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Odin/core/math/linalg/hlsl/linalg_hlsl.odin
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2916 lines
140 KiB
Odin

// `HLSL`-like mathematics library plus numerous other utility procedures.
package math_linalg_hlsl
import "base:builtin"
import "base:intrinsics"
TAU :: 6.28318530717958647692528676655900576
PI :: 3.14159265358979323846264338327950288
E :: 2.71828182845904523536
τ :: TAU
π :: PI
e :: E
SQRT_TWO :: 1.41421356237309504880168872420969808
SQRT_THREE :: 1.73205080756887729352744634150587236
SQRT_FIVE :: 2.23606797749978969640917366873127623
LN2 :: 0.693147180559945309417232121458176568
LN10 :: 2.30258509299404568401799145468436421
FLOAT_EPSILON :: 1e-7
DOUBLE_EPSILON :: 1e-15
// Aliases (not distict) of types
half :: f16
float :: f32
double :: f64
int :: builtin.i32
uint :: builtin.u32
// Odin matrices are stored internally as Column-Major, which matches the internal layout of HLSL by default
float1x1 :: matrix[1, 1]float
float2x2 :: matrix[2, 2]float
float3x3 :: matrix[3, 3]float
float4x4 :: matrix[4, 4]float
float1x2 :: matrix[1, 2]float
float1x3 :: matrix[1, 3]float
float1x4 :: matrix[1, 4]float
float2x1 :: matrix[2, 1]float
float2x3 :: matrix[2, 3]float
float2x4 :: matrix[2, 4]float
float3x1 :: matrix[3, 1]float
float3x2 :: matrix[3, 2]float
float3x4 :: matrix[3, 4]float
float4x1 :: matrix[4, 1]float
float4x2 :: matrix[4, 2]float
float4x3 :: matrix[4, 3]float
// Half Precision (half) Floating Point Types
half2 :: [2]half
half3 :: [3]half
half4 :: [4]half
half1x1 :: matrix[1, 1]half
half2x2 :: matrix[2, 2]half
half3x3 :: matrix[3, 3]half
half4x4 :: matrix[4, 4]half
half1x2 :: matrix[1, 2]half
half1x3 :: matrix[1, 3]half
half1x4 :: matrix[1, 4]half
half2x1 :: matrix[2, 1]half
half2x3 :: matrix[2, 3]half
half2x4 :: matrix[2, 4]half
half3x1 :: matrix[3, 1]half
half3x2 :: matrix[3, 2]half
half3x4 :: matrix[3, 4]half
half4x1 :: matrix[4, 1]half
half4x2 :: matrix[4, 2]half
half4x3 :: matrix[4, 3]half
float2 :: [2]float
float3 :: [3]float
float4 :: [4]float
int2 :: [2]int
int3 :: [3]int
int4 :: [4]int
uint2 :: [2]uint
uint3 :: [3]uint
uint4 :: [4]uint
bool2 :: [2]bool
bool3 :: [3]bool
bool4 :: [4]bool
// Double Precision (double) Floating Point Types
double1x1 :: matrix[1, 1]double
double2x2 :: matrix[2, 2]double
double3x3 :: matrix[3, 3]double
double4x4 :: matrix[4, 4]double
double1x2 :: matrix[1, 2]double
double1x3 :: matrix[1, 3]double
double1x4 :: matrix[1, 4]double
double2x1 :: matrix[2, 1]double
double2x3 :: matrix[2, 3]double
double2x4 :: matrix[2, 4]double
double3x1 :: matrix[3, 1]double
double3x2 :: matrix[3, 2]double
double3x4 :: matrix[3, 4]double
double4x1 :: matrix[4, 1]double
double4x2 :: matrix[4, 2]double
double4x3 :: matrix[4, 3]double
double2 :: [2]double
double3 :: [3]double
double4 :: [4]double
int1x1 :: matrix[1, 1]int
int2x2 :: matrix[2, 2]int
int3x3 :: matrix[3, 3]int
int4x4 :: matrix[4, 4]int
int1x2 :: matrix[1, 2]int
int1x3 :: matrix[1, 3]int
int1x4 :: matrix[1, 4]int
int2x1 :: matrix[2, 1]int
int2x3 :: matrix[2, 3]int
int2x4 :: matrix[2, 4]int
int3x1 :: matrix[3, 1]int
int3x2 :: matrix[3, 2]int
int3x4 :: matrix[3, 4]int
int4x1 :: matrix[4, 1]int
int4x2 :: matrix[4, 2]int
int4x3 :: matrix[4, 3]int
cos :: proc{
cos_half,
cos_float,
cos_double,
cos_half2,
cos_half3,
cos_half4,
cos_float2,
cos_float3,
cos_float4,
cos_double2,
cos_double3,
cos_double4,
}
@(require_results) cos_half2 :: proc "c" (x: half2) -> half2 { return {cos(x.x), cos(x.y)} }
@(require_results) cos_half3 :: proc "c" (x: half3) -> half3 { return {cos(x.x), cos(x.y), cos(x.z)} }
@(require_results) cos_half4 :: proc "c" (x: half4) -> half4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
@(require_results) cos_float2 :: proc "c" (x: float2) -> float2 { return {cos(x.x), cos(x.y)} }
@(require_results) cos_float3 :: proc "c" (x: float3) -> float3 { return {cos(x.x), cos(x.y), cos(x.z)} }
@(require_results) cos_float4 :: proc "c" (x: float4) -> float4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
@(require_results) cos_double2 :: proc "c" (x: double2) -> double2 { return {cos(x.x), cos(x.y)} }
@(require_results) cos_double3 :: proc "c" (x: double3) -> double3 { return {cos(x.x), cos(x.y), cos(x.z)} }
@(require_results) cos_double4 :: proc "c" (x: double4) -> double4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
sin :: proc{
sin_half,
sin_float,
sin_double,
sin_half2,
sin_half3,
sin_half4,
sin_float2,
sin_float3,
sin_float4,
sin_double2,
sin_double3,
sin_double4,
}
@(require_results) sin_half2 :: proc "c" (x: half2) -> half2 { return {sin(x.x), sin(x.y)} }
@(require_results) sin_half3 :: proc "c" (x: half3) -> half3 { return {sin(x.x), sin(x.y), sin(x.z)} }
@(require_results) sin_half4 :: proc "c" (x: half4) -> half4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
@(require_results) sin_float2 :: proc "c" (x: float2) -> float2 { return {sin(x.x), sin(x.y)} }
@(require_results) sin_float3 :: proc "c" (x: float3) -> float3 { return {sin(x.x), sin(x.y), sin(x.z)} }
@(require_results) sin_float4 :: proc "c" (x: float4) -> float4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
@(require_results) sin_double2 :: proc "c" (x: double2) -> double2 { return {sin(x.x), sin(x.y)} }
@(require_results) sin_double3 :: proc "c" (x: double3) -> double3 { return {sin(x.x), sin(x.y), sin(x.z)} }
@(require_results) sin_double4 :: proc "c" (x: double4) -> double4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
tan :: proc{
tan_half,
tan_float,
tan_double,
tan_half2,
tan_half3,
tan_half4,
tan_float2,
tan_float3,
tan_float4,
tan_double2,
tan_double3,
tan_double4,
}
@(require_results) tan_half2 :: proc "c" (x: half2) -> half2 { return {tan(x.x), tan(x.y)} }
@(require_results) tan_half3 :: proc "c" (x: half3) -> half3 { return {tan(x.x), tan(x.y), tan(x.z)} }
@(require_results) tan_half4 :: proc "c" (x: half4) -> half4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
@(require_results) tan_float2 :: proc "c" (x: float2) -> float2 { return {tan(x.x), tan(x.y)} }
@(require_results) tan_float3 :: proc "c" (x: float3) -> float3 { return {tan(x.x), tan(x.y), tan(x.z)} }
@(require_results) tan_float4 :: proc "c" (x: float4) -> float4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
@(require_results) tan_double2 :: proc "c" (x: double2) -> double2 { return {tan(x.x), tan(x.y)} }
@(require_results) tan_double3 :: proc "c" (x: double3) -> double3 { return {tan(x.x), tan(x.y), tan(x.z)} }
@(require_results) tan_double4 :: proc "c" (x: double4) -> double4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
acos :: proc{
acos_half,
acos_float,
acos_double,
acos_half2,
acos_half3,
acos_half4,
acos_float2,
acos_float3,
acos_float4,
acos_double2,
acos_double3,
acos_double4,
}
@(require_results) acos_half2 :: proc "c" (x: half2) -> half2 { return {acos(x.x), acos(x.y)} }
@(require_results) acos_half3 :: proc "c" (x: half3) -> half3 { return {acos(x.x), acos(x.y), acos(x.z)} }
@(require_results) acos_half4 :: proc "c" (x: half4) -> half4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
@(require_results) acos_float2 :: proc "c" (x: float2) -> float2 { return {acos(x.x), acos(x.y)} }
@(require_results) acos_float3 :: proc "c" (x: float3) -> float3 { return {acos(x.x), acos(x.y), acos(x.z)} }
@(require_results) acos_float4 :: proc "c" (x: float4) -> float4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
@(require_results) acos_double2 :: proc "c" (x: double2) -> double2 { return {acos(x.x), acos(x.y)} }
@(require_results) acos_double3 :: proc "c" (x: double3) -> double3 { return {acos(x.x), acos(x.y), acos(x.z)} }
@(require_results) acos_double4 :: proc "c" (x: double4) -> double4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
asin :: proc{
asin_half,
asin_float,
asin_double,
asin_half2,
asin_half3,
asin_half4,
asin_float2,
asin_float3,
asin_float4,
asin_double2,
asin_double3,
asin_double4,
}
@(require_results) asin_half2 :: proc "c" (x: half2) -> half2 { return {asin(x.x), asin(x.y)} }
@(require_results) asin_half3 :: proc "c" (x: half3) -> half3 { return {asin(x.x), asin(x.y), asin(x.z)} }
@(require_results) asin_half4 :: proc "c" (x: half4) -> half4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
@(require_results) asin_float2 :: proc "c" (x: float2) -> float2 { return {asin(x.x), asin(x.y)} }
@(require_results) asin_float3 :: proc "c" (x: float3) -> float3 { return {asin(x.x), asin(x.y), asin(x.z)} }
@(require_results) asin_float4 :: proc "c" (x: float4) -> float4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
@(require_results) asin_double2 :: proc "c" (x: double2) -> double2 { return {asin(x.x), asin(x.y)} }
@(require_results) asin_double3 :: proc "c" (x: double3) -> double3 { return {asin(x.x), asin(x.y), asin(x.z)} }
@(require_results) asin_double4 :: proc "c" (x: double4) -> double4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
atan :: proc{
atan_half,
atan_float,
atan_double,
atan_half2,
atan_half3,
atan_half4,
atan_float2,
atan_float3,
atan_float4,
atan_double2,
atan_double3,
atan_double4,
atan2_float,
atan2_double,
atan2_float2,
atan2_float3,
atan2_float4,
atan2_double2,
atan2_double3,
atan2_double4,
}
@(require_results) atan_half2 :: proc "c" (x: half2) -> half2 { return {atan(x.x), atan(x.y)} }
@(require_results) atan_half3 :: proc "c" (x: half3) -> half3 { return {atan(x.x), atan(x.y), atan(x.z)} }
@(require_results) atan_half4 :: proc "c" (x: half4) -> half4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
@(require_results) atan_float2 :: proc "c" (x: float2) -> float2 { return {atan(x.x), atan(x.y)} }
@(require_results) atan_float3 :: proc "c" (x: float3) -> float3 { return {atan(x.x), atan(x.y), atan(x.z)} }
@(require_results) atan_float4 :: proc "c" (x: float4) -> float4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
@(require_results) atan_double2 :: proc "c" (x: double2) -> double2 { return {atan(x.x), atan(x.y)} }
@(require_results) atan_double3 :: proc "c" (x: double3) -> double3 { return {atan(x.x), atan(x.y), atan(x.z)} }
@(require_results) atan_double4 :: proc "c" (x: double4) -> double4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
atan2 :: proc{
atan2_half,
atan2_float,
atan2_double,
atan2_half2,
atan2_half3,
atan2_half4,
atan2_float2,
atan2_float3,
atan2_float4,
atan2_double2,
atan2_double3,
atan2_double4,
}
@(require_results) atan2_half2 :: proc "c" (y, x: half2) -> half2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
@(require_results) atan2_half3 :: proc "c" (y, x: half3) -> half3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
@(require_results) atan2_half4 :: proc "c" (y, x: half4) -> half4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
@(require_results) atan2_float2 :: proc "c" (y, x: float2) -> float2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
@(require_results) atan2_float3 :: proc "c" (y, x: float3) -> float3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
@(require_results) atan2_float4 :: proc "c" (y, x: float4) -> float4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
@(require_results) atan2_double2 :: proc "c" (y, x: double2) -> double2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
@(require_results) atan2_double3 :: proc "c" (y, x: double3) -> double3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
@(require_results) atan2_double4 :: proc "c" (y, x: double4) -> double4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
cosh :: proc{
cosh_half,
cosh_float,
cosh_double,
cosh_half2,
cosh_half3,
cosh_half4,
cosh_float2,
cosh_float3,
cosh_float4,
cosh_double2,
cosh_double3,
cosh_double4,
}
@(require_results) cosh_half2 :: proc "c" (x: half2) -> half2 { return {cosh(x.x), cosh(x.y)} }
@(require_results) cosh_half3 :: proc "c" (x: half3) -> half3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
@(require_results) cosh_half4 :: proc "c" (x: half4) -> half4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
@(require_results) cosh_float2 :: proc "c" (x: float2) -> float2 { return {cosh(x.x), cosh(x.y)} }
@(require_results) cosh_float3 :: proc "c" (x: float3) -> float3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
@(require_results) cosh_float4 :: proc "c" (x: float4) -> float4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
@(require_results) cosh_double2 :: proc "c" (x: double2) -> double2 { return {cosh(x.x), cosh(x.y)} }
@(require_results) cosh_double3 :: proc "c" (x: double3) -> double3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
@(require_results) cosh_double4 :: proc "c" (x: double4) -> double4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
sinh :: proc{
sinh_half,
sinh_float,
sinh_double,
sinh_half2,
sinh_half3,
sinh_half4,
sinh_float2,
sinh_float3,
sinh_float4,
sinh_double2,
sinh_double3,
sinh_double4,
}
@(require_results) sinh_half2 :: proc "c" (x: half2) -> half2 { return {sinh(x.x), sinh(x.y)} }
@(require_results) sinh_half3 :: proc "c" (x: half3) -> half3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
@(require_results) sinh_half4 :: proc "c" (x: half4) -> half4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
@(require_results) sinh_float2 :: proc "c" (x: float2) -> float2 { return {sinh(x.x), sinh(x.y)} }
@(require_results) sinh_float3 :: proc "c" (x: float3) -> float3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
@(require_results) sinh_float4 :: proc "c" (x: float4) -> float4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
@(require_results) sinh_double2 :: proc "c" (x: double2) -> double2 { return {sinh(x.x), sinh(x.y)} }
@(require_results) sinh_double3 :: proc "c" (x: double3) -> double3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
@(require_results) sinh_double4 :: proc "c" (x: double4) -> double4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
tanh :: proc{
tanh_half,
tanh_float,
tanh_double,
tanh_half2,
tanh_half3,
tanh_half4,
tanh_float2,
tanh_float3,
tanh_float4,
tanh_double2,
tanh_double3,
tanh_double4,
}
@(require_results) tanh_half2 :: proc "c" (x: half2) -> half2 { return {tanh(x.x), tanh(x.y)} }
@(require_results) tanh_half3 :: proc "c" (x: half3) -> half3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
@(require_results) tanh_half4 :: proc "c" (x: half4) -> half4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
@(require_results) tanh_float2 :: proc "c" (x: float2) -> float2 { return {tanh(x.x), tanh(x.y)} }
@(require_results) tanh_float3 :: proc "c" (x: float3) -> float3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
@(require_results) tanh_float4 :: proc "c" (x: float4) -> float4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
@(require_results) tanh_double2 :: proc "c" (x: double2) -> double2 { return {tanh(x.x), tanh(x.y)} }
@(require_results) tanh_double3 :: proc "c" (x: double3) -> double3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
@(require_results) tanh_double4 :: proc "c" (x: double4) -> double4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
acosh :: proc{
acosh_half,
acosh_float,
acosh_double,
acosh_half2,
acosh_half3,
acosh_half4,
acosh_float2,
acosh_float3,
acosh_float4,
acosh_double2,
acosh_double3,
acosh_double4,
}
@(require_results) acosh_half2 :: proc "c" (x: half2) -> half2 { return {acosh(x.x), acosh(x.y)} }
@(require_results) acosh_half3 :: proc "c" (x: half3) -> half3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
@(require_results) acosh_half4 :: proc "c" (x: half4) -> half4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
@(require_results) acosh_float2 :: proc "c" (x: float2) -> float2 { return {acosh(x.x), acosh(x.y)} }
@(require_results) acosh_float3 :: proc "c" (x: float3) -> float3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
@(require_results) acosh_float4 :: proc "c" (x: float4) -> float4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
@(require_results) acosh_double2 :: proc "c" (x: double2) -> double2 { return {acosh(x.x), acosh(x.y)} }
@(require_results) acosh_double3 :: proc "c" (x: double3) -> double3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
@(require_results) acosh_double4 :: proc "c" (x: double4) -> double4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
asinh :: proc{
asinh_half,
asinh_float,
asinh_double,
asinh_half2,
asinh_half3,
asinh_half4,
asinh_float2,
asinh_float3,
asinh_float4,
asinh_double2,
asinh_double3,
asinh_double4,
}
@(require_results) asinh_half2 :: proc "c" (x: half2) -> half2 { return {asinh(x.x), asinh(x.y)} }
@(require_results) asinh_half3 :: proc "c" (x: half3) -> half3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
@(require_results) asinh_half4 :: proc "c" (x: half4) -> half4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
@(require_results) asinh_float2 :: proc "c" (x: float2) -> float2 { return {asinh(x.x), asinh(x.y)} }
