Files
Odin/examples/opengl.odin
T
2016-08-16 23:23:01 +01:00

47 lines
1.7 KiB
Odin

GL_ZERO :: 0x0000;
GL_ONE :: 0x0001;
GL_TRIANGLES :: 0x0004;
GL_BLEND :: 0x0BE2;
GL_SRC_ALPHA :: 0x0302;
GL_ONE_MINUS_SRC_ALPHA :: 0x0303;
GL_TEXTURE_2D :: 0x0DE1;
GL_RGBA8 :: 0x8058;
GL_UNSIGNED_BYTE :: 0x1401;
GL_BGRA_EXT :: 0x80E1;
GL_TEXTURE_MAX_LEVEL :: 0x813D;
GL_RGBA :: 0x1908;
GL_NEAREST :: 0x2600;
GL_LINEAR :: 0x2601;
GL_DEPTH_BUFFER_BIT :: 0x00000100;
GL_STENCIL_BUFFER_BIT :: 0x00000400;
GL_COLOR_BUFFER_BIT :: 0x00004000;
GL_TEXTURE_MAX_ANISOTROPY_EXT :: 0x84FE;
GL_TEXTURE_MAG_FILTER :: 0x2800;
GL_TEXTURE_MIN_FILTER :: 0x2801;
GL_TEXTURE_WRAP_S :: 0x2802;
GL_TEXTURE_WRAP_T :: 0x2803;
glClear :: proc(mask: u32) #foreign
glClearColor :: proc(r, g, b, a: f32) #foreign
glBegin :: proc(mode: i32) #foreign
glEnd :: proc() #foreign
glColor3f :: proc(r, g, b: f32) #foreign
glColor4f :: proc(r, g, b, a: f32) #foreign
glVertex3f :: proc(x, y, z: f32) #foreign
glTexCoord2f :: proc(u, v: f32) #foreign
glLoadIdentity :: proc() #foreign
glOrtho :: proc(left, right, bottom, top, near, far: f64) #foreign
glBlendFunc :: proc(sfactor, dfactor: i32) #foreign
glEnable :: proc(cap: i32) #foreign
glDisable :: proc(cap: i32) #foreign
glGenTextures :: proc(count: i32, result: ^u32) #foreign
glTexParameteri :: proc(target, pname, param: i32) #foreign
glTexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign
glBindTexture :: proc(target: i32, texture: u32) #foreign
glTexImage2D :: proc(target, level, internal_format, width, height, border, format, _type: i32, pixels: rawptr) #foreign