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623 lines
23 KiB
C
623 lines
23 KiB
C
//
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// Author: Jonathan Blow
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// Version: 1
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// Date: 31 August, 2018
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//
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// This code is released under the MIT license, which you can find at
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//
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// https://opensource.org/licenses/MIT
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//
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//
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//
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// See the comments for how to use this library just below the includes.
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//
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#include <wtypesbase.h>
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#include <io.h> // For _get_osfhandle
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#pragma comment(lib, "Advapi32.lib")
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#pragma comment(lib, "Ole32.lib")
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#pragma comment(lib, "OleAut32.lib")
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//
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// HOW TO USE THIS CODE
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//
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// The purpose of this file is to find the folders that contain libraries
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// you may need to link against, on Windows, if you are linking with any
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// compiled C or C++ code. This will be necessary for many non-C++ programming
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// language environments that want to provide compatibility.
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//
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// We find the place where the Visual Studio libraries live (for example,
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// libvcruntime.lib), where the linker and compiler executables live
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// (for example, link.exe), and where the Windows SDK libraries reside
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// (kernel32.lib, libucrt.lib).
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//
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// We all wish you didn't have to worry about so many weird dependencies,
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// but we don't really have a choice about this, sadly.
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//
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// I don't claim that this is the absolute best way to solve this problem,
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// and so far we punt on things (if you have multiple versions of Visual Studio
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// installed, we return the first one, rather than the newest). But it
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// will solve the basic problem for you as simply as I know how to do it,
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// and because there isn't too much code here, it's easy to modify and expand.
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//
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//
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// Here is the API you need to know about:
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//
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gb_global gbAllocator mc_allocator = heap_allocator();
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struct Find_Result {
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int windows_sdk_version; // Zero if no Windows SDK found.
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wchar_t *windows_sdk_root;
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wchar_t *windows_sdk_um_library_path;
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wchar_t *windows_sdk_ucrt_library_path;
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wchar_t *vs_exe_path;
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wchar_t *vs_library_path;
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};
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struct Find_Result_Utf8 {
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int windows_sdk_version; // Zero if no Windows SDK found.
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String windows_sdk_root;
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String windows_sdk_um_library_path;
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String windows_sdk_ucrt_library_path;
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String vs_exe_path;
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String vs_library_path;
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};
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Find_Result find_visual_studio_and_windows_sdk();
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Find_Result_Utf8 find_visual_studio_and_windows_sdk_utf8();
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void free_resources(Find_Result *result) {
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// free(result->windows_sdk_root);
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// free(result->windows_sdk_um_library_path);
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// free(result->windows_sdk_ucrt_library_path);
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// free(result->vs_exe_path);
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// free(result->vs_library_path);
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}
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void free_resources(Find_Result_Utf8 *result) {
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// gbAllocator a = heap_allocator();
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// gb_free(a, result->windows_sdk_root.text);
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// gb_free(a, result->windows_sdk_um_library_path.text);
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// gb_free(a, result->windows_sdk_ucrt_library_path.text);
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// gb_free(a, result->vs_exe_path.text);
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// gb_free(a, result->vs_library_path.text);
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}
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//
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// Call find_visual_studio_and_windows_sdk, look at the resulting
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// paths, then call free_resources on the result.
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//
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// Everything else in this file is implementation details that you
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// don't need to care about.
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//
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//
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// This file was about 400 lines before we started adding these comments.
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// You might think that's way too much code to do something as simple
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// as finding a few library and executable paths. I agree. However,
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// Microsoft's own solution to this problem, called "vswhere", is a
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// mere EIGHT THOUSAND LINE PROGRAM, spread across 70 files,
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// that they posted to github *unironically*.
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//
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// I am not making this up: https://github.com/Microsoft/vswhere
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//
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// Several people have therefore found the need to solve this problem
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// themselves. We referred to some of these other solutions when
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// figuring out what to do, most prominently ziglang's version,
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// by Ryan Saunderson.
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//
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// I hate this kind of code. The fact that we have to do this at all
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// is stupid, and the actual maneuvers we need to go through
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// are just painful. If programming were like this all the time,
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// I would quit.