@(require_results) asinh_float3 :: proc "c" (x: float3) -> float3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
@(require_results) asinh_float4 :: proc "c" (x: float4) -> float4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
@(require_results) asinh_double2 :: proc "c" (x: double2) -> double2 { return {asinh(x.x), asinh(x.y)} }
@(require_results) asinh_double3 :: proc "c" (x: double3) -> double3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
@(require_results) asinh_double4 :: proc "c" (x: double4) -> double4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
atanh :: proc{
atanh_half,
atanh_float,
atanh_double,
atanh_half2,
atanh_half3,
atanh_half4,
atanh_float2,
atanh_float3,
atanh_float4,
atanh_double2,
atanh_double3,
atanh_double4,
}
@(require_results) atanh_half2 :: proc "c" (x: half2) -> half2 { return {atanh(x.x), atanh(x.y)} }
@(require_results) atanh_half3 :: proc "c" (x: half3) -> half3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
@(require_results) atanh_half4 :: proc "c" (x: half4) -> half4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
@(require_results) atanh_float2 :: proc "c" (x: float2) -> float2 { return {atanh(x.x), atanh(x.y)} }
@(require_results) atanh_float3 :: proc "c" (x: float3) -> float3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
@(require_results) atanh_float4 :: proc "c" (x: float4) -> float4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
@(require_results) atanh_double2 :: proc "c" (x: double2) -> double2 { return {atanh(x.x), atanh(x.y)} }
@(require_results) atanh_double3 :: proc "c" (x: double3) -> double3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
@(require_results) atanh_double4 :: proc "c" (x: double4) -> double4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
sqrt :: proc{
sqrt_half,
sqrt_float,
sqrt_double,
sqrt_half2,
sqrt_half3,
sqrt_half4,
sqrt_float2,
sqrt_float3,
sqrt_float4,
sqrt_double2,
sqrt_double3,
sqrt_double4,
}
@(require_results) sqrt_half2 :: proc "c" (x: half2) -> half2 { return {sqrt(x.x), sqrt(x.y)} }
@(require_results) sqrt_half3 :: proc "c" (x: half3) -> half3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
@(require_results) sqrt_half4 :: proc "c" (x: half4) -> half4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
@(require_results) sqrt_float2 :: proc "c" (x: float2) -> float2 { return {sqrt(x.x), sqrt(x.y)} }
@(require_results) sqrt_float3 :: proc "c" (x: float3) -> float3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
@(require_results) sqrt_float4 :: proc "c" (x: float4) -> float4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
@(require_results) sqrt_double2 :: proc "c" (x: double2) -> double2 { return {sqrt(x.x), sqrt(x.y)} }
@(require_results) sqrt_double3 :: proc "c" (x: double3) -> double3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
@(require_results) sqrt_double4 :: proc "c" (x: double4) -> double4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
rsqrt :: proc{
rsqrt_half,
rsqrt_float,
rsqrt_double,
rsqrt_half2,
rsqrt_half3,
rsqrt_half4,
rsqrt_float2,
rsqrt_float3,
rsqrt_float4,
rsqrt_double2,
rsqrt_double3,
rsqrt_double4,
}
@(require_results) rsqrt_half2 :: proc "c" (x: half2) -> half2 { return {rsqrt(x.x), rsqrt(x.y)} }
@(require_results) rsqrt_half3 :: proc "c" (x: half3) -> half3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
@(require_results) rsqrt_half4 :: proc "c" (x: half4) -> half4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
@(require_results) rsqrt_float2 :: proc "c" (x: float2) -> float2 { return {rsqrt(x.x), rsqrt(x.y)} }
@(require_results) rsqrt_float3 :: proc "c" (x: float3) -> float3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
@(require_results) rsqrt_float4 :: proc "c" (x: float4) -> float4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
@(require_results) rsqrt_double2 :: proc "c" (x: double2) -> double2 { return {rsqrt(x.x), rsqrt(x.y)} }
@(require_results) rsqrt_double3 :: proc "c" (x: double3) -> double3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
@(require_results) rsqrt_double4 :: proc "c" (x: double4) -> double4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
rcp :: proc{
rcp_half,
rcp_float,
rcp_double,
rcp_half2,
rcp_half3,
rcp_half4,
rcp_float2,
rcp_float3,
rcp_float4,
rcp_double2,
rcp_double3,
rcp_double4,
}
@(require_results) rcp_half2 :: proc "c" (x: half2) -> half2 { return {rcp(x.x), rcp(x.y)} }
@(require_results) rcp_half3 :: proc "c" (x: half3) -> half3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
@(require_results) rcp_half4 :: proc "c" (x: half4) -> half4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
@(require_results) rcp_float2 :: proc "c" (x: float2) -> float2 { return {rcp(x.x), rcp(x.y)} }
@(require_results) rcp_float3 :: proc "c" (x: float3) -> float3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
@(require_results) rcp_float4 :: proc "c" (x: float4) -> float4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
@(require_results) rcp_double2 :: proc "c" (x: double2) -> double2 { return {rcp(x.x), rcp(x.y)} }
@(require_results) rcp_double3 :: proc "c" (x: double3) -> double3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
@(require_results) rcp_double4 :: proc "c" (x: double4) -> double4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
pow :: proc{
pow_half,
pow_float,
pow_double,
pow_half2,
pow_half3,
pow_half4,
pow_float2,
pow_float3,
pow_float4,
pow_double2,
pow_double3,
pow_double4,
}
@(require_results) pow_half2 :: proc "c" (x, y: half2) -> half2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
@(require_results) pow_half3 :: proc "c" (x, y: half3) -> half3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
@(require_results) pow_half4 :: proc "c" (x, y: half4) -> half4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
@(require_results) pow_float2 :: proc "c" (x, y: float2) -> float2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
@(require_results) pow_float3 :: proc "c" (x, y: float3) -> float3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
@(require_results) pow_float4 :: proc "c" (x, y: float4) -> float4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
@(require_results) pow_double2 :: proc "c" (x, y: double2) -> double2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
@(require_results) pow_double3 :: proc "c" (x, y: double3) -> double3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
@(require_results) pow_double4 :: proc "c" (x, y: double4) -> double4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
exp :: proc{
exp_half,
exp_float,
exp_double,
exp_half2,
exp_half3,
exp_half4,
exp_float2,
exp_float3,
exp_float4,
exp_double2,
exp_double3,
exp_double4,
}
@(require_results) exp_half2 :: proc "c" (x: half2) -> half2 { return {exp(x.x), exp(x.y)} }
@(require_results) exp_half3 :: proc "c" (x: half3) -> half3 { return {exp(x.x), exp(x.y), exp(x.z)} }
@(require_results) exp_half4 :: proc "c" (x: half4) -> half4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
@(require_results) exp_float2 :: proc "c" (x: float2) -> float2 { return {exp(x.x), exp(x.y)} }
@(require_results) exp_float3 :: proc "c" (x: float3) -> float3 { return {exp(x.x), exp(x.y), exp(x.z)} }
@(require_results) exp_float4 :: proc "c" (x: float4) -> float4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
@(require_results) exp_double2 :: proc "c" (x: double2) -> double2 { return {exp(x.x), exp(x.y)} }
@(require_results) exp_double3 :: proc "c" (x: double3) -> double3 { return {exp(x.x), exp(x.y), exp(x.z)} }
@(require_results) exp_double4 :: proc "c" (x: double4) -> double4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
log :: proc{
log_half,
log_float,
log_double,
log_half2,
log_half3,
log_half4,
log_float2,
log_float3,
log_float4,
log_double2,
log_double3,
log_double4,
}
@(require_results) log_half2 :: proc "c" (x: half2) -> half2 { return {log(x.x), log(x.y)} }
@(require_results) log_half3 :: proc "c" (x: half3) -> half3 { return {log(x.x), log(x.y), log(x.z)} }
@(require_results) log_half4 :: proc "c" (x: half4) -> half4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
@(require_results) log_float2 :: proc "c" (x: float2) -> float2 { return {log(x.x), log(x.y)} }
@(require_results) log_float3 :: proc "c" (x: float3) -> float3 { return {log(x.x), log(x.y), log(x.z)} }
@(require_results) log_float4 :: proc "c" (x: float4) -> float4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
@(require_results) log_double2 :: proc "c" (x: double2) -> double2 { return {log(x.x), log(x.y)} }
@(require_results) log_double3 :: proc "c" (x: double3) -> double3 { return {log(x.x), log(x.y), log(x.z)} }
@(require_results) log_double4 :: proc "c" (x: double4) -> double4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
log2 :: proc{
log2_half,
log2_float,
log2_double,
log2_half2,
log2_half3,
log2_half4,
log2_float2,
log2_float3,
log2_float4,
log2_double2,
log2_double3,
log2_double4,
}
@(require_results) log2_half2 :: proc "c" (x: half2) -> half2 { return {log2(x.x), log2(x.y)} }
@(require_results) log2_half3 :: proc "c" (x: half3) -> half3 { return {log2(x.x), log2(x.y), log2(x.z)} }
@(require_results) log2_half4 :: proc "c" (x: half4) -> half4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
@(require_results) log2_float2 :: proc "c" (x: float2) -> float2 { return {log2(x.x), log2(x.y)} }
@(require_results) log2_float3 :: proc "c" (x: float3) -> float3 { return {log2(x.x), log2(x.y), log2(x.z)} }
@(require_results) log2_float4 :: proc "c" (x: float4) -> float4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
@(require_results) log2_double2 :: proc "c" (x: double2) -> double2 { return {log2(x.x), log2(x.y)} }
@(require_results) log2_double3 :: proc "c" (x: double3) -> double3 { return {log2(x.x), log2(x.y), log2(x.z)} }
@(require_results) log2_double4 :: proc "c" (x: double4) -> double4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
log10 :: proc{
log10_half,
log10_float,
log10_double,
log10_half2,
log10_half3,
log10_half4,
log10_float2,
log10_float3,
log10_float4,
log10_double2,
log10_double3,
log10_double4,
}
@(require_results) log10_half2 :: proc "c" (x: half2) -> half2 { return {log10(x.x), log10(x.y)} }
@(require_results) log10_half3 :: proc "c" (x: half3) -> half3 { return {log10(x.x), log10(x.y), log10(x.z)} }
@(require_results) log10_half4 :: proc "c" (x: half4) -> half4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
@(require_results) log10_float2 :: proc "c" (x: float2) -> float2 { return {log10(x.x), log10(x.y)} }
@(require_results) log10_float3 :: proc "c" (x: float3) -> float3 { return {log10(x.x), log10(x.y), log10(x.z)} }
@(require_results) log10_float4 :: proc "c" (x: float4) -> float4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
@(require_results) log10_double2 :: proc "c" (x: double2) -> double2 { return {log10(x.x), log10(x.y)} }
@(require_results) log10_double3 :: proc "c" (x: double3) -> double3 { return {log10(x.x), log10(x.y), log10(x.z)} }
@(require_results) log10_double4 :: proc "c" (x: double4) -> double4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
exp2 :: proc{
exp2_half,
exp2_float,
exp2_double,
exp2_half2,
exp2_half3,
exp2_half4,
exp2_float2,
exp2_float3,
exp2_float4,
exp2_double2,
exp2_double3,
exp2_double4,
}
@(require_results) exp2_half2 :: proc "c" (x: half2) -> half2 { return {exp2(x.x), exp2(x.y)} }
@(require_results) exp2_half3 :: proc "c" (x: half3) -> half3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
@(require_results) exp2_half4 :: proc "c" (x: half4) -> half4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
@(require_results) exp2_float2 :: proc "c" (x: float2) -> float2 { return {exp2(x.x), exp2(x.y)} }
@(require_results) exp2_float3 :: proc "c" (x: float3) -> float3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
@(require_results) exp2_float4 :: proc "c" (x: float4) -> float4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
@(require_results) exp2_double2 :: proc "c" (x: double2) -> double2 { return {exp2(x.x), exp2(x.y)} }
@(require_results) exp2_double3 :: proc "c" (x: double3) -> double3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
@(require_results) exp2_double4 :: proc "c" (x: double4) -> double4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
sign :: proc{
sign_half,
sign_int,
sign_uint,
sign_float,
sign_double,
sign_half2,
sign_half3,
sign_half4,
sign_float2,
sign_float3,
sign_float4,
sign_double2,
sign_double3,
sign_double4,
sign_int2,
sign_int3,
sign_int4,
sign_uint2,
sign_uint3,
sign_uint4,
}
@(require_results) sign_int :: proc "c" (x: int) -> int { return -1 if x < 0 else +1 if x > 0 else 0 }
@(require_results) sign_uint :: proc "c" (x: uint) -> uint { return +1 if x > 0 else 0 }
@(require_results) sign_half2 :: proc "c" (x: half2) -> half2 { return {sign(x.x), sign(x.y)} }
@(require_results) sign_half3 :: proc "c" (x: half3) -> half3 { return {sign(x.x), sign(x.y), sign(x.z)} }
@(require_results) sign_half4 :: proc "c" (x: half4) -> half4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
@(require_results) sign_float2 :: proc "c" (x: float2) -> float2 { return {sign(x.x), sign(x.y)} }
@(require_results) sign_float3 :: proc "c" (x: float3) -> float3 { return {sign(x.x), sign(x.y), sign(x.z)} }
@(require_results) sign_float4 :: proc "c" (x: float4) -> float4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
@(require_results) sign_double2 :: proc "c" (x: double2) -> double2 { return {sign(x.x), sign(x.y)} }
@(require_results) sign_double3 :: proc "c" (x: double3) -> double3 { return {sign(x.x), sign(x.y), sign(x.z)} }
@(require_results) sign_double4 :: proc "c" (x: double4) -> double4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
@(require_results) sign_int2 :: proc "c" (x: int2) -> int2 { return {sign(x.x), sign(x.y)} }
@(require_results) sign_int3 :: proc "c" (x: int3) -> int3 { return {sign(x.x), sign(x.y), sign(x.z)} }
@(require_results) sign_int4 :: proc "c" (x: int4) -> int4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
@(require_results) sign_uint2 :: proc "c" (x: uint2) -> uint2 { return {sign(x.x), sign(x.y)} }
@(require_results) sign_uint3 :: proc "c" (x: uint3) -> uint3 { return {sign(x.x), sign(x.y), sign(x.z)} }
@(require_results) sign_uint4 :: proc "c" (x: uint4) -> uint4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
floor :: proc{
floor_half,
floor_float,
floor_double,
floor_half2,
floor_half3,
floor_half4,
floor_float2,
floor_float3,
floor_float4,
floor_double2,
floor_double3,
floor_double4,
}
@(require_results) floor_half2 :: proc "c" (x: half2) -> half2 { return {floor(x.x), floor(x.y)} }
@(require_results) floor_half3 :: proc "c" (x: half3) -> half3 { return {floor(x.x), floor(x.y), floor(x.z)} }
@(require_results) floor_half4 :: proc "c" (x: half4) -> half4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
@(require_results) floor_float2 :: proc "c" (x: float2) -> float2 { return {floor(x.x), floor(x.y)} }
@(require_results) floor_float3 :: proc "c" (x: float3) -> float3 { return {floor(x.x), floor(x.y), floor(x.z)} }
@(require_results) floor_float4 :: proc "c" (x: float4) -> float4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
@(require_results) floor_double2 :: proc "c" (x: double2) -> double2 { return {floor(x.x), floor(x.y)} }
@(require_results) floor_double3 :: proc "c" (x: double3) -> double3 { return {floor(x.x), floor(x.y), floor(x.z)} }
@(require_results) floor_double4 :: proc "c" (x: double4) -> double4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
round :: proc{
round_half,
round_float,
round_double,
round_half2,
round_half3,
round_half4,
round_float2,
round_float3,
round_float4,
round_double2,
round_double3,
round_double4,
}
@(require_results) round_half2 :: proc "c" (x: half2) -> half2 { return {round(x.x), round(x.y)} }
@(require_results) round_half3 :: proc "c" (x: half3) -> half3 { return {round(x.x), round(x.y), round(x.z)} }
@(require_results) round_half4 :: proc "c" (x: half4) -> half4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
@(require_results) round_float2 :: proc "c" (x: float2) -> float2 { return {round(x.x), round(x.y)} }
@(require_results) round_float3 :: proc "c" (x: float3) -> float3 { return {round(x.x), round(x.y), round(x.z)} }
@(require_results) round_float4 :: proc "c" (x: float4) -> float4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
@(require_results) round_double2 :: proc "c" (x: double2) -> double2 { return {round(x.x), round(x.y)} }
@(require_results) round_double3 :: proc "c" (x: double3) -> double3 { return {round(x.x), round(x.y), round(x.z)} }
@(require_results) round_double4 :: proc "c" (x: double4) -> double4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
