mirror of
https://github.com/Ed94/Odin.git
synced 2026-06-25 15:05:00 -07:00
1861 lines
93 KiB
Odin
1861 lines
93 KiB
Odin
// core:math/linalg/hlsl implements a HLSL-like mathematics library plus numerous other utility procedures
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package math_linalg_hlsl
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import "core:builtin"
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TAU :: 6.28318530717958647692528676655900576
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PI :: 3.14159265358979323846264338327950288
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E :: 2.71828182845904523536
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τ :: TAU
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π :: PI
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e :: E
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SQRT_TWO :: 1.41421356237309504880168872420969808
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SQRT_THREE :: 1.73205080756887729352744634150587236
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SQRT_FIVE :: 2.23606797749978969640917366873127623
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LN2 :: 0.693147180559945309417232121458176568
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LN10 :: 2.30258509299404568401799145468436421
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FLOAT_EPSILON :: 1e-7
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DOUBLE_EPSILON :: 1e-15
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// Aliases (not distinct) of types
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float :: f32
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double :: f64
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int :: builtin.i32
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uint :: builtin.u32
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// Odin matrices are stored internally as Column-Major, which matches the internal layout of HLSL by default
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float1x1 :: distinct matrix[1, 1]float
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float2x2 :: distinct matrix[2, 2]float
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float3x3 :: distinct matrix[3, 3]float
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float4x4 :: distinct matrix[4, 4]float
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float1x2 :: distinct matrix[1, 2]float
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float1x3 :: distinct matrix[1, 3]float
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float1x4 :: distinct matrix[1, 4]float
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float2x1 :: distinct matrix[2, 1]float
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float2x3 :: distinct matrix[2, 3]float
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float2x4 :: distinct matrix[2, 4]float
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float3x1 :: distinct matrix[3, 1]float
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float3x2 :: distinct matrix[3, 2]float
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float3x4 :: distinct matrix[3, 4]float
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float4x1 :: distinct matrix[4, 1]float
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float4x2 :: distinct matrix[4, 2]float
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float4x3 :: distinct matrix[4, 3]float
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float2 :: distinct [2]float
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float3 :: distinct [3]float
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float4 :: distinct [4]float
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int2 :: distinct [2]int
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int3 :: distinct [3]int
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int4 :: distinct [4]int
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uint2 :: distinct [2]uint
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uint3 :: distinct [3]uint
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uint4 :: distinct [4]uint
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bool2 :: distinct [2]bool
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bool3 :: distinct [3]bool
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bool4 :: distinct [4]bool
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// Double Precision (double) Floating Point Types
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double1x1 :: distinct matrix[1, 1]double
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double2x2 :: distinct matrix[2, 2]double
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double3x3 :: distinct matrix[3, 3]double
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double4x4 :: distinct matrix[4, 4]double
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double1x2 :: distinct matrix[1, 2]double
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double1x3 :: distinct matrix[1, 3]double
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double1x4 :: distinct matrix[1, 4]double
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double2x1 :: distinct matrix[2, 1]double
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double2x3 :: distinct matrix[2, 3]double
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double2x4 :: distinct matrix[2, 4]double
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double3x1 :: distinct matrix[3, 1]double
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double3x2 :: distinct matrix[3, 2]double
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double3x4 :: distinct matrix[3, 4]double
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double4x1 :: distinct matrix[4, 1]double
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double4x2 :: distinct matrix[4, 2]double
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double4x3 :: distinct matrix[4, 3]double
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double2 :: distinct [2]double
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double3 :: distinct [3]double
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double4 :: distinct [4]double
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int1x1 :: distinct matrix[1, 1]int
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int2x2 :: distinct matrix[2, 2]int
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int3x3 :: distinct matrix[3, 3]int
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int4x4 :: distinct matrix[4, 4]int
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int1x2 :: distinct matrix[1, 2]int
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int1x3 :: distinct matrix[1, 3]int
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int1x4 :: distinct matrix[1, 4]int
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int2x1 :: distinct matrix[2, 1]int
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int2x3 :: distinct matrix[2, 3]int
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int2x4 :: distinct matrix[2, 4]int
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int3x1 :: distinct matrix[3, 1]int
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int3x2 :: distinct matrix[3, 2]int
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int3x4 :: distinct matrix[3, 4]int
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int4x1 :: distinct matrix[4, 1]int
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int4x2 :: distinct matrix[4, 2]int
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int4x3 :: distinct matrix[4, 3]int