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//
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// Because this is such an absurd waste of time, I felt it would be
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// useful to package the code in an easily-reusable way, in the
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// style of the stb libraries. We haven't gone as all-out as some
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// of the stb libraries do (which compile in C with no includes, often).
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// For this version you need C++ and the headers at the top of the file.
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//
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// We return the strings as Windows wide character strings. Aesthetically
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// I don't like that (I think most sane programs are UTF-8 internally),
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// but apparently, not all valid Windows file paths can even be converted
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// correctly to UTF-8. So have fun with that. It felt safest and simplest
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// to stay with wchar_t since all of this code is fully ensconced in
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// Windows crazy-land.
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//
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// One other shortcut I took is that this is hardcoded to return the
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// folders for x64 libraries. If you want x86 or arm, you can make
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// slight edits to the code below, or, if enough people want this,
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// I can work it in here.
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//
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// COM objects for the ridiculous Microsoft craziness.
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typedef WCHAR* BSTR;
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typedef const WCHAR* LPCOLESTR;
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struct DECLSPEC_UUID("B41463C3-8866-43B5-BC33-2B0676F7F42E") DECLSPEC_NOVTABLE ISetupInstance : public IUnknown
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{
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virtual HRESULT STDMETHODCALLTYPE GetInstanceId(BSTR* pbstrInstanceId) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetInstallDate(LPFILETIME pInstallDate) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetInstallationName(BSTR* pbstrInstallationName) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetInstallationPath(BSTR* pbstrInstallationPath) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetInstallationVersion(BSTR* pbstrInstallationVersion) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetDisplayName(LCID lcid, BSTR* pbstrDisplayName) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetDescription(LCID lcid, BSTR* pbstrDescription) = 0;
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virtual HRESULT STDMETHODCALLTYPE ResolvePath(LPCOLESTR pwszRelativePath, BSTR* pbstrAbsolutePath) = 0;
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};
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struct DECLSPEC_UUID("6380BCFF-41D3-4B2E-8B2E-BF8A6810C848") DECLSPEC_NOVTABLE IEnumSetupInstances : public IUnknown
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{
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virtual HRESULT STDMETHODCALLTYPE Next(ULONG celt, ISetupInstance** rgelt, ULONG* pceltFetched) = 0;
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virtual HRESULT STDMETHODCALLTYPE Skip(ULONG celt) = 0;
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virtual HRESULT STDMETHODCALLTYPE Reset(void) = 0;
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virtual HRESULT STDMETHODCALLTYPE Clone(IEnumSetupInstances** ppenum) = 0;
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};
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struct DECLSPEC_UUID("42843719-DB4C-46C2-8E7C-64F1816EFD5B") DECLSPEC_NOVTABLE ISetupConfiguration : public IUnknown
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{
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virtual HRESULT STDMETHODCALLTYPE EnumInstances(IEnumSetupInstances** ppEnumInstances) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetInstanceForCurrentProcess(ISetupInstance** ppInstance) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetInstanceForPath(LPCWSTR wzPath, ISetupInstance** ppInstance) = 0;
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};
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// The beginning of the actual code that does things.
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struct Version_Data {
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i32 best_version[4]; // For Windows 8 versions, only two of these numbers are used.
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wchar_t *best_name;
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};
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bool os_file_exists(wchar_t *name) {
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// @Robustness: What flags do we really want to check here?
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auto attrib = GetFileAttributesW(name);
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if (attrib == INVALID_FILE_ATTRIBUTES) return false;
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if (attrib & FILE_ATTRIBUTE_DIRECTORY) return false;
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return true;
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}
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wchar_t *concat(wchar_t *a, wchar_t *b, wchar_t *c = nullptr, wchar_t *d = nullptr) {
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// Concatenate up to 4 wide strings together. Allocated with malloc.
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// If you don't like that, use a programming language that actually
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// helps you with using custom allocators. Or just edit the code.