ceil :: proc{
ceil_half,
ceil_float,
ceil_double,
ceil_half2,
ceil_half3,
ceil_half4,
ceil_float2,
ceil_float3,
ceil_float4,
ceil_double2,
ceil_double3,
ceil_double4,
}
@(require_results) ceil_half2 :: proc "c" (x: half2) -> half2 { return {ceil(x.x), ceil(x.y)} }
@(require_results) ceil_half3 :: proc "c" (x: half3) -> half3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
@(require_results) ceil_half4 :: proc "c" (x: half4) -> half4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
@(require_results) ceil_float2 :: proc "c" (x: float2) -> float2 { return {ceil(x.x), ceil(x.y)} }
@(require_results) ceil_float3 :: proc "c" (x: float3) -> float3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
@(require_results) ceil_float4 :: proc "c" (x: float4) -> float4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
@(require_results) ceil_double2 :: proc "c" (x: double2) -> double2 { return {ceil(x.x), ceil(x.y)} }
@(require_results) ceil_double3 :: proc "c" (x: double3) -> double3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
@(require_results) ceil_double4 :: proc "c" (x: double4) -> double4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
@(require_results) isfinite_half :: proc "c" (x: half) -> bool { return !isinf_half(x) }
@(require_results) isfinite_half2 :: proc "c" (x: half2) -> bool2 { return {isfinite_half(x.x), isfinite_half(x.y)} }
@(require_results) isfinite_half3 :: proc "c" (x: half3) -> bool3 { return {isfinite_half(x.x), isfinite_half(x.y), isfinite_half(x.z)} }
@(require_results) isfinite_half4 :: proc "c" (x: half4) -> bool4 { return {isfinite_half(x.x), isfinite_half(x.y), isfinite_half(x.z), isfinite_half(x.w)} }
@(require_results) isfinite_float :: proc "c" (x: float) -> bool { return !isinf_float(x) }
@(require_results) isfinite_float2 :: proc "c" (x: float2) -> bool2 { return {isfinite_float(x.x), isfinite_float(x.y)} }
@(require_results) isfinite_float3 :: proc "c" (x: float3) -> bool3 { return {isfinite_float(x.x), isfinite_float(x.y), isfinite_float(x.z)} }
@(require_results) isfinite_float4 :: proc "c" (x: float4) -> bool4 { return {isfinite_float(x.x), isfinite_float(x.y), isfinite_float(x.z), isfinite_float(x.w)} }
@(require_results) isfinite_double :: proc "c" (x: double) -> bool { return !isinf_double(x) }
@(require_results) isfinite_double2 :: proc "c" (x: double2) -> bool2 { return {isfinite_double(x.x), isfinite_double(x.y)} }
@(require_results) isfinite_double3 :: proc "c" (x: double3) -> bool3 { return {isfinite_double(x.x), isfinite_double(x.y), isfinite_double(x.z)} }
@(require_results) isfinite_double4 :: proc "c" (x: double4) -> bool4 { return {isfinite_double(x.x), isfinite_double(x.y), isfinite_double(x.z), isfinite_double(x.w)} }
// isfinite is the opposite of isinf and returns true if the number is neither positive-infinite or negative-infinite
isfinite :: proc{
isfinite_half,
isfinite_half2,
isfinite_half3,
isfinite_half4,
isfinite_float,
isfinite_float2,
isfinite_float3,
isfinite_float4,
isfinite_double,
isfinite_double2,
isfinite_double3,
isfinite_double4,
}
@(require_results) isinf_half :: proc "c" (x: half) -> bool { return x * 0.5 == x }
@(require_results) isinf_half2 :: proc "c" (x: half2) -> bool2 { return {isinf_half(x.x), isinf_half(x.y)} }
@(require_results) isinf_half3 :: proc "c" (x: half3) -> bool3 { return {isinf_half(x.x), isinf_half(x.y), isinf_half(x.z)} }
@(require_results) isinf_half4 :: proc "c" (x: half4) -> bool4 { return {isinf_half(x.x), isinf_half(x.y), isinf_half(x.z), isinf_half(x.w)} }
@(require_results) isinf_float :: proc "c" (x: float) -> bool { return x * 0.5 == x }
@(require_results) isinf_float2 :: proc "c" (x: float2) -> bool2 { return {isinf_float(x.x), isinf_float(x.y)} }
@(require_results) isinf_float3 :: proc "c" (x: float3) -> bool3 { return {isinf_float(x.x), isinf_float(x.y), isinf_float(x.z)} }
@(require_results) isinf_float4 :: proc "c" (x: float4) -> bool4 { return {isinf_float(x.x), isinf_float(x.y), isinf_float(x.z), isinf_float(x.w)} }
@(require_results) isinf_double :: proc "c" (x: double) -> bool { return x * 0.5 == x }
@(require_results) isinf_double2 :: proc "c" (x: double2) -> bool2 { return {isinf_double(x.x), isinf_double(x.y)} }
@(require_results) isinf_double3 :: proc "c" (x: double3) -> bool3 { return {isinf_double(x.x), isinf_double(x.y), isinf_double(x.z)} }
@(require_results) isinf_double4 :: proc "c" (x: double4) -> bool4 { return {isinf_double(x.x), isinf_double(x.y), isinf_double(x.z), isinf_double(x.w)} }
// isinf is the opposite of isfinite and returns true if the number is either positive-infinite or negative-infinite
isinf :: proc{
isinf_half,
isinf_half2,
isinf_half3,
isinf_half4,
isinf_float,
isinf_float2,
isinf_float3,
isinf_float4,
isinf_double,
isinf_double2,
isinf_double3,
isinf_double4,
}
@(require_results) isnan_half2 :: proc "c" (x: half2) -> bool2 { return {isnan_half(x.x), isnan_half(x.y)} }
@(require_results) isnan_half3 :: proc "c" (x: half3) -> bool3 { return {isnan_half(x.x), isnan_half(x.y), isnan_half(x.z)} }
@(require_results) isnan_half4 :: proc "c" (x: half4) -> bool4 { return {isnan_half(x.x), isnan_half(x.y), isnan_half(x.z), isnan_half(x.w)} }
@(require_results) isnan_float2 :: proc "c" (x: float2) -> bool2 { return {isnan_float(x.x), isnan_float(x.y)} }
@(require_results) isnan_float3 :: proc "c" (x: float3) -> bool3 { return {isnan_float(x.x), isnan_float(x.y), isnan_float(x.z)} }
@(require_results) isnan_float4 :: proc "c" (x: float4) -> bool4 { return {isnan_float(x.x), isnan_float(x.y), isnan_float(x.z), isnan_float(x.w)} }
@(require_results) isnan_double2 :: proc "c" (x: double2) -> bool2 { return {isnan_double(x.x), isnan_double(x.y)} }
@(require_results) isnan_double3 :: proc "c" (x: double3) -> bool3 { return {isnan_double(x.x), isnan_double(x.y), isnan_double(x.z)} }
@(require_results) isnan_double4 :: proc "c" (x: double4) -> bool4 { return {isnan_double(x.x), isnan_double(x.y), isnan_double(x.z), isnan_double(x.w)} }
// isnan returns true if the input value is the special case of Not-A-Number
isnan :: proc{
isnan_half,
isnan_half2,
isnan_half3,
isnan_half4,
isnan_float,
isnan_float2,
isnan_float3,
isnan_float4,
isnan_double,
isnan_double2,
isnan_double3,
isnan_double4,
}
fmod :: proc{
fmod_half,
fmod_float,
fmod_double,
fmod_half2,
fmod_half3,
fmod_half4,
fmod_float2,
fmod_float3,
fmod_float4,
fmod_double2,
fmod_double3,
fmod_double4,
}
@(require_results) fmod_half2 :: proc "c" (x, y: half2) -> half2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
@(require_results) fmod_half3 :: proc "c" (x, y: half3) -> half3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
@(require_results) fmod_half4 :: proc "c" (x, y: half4) -> half4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
@(require_results) fmod_float2 :: proc "c" (x, y: float2) -> float2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
@(require_results) fmod_float3 :: proc "c" (x, y: float3) -> float3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
@(require_results) fmod_float4 :: proc "c" (x, y: float4) -> float4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
@(require_results) fmod_double2 :: proc "c" (x, y: double2) -> double2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
@(require_results) fmod_double3 :: proc "c" (x, y: double3) -> double3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
@(require_results) fmod_double4 :: proc "c" (x, y: double4) -> double4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
frac :: proc{
frac_half,
frac_float,
frac_double,
frac_half2,
frac_half3,
frac_half4,
frac_float2,
frac_float3,
frac_float4,
frac_double2,
frac_double3,
frac_double4,
}
@(require_results) frac_half2 :: proc "c" (x: half2) -> half2 { return {frac(x.x), frac(x.y)} }
@(require_results) frac_half3 :: proc "c" (x: half3) -> half3 { return {frac(x.x), frac(x.y), frac(x.z)} }
@(require_results) frac_half4 :: proc "c" (x: half4) -> half4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
@(require_results) frac_float2 :: proc "c" (x: float2) -> float2 { return {frac(x.x), frac(x.y)} }
@(require_results) frac_float3 :: proc "c" (x: float3) -> float3 { return {frac(x.x), frac(x.y), frac(x.z)} }
@(require_results) frac_float4 :: proc "c" (x: float4) -> float4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
@(require_results) frac_double2 :: proc "c" (x: double2) -> double2 { return {frac(x.x), frac(x.y)} }
@(require_results) frac_double3 :: proc "c" (x: double3) -> double3 { return {frac(x.x), frac(x.y), frac(x.z)} }
@(require_results) frac_double4 :: proc "c" (x: double4) -> double4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
radians :: proc{
radians_half,
radians_float,
radians_double,
radians_half2,
radians_half3,
radians_half4,
radians_float2,
radians_float3,
radians_float4,
radians_double2,
radians_double3,
radians_double4,
}
@(require_results) radians_half :: proc "c" (degrees: half) -> half { return degrees * TAU / 360.0 }
@(require_results) radians_float :: proc "c" (degrees: float) -> float { return degrees * TAU / 360.0 }
@(require_results) radians_double :: proc "c" (degrees: double) -> double { return degrees * TAU / 360.0 }
@(require_results) radians_half2 :: proc "c" (degrees: half2) -> half2 { return degrees * TAU / 360.0 }
@(require_results) radians_half3 :: proc "c" (degrees: half3) -> half3 { return degrees * TAU / 360.0 }
@(require_results) radians_half4 :: proc "c" (degrees: half4) -> half4 { return degrees * TAU / 360.0 }
@(require_results) radians_float2 :: proc "c" (degrees: float2) -> float2 { return degrees * TAU / 360.0 }
@(require_results) radians_float3 :: proc "c" (degrees: float3) -> float3 { return degrees * TAU / 360.0 }
@(require_results) radians_float4 :: proc "c" (degrees: float4) -> float4 { return degrees * TAU / 360.0 }
@(require_results) radians_double2 :: proc "c" (degrees: double2) -> double2 { return degrees * TAU / 360.0 }
@(require_results) radians_double3 :: proc "c" (degrees: double3) -> double3 { return degrees * TAU / 360.0 }
@(require_results) radians_double4 :: proc "c" (degrees: double4) -> double4 { return degrees * TAU / 360.0 }
degrees :: proc{
degrees_half,
degrees_float,
degrees_double,
degrees_half2,
degrees_half3,
degrees_half4,
degrees_float2,
degrees_float3,
degrees_float4,
degrees_double2,
degrees_double3,
degrees_double4,
}
@(require_results) degrees_half :: proc "c" (radians: half) -> half { return radians * 360.0 / TAU }
@(require_results) degrees_float :: proc "c" (radians: float) -> float { return radians * 360.0 / TAU }
@(require_results) degrees_double :: proc "c" (radians: double) -> double { return radians * 360.0 / TAU }
@(require_results) degrees_half2 :: proc "c" (radians: half2) -> half2 { return radians * 360.0 / TAU }
@(require_results) degrees_half3 :: proc "c" (radians: half3) -> half3 { return radians * 360.0 / TAU }
@(require_results) degrees_half4 :: proc "c" (radians: half4) -> half4 { return radians * 360.0 / TAU }
@(require_results) degrees_float2 :: proc "c" (radians: float2) -> float2 { return radians * 360.0 / TAU }
@(require_results) degrees_float3 :: proc "c" (radians: float3) -> float3 { return radians * 360.0 / TAU }
@(require_results) degrees_float4 :: proc "c" (radians: float4) -> float4 { return radians * 360.0 / TAU }
@(require_results) degrees_double2 :: proc "c" (radians: double2) -> double2 { return radians * 360.0 / TAU }
@(require_results) degrees_double3 :: proc "c" (radians: double3) -> double3 { return radians * 360.0 / TAU }
@(require_results) degrees_double4 :: proc "c" (radians: double4) -> double4 { return radians * 360.0 / TAU }
min :: proc{
min_half,
min_int,
min_uint,
min_float,
min_double,
min_half2,
min_half3,
min_half4,
min_float2,
min_float3,
min_float4,
min_double2,
min_double3,
min_double4,
min_int2,
min_int3,
min_int4,
min_uint2,
min_uint3,
min_uint4,
}
@(require_results) min_int :: proc "c" (x, y: int) -> int { return builtin.min(x, y) }
@(require_results) min_uint :: proc "c" (x, y: uint) -> uint { return builtin.min(x, y) }
@(require_results) min_half :: proc "c" (x, y: half) -> half { return builtin.min(x, y) }
@(require_results) min_float :: proc "c" (x, y: float) -> float { return builtin.min(x, y) }
@(require_results) min_double :: proc "c" (x, y: double) -> double { return builtin.min(x, y) }
@(require_results) min_half2 :: proc "c" (x, y: half2) -> half2 { return {min(x.x, y.x), min(x.y, y.y)} }
@(require_results) min_half3 :: proc "c" (x, y: half3) -> half3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
@(require_results) min_half4 :: proc "c" (x, y: half4) -> half4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
@(require_results) min_float2 :: proc "c" (x, y: float2) -> float2 { return {min(x.x, y.x), min(x.y, y.y)} }
@(require_results) min_float3 :: proc "c" (x, y: float3) -> float3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
@(require_results) min_float4 :: proc "c" (x, y: float4) -> float4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
@(require_results) min_double2 :: proc "c" (x, y: double2) -> double2 { return {min(x.x, y.x), min(x.y, y.y)} }
@(require_results) min_double3 :: proc "c" (x, y: double3) -> double3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
@(require_results) min_double4 :: proc "c" (x, y: double4) -> double4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
@(require_results) min_int2 :: proc "c" (x, y: int2) -> int2 { return {min(x.x, y.x), min(x.y, y.y)} }
@(require_results) min_int3 :: proc "c" (x, y: int3) -> int3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
@(require_results) min_int4 :: proc "c" (x, y: int4) -> int4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
@(require_results) min_uint2 :: proc "c" (x, y: uint2) -> uint2 { return {min(x.x, y.x), min(x.y, y.y)} }
@(require_results) min_uint3 :: proc "c" (x, y: uint3) -> uint3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
@(require_results) min_uint4 :: proc "c" (x, y: uint4) -> uint4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
max :: proc{
max_int,
max_uint,
max_half,
max_float,
max_double,
max_half2,
max_half3,
max_half4,
max_float2,
max_float3,
max_float4,
max_double2,
max_double3,
max_double4,
max_int2,
max_int3,
max_int4,
max_uint2,
max_uint3,
max_uint4,
}
@(require_results) max_int :: proc "c" (x, y: int) -> int { return builtin.max(x, y) }
@(require_results) max_uint :: proc "c" (x, y: uint) -> uint { return builtin.max(x, y) }
@(require_results) max_float :: proc "c" (x, y: float) -> float { return builtin.max(x, y) }
@(require_results) max_half :: proc "c" (x, y: half) -> half { return builtin.max(x, y) }
@(require_results) max_double :: proc "c" (x, y: double) -> double { return builtin.max(x, y) }
@(require_results) max_half2 :: proc "c" (x, y: half2) -> half2 { return {max(x.x, y.x), max(x.y, y.y)} }
@(require_results) max_half3 :: proc "c" (x, y: half3) -> half3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
@(require_results) max_half4 :: proc "c" (x, y: half4) -> half4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
@(require_results) max_float2 :: proc "c" (x, y: float2) -> float2 { return {max(x.x, y.x), max(x.y, y.y)} }
@(require_results) max_float3 :: proc "c" (x, y: float3) -> float3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
@(require_results) max_float4 :: proc "c" (x, y: float4) -> float4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
@(require_results) max_double2 :: proc "c" (x, y: double2) -> double2 { return {max(x.x, y.x), max(x.y, y.y)} }
@(require_results) max_double3 :: proc "c" (x, y: double3) -> double3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
@(require_results) max_double4 :: proc "c" (x, y: double4) -> double4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
@(require_results) max_int2 :: proc "c" (x, y: int2) -> int2 { return {max(x.x, y.x), max(x.y, y.y)} }
@(require_results) max_int3 :: proc "c" (x, y: int3) -> int3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
@(require_results) max_int4 :: proc "c" (x, y: int4) -> int4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
@(require_results) max_uint2 :: proc "c" (x, y: uint2) -> uint2 { return {max(x.x, y.x), max(x.y, y.y)} }
@(require_results) max_uint3 :: proc "c" (x, y: uint3) -> uint3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
@(require_results) max_uint4 :: proc "c" (x, y: uint4) -> uint4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
clamp :: proc{
clamp_int,
clamp_uint,
clamp_half,
clamp_float,
clamp_double,
clamp_half2,
clamp_half3,
clamp_half4,
clamp_float2,
clamp_float3,
clamp_float4,
clamp_double2,
clamp_double3,
clamp_double4,
clamp_int2,
clamp_int3,
clamp_int4,
clamp_uint2,
clamp_uint3,
clamp_uint4,
}
