mirror of
https://github.com/Ed94/Odin.git
synced 2026-06-17 03:12:22 -07:00
363 lines
9.7 KiB
Odin
363 lines
9.7 KiB
Odin
package linalg
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import "core:math"
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import "core:intrinsics"
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// Generic
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TAU :: 6.28318530717958647692528676655900576;
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PI :: 3.14159265358979323846264338327950288;
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E :: 2.71828182845904523536;
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τ :: TAU;
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π :: PI;
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e :: E;
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SQRT_TWO :: 1.41421356237309504880168872420969808;
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SQRT_THREE :: 1.73205080756887729352744634150587236;
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SQRT_FIVE :: 2.23606797749978969640917366873127623;
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LN2 :: 0.693147180559945309417232121458176568;
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LN10 :: 2.30258509299404568401799145468436421;
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MAX_F64_PRECISION :: 16; // Maximum number of meaningful digits after the decimal point for 'f64'
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MAX_F32_PRECISION :: 8; // Maximum number of meaningful digits after the decimal point for 'f32'
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RAD_PER_DEG :: TAU/360.0;
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DEG_PER_RAD :: 360.0/TAU;
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@private IS_NUMERIC :: intrinsics.type_is_numeric;
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@private IS_QUATERNION :: intrinsics.type_is_quaternion;
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@private IS_ARRAY :: intrinsics.type_is_array;
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@private IS_FLOAT :: intrinsics.type_is_float;
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@private BASE_TYPE :: intrinsics.type_base_type;
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@private ELEM_TYPE :: intrinsics.type_elem_type;
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scalar_dot :: proc(a, b: $T) -> T where IS_FLOAT(T), !IS_ARRAY(T) {
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return a * b;
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}
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vector_dot :: proc(a, b: $T/[$N]$E) -> (c: E) where IS_NUMERIC(E) #no_bounds_check {
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for i in 0..<N {
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c += a[i] * b[i];
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}
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return;
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}
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quaternion64_dot :: proc(a, b: $T/quaternion64) -> (c: f16) {
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return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z;
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}
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quaternion128_dot :: proc(a, b: $T/quaternion128) -> (c: f32) {
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return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z;
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}
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quaternion256_dot :: proc(a, b: $T/quaternion256) -> (c: f64) {
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return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z;
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}
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dot :: proc{scalar_dot, vector_dot, quaternion64_dot, quaternion128_dot, quaternion256_dot};
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inner_product :: dot;
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outer_product :: proc(a: $A/[$M]$E, b: $B/[$N]E) -> (out: [M][N]E) where IS_NUMERIC(E) #no_bounds_check {
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for i in 0..<M {
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for j in 0..<N {
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out[i][j] = a[i]*b[j];
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}
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}
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return;
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}
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quaternion_inverse :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
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return conj(q) * quaternion(1.0/dot(q, q), 0, 0, 0);
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}
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scalar_cross :: proc(a, b: $T) -> T where IS_FLOAT(T), !IS_ARRAY(T) {
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return a * b;
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}
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vector_cross2 :: proc(a, b: $T/[2]$E) -> E where IS_NUMERIC(E) {
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return a[0]*b[1] - b[0]*a[1];
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}
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vector_cross3 :: proc(a, b: $T/[3]$E) -> (c: T) where IS_NUMERIC(E) {
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c[0] = a[1]*b[2] - b[1]*a[2];
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c[1] = a[2]*b[0] - b[2]*a[0];
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c[2] = a[0]*b[1] - b[0]*a[1];
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return;
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}
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quaternion_cross :: proc(q1, q2: $Q) -> (q3: Q) where IS_QUATERNION(Q) {
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q3.x = q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y;
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q3.y = q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z;
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q3.z = q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x;
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q3.w = q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z;
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return;
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}
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vector_cross :: proc{scalar_cross, vector_cross2, vector_cross3};
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cross :: proc{scalar_cross, vector_cross2, vector_cross3, quaternion_cross};
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vector_normalize :: proc(v: $T/[$N]$E) -> T where IS_NUMERIC(E) {
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return v / length(v);
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}
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quaternion_normalize :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
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return q/abs(q);
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}
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normalize :: proc{vector_normalize, quaternion_normalize};
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vector_normalize0 :: proc(v: $T/[$N]$E) -> T where IS_NUMERIC(E) {
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m := length(v);
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return 0 if m == 0 else v/m;
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}
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quaternion_normalize0 :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
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m := abs(q);
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return 0 if m == 0 else q/m;
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}