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isize len_a = string16_len(a);
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isize len_b = string16_len(b);
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isize len_c = string16_len(c);
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isize len_d = string16_len(d);
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wchar_t *result = (wchar_t *)calloc(2, (len_a + len_b + len_c + len_d + 1));
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gb_memmove(result, a, len_a*2);
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gb_memmove(result + len_a, b, len_b*2);
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if (c) gb_memmove(result + len_a + len_b, c, len_c * 2);
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if (d) gb_memmove(result + len_a + len_b + len_c, d, len_d * 2);
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result[len_a + len_b + len_c + len_d] = 0;
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return result;
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}
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typedef void (*Visit_Proc_W)(wchar_t *short_name, wchar_t *full_name, Version_Data *data);
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bool visit_files_w(wchar_t *dir_name, Version_Data *data, Visit_Proc_W proc) {
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// Visit everything in one folder (non-recursively). If it's a directory
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// that doesn't start with ".", call the visit proc on it. The visit proc
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// will see if the filename conforms to the expected versioning pattern.
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auto wildcard_name = concat(dir_name, L"\\*");
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defer (free(wildcard_name));
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WIN32_FIND_DATAW find_data;
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auto handle = FindFirstFileW(wildcard_name, &find_data);
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if (handle == INVALID_HANDLE_VALUE) return false;
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while (true) {
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if ((find_data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) && (find_data.cFileName[0] != '.')) {
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auto full_name = concat(dir_name, L"\\", find_data.cFileName);
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defer (free(full_name));
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proc(find_data.cFileName, full_name, data);
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}
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auto success = FindNextFileW(handle, &find_data);
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if (!success) break;
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}
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FindClose(handle);
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return true;
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}
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wchar_t *find_windows_kit_root(HKEY key, wchar_t *version) {
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// Given a key to an already opened registry entry,
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// get the value stored under the 'version' subkey.
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// If that's not the right terminology, hey, I never do registry stuff.
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DWORD required_length;
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auto rc = RegQueryValueExW(key, version, NULL, NULL, NULL, &required_length);
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if (rc != 0) return NULL;
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DWORD length = required_length + 2; // The +2 is for the maybe optional zero later on. Probably we are over-allocating.
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wchar_t *value = (wchar_t *)calloc(1, length);
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if (!value) return NULL;
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rc = RegQueryValueExW(key, version, NULL, NULL, (LPBYTE)value, &length); // We know that version is zero-terminated...
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if (rc != 0) return NULL;
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// The documentation says that if the string for some reason was not stored
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// with zero-termination, we need to manually terminate it. Sigh!!
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if (value[length]) {
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value[length+1] = 0;
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}
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return value;
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}
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void win10_best(wchar_t *short_name, wchar_t *full_name, Version_Data *data) {
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// Find the Windows 10 subdirectory with the highest version number.
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int i0, i1, i2, i3;
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auto success = swscanf_s(short_name, L"%d.%d.%d.%d", &i0, &i1, &i2, &i3);
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if (success < 4) return;
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if (i0 < data->best_version[0]) return;
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else if (i0 == data->best_version[0]) {
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if (i1 < data->best_version[1]) return;
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else if (i1 == data->best_version[1]) {
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if (i2 < data->best_version[2]) return;
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else if (i2 == data->best_version[2]) {
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if (i3 < data->best_version[3]) return;
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}
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}
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}
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// we have to copy_string and free here because visit_files free's the full_name string
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// after we execute this function, so Win*_Data would contain an invalid pointer.
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if (data->best_name) free(data->best_name);
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data->best_name = _wcsdup(full_name);
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if (data->best_name) {
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data->best_version[0] = i0;
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data->best_version[1] = i1;
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data->best_version[2] = i2;
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data->best_version[3] = i3;
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}
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}
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void win8_best(wchar_t *short_name, wchar_t *full_name, Version_Data *data) {
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// Find the Windows 8 subdirectory with the highest version number.
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int i0, i1;
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auto success = swscanf_s(short_name, L"winv%d.%d", &i0, &i1);
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if (success < 2) return;
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if (i0 < data->best_version[0]) return;
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else if (i0 == data->best_version[0]) {
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if (i1 < data->best_version[1]) return;
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}
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// we have to copy_string and free here because visit_files free's the full_name string
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// after we execute this function, so Win*_Data would contain an invalid pointer.
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if (data->best_name) free(data->best_name);
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data->best_name = _wcsdup(full_name);
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if (data->best_name) {
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data->best_version[0] = i0;
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data->best_version[1] = i1;
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}
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}
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void find_windows_kit_root(Find_Result *result) {
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// Information about the Windows 10 and Windows 8 development kits
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// is stored in the same place in the registry. We open a key
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// to that place, first checking preferntially for a Windows 10 kit,
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// then, if that's not found, a Windows 8 kit.