@(require_results) clamp_int :: proc "c" (x, y, z: int) -> int { return builtin.clamp(x, y, z) }
@(require_results) clamp_uint :: proc "c" (x, y, z: uint) -> uint { return builtin.clamp(x, y, z) }
@(require_results) clamp_half :: proc "c" (x, y, z: half) -> half { return builtin.clamp(x, y, z) }
@(require_results) clamp_float :: proc "c" (x, y, z: float) -> float { return builtin.clamp(x, y, z) }
@(require_results) clamp_double :: proc "c" (x, y, z: double) -> double { return builtin.clamp(x, y, z) }
@(require_results) clamp_half2 :: proc "c" (x, y, z: half2) -> half2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
@(require_results) clamp_half3 :: proc "c" (x, y, z: half3) -> half3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
@(require_results) clamp_half4 :: proc "c" (x, y, z: half4) -> half4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
@(require_results) clamp_float2 :: proc "c" (x, y, z: float2) -> float2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
@(require_results) clamp_float3 :: proc "c" (x, y, z: float3) -> float3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
@(require_results) clamp_float4 :: proc "c" (x, y, z: float4) -> float4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
@(require_results) clamp_double2 :: proc "c" (x, y, z: double2) -> double2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
@(require_results) clamp_double3 :: proc "c" (x, y, z: double3) -> double3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
@(require_results) clamp_double4 :: proc "c" (x, y, z: double4) -> double4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
@(require_results) clamp_int2 :: proc "c" (x, y, z: int2) -> int2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
@(require_results) clamp_int3 :: proc "c" (x, y, z: int3) -> int3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
@(require_results) clamp_int4 :: proc "c" (x, y, z: int4) -> int4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
@(require_results) clamp_uint2 :: proc "c" (x, y, z: uint2) -> uint2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
@(require_results) clamp_uint3 :: proc "c" (x, y, z: uint3) -> uint3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
@(require_results) clamp_uint4 :: proc "c" (x, y, z: uint4) -> uint4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
saturate :: proc{
saturate_int,
saturate_uint,
saturate_half,
saturate_float,
saturate_double,
saturate_half2,
saturate_half3,
saturate_half4,
saturate_float2,
saturate_float3,
saturate_float4,
saturate_double2,
saturate_double3,
saturate_double4,
saturate_int2,
saturate_int3,
saturate_int4,
saturate_uint2,
saturate_uint3,
saturate_uint4,
}
@(require_results) saturate_int :: proc "c" (v: int) -> int { return builtin.clamp(v, 0, 1) }
@(require_results) saturate_uint :: proc "c" (v: uint) -> uint { return builtin.clamp(v, 0, 1) }
@(require_results) saturate_half :: proc "c" (v: half) -> half { return builtin.clamp(v, 0, 1) }
@(require_results) saturate_float :: proc "c" (v: float) -> float { return builtin.clamp(v, 0, 1) }
@(require_results) saturate_double :: proc "c" (v: double) -> double { return builtin.clamp(v, 0, 1) }
@(require_results) saturate_half2 :: proc "c" (v: half2) -> half2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
@(require_results) saturate_half3 :: proc "c" (v: half3) -> half3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
@(require_results) saturate_half4 :: proc "c" (v: half4) -> half4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
@(require_results) saturate_float2 :: proc "c" (v: float2) -> float2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
@(require_results) saturate_float3 :: proc "c" (v: float3) -> float3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
@(require_results) saturate_float4 :: proc "c" (v: float4) -> float4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
@(require_results) saturate_double2 :: proc "c" (v: double2) -> double2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
@(require_results) saturate_double3 :: proc "c" (v: double3) -> double3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
@(require_results) saturate_double4 :: proc "c" (v: double4) -> double4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
@(require_results) saturate_int2 :: proc "c" (v: int2) -> int2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
@(require_results) saturate_int3 :: proc "c" (v: int3) -> int3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
@(require_results) saturate_int4 :: proc "c" (v: int4) -> int4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
@(require_results) saturate_uint2 :: proc "c" (v: uint2) -> uint2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
@(require_results) saturate_uint3 :: proc "c" (v: uint3) -> uint3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
@(require_results) saturate_uint4 :: proc "c" (v: uint4) -> uint4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
lerp :: proc{
lerp_half,
lerp_float,
lerp_double,
lerp_half2,
lerp_half3,
lerp_half4,
lerp_float2,
lerp_float3,
lerp_float4,
lerp_double2,
lerp_double3,
lerp_double4,
}
@(require_results) lerp_half :: proc "c" (x, y, t: half) -> half { return x*(1-t) + y*t }
@(require_results) lerp_float :: proc "c" (x, y, t: float) -> float { return x*(1-t) + y*t }
@(require_results) lerp_double :: proc "c" (x, y, t: double) -> double { return x*(1-t) + y*t }
@(require_results) lerp_half2 :: proc "c" (x, y, t: half2) -> half2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
@(require_results) lerp_half3 :: proc "c" (x, y, t: half3) -> half3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
@(require_results) lerp_half4 :: proc "c" (x, y, t: half4) -> half4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
@(require_results) lerp_float2 :: proc "c" (x, y, t: float2) -> float2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
@(require_results) lerp_float3 :: proc "c" (x, y, t: float3) -> float3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
@(require_results) lerp_float4 :: proc "c" (x, y, t: float4) -> float4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
@(require_results) lerp_double2 :: proc "c" (x, y, t: double2) -> double2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
@(require_results) lerp_double3 :: proc "c" (x, y, t: double3) -> double3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
@(require_results) lerp_double4 :: proc "c" (x, y, t: double4) -> double4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
step :: proc{
step_half,
step_float,
step_double,
step_half2,
step_half3,
step_half4,
step_float2,
step_float3,
step_float4,
step_double2,
step_double3,
step_double4,
}
@(require_results) step_half :: proc "c" (edge, x: half) -> half { return 0 if x < edge else 1 }
@(require_results) step_float :: proc "c" (edge, x: float) -> float { return 0 if x < edge else 1 }
@(require_results) step_double :: proc "c" (edge, x: double) -> double { return 0 if x < edge else 1 }
@(require_results) step_half2 :: proc "c" (edge, x: half2) -> half2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
@(require_results) step_half3 :: proc "c" (edge, x: half3) -> half3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
@(require_results) step_half4 :: proc "c" (edge, x: half4) -> half4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
@(require_results) step_float2 :: proc "c" (edge, x: float2) -> float2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
@(require_results) step_float3 :: proc "c" (edge, x: float3) -> float3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
@(require_results) step_float4 :: proc "c" (edge, x: float4) -> float4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
@(require_results) step_double2 :: proc "c" (edge, x: double2) -> double2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
@(require_results) step_double3 :: proc "c" (edge, x: double3) -> double3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
@(require_results) step_double4 :: proc "c" (edge, x: double4) -> double4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
smoothstep :: proc{
smoothstep_half,
smoothstep_float,
smoothstep_double,
smoothstep_half2,
smoothstep_half3,
smoothstep_half4,
smoothstep_float2,
smoothstep_float3,
smoothstep_float4,
smoothstep_double2,
smoothstep_double3,
smoothstep_double4,
}
@(require_results) smoothstep_half :: proc "c" (edge0, edge1, x: half) -> half {
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
return y * y * (3 - 2*y)
}
@(require_results) smoothstep_float :: proc "c" (edge0, edge1, x: float) -> float {
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
return y * y * (3 - 2*y)
}
@(require_results) smoothstep_double :: proc "c" (edge0, edge1, x: double) -> double {
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
return y * y * (3 - 2*y)
}
@(require_results) smoothstep_half2 :: proc "c" (edge0, edge1, x: half2) -> half2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
@(require_results) smoothstep_half3 :: proc "c" (edge0, edge1, x: half3) -> half3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
@(require_results) smoothstep_half4 :: proc "c" (edge0, edge1, x: half4) -> half4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
@(require_results) smoothstep_float2 :: proc "c" (edge0, edge1, x: float2) -> float2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
@(require_results) smoothstep_float3 :: proc "c" (edge0, edge1, x: float3) -> float3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
@(require_results) smoothstep_float4 :: proc "c" (edge0, edge1, x: float4) -> float4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
@(require_results) smoothstep_double2 :: proc "c" (edge0, edge1, x: double2) -> double2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
@(require_results) smoothstep_double3 :: proc "c" (edge0, edge1, x: double3) -> double3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
@(require_results) smoothstep_double4 :: proc "c" (edge0, edge1, x: double4) -> double4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
abs :: proc{
abs_int,
abs_uint,
abs_half,
abs_float,
abs_double,
abs_half2,
abs_half3,
abs_half4,
abs_float2,
abs_float3,
abs_float4,
abs_double2,
abs_double3,
abs_double4,
abs_int2,
abs_int3,
abs_int4,
abs_uint2,
abs_uint3,
abs_uint4,
}
@(require_results) abs_int :: proc "c" (x: int) -> int { return builtin.abs(x) }
@(require_results) abs_uint :: proc "c" (x: uint) -> uint { return x }
@(require_results) abs_half :: proc "c" (x: half) -> half { return builtin.abs(x) }
@(require_results) abs_float :: proc "c" (x: float) -> float { return builtin.abs(x) }
@(require_results) abs_double :: proc "c" (x: double) -> double { return builtin.abs(x) }
@(require_results) abs_half2 :: proc "c" (x: half2) -> half2 { return {abs(x.x), abs(x.y)} }
@(require_results) abs_half3 :: proc "c" (x: half3) -> half3 { return {abs(x.x), abs(x.y), abs(x.z)} }
@(require_results) abs_half4 :: proc "c" (x: half4) -> half4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
@(require_results) abs_float2 :: proc "c" (x: float2) -> float2 { return {abs(x.x), abs(x.y)} }
@(require_results) abs_float3 :: proc "c" (x: float3) -> float3 { return {abs(x.x), abs(x.y), abs(x.z)} }
@(require_results) abs_float4 :: proc "c" (x: float4) -> float4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
@(require_results) abs_double2 :: proc "c" (x: double2) -> double2 { return {abs(x.x), abs(x.y)} }
@(require_results) abs_double3 :: proc "c" (x: double3) -> double3 { return {abs(x.x), abs(x.y), abs(x.z)} }
@(require_results) abs_double4 :: proc "c" (x: double4) -> double4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
@(require_results) abs_int2 :: proc "c" (x: int2) -> int2 { return {abs(x.x), abs(x.y)} }
@(require_results) abs_int3 :: proc "c" (x: int3) -> int3 { return {abs(x.x), abs(x.y), abs(x.z)} }
@(require_results) abs_int4 :: proc "c" (x: int4) -> int4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
@(require_results) abs_uint2 :: proc "c" (x: uint2) -> uint2 { return x }
@(require_results) abs_uint3 :: proc "c" (x: uint3) -> uint3 { return x }
@(require_results) abs_uint4 :: proc "c" (x: uint4) -> uint4 { return x }
dot :: proc{
dot_int,
dot_uint,
dot_half,
dot_float,
dot_double,
dot_half2,
dot_half3,
dot_half4,
dot_float2,
dot_float3,
dot_float4,
dot_double2,
dot_double3,
dot_double4,
dot_int2,
dot_int3,
dot_int4,
dot_uint2,
dot_uint3,
dot_uint4,
}
@(require_results) dot_int :: proc "c" (a, b: int) -> int { return a*b }
@(require_results) dot_uint :: proc "c" (a, b: uint) -> uint { return a*b }
@(require_results) dot_half :: proc "c" (a, b: half) -> half { return a*b }
@(require_results) dot_float :: proc "c" (a, b: float) -> float { return a*b }
@(require_results) dot_double :: proc "c" (a, b: double) -> double { return a*b }
@(require_results) dot_half2 :: proc "c" (a, b: half2) -> half { return a.x*b.x + a.y*b.y }
@(require_results) dot_half3 :: proc "c" (a, b: half3) -> half { return a.x*b.x + a.y*b.y + a.z*b.z }
@(require_results) dot_half4 :: proc "c" (a, b: half4) -> half { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
@(require_results) dot_float2 :: proc "c" (a, b: float2) -> float { return a.x*b.x + a.y*b.y }
@(require_results) dot_float3 :: proc "c" (a, b: float3) -> float { return a.x*b.x + a.y*b.y + a.z*b.z }
@(require_results) dot_float4 :: proc "c" (a, b: float4) -> float { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
@(require_results) dot_double2 :: proc "c" (a, b: double2) -> double { return a.x*b.x + a.y*b.y }
@(require_results) dot_double3 :: proc "c" (a, b: double3) -> double { return a.x*b.x + a.y*b.y + a.z*b.z }
@(require_results) dot_double4 :: proc "c" (a, b: double4) -> double { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
@(require_results) dot_int2 :: proc "c" (a, b: int2) -> int { return a.x*b.x + a.y*b.y }
@(require_results) dot_int3 :: proc "c" (a, b: int3) -> int { return a.x*b.x + a.y*b.y + a.z*b.z }
@(require_results) dot_int4 :: proc "c" (a, b: int4) -> int { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
@(require_results) dot_uint2 :: proc "c" (a, b: uint2) -> uint { return a.x*b.x + a.y*b.y }
@(require_results) dot_uint3 :: proc "c" (a, b: uint3) -> uint { return a.x*b.x + a.y*b.y + a.z*b.z }
@(require_results) dot_uint4 :: proc "c" (a, b: uint4) -> uint { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
length :: proc{
length_half,
length_float,
length_double,
length_half2,
length_half3,
length_half4,
length_float2,
length_float3,
length_float4,
length_double2,
length_double3,
length_double4,
}
@(require_results) length_half :: proc "c" (x: half) -> half { return builtin.abs(x) }
@(require_results) length_float :: proc "c" (x: float) -> float { return builtin.abs(x) }
@(require_results) length_double :: proc "c" (x: double) -> double { return builtin.abs(x) }
@(require_results) length_half2 :: proc "c" (x: half2) -> half { return sqrt(x.x*x.x + x.y*x.y) }
@(require_results) length_half3 :: proc "c" (x: half3) -> half { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
@(require_results) length_half4 :: proc "c" (x: half4) -> half { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
@(require_results) length_float2 :: proc "c" (x: float2) -> float { return sqrt(x.x*x.x + x.y*x.y) }
@(require_results) length_float3 :: proc "c" (x: float3) -> float { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
@(require_results) length_float4 :: proc "c" (x: float4) -> float { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
@(require_results) length_double2 :: proc "c" (x: double2) -> double { return sqrt(x.x*x.x + x.y*x.y) }
@(require_results) length_double3 :: proc "c" (x: double3) -> double { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
@(require_results) length_double4 :: proc "c" (x: double4) -> double { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
distance :: proc{
distance_half,
distance_float,
distance_double,
distance_half2,
distance_half3,
distance_half4,
distance_float2,
distance_float3,
distance_float4,
distance_double2,
distance_double3,
distance_double4,
}
@(require_results) distance_half :: proc "c" (x, y: half) -> half { return length(y-x) }
@(require_results) distance_float :: proc "c" (x, y: float) -> float { return length(y-x) }
@(require_results) distance_double :: proc "c" (x, y: double) -> double { return length(y-x) }
@(require_results) distance_half2 :: proc "c" (x, y: half2) -> half { return length(y-x) }
@(require_results) distance_half3 :: proc "c" (x, y: half3) -> half { return length(y-x) }
@(require_results) distance_half4 :: proc "c" (x, y: half4) -> half { return length(y-x) }
