skeleton
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Source/SaneSlateEditor/SaneSlateEditor.build.cs
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Source/SaneSlateEditor/SaneSlateEditor.build.cs
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using UnrealBuildTool;
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public class SaneSlateEditor : ModuleRules
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{
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public SaneSlateEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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}
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}
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Source/SaneSlateEditor/SaneSlateEditorLog.cpp
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Source/SaneSlateEditor/SaneSlateEditorLog.cpp
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#include "SaneSlateEditorLog.h"
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Source/SaneSlateEditor/SaneSlateEditorLog.h
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Source/SaneSlateEditor/SaneSlateEditorLog.h
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#pragma once
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Source/SaneSlateEditor/SaneSlateEditorModule.cpp
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Source/SaneSlateEditor/SaneSlateEditorModule.cpp
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#include "SaneSlateEditorModule.cpp"
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Source/SaneSlateEditor/SaneSlateEditorModule.h
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Source/SaneSlateEditor/SaneSlateEditorModule.h
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#pragma once
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