlateEditor",
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"Type": "Editor",
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"LoadingPhase": "Default"
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}
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]
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}
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66
Source/SaneSlate/SaneSlate.build.cs
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66
Source/SaneSlate/SaneSlate.build.cs
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using UnrealBuildTool;
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public class SaneSlate : ModuleRules
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{
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public static void SetDevConfig(ReadOnlyTargetRules Target, ModuleRules rules)
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{
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// Only use the configuration if building in editor (only for development)
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if (Target.bCompileAgainstEditor == false) {
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return;
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}
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rules.bValidateCircularDependencies = true;
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rules.bUseUnity = false;
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rules.bMergeUnityFiles = false;
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var Kilobyte = 1024;
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rules.NumIncludedBytesPerUnityCPPOverride = Kilobyte * 32;
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rules.IWYUSupport = IWYUSupport.None;
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rules.PCHUsage = PCHUsageMode.NoPCHs;
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rules.MinFilesUsingPrecompiledHeaderOverride = 1;
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rules.OptimizeCode = CodeOptimization.Never;
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// rules.MinCpuArchX64 = MinimumCpuArchitectureX64.AVX512;
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rules.bDisableStaticAnalysis = true;
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rules.bEnableExceptions = false;
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rules.bEnableBufferSecurityChecks = false;
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rules.bEnableNonInlinedGenCppWarnings = false;
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rules.bIgnoreUnresolvedSymbols = false;
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rules.ShadowVariableWarningLevel = WarningLevel.Error;
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rules.bEnableUndefinedIdentifierWarnings = false;
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rules.bWarningsAsErrors = true;
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rules.bCodeCoverage = false;
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// Not in 5.3
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// rules.bValidateFormatStrings = false;
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// rules.bValidateInternalApi = false;
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// rules.UndefinedIdentifierWarningLevel = UnrealBuildTool.WarningLevel.Off;
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}
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public static void SetupFolderModuleIncludePath(ModuleRules rules)
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{
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rules.bAddDefaultIncludePaths = false;
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rules.PrivateIncludePaths.AddRange(new string [] {
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rules.ModuleDirectory,
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});
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rules.PublicIncludePaths.AddRange(new string [] {
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rules.ModuleDirectory + "/..",
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});
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}
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public SaneSlate(ReadOnlyTargetRules Target) : base(Target)
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{
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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SetDevConfig(Target, this);
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SetupFolderModuleIncludePath(this);
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Json",
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"JsonUtilities",
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"SlateCore",
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"Slate",
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"UMG",
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});
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}
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}
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51
Source/SaneSlate/SaneSlateCommon.h
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51
Source/SaneSlate/SaneSlateCommon.h
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#pragma once
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#include "SaneSlateEngineMinimal.h"
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#pragma region Engine Forwards
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class FJsonObject;
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class FJsonValue;
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class FProperty;
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class FBoolProperty;
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class FByteProperty;
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class FEnumProperty;
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class FIntProperty;
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class FInt8Property;
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class FInt64Property;
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class FUInt32Property;
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class FFloatProperty;
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class FDoubleProperty;
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class FStrProperty;
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class FNameProperty;
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class FTextProperty;
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class FInterfaceProperty;
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class FStructProperty;
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class FObjectProperty;
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class FClassProperty;
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class FArrayProperty;
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class FMapProperty;
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class FSetProperty;
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class FSubsystemCollectionBase;
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class SPanel;
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class SScrollBox;
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class STextBlock;
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class SVerticalBox;
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class SWidget;
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class SWindow;
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class UObject;
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#pragma endregion Engine Forwards
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#pragma region Plugin Forwards
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#pragma endregion Plugin Forwards
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#ifndef SaneSlate_NS
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#define SaneSlate_NS_BEGIN namespace SaneSlate {
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#define SaneSlate_NS_END }
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#define SaneSlate_NS SaneSlate::
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#endif
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25
Source/SaneSlate/SaneSlateEngineMinimal.h
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25
Source/SaneSlate/SaneSlateEngineMinimal.h
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#pragma once
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/*----------------------------------------------------------------------------
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Low level includes.