@(require_results) distance_float2 :: proc "c" (x, y: float2) -> float { return length(y-x) }
@(require_results) distance_float3 :: proc "c" (x, y: float3) -> float { return length(y-x) }
@(require_results) distance_float4 :: proc "c" (x, y: float4) -> float { return length(y-x) }
@(require_results) distance_double2 :: proc "c" (x, y: double2) -> double { return length(y-x) }
@(require_results) distance_double3 :: proc "c" (x, y: double3) -> double { return length(y-x) }
@(require_results) distance_double4 :: proc "c" (x, y: double4) -> double { return length(y-x) }
cross :: proc{
cross_half3,
cross_float3,
cross_double3,
cross_int3,
}
@(require_results) cross_half3 :: proc "c" (a, b: half3) -> (c: half3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
c.z = a.x*b.y - b.x*a.y
return
}
@(require_results) cross_float3 :: proc "c" (a, b: float3) -> (c: float3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
c.z = a.x*b.y - b.x*a.y
return
}
@(require_results) cross_double3 :: proc "c" (a, b: double3) -> (c: double3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
c.z = a.x*b.y - b.x*a.y
return
}
@(require_results) cross_int3 :: proc "c" (a, b: int3) -> (c: int3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
c.z = a.x*b.y - b.x*a.y
return
}
normalize :: proc{
normalize_half,
normalize_float,
normalize_double,
normalize_half2,
normalize_half3,
normalize_half4,
normalize_float2,
normalize_float3,
normalize_float4,
normalize_double2,
normalize_double3,
normalize_double4,
}
@(require_results) normalize_half :: proc "c" (x: half) -> half { return 1.0 }
@(require_results) normalize_float :: proc "c" (x: float) -> float { return 1.0 }
@(require_results) normalize_double :: proc "c" (x: double) -> double { return 1.0 }
@(require_results) normalize_half2 :: proc "c" (x: half2) -> half2 { return x / length(x) }
@(require_results) normalize_half3 :: proc "c" (x: half3) -> half3 { return x / length(x) }
@(require_results) normalize_half4 :: proc "c" (x: half4) -> half4 { return x / length(x) }
@(require_results) normalize_float2 :: proc "c" (x: float2) -> float2 { return x / length(x) }
@(require_results) normalize_float3 :: proc "c" (x: float3) -> float3 { return x / length(x) }
@(require_results) normalize_float4 :: proc "c" (x: float4) -> float4 { return x / length(x) }
@(require_results) normalize_double2 :: proc "c" (x: double2) -> double2 { return x / length(x) }
@(require_results) normalize_double3 :: proc "c" (x: double3) -> double3 { return x / length(x) }
@(require_results) normalize_double4 :: proc "c" (x: double4) -> double4 { return x / length(x) }
faceforward :: proc{
faceforward_half,
faceforward_float,
faceforward_double,
faceforward_half2,
faceforward_half3,
faceforward_half4,
faceforward_float2,
faceforward_float3,
faceforward_float4,
faceforward_double2,
faceforward_double3,
faceforward_double4,
}
@(require_results) faceforward_half :: proc "c" (N, I, Nref: half) -> half { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_float :: proc "c" (N, I, Nref: float) -> float { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_double :: proc "c" (N, I, Nref: double) -> double { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_half2 :: proc "c" (N, I, Nref: half2) -> half2 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_half3 :: proc "c" (N, I, Nref: half3) -> half3 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_half4 :: proc "c" (N, I, Nref: half4) -> half4 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_float2 :: proc "c" (N, I, Nref: float2) -> float2 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_float3 :: proc "c" (N, I, Nref: float3) -> float3 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_float4 :: proc "c" (N, I, Nref: float4) -> float4 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_double2 :: proc "c" (N, I, Nref: double2) -> double2 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_double3 :: proc "c" (N, I, Nref: double3) -> double3 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_double4 :: proc "c" (N, I, Nref: double4) -> double4 { return N if dot(I, Nref) < 0 else -N }
reflect :: proc{
reflect_half,
reflect_float,
reflect_double,
reflect_half2,
reflect_half3,
reflect_half4,
reflect_float2,
reflect_float3,
reflect_float4,
reflect_double2,
reflect_double3,
reflect_double4,
}
@(require_results) reflect_half :: proc "c" (I, N: half) -> half { return I - 2*N*dot(N, I) }
@(require_results) reflect_float :: proc "c" (I, N: float) -> float { return I - 2*N*dot(N, I) }
@(require_results) reflect_double :: proc "c" (I, N: double) -> double { return I - 2*N*dot(N, I) }
@(require_results) reflect_half2 :: proc "c" (I, N: half2) -> half2 { return I - 2*N*dot(N, I) }
@(require_results) reflect_half3 :: proc "c" (I, N: half3) -> half3 { return I - 2*N*dot(N, I) }
@(require_results) reflect_half4 :: proc "c" (I, N: half4) -> half4 { return I - 2*N*dot(N, I) }
@(require_results) reflect_float2 :: proc "c" (I, N: float2) -> float2 { return I - 2*N*dot(N, I) }
@(require_results) reflect_float3 :: proc "c" (I, N: float3) -> float3 { return I - 2*N*dot(N, I) }
@(require_results) reflect_float4 :: proc "c" (I, N: float4) -> float4 { return I - 2*N*dot(N, I) }
@(require_results) reflect_double2 :: proc "c" (I, N: double2) -> double2 { return I - 2*N*dot(N, I) }
@(require_results) reflect_double3 :: proc "c" (I, N: double3) -> double3 { return I - 2*N*dot(N, I) }
@(require_results) reflect_double4 :: proc "c" (I, N: double4) -> double4 { return I - 2*N*dot(N, I) }
refract :: proc{
refract_half,
refract_float,
refract_double,
refract_half2,
refract_half3,
refract_half4,
refract_float2,
refract_float3,
refract_float4,
refract_double2,
refract_double3,
refract_double4,
}
@(require_results)
refract_half :: proc "c" (i, n, eta: half) -> half {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * half(int(cost2 > 0))
}
@(require_results)
refract_float :: proc "c" (i, n, eta: float) -> float {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * float(int(cost2 > 0))
}
@(require_results)
refract_double :: proc "c" (i, n, eta: double) -> double {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * double(int(cost2 > 0))
}
@(require_results)
refract_half2 :: proc "c" (i, n, eta: half2) -> half2 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * half2{half(int(cost2.x > 0)), half(int(cost2.y > 0))}
}
@(require_results)
refract_half3 :: proc "c" (i, n, eta: half3) -> half3 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * half3{half(int(cost2.x > 0)), half(int(cost2.y > 0)), half(int(cost2.z > 0))}
}
@(require_results)
refract_half4 :: proc "c" (i, n, eta: half4) -> half4 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * half4{half(int(cost2.x > 0)), half(int(cost2.y > 0)), half(int(cost2.z > 0)), half(int(cost2.w > 0))}
}
@(require_results)
refract_float2 :: proc "c" (i, n, eta: float2) -> float2 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * float2{float(int(cost2.x > 0)), float(int(cost2.y > 0))}
}
@(require_results)
refract_float3 :: proc "c" (i, n, eta: float3) -> float3 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * float3{float(int(cost2.x > 0)), float(int(cost2.y > 0)), float(int(cost2.z > 0))}
}
@(require_results)
refract_float4 :: proc "c" (i, n, eta: float4) -> float4 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * float4{float(int(cost2.x > 0)), float(int(cost2.y > 0)), float(int(cost2.z > 0)), float(int(cost2.w > 0))}
}
@(require_results)
refract_double2 :: proc "c" (i, n, eta: double2) -> double2 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * double2{double(int(cost2.x > 0)), double(int(cost2.y > 0))}
}
@(require_results)
refract_double3 :: proc "c" (i, n, eta: double3) -> double3 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * double3{double(int(cost2.x > 0)), double(int(cost2.y > 0)), double(int(cost2.z > 0))}
}
@(require_results)
refract_double4 :: proc "c" (i, n, eta: double4) -> double4 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * double4{double(int(cost2.x > 0)), double(int(cost2.y > 0)), double(int(cost2.z > 0)), double(int(cost2.w > 0))}
}
scalarTripleProduct :: proc{
scalarTripleProduct_half3,
scalarTripleProduct_float3,
scalarTripleProduct_double3,
scalarTripleProduct_int3,
}
@(require_results) scalarTripleProduct_half3 :: proc "c" (a, b, c: half3) -> half { return dot(a, cross(b, c)) }
@(require_results) scalarTripleProduct_float3 :: proc "c" (a, b, c: float3) -> float { return dot(a, cross(b, c)) }
@(require_results) scalarTripleProduct_double3 :: proc "c" (a, b, c: double3) -> double { return dot(a, cross(b, c)) }
@(require_results) scalarTripleProduct_int3 :: proc "c" (a, b, c: int3) -> int { return dot(a, cross(b, c)) }
vectorTripleProduct :: proc {
vectorTripleProduct_half3,
vectorTripleProduct_float3,
vectorTripleProduct_double3,
vectorTripleProduct_int3,
}
@(require_results) vectorTripleProduct_half3 :: proc "c" (a, b, c: half3) -> half3 { return cross(a, cross(b, c)) }
@(require_results) vectorTripleProduct_float3 :: proc "c" (a, b, c: float3) -> float3 { return cross(a, cross(b, c)) }
@(require_results) vectorTripleProduct_double3 :: proc "c" (a, b, c: double3) -> double3 { return cross(a, cross(b, c)) }
@(require_results) vectorTripleProduct_int3 :: proc "c" (a, b, c: int3) -> int3 { return cross(a, cross(b, c)) }
// Vector Relational Procedures
lessThan :: proc{
lessThan_half,
lessThan_float,
lessThan_double,
lessThan_int,
lessThan_uint,
lessThan_half2,
lessThan_float2,
lessThan_double2,
lessThan_int2,
lessThan_uint2,
lessThan_half3,
lessThan_float3,
lessThan_double3,
lessThan_int3,
lessThan_uint3,
lessThan_half4,
lessThan_float4,
lessThan_double4,
lessThan_int4,
lessThan_uint4,
}
@(require_results) lessThan_half :: proc "c" (a, b: half) -> bool { return a < b }
@(require_results) lessThan_float :: proc "c" (a, b: float) -> bool { return a < b }
@(require_results) lessThan_double :: proc "c" (a, b: double) -> bool { return a < b }
@(require_results) lessThan_int :: proc "c" (a, b: int) -> bool { return a < b }
@(require_results) lessThan_uint :: proc "c" (a, b: uint) -> bool { return a < b }
@(require_results) lessThan_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x < b.x, a.y < b.y} }
@(require_results) lessThan_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x < b.x, a.y < b.y} }
@(require_results) lessThan_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x < b.x, a.y < b.y} }
@(require_results) lessThan_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x < b.x, a.y < b.y} }
@(require_results) lessThan_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x < b.x, a.y < b.y} }
@(require_results) lessThan_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
@(require_results) lessThan_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
@(require_results) lessThan_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
@(require_results) lessThan_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
@(require_results) lessThan_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
@(require_results) lessThan_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
@(require_results) lessThan_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
@(require_results) lessThan_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
@(require_results) lessThan_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
@(require_results) lessThan_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
lessThanEqual :: proc{
lessThanEqual_half,
lessThanEqual_float,
lessThanEqual_double,
lessThanEqual_int,
lessThanEqual_uint,
lessThanEqual_half2,
lessThanEqual_float2,
lessThanEqual_double2,
lessThanEqual_int2,
lessThanEqual_uint2,
lessThanEqual_half3,
lessThanEqual_float3,
lessThanEqual_double3,
lessThanEqual_int3,
lessThanEqual_uint3,
lessThanEqual_half4,
lessThanEqual_float4,
lessThanEqual_double4,
lessThanEqual_int4,
lessThanEqual_uint4,
}
@(require_results) lessThanEqual_half :: proc "c" (a, b: half) -> bool { return a <= b }
@(require_results) lessThanEqual_float :: proc "c" (a, b: float) -> bool { return a <= b }
@(require_results) lessThanEqual_double :: proc "c" (a, b: double) -> bool { return a <= b }
@(require_results) lessThanEqual_int :: proc "c" (a, b: int) -> bool { return a <= b }
@(require_results) lessThanEqual_uint :: proc "c" (a, b: uint) -> bool { return a <= b }
@(require_results) lessThanEqual_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
@(require_results) lessThanEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
@(require_results) lessThanEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
@(require_results) lessThanEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
@(require_results) lessThanEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
@(require_results) lessThanEqual_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
@(require_results) lessThanEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
@(require_results) lessThanEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
@(require_results) lessThanEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
@(require_results) lessThanEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
@(require_results) lessThanEqual_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
@(require_results) lessThanEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
@(require_results) lessThanEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
@(require_results) lessThanEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
@(require_results) lessThanEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
greaterThan :: proc{
greaterThan_half,
greaterThan_float,
greaterThan_double,
greaterThan_int,
greaterThan_uint,
greaterThan_half2,
greaterThan_float2,
greaterThan_double2,
greaterThan_int2,
greaterThan_uint2,
greaterThan_half3,
greaterThan_float3,
greaterThan_double3,
greaterThan_int3,
greaterThan_uint3,
greaterThan_half4,
greaterThan_float4,
greaterThan_double4,
greaterThan_int4,
greaterThan_uint4,
}
@(require_results) greaterThan_half :: proc "c" (a, b: half) -> bool { return a > b }
@(require_results) greaterThan_float :: proc "c" (a, b: float) -> bool { return a > b }
@(require_results) greaterThan_double :: proc "c" (a, b: double) -> bool { return a > b }
@(require_results) greaterThan_int :: proc "c" (a, b: int) -> bool { return a > b }
@(require_results) greaterThan_uint :: proc "c" (a, b: uint) -> bool { return a > b }
@(require_results) greaterThan_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x > b.x, a.y > b.y} }
@(require_results) greaterThan_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x > b.x, a.y > b.y} }
@(require_results) greaterThan_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x > b.x, a.y > b.y} }
@(require_results) greaterThan_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x > b.x, a.y > b.y} }
@(require_results) greaterThan_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x > b.x, a.y > b.y} }
@(require_results) greaterThan_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
@(require_results) greaterThan_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
@(require_results) greaterThan_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
@(require_results) greaterThan_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
@(require_results) greaterThan_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
@(require_results) greaterThan_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
@(require_results) greaterThan_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
@(require_results) greaterThan_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
@(require_results) greaterThan_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
@(require_results) greaterThan_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
greaterThanEqual :: proc{
greaterThanEqual_half,
greaterThanEqual_float,
greaterThanEqual_double,
greaterThanEqual_int,
greaterThanEqual_uint,
greaterThanEqual_half2,
greaterThanEqual_float2,
greaterThanEqual_double2,
greaterThanEqual_int2,
greaterThanEqual_uint2,
greaterThanEqual_half3,
greaterThanEqual_float3,
greaterThanEqual_double3,
greaterThanEqual_int3,
greaterThanEqual_uint3,
greaterThanEqual_half4,
greaterThanEqual_float4,
greaterThanEqual_double4,
greaterThanEqual_int4,
greaterThanEqual_uint4,
}
@(require_results) greaterThanEqual_half :: proc "c" (a, b: half) -> bool { return a >= b }
@(require_results) greaterThanEqual_float :: proc "c" (a, b: float) -> bool { return a >= b }
@(require_results) greaterThanEqual_double :: proc "c" (a, b: double) -> bool { return a >= b }
@(require_results) greaterThanEqual_int :: proc "c" (a, b: int) -> bool { return a >= b }
@(require_results) greaterThanEqual_uint :: proc "c" (a, b: uint) -> bool { return a >= b }