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HKEY main_key;
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auto rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots",
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0, KEY_QUERY_VALUE | KEY_WOW64_32KEY | KEY_ENUMERATE_SUB_KEYS, &main_key);
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if (rc != S_OK) return;
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defer (RegCloseKey(main_key));
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// Look for a Windows 10 entry.
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auto windows10_root = find_windows_kit_root(main_key, L"KitsRoot10");
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if (windows10_root) {
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defer (free(windows10_root));
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Version_Data data = {0};
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auto windows10_lib = concat(windows10_root, L"Lib");
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defer (free(windows10_lib));
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visit_files_w(windows10_lib, &data, win10_best);
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if (data.best_name) {
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result->windows_sdk_version = 10;
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result->windows_sdk_root = concat(data.best_name, L"\\");
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return;
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}
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}
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// Look for a Windows 8 entry.
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auto windows8_root = find_windows_kit_root(main_key, L"KitsRoot81");
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if (windows8_root) {
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defer (free(windows8_root));
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auto windows8_lib = concat(windows8_root, L"Lib");
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defer (free(windows8_lib));
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Version_Data data = {0};
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visit_files_w(windows8_lib, &data, win8_best);
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if (data.best_name) {
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result->windows_sdk_version = 8;
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result->windows_sdk_root = concat(data.best_name, L"\\");
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return;
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}
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}
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// If we get here, we failed to find anything.
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}
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bool find_visual_studio_by_fighting_through_microsoft_craziness(Find_Result *result) {
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// The name of this procedure is kind of cryptic. Its purpose is
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// to fight through Microsoft craziness. The things that the fine
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// Visual Studio team want you to do, JUST TO FIND A SINGLE FOLDER
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// THAT EVERYONE NEEDS TO FIND, are ridiculous garbage.
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// For earlier versions of Visual Studio, you'd find this information in the registry,
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// similarly to the Windows Kits above. But no, now it's the future, so to ask the
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// question "Where is the Visual Studio folder?" you have to do a bunch of COM object
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// instantiation, enumeration, and querying. (For extra bonus points, try doing this in
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// a new, underdeveloped programming language where you don't have COM routines up
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// and running yet. So fun.)
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//
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// If all this COM object instantiation, enumeration, and querying doesn't give us
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// a useful result, we drop back to the registry-checking method.
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auto rc = CoInitialize(NULL);
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// "Subsequent valid calls return false." So ignore false.
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if (rc != S_OK) return false;
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GUID my_uid = {0x42843719, 0xDB4C, 0x46C2, {0x8E, 0x7C, 0x64, 0xF1, 0x81, 0x6E, 0xFD, 0x5B}};
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GUID CLSID_SetupConfiguration = {0x177F0C4A, 0x1CD3, 0x4DE7, {0xA3, 0x2C, 0x71, 0xDB, 0xBB, 0x9F, 0xA3, 0x6D}};
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ISetupConfiguration *config = NULL;
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HRESULT hr = 0;
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hr = CoCreateInstance(CLSID_SetupConfiguration, NULL, CLSCTX_INPROC_SERVER, my_uid, (void **)&config);
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if (hr == 0) {
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defer (config->Release());
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IEnumSetupInstances *instances = NULL;
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hr = config->EnumInstances(&instances);
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if (hr != 0) return false;
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if (!instances) return false;
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defer (instances->Release());
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for (;;) {
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ULONG found = 0;
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ISetupInstance *instance = NULL;
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auto hr = instances->Next(1, &instance, &found);
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if (hr != S_OK) break;
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defer (instance->Release());
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BSTR bstr_inst_path;
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hr = instance->GetInstallationPath(&bstr_inst_path);
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if (hr != S_OK) continue;
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defer (SysFreeString(bstr_inst_path));
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auto tools_filename = concat(bstr_inst_path, L"\\VC\\Auxiliary\\Build\\Microsoft.VCToolsVersion.default.txt");
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defer (free(tools_filename));
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FILE *f = nullptr;
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auto open_result = _wfopen_s(&f, tools_filename, L"rt");
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if (open_result != 0) continue;
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if (!f) continue;
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defer (fclose(f));
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LARGE_INTEGER tools_file_size;
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auto file_handle = (HANDLE)_get_osfhandle(_fileno(f));
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BOOL success = GetFileSizeEx(file_handle, &tools_file_size);
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if (!success) continue;
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auto version_bytes = (tools_file_size.QuadPart + 1) * 2; // Warning: This multiplication by 2 presumes there is no variable-length encoding in the wchars (wacky characters in the file could betray this expectation).