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normalize0 :: proc{vector_normalize0, quaternion_normalize0};
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vector_length :: proc(v: $T/[$N]$E) -> E where IS_NUMERIC(E) {
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return math.sqrt(dot(v, v));
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}
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vector_length2 :: proc(v: $T/[$N]$E) -> E where IS_NUMERIC(E) {
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return dot(v, v);
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}
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quaternion_length :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
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return abs(q);
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}
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quaternion_length2 :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
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return dot(q, q);
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}
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scalar_triple_product :: proc(a, b, c: $T/[$N]$E) -> E where IS_NUMERIC(E) {
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// a . (b x c)
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// b . (c x a)
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// c . (a x b)
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return dot(a, cross(b, c));
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}
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vector_triple_product :: proc(a, b, c: $T/[$N]$E) -> T where IS_NUMERIC(E) {
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// a x (b x c)
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// (a . c)b - (a . b)c
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return cross(a, cross(b, c));
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}
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length :: proc{vector_length, quaternion_length};
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length2 :: proc{vector_length2, quaternion_length2};
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projection :: proc(x, normal: $T/[$N]$E) -> T where IS_NUMERIC(E) {
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return dot(x, normal) / dot(normal, normal) * normal;
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}
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identity :: proc($T: typeid/[$N][N]$E) -> (m: T) #no_bounds_check {
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for i in 0..<N {
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m[i][i] = E(1);
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}
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return m;
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}
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trace :: proc(m: $T/[$N][N]$E) -> (tr: E) {
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for i in 0..<N {
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tr += m[i][i];
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}
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return;
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}
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transpose :: proc(a: $T/[$N][$M]$E) -> (m: (T when N == M else [M][N]E)) #no_bounds_check {
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for j in 0..<M {
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for i in 0..<N {
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m[j][i] = a[i][j];
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}
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}
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return;
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}
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matrix_mul :: proc(a, b: $M/[$N][N]$E) -> (c: M)
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where !IS_ARRAY(E), IS_NUMERIC(E) #no_bounds_check {
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for i in 0..<N {
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for k in 0..<N {
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for j in 0..<N {
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c[k][i] += a[j][i] * b[k][j];
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}
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}
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}
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return;
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}
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matrix_comp_mul :: proc(a, b: $M/[$J][$I]$E) -> (c: M)
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where !IS_ARRAY(E), IS_NUMERIC(E) #no_bounds_check {
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for j in 0..<J {
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for i in 0..<I {
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c[j][i] = a[j][i] * b[j][i];
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}
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}
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return;
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}
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matrix_mul_differ :: proc(a: $A/[$J][$I]$E, b: $B/[$K][J]E) -> (c: [K][I]E)
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where !IS_ARRAY(E), IS_NUMERIC(E), I != K #no_bounds_check {
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for k in 0..<K {
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for j in 0..<J {
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for i in 0..<I {
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c[k][i] += a[j][i] * b[k][j];
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}
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}
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}
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return;
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}
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matrix_mul_vector :: proc(a: $A/[$I][$J]$E, b: $B/[I]E) -> (c: B)
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where !IS_ARRAY(E), IS_NUMERIC(E) #no_bounds_check {
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for i in 0..<I {
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for j in 0..<J {
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c[j] += a[i][j] * b[i];
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}
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}
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return;
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}
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quaternion_mul_quaternion :: proc(q1, q2: $Q) -> Q where IS_QUATERNION(Q) {
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return q1 * q2;
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}
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quaternion64_mul_vector3 :: proc(q: $Q/quaternion64, v: $V/[3]$F/f16) -> V {
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Raw_Quaternion :: struct {xyz: [3]f16, r: f16};
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q := transmute(Raw_Quaternion)q;
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v := transmute([3]f16)v;
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t := cross(2*q.xyz, v);
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return V(v + q.r*t + cross(q.xyz, t));
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}
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quaternion128_mul_vector3 :: proc(q: $Q/quaternion128, v: $V/[3]$F/f32) -> V {
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Raw_Quaternion :: struct {xyz: [3]f32, r: f32};
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q := transmute(Raw_Quaternion)q;
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v := transmute([3]f32)v;
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t := cross(2*q.xyz, v);
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return V(v + q.r*t + cross(q.xyz, t));