@(require_results) greaterThanEqual_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
@(require_results) greaterThanEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
@(require_results) greaterThanEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
@(require_results) greaterThanEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
@(require_results) greaterThanEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
@(require_results) greaterThanEqual_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
@(require_results) greaterThanEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
@(require_results) greaterThanEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
@(require_results) greaterThanEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
@(require_results) greaterThanEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
@(require_results) greaterThanEqual_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
@(require_results) greaterThanEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
@(require_results) greaterThanEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
@(require_results) greaterThanEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
@(require_results) greaterThanEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
equal :: proc{
equal_half,
equal_float,
equal_double,
equal_int,
equal_uint,
equal_half2,
equal_float2,
equal_double2,
equal_int2,
equal_uint2,
equal_half3,
equal_float3,
equal_double3,
equal_int3,
equal_uint3,
equal_half4,
equal_float4,
equal_double4,
equal_int4,
equal_uint4,
}
@(require_results) equal_half :: proc "c" (a, b: half) -> bool { return a == b }
@(require_results) equal_float :: proc "c" (a, b: float) -> bool { return a == b }
@(require_results) equal_double :: proc "c" (a, b: double) -> bool { return a == b }
@(require_results) equal_int :: proc "c" (a, b: int) -> bool { return a == b }
@(require_results) equal_uint :: proc "c" (a, b: uint) -> bool { return a == b }
@(require_results) equal_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x == b.x, a.y == b.y} }
@(require_results) equal_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x == b.x, a.y == b.y} }
@(require_results) equal_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x == b.x, a.y == b.y} }
@(require_results) equal_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x == b.x, a.y == b.y} }
@(require_results) equal_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x == b.x, a.y == b.y} }
@(require_results) equal_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
@(require_results) equal_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
@(require_results) equal_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
@(require_results) equal_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
@(require_results) equal_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
@(require_results) equal_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
@(require_results) equal_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
@(require_results) equal_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
@(require_results) equal_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
@(require_results) equal_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
notEqual :: proc{
notEqual_half,
notEqual_float,
notEqual_double,
notEqual_int,
notEqual_uint,
notEqual_half2,
notEqual_float2,
notEqual_double2,
notEqual_int2,
notEqual_uint2,
notEqual_half3,
notEqual_float3,
notEqual_double3,
notEqual_int3,
notEqual_uint3,
notEqual_half4,
notEqual_float4,
notEqual_double4,
notEqual_int4,
notEqual_uint4,
}
@(require_results) notEqual_half :: proc "c" (a, b: half) -> bool { return a != b }
@(require_results) notEqual_float :: proc "c" (a, b: float) -> bool { return a != b }
@(require_results) notEqual_double :: proc "c" (a, b: double) -> bool { return a != b }
@(require_results) notEqual_int :: proc "c" (a, b: int) -> bool { return a != b }
@(require_results) notEqual_uint :: proc "c" (a, b: uint) -> bool { return a != b }
@(require_results) notEqual_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x != b.x, a.y != b.y} }
@(require_results) notEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x != b.x, a.y != b.y} }
@(require_results) notEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x != b.x, a.y != b.y} }
@(require_results) notEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x != b.x, a.y != b.y} }
@(require_results) notEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x != b.x, a.y != b.y} }
@(require_results) notEqual_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
@(require_results) notEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
@(require_results) notEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
@(require_results) notEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
@(require_results) notEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
@(require_results) notEqual_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
@(require_results) notEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
@(require_results) notEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
@(require_results) notEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
@(require_results) notEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
any :: proc{
any_bool,
any_bool2,
any_bool3,
any_bool4,
}
@(require_results) any_bool :: proc "c" (v: bool) -> bool { return v }
@(require_results) any_bool2 :: proc "c" (v: bool2) -> bool { return v.x || v.y }
@(require_results) any_bool3 :: proc "c" (v: bool3) -> bool { return v.x || v.y || v.z }
@(require_results) any_bool4 :: proc "c" (v: bool4) -> bool { return v.x || v.y || v.z || v.w }
all :: proc{
all_bool,
all_bool2,
all_bool3,
all_bool4,
}
@(require_results) all_bool :: proc "c" (v: bool) -> bool { return v }
@(require_results) all_bool2 :: proc "c" (v: bool2) -> bool { return v.x && v.y }
@(require_results) all_bool3 :: proc "c" (v: bool3) -> bool { return v.x && v.y && v.z }
@(require_results) all_bool4 :: proc "c" (v: bool4) -> bool { return v.x && v.y && v.z && v.w }
not :: proc{
not_bool,
not_bool2,
not_bool3,
not_bool4,
}
@(require_results) not_bool :: proc "c" (v: bool) -> bool { return !v }
@(require_results) not_bool2 :: proc "c" (v: bool2) -> bool2 { return {!v.x, !v.y} }
@(require_results) not_bool3 :: proc "c" (v: bool3) -> bool3 { return {!v.x, !v.y, !v.z} }
@(require_results) not_bool4 :: proc "c" (v: bool4) -> bool4 { return {!v.x, !v.y, !v.z, !v.w} }
@(require_results) inverse_half1x1 :: proc "c" (m: half1x1) -> half1x1 { return inverse_matrix1x1(m) }
@(require_results) inverse_half2x2 :: proc "c" (m: half2x2) -> half2x2 { return inverse_matrix2x2(m) }
@(require_results) inverse_half3x3 :: proc "c" (m: half3x3) -> half3x3 { return inverse_matrix3x3(m) }
@(require_results) inverse_half4x4 :: proc "c" (m: half4x4) -> half4x4 { return inverse_matrix4x4(m) }
@(require_results) inverse_float1x1 :: proc "c" (m: float1x1) -> float1x1 { return inverse_matrix1x1(m) }
@(require_results) inverse_float2x2 :: proc "c" (m: float2x2) -> float2x2 { return inverse_matrix2x2(m) }
@(require_results) inverse_float3x3 :: proc "c" (m: float3x3) -> float3x3 { return inverse_matrix3x3(m) }
@(require_results) inverse_float4x4 :: proc "c" (m: float4x4) -> float4x4 { return inverse_matrix4x4(m) }
@(require_results) inverse_double1x1 :: proc "c" (m: double1x1) -> double1x1 { return inverse_matrix1x1(m) }
@(require_results) inverse_double2x2 :: proc "c" (m: double2x2) -> double2x2 { return inverse_matrix2x2(m) }
@(require_results) inverse_double3x3 :: proc "c" (m: double3x3) -> double3x3 { return inverse_matrix3x3(m) }
@(require_results) inverse_double4x4 :: proc "c" (m: double4x4) -> double4x4 { return inverse_matrix4x4(m) }
inverse :: proc{
inverse_half1x1,
inverse_half2x2,
inverse_half3x3,
inverse_half4x4,
inverse_float1x1,
inverse_float2x2,
inverse_float3x3,
inverse_float4x4,
inverse_double1x1,
inverse_double2x2,
inverse_double3x3,
inverse_double4x4,
inverse_matrix1x1,
inverse_matrix2x2,
inverse_matrix3x3,
inverse_matrix4x4,
}
transpose :: intrinsics.transpose
determinant :: proc{
determinant_matrix1x1,
determinant_matrix2x2,
determinant_matrix3x3,
determinant_matrix4x4,
}
adjugate :: proc{
adjugate_matrix1x1,
adjugate_matrix2x2,
adjugate_matrix3x3,
adjugate_matrix4x4,
}
cofactor :: proc{
cofactor_matrix1x1,
cofactor_matrix2x2,
cofactor_matrix3x3,
cofactor_matrix4x4,
}
inverse_transpose :: proc{
inverse_transpose_matrix1x1,
inverse_transpose_matrix2x2,
inverse_transpose_matrix3x3,
inverse_transpose_matrix4x4,
}
@(require_results)
hermitian_adjoint :: proc "contextless" (m: $M/matrix[$N, N]$T) -> M where intrinsics.type_is_complex(T), N >= 1 {
return conj(transpose(m))
}
@(require_results)
trace :: proc "contextless" (m: $M/matrix[$N, N]$T) -> (trace: T) {
for i in 0..<N {
trace += m[i, i]
}
return
}
@(require_results)
matrix_minor :: proc "contextless" (m: $M/matrix[$N, N]$T, #any_int row, column: int) -> (minor: T) where N > 1 {
K :: int(N-1)
cut_down: matrix[K, K]T
for col_idx in 0..<K {
j := col_idx + int(col_idx >= column)
for row_idx in 0..<K {
i := row_idx + int(row_idx >= row)
cut_down[row_idx, col_idx] = m[i, j]
}
}
return determinant(cut_down)
}
@(require_results)
determinant_matrix1x1 :: proc "contextless" (m: $M/matrix[1, 1]$T) -> (det: T) {
return m[0, 0]
}
@(require_results)
determinant_matrix2x2 :: proc "contextless" (m: $M/matrix[2, 2]$T) -> (det: T) {
return m[0, 0]*m[1, 1] - m[0, 1]*m[1, 0]
}
@(require_results)
determinant_matrix3x3 :: proc "contextless" (m: $M/matrix[3, 3]$T) -> (det: T) {
a := +m[0, 0] * (m[1, 1] * m[2, 2] - m[1, 2] * m[2, 1])
b := -m[0, 1] * (m[1, 0] * m[2, 2] - m[1, 2] * m[2, 0])
c := +m[0, 2] * (m[1, 0] * m[2, 1] - m[1, 1] * m[2, 0])
return a + b + c
}
@(require_results)
determinant_matrix4x4 :: proc "contextless" (m: $M/matrix[4, 4]$T) -> (det: T) {
c := cofactor(m)
#no_bounds_check for i in 0..<4 {
det += m[0, i] * c[0, i]
}
return
}
@(require_results)
adjugate_matrix1x1 :: proc "contextless" (x: $M/matrix[1, 1]$T) -> (y: M) {
y = x
return
}
@(require_results)
adjugate_matrix2x2 :: proc "contextless" (x: $M/matrix[2, 2]$T) -> (y: M) {
y[0, 0] = +x[1, 1]
y[0, 1] = -x[0, 1]
y[1, 0] = -x[1, 0]
y[1, 1] = +x[0, 0]
return
}
@(require_results)
adjugate_matrix3x3 :: proc "contextless" (m: $M/matrix[3, 3]$T) -> (y: M) {
y[0, 0] = +(m[1, 1] * m[2, 2] - m[2, 1] * m[1, 2])
y[1, 0] = -(m[1, 0] * m[2, 2] - m[2, 0] * m[1, 2])
y[2, 0] = +(m[1, 0] * m[2, 1] - m[2, 0] * m[1, 1])
y[0, 1] = -(m[0, 1] * m[2, 2] - m[2, 1] * m[0, 2])
y[1, 1] = +(m[0, 0] * m[2, 2] - m[2, 0] * m[0, 2])
y[2, 1] = -(m[0, 0] * m[2, 1] - m[2, 0] * m[0, 1])
y[0, 2] = +(m[0, 1] * m[1, 2] - m[1, 1] * m[0, 2])
y[1, 2] = -(m[0, 0] * m[1, 2] - m[1, 0] * m[0, 2])
y[2, 2] = +(m[0, 0] * m[1, 1] - m[1, 0] * m[0, 1])
return
}
@(require_results)
adjugate_matrix4x4 :: proc "contextless" (x: $M/matrix[4, 4]$T) -> (y: M) {
for i in 0..<4 {
for j in 0..<4 {
sign: T = 1 if (i + j) % 2 == 0 else -1
y[i, j] = sign * matrix_minor(x, j, i)
}
}
return
}
@(require_results)
cofactor_matrix1x1 :: proc "contextless" (x: $M/matrix[1, 1]$T) -> (y: M) {
y = x
return
}
@(require_results)
cofactor_matrix2x2 :: proc "contextless" (x: $M/matrix[2, 2]$T) -> (y: M) {
y[0, 0] = +x[1, 1]
y[0, 1] = -x[1, 0]
y[1, 0] = -x[0, 1]
y[1, 1] = +x[0, 0]
return
}
@(require_results)
cofactor_matrix3x3 :: proc "contextless" (m: $M/matrix[3, 3]$T) -> (y: M) {
y[0, 0] = +(m[1, 1] * m[2, 2] - m[2, 1] * m[1, 2])
y[0, 1] = -(m[1, 0] * m[2, 2] - m[2, 0] * m[1, 2])
y[0, 2] = +(m[1, 0] * m[2, 1] - m[2, 0] * m[1, 1])
y[1, 0] = -(m[0, 1] * m[2, 2] - m[2, 1] * m[0, 2])
y[1, 1] = +(m[0, 0] * m[2, 2] - m[2, 0] * m[0, 2])
y[1, 2] = -(m[0, 0] * m[2, 1] - m[2, 0] * m[0, 1])
y[2, 0] = +(m[0, 1] * m[1, 2] - m[1, 1] * m[0, 2])
y[2, 1] = -(m[0, 0] * m[1, 2] - m[1, 0] * m[0, 2])
y[2, 2] = +(m[0, 0] * m[1, 1] - m[1, 0] * m[0, 1])
return
}
@(require_results)
cofactor_matrix4x4 :: proc "contextless" (x: $M/matrix[4, 4]$T) -> (y: M) {
for i in 0..<4 {
for j in 0..<4 {
sign: T = 1 if (i + j) % 2 == 0 else -1
y[i, j] = sign * matrix_minor(x, i, j)
}
}
return
}
@(require_results)
inverse_transpose_matrix1x1 :: proc "contextless" (x: $M/matrix[1, 1]$T) -> (y: M) {
y[0, 0] = 1/x[0, 0]
return
}
@(require_results)
inverse_transpose_matrix2x2 :: proc "contextless" (x: $M/matrix[2, 2]$T) -> (y: M) {
d := x[0, 0]*x[1, 1] - x[0, 1]*x[1, 0]
when intrinsics.type_is_integer(T) {
y[0, 0] = +x[1, 1] / d
y[1, 0] = -x[0, 1] / d
y[0, 1] = -x[1, 0] / d
y[1, 1] = +x[0, 0] / d
} else {
id := 1 / d
y[0, 0] = +x[1, 1] * id
y[1, 0] = -x[0, 1] * id
y[0, 1] = -x[1, 0] * id
y[1, 1] = +x[0, 0] * id
}
return
}
@(require_results)
inverse_transpose_matrix3x3 :: proc "contextless" (x: $M/matrix[3, 3]$T) -> (y: M) #no_bounds_check {
c := cofactor(x)
d := determinant(x)
when intrinsics.type_is_integer(T) {
for i in 0..<3 {
for j in 0..<3 {
y[i, j] = c[i, j] / d
}
}
} else {
id := 1/d
for i in 0..<3 {
for j in 0..<3 {
y[i, j] = c[i, j] * id
}
}
}
return
}
@(require_results)
inverse_transpose_matrix4x4 :: proc "contextless" (x: $M/matrix[4, 4]$T) -> (y: M) #no_bounds_check {
c := cofactor(x)
d: T
for i in 0..<4 {
d += x[0, i] * c[0, i]
}
when intrinsics.type_is_integer(T) {
for i in 0..<4 {
for j in 0..<4 {
y[i, j] = c[i, j] / d
}
}
} else {
id := 1/d
for i in 0..<4 {
for j in 0..<4 {
y[i, j] = c[i, j] * id
}
}
}
return
}
@(require_results)
inverse_matrix1x1 :: proc "contextless" (x: $M/matrix[1, 1]$T) -> (y: M) {
y[0, 0] = 1/x[0, 0]
return
}
@(require_results)
inverse_matrix2x2 :: proc "contextless" (x: $M/matrix[2, 2]$T) -> (y: M) {
d := x[0, 0]*x[1, 1] - x[0, 1]*x[1, 0]
when intrinsics.type_is_integer(T) {
y[0, 0] = +x[1, 1] / d
y[0, 1] = -x[0, 1] / d
y[1, 0] = -x[1, 0] / d
y[1, 1] = +x[0, 0] / d
} else {
id := 1 / d
y[0, 0] = +x[1, 1] * id
y[0, 1] = -x[0, 1] * id
y[1, 0] = -x[1, 0] * id
y[1, 1] = +x[0, 0] * id
}
return
}
@(require_results)
inverse_matrix3x3 :: proc "contextless" (x: $M/matrix[3, 3]$T) -> (y: M) #no_bounds_check {
c := cofactor(x)
d := determinant(x)
when intrinsics.type_is_integer(T) {
for i in 0..<3 {
for j in 0..<3 {
y[i, j] = c[j, i] / d
}
}
} else {
id := 1/d
for i in 0..<3 {
for j in 0..<3 {
y[i, j] = c[j, i] * id
}
}
}
return
}
@(require_results)
inverse_matrix4x4 :: proc "contextless" (x: $M/matrix[4, 4]$T) -> (y: M) #no_bounds_check {
c := cofactor(x)
d: T
for i in 0..<4 {
d += x[0, i] * c[0, i]
}
when intrinsics.type_is_integer(T) {
for i in 0..<4 {
for j in 0..<4 {
y[i, j] = c[j, i] / d
}
}
} else {
id := 1/d
for i in 0..<4 {
for j in 0..<4 {
y[i, j] = c[j, i] * id
}
}
}
return
}
ashalf :: proc{
ashalf_half,
ashalf_float,
ashalf_double,
ashalf_int,
ashalf_uint,
ashalf_half1x1,
ashalf_half2x2,
ashalf_half3x3,
ashalf_half4x4,
ashalf_half1x2,
ashalf_half1x3,
ashalf_half1x4,
ashalf_half2x1,
ashalf_half2x3,
ashalf_half2x4,
ashalf_half3x1,
ashalf_half3x2,
ashalf_half3x4,
ashalf_half4x1,
ashalf_half4x2,
ashalf_half4x3,
ashalf_half2,
ashalf_half3,
ashalf_half4,
ashalf_float1x1,
ashalf_float2x2,
ashalf_float3x3,
ashalf_float4x4,
ashalf_float1x2,
ashalf_float1x3,
ashalf_float1x4,
ashalf_float2x1,
ashalf_float2x3,
ashalf_float2x4,
ashalf_float3x1,
ashalf_float3x2,
ashalf_float3x4,
ashalf_float4x1,
ashalf_float4x2,
ashalf_float4x3,
ashalf_float2,
ashalf_float3,
ashalf_float4,
ashalf_int2,
ashalf_int3,
ashalf_int4,
ashalf_uint2,
ashalf_uint3,
ashalf_uint4,
ashalf_bool2,
ashalf_bool3,
ashalf_bool4,
ashalf_double1x1,
ashalf_double2x2,
ashalf_double3x3,
ashalf_double4x4,
ashalf_double1x2,
ashalf_double1x3,
ashalf_double1x4,
ashalf_double2x1,
ashalf_double2x3,
ashalf_double2x4,
ashalf_double3x1,
ashalf_double3x2,
ashalf_double3x4,
ashalf_double4x1,
ashalf_double4x2,
ashalf_double4x3,
ashalf_double2,
ashalf_double3,
ashalf_double4,
}
@(require_results) ashalf_half :: proc "c" (v: half) -> half { return half(v) }
@(require_results) ashalf_float :: proc "c" (v: float) -> half { return half(v) }
@(require_results) ashalf_double :: proc "c" (v: double) -> half { return half(v) }
@(require_results) ashalf_int :: proc "c" (v: int) -> half { return half(v) }
@(require_results) ashalf_uint :: proc "c" (v: uint) -> half { return half(v) }
@(require_results) ashalf_half1x1 :: proc "c" (v: half1x1) -> half1x1 { return half1x1(v) }
@(require_results) ashalf_half2x2 :: proc "c" (v: half2x2) -> half2x2 { return half2x2(v) }
@(require_results) ashalf_half3x3 :: proc "c" (v: half3x3) -> half3x3 { return half3x3(v) }
@(require_results) ashalf_half4x4 :: proc "c" (v: half4x4) -> half4x4 { return half4x4(v) }
@(require_results) ashalf_half1x2 :: proc "c" (v: half1x2) -> half1x2 { return half1x2(v) }
@(require_results) ashalf_half1x3 :: proc "c" (v: half1x3) -> half1x3 { return half1x3(v) }