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if (version_bytes > 0x7FFFFFFF) continue; // Avoid overflow.
|
|
|
|
wchar_t *version = (wchar_t *)calloc(1, (usize)version_bytes);
|
|
defer (free(version));
|
|
|
|
auto read_result = fgetws(version, (int)version_bytes, f);
|
|
if (!read_result) continue;
|
|
|
|
auto version_tail = wcschr(version, '\n');
|
|
if (version_tail) *version_tail = 0; // Stomp the data, because nobody cares about it.
|
|
|
|
wchar_t *library_path = nullptr;
|
|
if (build_context.metrics.arch == TargetArch_amd64) {
|
|
library_path = concat(bstr_inst_path, L"\\VC\\Tools\\MSVC\\", version, L"\\lib\\x64\\");
|
|
} else if (build_context.metrics.arch == TargetArch_386) {
|
|
library_path = concat(bstr_inst_path, L"\\VC\\Tools\\MSVC\\", version, L"\\lib\\x86\\");
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
auto library_file = concat(library_path, L"vcruntime.lib"); // @Speed: Could have library_path point to this string, with a smaller count, to save on memory flailing!
|
|
|
|
if (os_file_exists(library_file)) {
|
|
wchar_t *link_exe_path = nullptr;
|
|
if (build_context.metrics.arch == TargetArch_amd64) {
|
|
link_exe_path = concat(bstr_inst_path, L"\\VC\\Tools\\MSVC\\", version, L"\\bin\\Hostx64\\x64\\");
|
|
} else if (build_context.metrics.arch == TargetArch_386) {
|
|
link_exe_path = concat(bstr_inst_path, L"\\VC\\Tools\\MSVC\\", version, L"\\bin\\Hostx86\\x86\\");
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
|
|
result->vs_exe_path = link_exe_path;
|
|
result->vs_library_path = library_path;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Ryan Saunderson said:
|
|
"Clang uses the 'SetupInstance->GetInstallationVersion' / ISetupHelper->ParseVersion to find the newest version
|
|
and then reads the tools file to define the tools path - which is definitely better than what i did."
|
|
|
|
So... @Incomplete: Should probably pick the newest version...
|
|
*/
|
|
}
|
|
}
|
|
|
|
// If we get here, we didn't find Visual Studio 2017. Try earlier versions.
|
|
{
|
|
HKEY vs7_key;
|
|
rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VS7", 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &vs7_key);
|
|
if (rc != S_OK) return false;
|
|
defer (RegCloseKey(vs7_key));
|
|
|
|
// Hardcoded search for 4 prior Visual Studio versions. Is there something better to do here?
|
|
wchar_t *versions[] = { L"14.0", L"13.0", L"12.0", L"11.0", L"10.0", L"9.0", };
|
|
const int NUM_VERSIONS = sizeof(versions) / sizeof(versions[0]);
|
|
|
|
for (int i = 0; i < NUM_VERSIONS; i++) {
|
|
wchar_t *v = versions[i];
|
|
|
|
DWORD dw_type;
|
|
DWORD cb_data;
|
|
|
|
auto rc = RegQueryValueExW(vs7_key, v, NULL, &dw_type, NULL, &cb_data);
|
|
if ((rc == ERROR_FILE_NOT_FOUND) || (dw_type != REG_SZ)) {
|
|
continue;
|
|
}
|
|
|
|
auto buffer = (wchar_t *)calloc(1, cb_data);
|
|
if (!buffer) return false;
|
|
defer (free(buffer));
|
|
|
|
rc = RegQueryValueExW(vs7_key, v, NULL, NULL, (LPBYTE)buffer, &cb_data);
|
|
if (rc != 0) continue;
|
|
|
|
// @Robustness: Do the zero-termination thing suggested in the RegQueryValue docs?