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cos :: proc{
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cos_float,
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cos_double,
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cos_float2,
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cos_float3,
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cos_float4,
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cos_double2,
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cos_double3,
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cos_double4,
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}
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@(require_results) cos_float2 :: proc "c" (x: float2) -> float2 { return {cos(x.x), cos(x.y)} }
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@(require_results) cos_float3 :: proc "c" (x: float3) -> float3 { return {cos(x.x), cos(x.y), cos(x.z)} }
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@(require_results) cos_float4 :: proc "c" (x: float4) -> float4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
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@(require_results) cos_double2 :: proc "c" (x: double2) -> double2 { return {cos(x.x), cos(x.y)} }
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@(require_results) cos_double3 :: proc "c" (x: double3) -> double3 { return {cos(x.x), cos(x.y), cos(x.z)} }
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@(require_results) cos_double4 :: proc "c" (x: double4) -> double4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
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sin :: proc{
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sin_float,
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sin_double,
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sin_float2,
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sin_float3,
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sin_float4,
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sin_double2,
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sin_double3,
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sin_double4,
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}
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@(require_results) sin_float2 :: proc "c" (x: float2) -> float2 { return {sin(x.x), sin(x.y)} }
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@(require_results) sin_float3 :: proc "c" (x: float3) -> float3 { return {sin(x.x), sin(x.y), sin(x.z)} }
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@(require_results) sin_float4 :: proc "c" (x: float4) -> float4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
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@(require_results) sin_double2 :: proc "c" (x: double2) -> double2 { return {sin(x.x), sin(x.y)} }
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@(require_results) sin_double3 :: proc "c" (x: double3) -> double3 { return {sin(x.x), sin(x.y), sin(x.z)} }
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@(require_results) sin_double4 :: proc "c" (x: double4) -> double4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
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tan :: proc{
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tan_float,
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tan_double,
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tan_float2,
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tan_float3,
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tan_float4,
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tan_double2,
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tan_double3,
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tan_double4,
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}
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@(require_results) tan_float2 :: proc "c" (x: float2) -> float2 { return {tan(x.x), tan(x.y)} }
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@(require_results) tan_float3 :: proc "c" (x: float3) -> float3 { return {tan(x.x), tan(x.y), tan(x.z)} }
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@(require_results) tan_float4 :: proc "c" (x: float4) -> float4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
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@(require_results) tan_double2 :: proc "c" (x: double2) -> double2 { return {tan(x.x), tan(x.y)} }
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@(require_results) tan_double3 :: proc "c" (x: double3) -> double3 { return {tan(x.x), tan(x.y), tan(x.z)} }
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@(require_results) tan_double4 :: proc "c" (x: double4) -> double4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
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acos :: proc{
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acos_float,
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acos_double,
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acos_float2,
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acos_float3,
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acos_float4,
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acos_double2,
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acos_double3,
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acos_double4,
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}
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@(require_results) acos_float2 :: proc "c" (x: float2) -> float2 { return {acos(x.x), acos(x.y)} }
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@(require_results) acos_float3 :: proc "c" (x: float3) -> float3 { return {acos(x.x), acos(x.y), acos(x.z)} }
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@(require_results) acos_float4 :: proc "c" (x: float4) -> float4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
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@(require_results) acos_double2 :: proc "c" (x: double2) -> double2 { return {acos(x.x), acos(x.y)} }
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@(require_results) acos_double3 :: proc "c" (x: double3) -> double3 { return {acos(x.x), acos(x.y), acos(x.z)} }
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@(require_results) acos_double4 :: proc "c" (x: double4) -> double4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
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asin :: proc{
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asin_float,
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asin_double,
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asin_float2,
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asin_float3,
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asin_float4,
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asin_double2,
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asin_double3,
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asin_double4,
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}
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@(require_results) asin_float2 :: proc "c" (x: float2) -> float2 { return {asin(x.x), asin(x.y)} }
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@(require_results) asin_float3 :: proc "c" (x: float3) -> float3 { return {asin(x.x), asin(x.y), asin(x.z)} }
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@(require_results) asin_float4 :: proc "c" (x: float4) -> float4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
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@(require_results) asin_double2 :: proc "c" (x: double2) -> double2 { return {asin(x.x), asin(x.y)} }