@(require_results) ashalf_half1x4 :: proc "c" (v: half1x4) -> half1x4 { return half1x4(v) }
@(require_results) ashalf_half2x1 :: proc "c" (v: half2x1) -> half2x1 { return half2x1(v) }
@(require_results) ashalf_half2x3 :: proc "c" (v: half2x3) -> half2x3 { return half2x3(v) }
@(require_results) ashalf_half2x4 :: proc "c" (v: half2x4) -> half2x4 { return half2x4(v) }
@(require_results) ashalf_half3x1 :: proc "c" (v: half3x1) -> half3x1 { return half3x1(v) }
@(require_results) ashalf_half3x2 :: proc "c" (v: half3x2) -> half3x2 { return half3x2(v) }
@(require_results) ashalf_half3x4 :: proc "c" (v: half3x4) -> half3x4 { return half3x4(v) }
@(require_results) ashalf_half4x1 :: proc "c" (v: half4x1) -> half4x1 { return half4x1(v) }
@(require_results) ashalf_half4x2 :: proc "c" (v: half4x2) -> half4x2 { return half4x2(v) }
@(require_results) ashalf_half4x3 :: proc "c" (v: half4x3) -> half4x3 { return half4x3(v) }
@(require_results) ashalf_half2 :: proc "c" (v: half2) -> half2 { return half2(v) }
@(require_results) ashalf_half3 :: proc "c" (v: half3) -> half3 { return half3(v) }
@(require_results) ashalf_half4 :: proc "c" (v: half4) -> half4 { return half4(v) }
@(require_results) ashalf_float1x1 :: proc "c" (v: float1x1) -> half1x1 { return half1x1(v) }
@(require_results) ashalf_float2x2 :: proc "c" (v: float2x2) -> half2x2 { return half2x2(v) }
@(require_results) ashalf_float3x3 :: proc "c" (v: float3x3) -> half3x3 { return half3x3(v) }
@(require_results) ashalf_float4x4 :: proc "c" (v: float4x4) -> half4x4 { return half4x4(v) }
@(require_results) ashalf_float1x2 :: proc "c" (v: float1x2) -> half1x2 { return half1x2(v) }
@(require_results) ashalf_float1x3 :: proc "c" (v: float1x3) -> half1x3 { return half1x3(v) }
@(require_results) ashalf_float1x4 :: proc "c" (v: float1x4) -> half1x4 { return half1x4(v) }
@(require_results) ashalf_float2x1 :: proc "c" (v: float2x1) -> half2x1 { return half2x1(v) }
@(require_results) ashalf_float2x3 :: proc "c" (v: float2x3) -> half2x3 { return half2x3(v) }
@(require_results) ashalf_float2x4 :: proc "c" (v: float2x4) -> half2x4 { return half2x4(v) }
@(require_results) ashalf_float3x1 :: proc "c" (v: float3x1) -> half3x1 { return half3x1(v) }
@(require_results) ashalf_float3x2 :: proc "c" (v: float3x2) -> half3x2 { return half3x2(v) }
@(require_results) ashalf_float3x4 :: proc "c" (v: float3x4) -> half3x4 { return half3x4(v) }
@(require_results) ashalf_float4x1 :: proc "c" (v: float4x1) -> half4x1 { return half4x1(v) }
@(require_results) ashalf_float4x2 :: proc "c" (v: float4x2) -> half4x2 { return half4x2(v) }
@(require_results) ashalf_float4x3 :: proc "c" (v: float4x3) -> half4x3 { return half4x3(v) }
@(require_results) ashalf_float2 :: proc "c" (v: float2) -> half2 { return half2{half(v.x), half(v.y)} }
@(require_results) ashalf_float3 :: proc "c" (v: float3) -> half3 { return half3{half(v.x), half(v.y), half(v.z)} }
@(require_results) ashalf_float4 :: proc "c" (v: float4) -> half4 { return half4{half(v.x), half(v.y), half(v.z), half(v.w)} }
@(require_results) ashalf_int2 :: proc "c" (v: int2) -> half2 { return half2{half(v.x), half(v.y)} }
@(require_results) ashalf_int3 :: proc "c" (v: int3) -> half3 { return half3{half(v.x), half(v.y), half(v.z)} }
@(require_results) ashalf_int4 :: proc "c" (v: int4) -> half4 { return half4{half(v.x), half(v.y), half(v.z), half(v.w)} }
@(require_results) ashalf_uint2 :: proc "c" (v: uint2) -> half2 { return half2{half(v.x), half(v.y)} }
@(require_results) ashalf_uint3 :: proc "c" (v: uint3) -> half3 { return half3{half(v.x), half(v.y), half(v.z)} }
@(require_results) ashalf_uint4 :: proc "c" (v: uint4) -> half4 { return half4{half(v.x), half(v.y), half(v.z), half(v.w)} }
@(require_results) ashalf_bool2 :: proc "c" (v: bool2) -> half2 { return half2{half(int(v.x)), half(int(v.y))} }
@(require_results) ashalf_bool3 :: proc "c" (v: bool3) -> half3 { return half3{half(int(v.x)), half(int(v.y)), half(int(v.z))} }
@(require_results) ashalf_bool4 :: proc "c" (v: bool4) -> half4 { return half4{half(int(v.x)), half(int(v.y)), half(int(v.z)), half(int(v.w))} }
@(require_results) ashalf_double1x1 :: proc "c" (v: double1x1) -> half1x1 { return half1x1(v) }
@(require_results) ashalf_double2x2 :: proc "c" (v: double2x2) -> half2x2 { return half2x2(v) }
@(require_results) ashalf_double3x3 :: proc "c" (v: double3x3) -> half3x3 { return half3x3(v) }
@(require_results) ashalf_double4x4 :: proc "c" (v: double4x4) -> half4x4 { return half4x4(v) }
@(require_results) ashalf_double1x2 :: proc "c" (v: double1x2) -> half1x2 { return half1x2(v) }
@(require_results) ashalf_double1x3 :: proc "c" (v: double1x3) -> half1x3 { return half1x3(v) }
@(require_results) ashalf_double1x4 :: proc "c" (v: double1x4) -> half1x4 { return half1x4(v) }
@(require_results) ashalf_double2x1 :: proc "c" (v: double2x1) -> half2x1 { return half2x1(v) }
@(require_results) ashalf_double2x3 :: proc "c" (v: double2x3) -> half2x3 { return half2x3(v) }
@(require_results) ashalf_double2x4 :: proc "c" (v: double2x4) -> half2x4 { return half2x4(v) }
@(require_results) ashalf_double3x1 :: proc "c" (v: double3x1) -> half3x1 { return half3x1(v) }
@(require_results) ashalf_double3x2 :: proc "c" (v: double3x2) -> half3x2 { return half3x2(v) }
@(require_results) ashalf_double3x4 :: proc "c" (v: double3x4) -> half3x4 { return half3x4(v) }
@(require_results) ashalf_double4x1 :: proc "c" (v: double4x1) -> half4x1 { return half4x1(v) }
@(require_results) ashalf_double4x2 :: proc "c" (v: double4x2) -> half4x2 { return half4x2(v) }
@(require_results) ashalf_double4x3 :: proc "c" (v: double4x3) -> half4x3 { return half4x3(v) }
@(require_results) ashalf_double2 :: proc "c" (v: double2) -> half2 { return half2{half(v.x), half(v.y)} }
@(require_results) ashalf_double3 :: proc "c" (v: double3) -> half3 { return half3{half(v.x), half(v.y), half(v.z)} }
@(require_results) ashalf_double4 :: proc "c" (v: double4) -> half4 { return half4{half(v.x), half(v.y), half(v.z), half(v.w)} }
asfloat :: proc{
asfloat_half,
asfloat_float,
asfloat_double,
asfloat_int,
asfloat_uint,
asfloat_half1x1,
asfloat_half2x2,
asfloat_half3x3,
asfloat_half4x4,
asfloat_half1x2,
asfloat_half1x3,
asfloat_half1x4,
asfloat_half2x1,
asfloat_half2x3,
asfloat_half2x4,
asfloat_half3x1,
asfloat_half3x2,
asfloat_half3x4,
asfloat_half4x1,
asfloat_half4x2,
asfloat_half4x3,
asfloat_half2,
asfloat_half3,
asfloat_half4,
asfloat_float1x1,
asfloat_float2x2,
asfloat_float3x3,
asfloat_float4x4,
asfloat_float1x2,
asfloat_float1x3,
asfloat_float1x4,
asfloat_float2x1,
asfloat_float2x3,
asfloat_float2x4,
asfloat_float3x1,
asfloat_float3x2,
asfloat_float3x4,
asfloat_float4x1,
asfloat_float4x2,
asfloat_float4x3,
asfloat_float2,
asfloat_float3,
asfloat_float4,
asfloat_int2,
asfloat_int3,
asfloat_int4,
asfloat_uint2,
asfloat_uint3,
asfloat_uint4,
asfloat_bool2,
asfloat_bool3,
asfloat_bool4,
asfloat_double1x1,
asfloat_double2x2,
asfloat_double3x3,
asfloat_double4x4,
asfloat_double1x2,
asfloat_double1x3,
asfloat_double1x4,
asfloat_double2x1,
asfloat_double2x3,
asfloat_double2x4,
asfloat_double3x1,
asfloat_double3x2,
asfloat_double3x4,
asfloat_double4x1,
asfloat_double4x2,
asfloat_double4x3,
asfloat_double2,
asfloat_double3,
asfloat_double4,
}
@(require_results) asfloat_half :: proc "c" (v: half) -> float { return float(v) }
@(require_results) asfloat_float :: proc "c" (v: float) -> float { return float(v) }
@(require_results) asfloat_double :: proc "c" (v: double) -> float { return float(v) }
@(require_results) asfloat_int :: proc "c" (v: int) -> float { return float(v) }
@(require_results) asfloat_uint :: proc "c" (v: uint) -> float { return float(v) }
@(require_results) asfloat_half1x1 :: proc "c" (v: half1x1) -> float1x1 { return float1x1(v) }
@(require_results) asfloat_half2x2 :: proc "c" (v: half2x2) -> float2x2 { return float2x2(v) }
@(require_results) asfloat_half3x3 :: proc "c" (v: half3x3) -> float3x3 { return float3x3(v) }
@(require_results) asfloat_half4x4 :: proc "c" (v: half4x4) -> float4x4 { return float4x4(v) }
@(require_results) asfloat_half1x2 :: proc "c" (v: half1x2) -> float1x2 { return float1x2(v) }
@(require_results) asfloat_half1x3 :: proc "c" (v: half1x3) -> float1x3 { return float1x3(v) }
@(require_results) asfloat_half1x4 :: proc "c" (v: half1x4) -> float1x4 { return float1x4(v) }
@(require_results) asfloat_half2x1 :: proc "c" (v: half2x1) -> float2x1 { return float2x1(v) }
@(require_results) asfloat_half2x3 :: proc "c" (v: half2x3) -> float2x3 { return float2x3(v) }
@(require_results) asfloat_half2x4 :: proc "c" (v: half2x4) -> float2x4 { return float2x4(v) }
@(require_results) asfloat_half3x1 :: proc "c" (v: half3x1) -> float3x1 { return float3x1(v) }
@(require_results) asfloat_half3x2 :: proc "c" (v: half3x2) -> float3x2 { return float3x2(v) }
@(require_results) asfloat_half3x4 :: proc "c" (v: half3x4) -> float3x4 { return float3x4(v) }
@(require_results) asfloat_half4x1 :: proc "c" (v: half4x1) -> float4x1 { return float4x1(v) }
@(require_results) asfloat_half4x2 :: proc "c" (v: half4x2) -> float4x2 { return float4x2(v) }
@(require_results) asfloat_half4x3 :: proc "c" (v: half4x3) -> float4x3 { return float4x3(v) }
@(require_results) asfloat_half2 :: proc "c" (v: half2) -> float2 { return float2{float(v.x), float(v.y)} }
@(require_results) asfloat_half3 :: proc "c" (v: half3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
@(require_results) asfloat_half4 :: proc "c" (v: half4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
@(require_results) asfloat_float1x1 :: proc "c" (v: float1x1) -> float1x1 { return float1x1(v) }
@(require_results) asfloat_float2x2 :: proc "c" (v: float2x2) -> float2x2 { return float2x2(v) }
@(require_results) asfloat_float3x3 :: proc "c" (v: float3x3) -> float3x3 { return float3x3(v) }
@(require_results) asfloat_float4x4 :: proc "c" (v: float4x4) -> float4x4 { return float4x4(v) }
@(require_results) asfloat_float1x2 :: proc "c" (v: float1x2) -> float1x2 { return float1x2(v) }
@(require_results) asfloat_float1x3 :: proc "c" (v: float1x3) -> float1x3 { return float1x3(v) }
@(require_results) asfloat_float1x4 :: proc "c" (v: float1x4) -> float1x4 { return float1x4(v) }
@(require_results) asfloat_float2x1 :: proc "c" (v: float2x1) -> float2x1 { return float2x1(v) }
@(require_results) asfloat_float2x3 :: proc "c" (v: float2x3) -> float2x3 { return float2x3(v) }
@(require_results) asfloat_float2x4 :: proc "c" (v: float2x4) -> float2x4 { return float2x4(v) }
@(require_results) asfloat_float3x1 :: proc "c" (v: float3x1) -> float3x1 { return float3x1(v) }
@(require_results) asfloat_float3x2 :: proc "c" (v: float3x2) -> float3x2 { return float3x2(v) }
@(require_results) asfloat_float3x4 :: proc "c" (v: float3x4) -> float3x4 { return float3x4(v) }
@(require_results) asfloat_float4x1 :: proc "c" (v: float4x1) -> float4x1 { return float4x1(v) }
@(require_results) asfloat_float4x2 :: proc "c" (v: float4x2) -> float4x2 { return float4x2(v) }
@(require_results) asfloat_float4x3 :: proc "c" (v: float4x3) -> float4x3 { return float4x3(v) }
@(require_results) asfloat_float2 :: proc "c" (v: float2) -> float2 { return float2(v) }
@(require_results) asfloat_float3 :: proc "c" (v: float3) -> float3 { return float3(v) }
@(require_results) asfloat_float4 :: proc "c" (v: float4) -> float4 { return float4(v) }
@(require_results) asfloat_int2 :: proc "c" (v: int2) -> float2 { return float2{float(v.x), float(v.y)} }
@(require_results) asfloat_int3 :: proc "c" (v: int3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
@(require_results) asfloat_int4 :: proc "c" (v: int4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
@(require_results) asfloat_uint2 :: proc "c" (v: uint2) -> float2 { return float2{float(v.x), float(v.y)} }
@(require_results) asfloat_uint3 :: proc "c" (v: uint3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
@(require_results) asfloat_uint4 :: proc "c" (v: uint4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
@(require_results) asfloat_bool2 :: proc "c" (v: bool2) -> float2 { return float2{float(int(v.x)), float(int(v.y))} }
@(require_results) asfloat_bool3 :: proc "c" (v: bool3) -> float3 { return float3{float(int(v.x)), float(int(v.y)), float(int(v.z))} }
@(require_results) asfloat_bool4 :: proc "c" (v: bool4) -> float4 { return float4{float(int(v.x)), float(int(v.y)), float(int(v.z)), float(int(v.w))} }
@(require_results) asfloat_double1x1 :: proc "c" (v: double1x1) -> float1x1 { return float1x1(v) }
@(require_results) asfloat_double2x2 :: proc "c" (v: double2x2) -> float2x2 { return float2x2(v) }
@(require_results) asfloat_double3x3 :: proc "c" (v: double3x3) -> float3x3 { return float3x3(v) }
@(require_results) asfloat_double4x4 :: proc "c" (v: double4x4) -> float4x4 { return float4x4(v) }
@(require_results) asfloat_double1x2 :: proc "c" (v: double1x2) -> float1x2 { return float1x2(v) }
@(require_results) asfloat_double1x3 :: proc "c" (v: double1x3) -> float1x3 { return float1x3(v) }
@(require_results) asfloat_double1x4 :: proc "c" (v: double1x4) -> float1x4 { return float1x4(v) }
@(require_results) asfloat_double2x1 :: proc "c" (v: double2x1) -> float2x1 { return float2x1(v) }
@(require_results) asfloat_double2x3 :: proc "c" (v: double2x3) -> float2x3 { return float2x3(v) }
@(require_results) asfloat_double2x4 :: proc "c" (v: double2x4) -> float2x4 { return float2x4(v) }
@(require_results) asfloat_double3x1 :: proc "c" (v: double3x1) -> float3x1 { return float3x1(v) }
@(require_results) asfloat_double3x2 :: proc "c" (v: double3x2) -> float3x2 { return float3x2(v) }
@(require_results) asfloat_double3x4 :: proc "c" (v: double3x4) -> float3x4 { return float3x4(v) }
@(require_results) asfloat_double4x1 :: proc "c" (v: double4x1) -> float4x1 { return float4x1(v) }
@(require_results) asfloat_double4x2 :: proc "c" (v: double4x2) -> float4x2 { return float4x2(v) }
@(require_results) asfloat_double4x3 :: proc "c" (v: double4x3) -> float4x3 { return float4x3(v) }
@(require_results) asfloat_double2 :: proc "c" (v: double2) -> float2 { return float2{float(v.x), float(v.y)} }
@(require_results) asfloat_double3 :: proc "c" (v: double3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
@(require_results) asfloat_double4 :: proc "c" (v: double4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
asdouble :: proc{
asdouble_half,
asdouble_float,
asdouble_double,
asdouble_int,
asdouble_uint,
asdouble_half1x1,
asdouble_half2x2,
asdouble_half3x3,
asdouble_half4x4,
asdouble_half1x2,
asdouble_half1x3,
asdouble_half1x4,
asdouble_half2x1,
asdouble_half2x3,
asdouble_half2x4,
asdouble_half3x1,
asdouble_half3x2,
asdouble_half3x4,
asdouble_half4x1,
asdouble_half4x2,
asdouble_half4x3,
asdouble_half2,
asdouble_half3,
asdouble_half4,
asdouble_float1x1,
asdouble_float2x2,
asdouble_float3x3,
asdouble_float4x4,
asdouble_float1x2,
asdouble_float1x3,
asdouble_float1x4,
asdouble_float2x1,
asdouble_float2x3,
asdouble_float2x4,
asdouble_float3x1,
asdouble_float3x2,
asdouble_float3x4,
asdouble_float4x1,
asdouble_float4x2,
asdouble_float4x3,
asdouble_float2,
asdouble_float3,
asdouble_float4,
asdouble_int2,
asdouble_int3,
asdouble_int4,
asdouble_uint2,
asdouble_uint3,
asdouble_uint4,
asdouble_bool2,
asdouble_bool3,
asdouble_bool4,
asdouble_double1x1,
asdouble_double2x2,
asdouble_double3x3,
asdouble_double4x4,
asdouble_double1x2,
asdouble_double1x3,
asdouble_double1x4,
asdouble_double2x1,
asdouble_double2x3,
asdouble_double2x4,
asdouble_double3x1,
asdouble_double3x2,
asdouble_double3x4,
asdouble_double4x1,
asdouble_double4x2,
asdouble_double4x3,
asdouble_double2,
asdouble_double3,
asdouble_double4,
}
@(require_results) asdouble_half :: proc "c" (v: half) -> double { return double(v) }
@(require_results) asdouble_float :: proc "c" (v: float) -> double { return double(v) }
@(require_results) asdouble_double :: proc "c" (v: double) -> double { return double(v) }
@(require_results) asdouble_int :: proc "c" (v: int) -> double { return double(v) }
@(require_results) asdouble_uint :: proc "c" (v: uint) -> double { return double(v) }
@(require_results) asdouble_half1x1 :: proc "c" (v: half1x1) -> double1x1 { return double1x1(v) }
@(require_results) asdouble_half2x2 :: proc "c" (v: half2x2) -> double2x2 { return double2x2(v) }
@(require_results) asdouble_half3x3 :: proc "c" (v: half3x3) -> double3x3 { return double3x3(v) }
@(require_results) asdouble_half4x4 :: proc "c" (v: half4x4) -> double4x4 { return double4x4(v) }
@(require_results) asdouble_half1x2 :: proc "c" (v: half1x2) -> double1x2 { return double1x2(v) }
@(require_results) asdouble_half1x3 :: proc "c" (v: half1x3) -> double1x3 { return double1x3(v) }
@(require_results) asdouble_half1x4 :: proc "c" (v: half1x4) -> double1x4 { return double1x4(v) }