|
|
|
|
wchar_t *lib_path = nullptr;
|
|
|
|
if (build_context.metrics.arch == TargetArch_amd64) {
|
|
lib_path = concat(buffer, L"VC\\Lib\\amd64\\");
|
|
} else if (build_context.metrics.arch == TargetArch_386) {
|
|
lib_path = concat(buffer, L"VC\\Lib\\");
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
// Check to see whether a vcruntime.lib actually exists here.
|
|
auto vcruntime_filename = concat(lib_path, L"vcruntime.lib");
|
|
defer (free(vcruntime_filename));
|
|
|
|
if (os_file_exists(vcruntime_filename)) {
|
|
if (build_context.metrics.arch == TargetArch_amd64) {
|
|
result->vs_exe_path = concat(buffer, L"VC\\bin\\");
|
|
} else if (build_context.metrics.arch == TargetArch_386) {
|
|
// result->vs_exe_path = concat(buffer, L"VC\\bin\\amd64_x86\\");
|
|
result->vs_exe_path = concat(buffer, L"VC\\bin\\x86_amd64\\");
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
result->vs_library_path = lib_path;
|
|
return true;
|
|
}
|
|
|
|
free(lib_path);
|
|
}
|
|
|
|
// If we get here, we failed to find anything.
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
Find_Result find_visual_studio_and_windows_sdk() {
|
|
Find_Result result = {};
|
|
|
|
find_windows_kit_root(&result);
|
|
|
|
|
|
if (result.windows_sdk_root) {
|
|
if (build_context.metrics.arch == TargetArch_amd64) {
|
|
result.windows_sdk_um_library_path = concat(result.windows_sdk_root, L"um\\x64\\");
|
|
result.windows_sdk_ucrt_library_path = concat(result.windows_sdk_root, L"ucrt\\x64\\");
|
|
} else if (build_context.metrics.arch == TargetArch_386) {
|
|
result.windows_sdk_um_library_path = concat(result.windows_sdk_root, L"um\\x86\\");
|
|
result.windows_sdk_ucrt_library_path = concat(result.windows_sdk_root, L"ucrt\\x86\\");
|
|
}
|
|
}
|
|
|
|
bool ok = find_visual_studio_by_fighting_through_microsoft_craziness(&result);
|
|
|
|
if (!ok) {
|
|
result.vs_exe_path = concat(L"", L"");
|
|
result.vs_library_path = concat(L"", L"");
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
String mc_wstring_to_string(wchar_t *str) {
|
|
return string16_to_string(mc_allocator, make_string16_c(str));
|
|
}
|
|
|
|
|
|
Find_Result_Utf8 find_visual_studio_and_windows_sdk_utf8() {
|
|
Find_Result result = find_visual_studio_and_windows_sdk();
|
|
defer (free_resources(&result));
|
|
|
|
Find_Result_Utf8 r = {};
|
|
r.windows_sdk_version = result.windows_sdk_version;
|
|
|
|
r.windows_sdk_root = mc_wstring_to_string(result.windows_sdk_root);
|
|
r.windows_sdk_um_library_path = mc_wstring_to_string(result.windows_sdk_um_library_path);
|
|
r.windows_sdk_ucrt_library_path = mc_wstring_to_string(result.windows_sdk_ucrt_library_path);
|
|
r.vs_exe_path = mc_wstring_to_string(result.vs_exe_path);
|
|
r.vs_library_path = mc_wstring_to_string(result.vs_library_path);
|
|
|
|
#if 0
|
|
printf("windows_sdk_root: %.*s\n", LIT(r.windows_sdk_root));
|
|
printf("windows_sdk_um_library_path: %.*s\n", LIT(r.windows_sdk_um_library_path));
|
|
printf("windows_sdk_ucrt_library_path: %.*s\n", LIT(r.windows_sdk_ucrt_library_path));
|
|
printf("vs_exe_path: %.*s\n", LIT(r.vs_exe_path));
|
|
printf("vs_library_path: %.*s\n", LIT(r.vs_library_path));
|
|
|
|
gb_exit(1);
|
|
#endif
|
|
|
|
return r;
|
|
}
|
|
|