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Odin/vendor/box2d/id.odin
T
gingerBill f2ba3da895 Create bindings for box2d
Currently missing lib binaries
2024-08-13 16:18:24 +01:00

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Odin

package vendor_box2d
/**
* @defgroup id Ids
* These ids serve as handles to internal Box2D objects.
* These should be considered opaque data and passed by value.
* Include this header if you need the id types and not the whole Box2D API.
* All ids are considered null if initialized to zero.
*
* For example in C++:
*
* @code{.cxx}
* b2WorldId worldId = {};
* @endcode
*
* Or in C:
*
* @code{.c}
* b2WorldId worldId = {0};
* @endcode
*
* These are both considered null.
*
* @warning Do not use the internals of these ids. They are subject to change. Ids should be treated as opaque objects.
* @warning You should use ids to access objects in Box2D. Do not access files within the src folder. Such usage is unsupported.
*/
/// World id references a world instance. This should be treated as an opaque handle.
WorldId :: struct {
index1: u16,
revision: u16,
}
/// Body id references a body instance. This should be treated as an opaque handle.
BodyId :: struct {
index1: i32,
world0: u16,
revision: u16,
}
/// Shape id references a shape instance. This should be treated as an opaque handle.
ShapeId :: struct {
index1: i32,
world0: u16,
revision: u16,
}
/// Joint id references a joint instance. This should be treated as an opaque handle.
JointId :: struct {
index1: i32,
world0: u16,
revision: u16,
}
/// Chain id references a chain instances. This should be treated as an opaque handle.
ChainId :: struct {
index1: i32,
world0: u16,
revision: u16,
}
/// Use these to make your identifiers null.
/// You may also use zero initialization to get null.
nullWorldId :: WorldId{}
nullBodyId :: BodyId{}
nullShapeId :: ShapeId{}
nullJointId :: JointId{}
nullChainId :: ChainId{}
/// Macro to determine if any id is null.
IS_NULL :: proc "c" (id: $T) -> bool { return id.index1 == 0 }
/// Macro to determine if any id is non-null.
IS_NON_NULL :: proc "c" (id: $T) -> bool { return id.index1 != 0 }
/// Compare two ids for equality. Doesn't work for b2WorldId.
ID_EQUALS :: proc "c" (id1, id2: $T) -> bool { return id1.index1 == id2.index1 && id1.world0 == id2.world0 && id1.revision == id2.revision }