@(require_results) asdouble_half2x1 :: proc "c" (v: half2x1) -> double2x1 { return double2x1(v) }
@(require_results) asdouble_half2x3 :: proc "c" (v: half2x3) -> double2x3 { return double2x3(v) }
@(require_results) asdouble_half2x4 :: proc "c" (v: half2x4) -> double2x4 { return double2x4(v) }
@(require_results) asdouble_half3x1 :: proc "c" (v: half3x1) -> double3x1 { return double3x1(v) }
@(require_results) asdouble_half3x2 :: proc "c" (v: half3x2) -> double3x2 { return double3x2(v) }
@(require_results) asdouble_half3x4 :: proc "c" (v: half3x4) -> double3x4 { return double3x4(v) }
@(require_results) asdouble_half4x1 :: proc "c" (v: half4x1) -> double4x1 { return double4x1(v) }
@(require_results) asdouble_half4x2 :: proc "c" (v: half4x2) -> double4x2 { return double4x2(v) }
@(require_results) asdouble_half4x3 :: proc "c" (v: half4x3) -> double4x3 { return double4x3(v) }
@(require_results) asdouble_half2 :: proc "c" (v: half2) -> double2 { return double2{double(v.x), double(v.y)} }
@(require_results) asdouble_half3 :: proc "c" (v: half3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
@(require_results) asdouble_half4 :: proc "c" (v: half4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
@(require_results) asdouble_float1x1 :: proc "c" (v: float1x1) -> double1x1 { return double1x1(v) }
@(require_results) asdouble_float2x2 :: proc "c" (v: float2x2) -> double2x2 { return double2x2(v) }
@(require_results) asdouble_float3x3 :: proc "c" (v: float3x3) -> double3x3 { return double3x3(v) }
@(require_results) asdouble_float4x4 :: proc "c" (v: float4x4) -> double4x4 { return double4x4(v) }
@(require_results) asdouble_float1x2 :: proc "c" (v: float1x2) -> double1x2 { return double1x2(v) }
@(require_results) asdouble_float1x3 :: proc "c" (v: float1x3) -> double1x3 { return double1x3(v) }
@(require_results) asdouble_float1x4 :: proc "c" (v: float1x4) -> double1x4 { return double1x4(v) }
@(require_results) asdouble_float2x1 :: proc "c" (v: float2x1) -> double2x1 { return double2x1(v) }
@(require_results) asdouble_float2x3 :: proc "c" (v: float2x3) -> double2x3 { return double2x3(v) }
@(require_results) asdouble_float2x4 :: proc "c" (v: float2x4) -> double2x4 { return double2x4(v) }
@(require_results) asdouble_float3x1 :: proc "c" (v: float3x1) -> double3x1 { return double3x1(v) }
@(require_results) asdouble_float3x2 :: proc "c" (v: float3x2) -> double3x2 { return double3x2(v) }
@(require_results) asdouble_float3x4 :: proc "c" (v: float3x4) -> double3x4 { return double3x4(v) }
@(require_results) asdouble_float4x1 :: proc "c" (v: float4x1) -> double4x1 { return double4x1(v) }
@(require_results) asdouble_float4x2 :: proc "c" (v: float4x2) -> double4x2 { return double4x2(v) }
@(require_results) asdouble_float4x3 :: proc "c" (v: float4x3) -> double4x3 { return double4x3(v) }
@(require_results) asdouble_float2 :: proc "c" (v: float2) -> double2 { return double2{double(v.x), double(v.y)} }
@(require_results) asdouble_float3 :: proc "c" (v: float3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
@(require_results) asdouble_float4 :: proc "c" (v: float4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
@(require_results) asdouble_int2 :: proc "c" (v: int2) -> double2 { return double2{double(v.x), double(v.y)} }
@(require_results) asdouble_int3 :: proc "c" (v: int3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
@(require_results) asdouble_int4 :: proc "c" (v: int4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
@(require_results) asdouble_uint2 :: proc "c" (v: uint2) -> double2 { return double2{double(v.x), double(v.y)} }
@(require_results) asdouble_uint3 :: proc "c" (v: uint3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
@(require_results) asdouble_uint4 :: proc "c" (v: uint4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
@(require_results) asdouble_bool2 :: proc "c" (v: bool2) -> double2 { return double2{double(int(v.x)), double(int(v.y))} }
@(require_results) asdouble_bool3 :: proc "c" (v: bool3) -> double3 { return double3{double(int(v.x)), double(int(v.y)), double(int(v.z))} }
@(require_results) asdouble_bool4 :: proc "c" (v: bool4) -> double4 { return double4{double(int(v.x)), double(int(v.y)), double(int(v.z)), double(int(v.w))} }
@(require_results) asdouble_double1x1 :: proc "c" (v: double1x1) -> double1x1 { return double1x1(v) }
@(require_results) asdouble_double2x2 :: proc "c" (v: double2x2) -> double2x2 { return double2x2(v) }
@(require_results) asdouble_double3x3 :: proc "c" (v: double3x3) -> double3x3 { return double3x3(v) }
@(require_results) asdouble_double4x4 :: proc "c" (v: double4x4) -> double4x4 { return double4x4(v) }
@(require_results) asdouble_double1x2 :: proc "c" (v: double1x2) -> double1x2 { return double1x2(v) }
@(require_results) asdouble_double1x3 :: proc "c" (v: double1x3) -> double1x3 { return double1x3(v) }
@(require_results) asdouble_double1x4 :: proc "c" (v: double1x4) -> double1x4 { return double1x4(v) }
@(require_results) asdouble_double2x1 :: proc "c" (v: double2x1) -> double2x1 { return double2x1(v) }
@(require_results) asdouble_double2x3 :: proc "c" (v: double2x3) -> double2x3 { return double2x3(v) }
@(require_results) asdouble_double2x4 :: proc "c" (v: double2x4) -> double2x4 { return double2x4(v) }
@(require_results) asdouble_double3x1 :: proc "c" (v: double3x1) -> double3x1 { return double3x1(v) }
@(require_results) asdouble_double3x2 :: proc "c" (v: double3x2) -> double3x2 { return double3x2(v) }
@(require_results) asdouble_double3x4 :: proc "c" (v: double3x4) -> double3x4 { return double3x4(v) }
@(require_results) asdouble_double4x1 :: proc "c" (v: double4x1) -> double4x1 { return double4x1(v) }
@(require_results) asdouble_double4x2 :: proc "c" (v: double4x2) -> double4x2 { return double4x2(v) }
@(require_results) asdouble_double4x3 :: proc "c" (v: double4x3) -> double4x3 { return double4x3(v) }
@(require_results) asdouble_double2 :: proc "c" (v: double2) -> double2 { return double2{double(v.x), double(v.y)} }
@(require_results) asdouble_double3 :: proc "c" (v: double3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
@(require_results) asdouble_double4 :: proc "c" (v: double4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
asint :: proc{
asint_half,
asint_float,
asint_double,
asint_int,
asint_uint,
asint_half1x1,
asint_half2x2,
asint_half3x3,
asint_half4x4,
asint_half1x2,
asint_half1x3,
asint_half1x4,
asint_half2x1,
asint_half2x3,
asint_half2x4,
asint_half3x1,
asint_half3x2,
asint_half3x4,
asint_half4x1,
asint_half4x2,
asint_half4x3,
asint_half2,
asint_half3,
asint_half4,
asint_float1x1,
asint_float2x2,
asint_float3x3,
asint_float4x4,
asint_float1x2,
asint_float1x3,
asint_float1x4,
asint_float2x1,
asint_float2x3,
asint_float2x4,
asint_float3x1,
asint_float3x2,
asint_float3x4,
asint_float4x1,
asint_float4x2,
asint_float4x3,
asint_float2,
asint_float3,
asint_float4,
asint_int2,
asint_int3,
asint_int4,
asint_uint2,
asint_uint3,
asint_uint4,
asint_bool2,
asint_bool3,
asint_bool4,
asint_double1x1,
asint_double2x2,
asint_double3x3,
asint_double4x4,
asint_double1x2,
asint_double1x3,
asint_double1x4,
asint_double2x1,
asint_double2x3,
asint_double2x4,
asint_double3x1,
asint_double3x2,
asint_double3x4,
asint_double4x1,
asint_double4x2,
asint_double4x3,
asint_double2,
asint_double3,
asint_double4,
}
@(require_results) asint_half :: proc "c" (v: half) -> int { return int(v) }
@(require_results) asint_float :: proc "c" (v: float) -> int { return int(v) }
@(require_results) asint_double :: proc "c" (v: double) -> int { return int(v) }
@(require_results) asint_int :: proc "c" (v: int) -> int { return int(v) }
@(require_results) asint_uint :: proc "c" (v: uint) -> int { return int(v) }
@(require_results) asint_half1x1 :: proc "c" (v: half1x1) -> int1x1 { return int1x1(v) }
@(require_results) asint_half2x2 :: proc "c" (v: half2x2) -> int2x2 { return int2x2(v) }
@(require_results) asint_half3x3 :: proc "c" (v: half3x3) -> int3x3 { return int3x3(v) }
@(require_results) asint_half4x4 :: proc "c" (v: half4x4) -> int4x4 { return int4x4(v) }
@(require_results) asint_half1x2 :: proc "c" (v: half1x2) -> int1x2 { return int1x2(v) }
@(require_results) asint_half1x3 :: proc "c" (v: half1x3) -> int1x3 { return int1x3(v) }
@(require_results) asint_half1x4 :: proc "c" (v: half1x4) -> int1x4 { return int1x4(v) }
@(require_results) asint_half2x1 :: proc "c" (v: half2x1) -> int2x1 { return int2x1(v) }
@(require_results) asint_half2x3 :: proc "c" (v: half2x3) -> int2x3 { return int2x3(v) }
@(require_results) asint_half2x4 :: proc "c" (v: half2x4) -> int2x4 { return int2x4(v) }
@(require_results) asint_half3x1 :: proc "c" (v: half3x1) -> int3x1 { return int3x1(v) }
@(require_results) asint_half3x2 :: proc "c" (v: half3x2) -> int3x2 { return int3x2(v) }
@(require_results) asint_half3x4 :: proc "c" (v: half3x4) -> int3x4 { return int3x4(v) }
@(require_results) asint_half4x1 :: proc "c" (v: half4x1) -> int4x1 { return int4x1(v) }
@(require_results) asint_half4x2 :: proc "c" (v: half4x2) -> int4x2 { return int4x2(v) }
@(require_results) asint_half4x3 :: proc "c" (v: half4x3) -> int4x3 { return int4x3(v) }
@(require_results) asint_half2 :: proc "c" (v: half2) -> int2 { return int2{int(v.x), int(v.y)} }
@(require_results) asint_half3 :: proc "c" (v: half3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
@(require_results) asint_half4 :: proc "c" (v: half4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
@(require_results) asint_float1x1 :: proc "c" (v: float1x1) -> int1x1 { return int1x1(v) }
@(require_results) asint_float2x2 :: proc "c" (v: float2x2) -> int2x2 { return int2x2(v) }
@(require_results) asint_float3x3 :: proc "c" (v: float3x3) -> int3x3 { return int3x3(v) }
@(require_results) asint_float4x4 :: proc "c" (v: float4x4) -> int4x4 { return int4x4(v) }
@(require_results) asint_float1x2 :: proc "c" (v: float1x2) -> int1x2 { return int1x2(v) }
@(require_results) asint_float1x3 :: proc "c" (v: float1x3) -> int1x3 { return int1x3(v) }
@(require_results) asint_float1x4 :: proc "c" (v: float1x4) -> int1x4 { return int1x4(v) }
@(require_results) asint_float2x1 :: proc "c" (v: float2x1) -> int2x1 { return int2x1(v) }
@(require_results) asint_float2x3 :: proc "c" (v: float2x3) -> int2x3 { return int2x3(v) }
@(require_results) asint_float2x4 :: proc "c" (v: float2x4) -> int2x4 { return int2x4(v) }
@(require_results) asint_float3x1 :: proc "c" (v: float3x1) -> int3x1 { return int3x1(v) }
@(require_results) asint_float3x2 :: proc "c" (v: float3x2) -> int3x2 { return int3x2(v) }
@(require_results) asint_float3x4 :: proc "c" (v: float3x4) -> int3x4 { return int3x4(v) }
@(require_results) asint_float4x1 :: proc "c" (v: float4x1) -> int4x1 { return int4x1(v) }
@(require_results) asint_float4x2 :: proc "c" (v: float4x2) -> int4x2 { return int4x2(v) }
@(require_results) asint_float4x3 :: proc "c" (v: float4x3) -> int4x3 { return int4x3(v) }
@(require_results) asint_float2 :: proc "c" (v: float2) -> int2 { return int2{int(v.x), int(v.y)} }
@(require_results) asint_float3 :: proc "c" (v: float3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
@(require_results) asint_float4 :: proc "c" (v: float4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
@(require_results) asint_int2 :: proc "c" (v: int2) -> int2 { return int2{int(v.x), int(v.y)} }
@(require_results) asint_int3 :: proc "c" (v: int3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
@(require_results) asint_int4 :: proc "c" (v: int4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
@(require_results) asint_uint2 :: proc "c" (v: uint2) -> int2 { return int2{int(v.x), int(v.y)} }
@(require_results) asint_uint3 :: proc "c" (v: uint3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
@(require_results) asint_uint4 :: proc "c" (v: uint4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
@(require_results) asint_bool2 :: proc "c" (v: bool2) -> int2 { return int2{int(int(v.x)), int(int(v.y))} }
@(require_results) asint_bool3 :: proc "c" (v: bool3) -> int3 { return int3{int(int(v.x)), int(int(v.y)), int(int(v.z))} }
@(require_results) asint_bool4 :: proc "c" (v: bool4) -> int4 { return int4{int(int(v.x)), int(int(v.y)), int(int(v.z)), int(int(v.w))} }
@(require_results) asint_double1x1 :: proc "c" (v: double1x1) -> int1x1 { return int1x1(v) }
@(require_results) asint_double2x2 :: proc "c" (v: double2x2) -> int2x2 { return int2x2(v) }
@(require_results) asint_double3x3 :: proc "c" (v: double3x3) -> int3x3 { return int3x3(v) }
@(require_results) asint_double4x4 :: proc "c" (v: double4x4) -> int4x4 { return int4x4(v) }
@(require_results) asint_double1x2 :: proc "c" (v: double1x2) -> int1x2 { return int1x2(v) }
@(require_results) asint_double1x3 :: proc "c" (v: double1x3) -> int1x3 { return int1x3(v) }
@(require_results) asint_double1x4 :: proc "c" (v: double1x4) -> int1x4 { return int1x4(v) }
@(require_results) asint_double2x1 :: proc "c" (v: double2x1) -> int2x1 { return int2x1(v) }
@(require_results) asint_double2x3 :: proc "c" (v: double2x3) -> int2x3 { return int2x3(v) }
@(require_results) asint_double2x4 :: proc "c" (v: double2x4) -> int2x4 { return int2x4(v) }
@(require_results) asint_double3x1 :: proc "c" (v: double3x1) -> int3x1 { return int3x1(v) }
@(require_results) asint_double3x2 :: proc "c" (v: double3x2) -> int3x2 { return int3x2(v) }
@(require_results) asint_double3x4 :: proc "c" (v: double3x4) -> int3x4 { return int3x4(v) }
@(require_results) asint_double4x1 :: proc "c" (v: double4x1) -> int4x1 { return int4x1(v) }
@(require_results) asint_double4x2 :: proc "c" (v: double4x2) -> int4x2 { return int4x2(v) }
@(require_results) asint_double4x3 :: proc "c" (v: double4x3) -> int4x3 { return int4x3(v) }
@(require_results) asint_double2 :: proc "c" (v: double2) -> int2 { return int2{int(v.x), int(v.y)} }
@(require_results) asint_double3 :: proc "c" (v: double3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
@(require_results) asint_double4 :: proc "c" (v: double4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
asuint :: proc{
asuint_half,
asuint_float,
asuint_double,
asuint_int,
asuint_uint,
asuint_half2,
asuint_half3,
asuint_half4,
asuint_float2,
asuint_float3,
asuint_float4,
asuint_int2,
asuint_int3,
asuint_int4,
asuint_uint2,
asuint_uint3,
asuint_uint4,
asuint_bool2,
asuint_bool3,
asuint_bool4,
asuint_double2,
asuint_double3,
asuint_double4,
}
@(require_results) asuint_half :: proc "c" (v: half) -> uint { return uint(v) }
@(require_results) asuint_float :: proc "c" (v: float) -> uint { return uint(v) }
@(require_results) asuint_double :: proc "c" (v: double) -> uint { return uint(v) }
@(require_results) asuint_int :: proc "c" (v: int) -> uint { return uint(v) }
@(require_results) asuint_uint :: proc "c" (v: uint) -> uint { return uint(v) }
@(require_results) asuint_half2 :: proc "c" (v: half2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
@(require_results) asuint_half3 :: proc "c" (v: half3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
@(require_results) asuint_half4 :: proc "c" (v: half4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
@(require_results) asuint_float2 :: proc "c" (v: float2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
@(require_results) asuint_float3 :: proc "c" (v: float3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
@(require_results) asuint_float4 :: proc "c" (v: float4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
@(require_results) asuint_int2 :: proc "c" (v: int2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
@(require_results) asuint_int3 :: proc "c" (v: int3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
@(require_results) asuint_int4 :: proc "c" (v: int4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
@(require_results) asuint_uint2 :: proc "c" (v: uint2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
@(require_results) asuint_uint3 :: proc "c" (v: uint3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
@(require_results) asuint_uint4 :: proc "c" (v: uint4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
@(require_results) asuint_bool2 :: proc "c" (v: bool2) -> uint2 { return uint2{uint(uint(v.x)), uint(uint(v.y))} }
@(require_results) asuint_bool3 :: proc "c" (v: bool3) -> uint3 { return uint3{uint(uint(v.x)), uint(uint(v.y)), uint(uint(v.z))} }
@(require_results) asuint_bool4 :: proc "c" (v: bool4) -> uint4 { return uint4{uint(uint(v.x)), uint(uint(v.y)), uint(uint(v.z)), uint(uint(v.w))} }
@(require_results) asuint_double2 :: proc "c" (v: double2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
@(require_results) asuint_double3 :: proc "c" (v: double3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
@(require_results) asuint_double4 :: proc "c" (v: double4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
// TODO(bill): All of the `mul` procedures