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----------------------------------------------------------------------------*/
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#include "CoreTypes.h"
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/*----------------------------------------------------------------------------
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Forward declarations
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----------------------------------------------------------------------------*/
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#include "CoreFwd.h"
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#include "UObject/UObjectHierarchyFwd.h"
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#include "Containers/ContainersFwd.h"
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/*----------------------------------------------------------------------------
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Commonly used headers
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----------------------------------------------------------------------------*/
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#include "Misc/VarArgs.h"
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#include "Logging/LogVerbosity.h"
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#include "UObject/ObjectMacros.h"
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#include "Delegates/Delegate.h"
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#include "Delegates/DelegateCombinations.h"
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#include "SaneSlateLog.h"
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#include "SaneSlateLog.h"
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@@ -59,18 +59,6 @@ using FLogCategoryParam = FNoLoggingCategory;
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using FLogCategoryParam = FLogCategoryBase;
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using FLogCategoryParam = FLogCategoryBase;
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#endif
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#endif
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struct LogParams
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{
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bool bToScreen;
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bool bDisplayNewerOnTop;
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uint64 ScreenMsgKey;
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bool DumpStack;
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FLogCategoryParam& Category;
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int32 Line;
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ANSICHAR const* File;
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ANSICHAR const* Func;
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};
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inline
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inline
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void LogToFile(FString Message
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void LogToFile(FString Message
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, ELogV Verbosity = ELogV::Log
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, ELogV Verbosity = ELogV::Log
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{
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#if !UE_BUILD_SHIPPING && !NO_LOGGING
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#if !UE_BUILD_SHIPPING && !NO_LOGGING
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ELogVerbosity::Type EngineVerbosity = (ELogVerbosity::Type) Verbosity;
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ELogVerbosity::Type EngineVerbosity = (ELogVerbosity::Type) Verbosity;
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static UE::Logging::Private::FStaticBasicLogDynamicData LOG_Dynamic;
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static UE::Logging::Private::FStaticBasicLogDynamicData LOG_Dynamic;
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static UE::Logging::Private::FStaticBasicLogRecord
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static UE::Logging::Private::FStaticBasicLogRecord
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LOG_Static(TEXT("%s -- %hs %hs(%d)"), File, Line, EngineVerbosity, LOG_Dynamic);
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LOG_Static(TEXT("%s -- %hs %hs(%d)"), File, Line, EngineVerbosity, LOG_Dynamic);
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if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= ELogVerbosity::COMPILED_IN_MINIMUM_VERBOSITY)
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if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= ELogVerbosity::COMPILED_IN_MINIMUM_VERBOSITY)
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{
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{
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if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= Category.GetVerbosity())
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if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= Category.GetVerbosity())
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@@ -102,15 +88,19 @@ void LogToFile(FString Message
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#endif
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#endif
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}
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}
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struct LogParams {
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bool bToScreen = false;
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float TimeToDisplay = 5.f;
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FColor DisplayColor = FColor::Cyan;
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bool bDisplayNewerOnTop = true;
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uint64 ScreenMsgKey = -1;
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bool DumpStack = false;
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};
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void Log(FString Message
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void Log(FString Message
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, ELogV Verbosity = ELogV::Log
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, ELogV Verbosity = ELogV::Log
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, bool bToScreen = false
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, float TimeToDisplay = 5.f
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, FColor DisplayColor = FColor::Cyan
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, bool bDisplayNewerOnTop = true
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, uint64 ScreenMsgKey = -1
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, bool DumpStack = false
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, FLogCategoryParam& Category = LogSaneSlate
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, FLogCategoryParam& Category = LogSaneSlate
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, LogParams Params = {}
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, int32 Line = __builtin_LINE()
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, int32 Line = __builtin_LINE()
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, ANSICHAR const* File = __builtin_FILE()
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, ANSICHAR const* File = __builtin_FILE()
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, ANSICHAR const* Func = __builtin_FUNCTION() );
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, ANSICHAR const* Func = __builtin_FUNCTION() );
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1
Source/SaneSlate/SaneSlateModule.cpp
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1
Source/SaneSlate/SaneSlateModule.cpp
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#include "SaneSlateModule.h"
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10
Source/SaneSlate/SaneSlateModule.h
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Source/SaneSlate/SaneSlateModule.h
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#pragma once
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#include "Modules/ModuleInterface.h"
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class FSaneSlateModule : public IModuleInterface
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{
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public:
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// void StartupModule() override;
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// void ShutdownModule() override;
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};
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10
Source/SaneSlateEditor/SaneSlateEditor.build.cs
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Source/SaneSlateEditor/SaneSlateEditor.build.cs
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using UnrealBuildTool;
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public class SaneSlateEditor : ModuleRules
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{
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public SaneSlateEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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}
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}
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1
Source/SaneSlateEditor/SaneSlateEditorLog.cpp
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Source/SaneSlateEditor/SaneSlateEditorLog.cpp
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#include "SaneSlateEditorLog.h"
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1
Source/SaneSlateEditor/SaneSlateEditorLog.h
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1
Source/SaneSlateEditor/SaneSlateEditorLog.h
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#pragma once
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2
Source/SaneSlateEditor/SaneSlateEditorModule.cpp
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2
Source/SaneSlateEditor/SaneSlateEditorModule.cpp
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#include "SaneSlateEditorModule.cpp"
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2
Source/SaneSlateEditor/SaneSlateEditorModule.h
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2
Source/SaneSlateEditor/SaneSlateEditorModule.h
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#pragma once
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