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}
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quaternion256_mul_vector3 :: proc(q: $Q/quaternion256, v: $V/[3]$F/f64) -> V {
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Raw_Quaternion :: struct {xyz: [3]f64, r: f64};
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q := transmute(Raw_Quaternion)q;
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v := transmute([3]f64)v;
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t := cross(2*q.xyz, v);
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return V(v + q.r*t + cross(q.xyz, t));
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}
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quaternion_mul_vector3 :: proc{quaternion64_mul_vector3, quaternion128_mul_vector3, quaternion256_mul_vector3};
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mul :: proc{
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matrix_mul,
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matrix_mul_differ,
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matrix_mul_vector,
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quaternion64_mul_vector3,
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quaternion128_mul_vector3,
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quaternion256_mul_vector3,
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quaternion_mul_quaternion,
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};
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vector_to_ptr :: proc(v: ^$V/[$N]$E) -> ^E where IS_NUMERIC(E), N > 0 #no_bounds_check {
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return &v[0];
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}
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matrix_to_ptr :: proc(m: ^$A/[$I][$J]$E) -> ^E where IS_NUMERIC(E), I > 0, J > 0 #no_bounds_check {
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return &m[0][0];
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}
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to_ptr :: proc{vector_to_ptr, matrix_to_ptr};
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// Splines
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vector_slerp :: proc(x, y: $T/[$N]$E, a: E) -> T {
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cos_alpha := dot(x, y);
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alpha := math.acos(cos_alpha);
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sin_alpha := math.sin(alpha);
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t1 := math.sin((1 - a) * alpha) / sin_alpha;
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t2 := math.sin(a * alpha) / sin_alpha;
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return x * t1 + y * t2;
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}
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catmull_rom :: proc(v1, v2, v3, v4: $T/[$N]$E, s: E) -> T {
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s2 := s*s;
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s3 := s2*s;
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f1 := -s3 + 2 * s2 - s;
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f2 := 3 * s3 - 5 * s2 + 2;
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f3 := -3 * s3 + 4 * s2 + s;
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f4 := s3 - s2;
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return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) * 0.5;
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}
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hermite :: proc(v1, t1, v2, t2: $T/[$N]$E, s: E) -> T {
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s2 := s*s;
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s3 := s2*s;
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f1 := 2 * s3 - 3 * s2 + 1;
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f2 := -2 * s3 + 3 * s2;
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f3 := s3 - 2 * s2 + s;
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f4 := s3 - s2;
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return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2;
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}
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cubic :: proc(v1, v2, v3, v4: $T/[$N]$E, s: E) -> T {
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return ((v1 * s + v2) * s + v3) * s + v4;
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}
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array_cast :: proc(v: $A/[$N]$T, $Elem_Type: typeid) -> (w: [N]Elem_Type) #no_bounds_check {
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for i in 0..<N {
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w[i] = Elem_Type(v[i]);
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}
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return;
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}
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matrix_cast :: proc(v: $A/[$M][$N]$T, $Elem_Type: typeid) -> (w: [M][N]Elem_Type) #no_bounds_check {
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for i in 0..<M {
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for j in 0..<N {
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w[i][j] = Elem_Type(v[i][j]);
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}
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}
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return;
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}
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to_f32 :: #force_inline proc(v: $A/[$N]$T) -> [N]f32 { return array_cast(v, f32); }
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to_f64 :: #force_inline proc(v: $A/[$N]$T) -> [N]f64 { return array_cast(v, f64); }
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to_i8 :: #force_inline proc(v: $A/[$N]$T) -> [N]i8 { return array_cast(v, i8); }
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to_i16 :: #force_inline proc(v: $A/[$N]$T) -> [N]i16 { return array_cast(v, i16); }
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to_i32 :: #force_inline proc(v: $A/[$N]$T) -> [N]i32 { return array_cast(v, i32); }
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to_i64 :: #force_inline proc(v: $A/[$N]$T) -> [N]i64 { return array_cast(v, i64); }
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to_int :: #force_inline proc(v: $A/[$N]$T) -> [N]int { return array_cast(v, int); }
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to_u8 :: #force_inline proc(v: $A/[$N]$T) -> [N]u8 { return array_cast(v, u8); }
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to_u16 :: #force_inline proc(v: $A/[$N]$T) -> [N]u16 { return array_cast(v, u16); }
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to_u32 :: #force_inline proc(v: $A/[$N]$T) -> [N]u32 { return array_cast(v, u32); }
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to_u64 :: #force_inline proc(v: $A/[$N]$T) -> [N]u64 { return array_cast(v, u64); }
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to_uint :: #force_inline proc(v: $A/[$N]$T) -> [N]uint { return array_cast(v, uint); }
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to_complex32 :: #force_inline proc(v: $A/[$N]$T) -> [N]complex32 { return array_cast(v, complex32); }
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to_complex64 :: #force_inline proc(v: $A/[$N]$T) -> [N]complex64 { return array_cast(v, complex64); }
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to_complex128 :: #force_inline proc(v: $A/[$N]$T) -> [N]complex128 { return array_cast(v, complex128); }
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to_quaternion64 :: #force_inline proc(v: $A/[$N]$T) -> [N]quaternion64 { return array_cast(v, quaternion64); }
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to_quaternion128 :: #force_inline proc(v: $A/[$N]$T) -> [N]quaternion128 { return array_cast(v, quaternion128); }
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to_quaternion256 :: #force_inline proc(v: $A/[$N]$T) -> [N]quaternion256 { return array_cast(v, quaternion256); }
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