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@(require_results) asin_double3 :: proc "c" (x: double3) -> double3 { return {asin(x.x), asin(x.y), asin(x.z)} }
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@(require_results) asin_double4 :: proc "c" (x: double4) -> double4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
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atan :: proc{
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atan_float,
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atan_double,
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atan_float2,
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atan_float3,
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atan_float4,
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atan_double2,
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atan_double3,
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atan_double4,
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atan2_float,
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atan2_double,
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atan2_float2,
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atan2_float3,
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atan2_float4,
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atan2_double2,
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atan2_double3,
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atan2_double4,
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}
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@(require_results) atan_float2 :: proc "c" (x: float2) -> float2 { return {atan(x.x), atan(x.y)} }
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@(require_results) atan_float3 :: proc "c" (x: float3) -> float3 { return {atan(x.x), atan(x.y), atan(x.z)} }
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@(require_results) atan_float4 :: proc "c" (x: float4) -> float4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
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@(require_results) atan_double2 :: proc "c" (x: double2) -> double2 { return {atan(x.x), atan(x.y)} }
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@(require_results) atan_double3 :: proc "c" (x: double3) -> double3 { return {atan(x.x), atan(x.y), atan(x.z)} }
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@(require_results) atan_double4 :: proc "c" (x: double4) -> double4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
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atan2 :: proc{
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atan2_float,
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atan2_double,
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atan2_float2,
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atan2_float3,
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atan2_float4,
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atan2_double2,
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atan2_double3,
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atan2_double4,
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}
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@(require_results) atan2_float2 :: proc "c" (y, x: float2) -> float2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
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@(require_results) atan2_float3 :: proc "c" (y, x: float3) -> float3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
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@(require_results) atan2_float4 :: proc "c" (y, x: float4) -> float4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
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@(require_results) atan2_double2 :: proc "c" (y, x: double2) -> double2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
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@(require_results) atan2_double3 :: proc "c" (y, x: double3) -> double3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
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@(require_results) atan2_double4 :: proc "c" (y, x: double4) -> double4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
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cosh :: proc{
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cosh_float,
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cosh_double,
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cosh_float2,
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cosh_float3,
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cosh_float4,
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cosh_double2,
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cosh_double3,
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cosh_double4,
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}
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@(require_results) cosh_float2 :: proc "c" (x: float2) -> float2 { return {cosh(x.x), cosh(x.y)} }
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@(require_results) cosh_float3 :: proc "c" (x: float3) -> float3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
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@(require_results) cosh_float4 :: proc "c" (x: float4) -> float4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
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@(require_results) cosh_double2 :: proc "c" (x: double2) -> double2 { return {cosh(x.x), cosh(x.y)} }
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@(require_results) cosh_double3 :: proc "c" (x: double3) -> double3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
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@(require_results) cosh_double4 :: proc "c" (x: double4) -> double4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
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sinh :: proc{
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sinh_float,
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sinh_double,
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sinh_float2,
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sinh_float3,
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sinh_float4,
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sinh_double2,
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sinh_double3,
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sinh_double4,
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}
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@(require_results) sinh_float2 :: proc "c" (x: float2) -> float2 { return {sinh(x.x), sinh(x.y)} }
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@(require_results) sinh_float3 :: proc "c" (x: float3) -> float3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
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@(require_results) sinh_float4 :: proc "c" (x: float4) -> float4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
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@(require_results) sinh_double2 :: proc "c" (x: double2) -> double2 { return {sinh(x.x), sinh(x.y)} }
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@(require_results) sinh_double3 :: proc "c" (x: double3) -> double3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
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@(require_results) sinh_double4 :: proc "c" (x: double4) -> double4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
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tanh :: proc{
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tanh_float,
