Files
Odin/examples/demo.odin
T

63 lines
908 B
Odin

// Demo 001
#load "basic.odin"
#load "game.odin"
main :: proc() {
match x := "1"; x {
case "1":
print_string("1!\n")
case "2":
print_string("2!\n")
if true {
break
}
case "3", "4":
print_string("3 or 4!\n")
fallthrough
default:
print_string("default!\n")
}
nl()
/*
Vec3 :: type struct { x, y, z: f32 }
Entity :: type struct {
using pos: Vec3
name: string
}
Amp :: type struct {
using entity: Entity
jump_height: f32
}
Frog :: type struct {
using amp: Amp
volume: f64
}
f := Frog{};
f.name = "ribbit"
f.jump_height = 1337
e := ^f.entity
parent := e down_cast ^Frog
print_name :: proc(using e: Entity, v: Vec3) {
print_string(name); nl()
print_int(v.x as int); nl()
}
print_f32(f.jump_height); nl()
print_f32(parent.jump_height); nl()
print_name(f, Vec3{1, 2, 3})
print_name(parent, Vec3{3, 2, 1})
*/
}
nl :: proc() { print_nl() }