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tanh_double,
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tanh_float2,
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tanh_float3,
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tanh_float4,
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tanh_double2,
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tanh_double3,
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tanh_double4,
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}
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@(require_results) tanh_float2 :: proc "c" (x: float2) -> float2 { return {tanh(x.x), tanh(x.y)} }
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@(require_results) tanh_float3 :: proc "c" (x: float3) -> float3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
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@(require_results) tanh_float4 :: proc "c" (x: float4) -> float4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
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@(require_results) tanh_double2 :: proc "c" (x: double2) -> double2 { return {tanh(x.x), tanh(x.y)} }
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@(require_results) tanh_double3 :: proc "c" (x: double3) -> double3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
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@(require_results) tanh_double4 :: proc "c" (x: double4) -> double4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
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acosh :: proc{
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acosh_float,
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acosh_double,
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acosh_float2,
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acosh_float3,
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acosh_float4,
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acosh_double2,
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acosh_double3,
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acosh_double4,
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}
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@(require_results) acosh_float2 :: proc "c" (x: float2) -> float2 { return {acosh(x.x), acosh(x.y)} }
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@(require_results) acosh_float3 :: proc "c" (x: float3) -> float3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
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@(require_results) acosh_float4 :: proc "c" (x: float4) -> float4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
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@(require_results) acosh_double2 :: proc "c" (x: double2) -> double2 { return {acosh(x.x), acosh(x.y)} }
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@(require_results) acosh_double3 :: proc "c" (x: double3) -> double3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
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@(require_results) acosh_double4 :: proc "c" (x: double4) -> double4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
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asinh :: proc{
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asinh_float,
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asinh_double,
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asinh_float2,
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asinh_float3,
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asinh_float4,
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asinh_double2,
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asinh_double3,
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asinh_double4,
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}
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@(require_results) asinh_float2 :: proc "c" (x: float2) -> float2 { return {asinh(x.x), asinh(x.y)} }
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@(require_results) asinh_float3 :: proc "c" (x: float3) -> float3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
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@(require_results) asinh_float4 :: proc "c" (x: float4) -> float4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
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@(require_results) asinh_double2 :: proc "c" (x: double2) -> double2 { return {asinh(x.x), asinh(x.y)} }
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@(require_results) asinh_double3 :: proc "c" (x: double3) -> double3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
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@(require_results) asinh_double4 :: proc "c" (x: double4) -> double4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
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atanh :: proc{
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atanh_float,
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atanh_double,
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atanh_float2,
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atanh_float3,
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atanh_float4,
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atanh_double2,
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atanh_double3,
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atanh_double4,
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}
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@(require_results) atanh_float2 :: proc "c" (x: float2) -> float2 { return {atanh(x.x), atanh(x.y)} }
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@(require_results) atanh_float3 :: proc "c" (x: float3) -> float3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
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@(require_results) atanh_float4 :: proc "c" (x: float4) -> float4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
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@(require_results) atanh_double2 :: proc "c" (x: double2) -> double2 { return {atanh(x.x), atanh(x.y)} }
|
|
@(require_results) atanh_double3 :: proc "c" (x: double3) -> double3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
|
|
@(require_results) atanh_double4 :: proc "c" (x: double4) -> double4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
|
|
|
|
sqrt :: proc{
|
|
sqrt_float,
|
|
sqrt_double,
|
|
sqrt_float2,
|
|
sqrt_float3,
|
|
sqrt_float4,
|
|
sqrt_double2,
|
|
sqrt_double3,
|
|
sqrt_double4,
|
|
}
|
|
@(require_results) sqrt_float2 :: proc "c" (x: float2) -> float2 { return {sqrt(x.x), sqrt(x.y)} }
|
|
@(require_results) sqrt_float3 :: proc "c" (x: float3) -> float3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
|
|
@(require_results) sqrt_float4 :: proc "c" (x: float4) -> float4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
|
|
@(require_results) sqrt_double2 :: proc "c" (x: double2) -> double2 { return {sqrt(x.x), sqrt(x.y)} }
|
|
@(require_results) sqrt_double3 :: proc "c" (x: double3) -> double3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
|
|
@(require_results) sqrt_double4 :: proc "c" (x: double4) -> double4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
|
|
|
|
rsqrt :: proc{
|
|
rsqrt_float,
|
|
rsqrt_double,
|
|
rsqrt_float2,
|
|
rsqrt_float3,
|
|
rsqrt_float4,
|
|
rsqrt_double2,
|
|
rsqrt_double3,
|
|
rsqrt_double4,
|
|
}
|
|
@(require_results) rsqrt_float2 :: proc "c" (x: float2) -> float2 { return {rsqrt(x.x), rsqrt(x.y)} }
|
|
@(require_results) rsqrt_float3 :: proc "c" (x: float3) -> float3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
|
|
@(require_results) rsqrt_float4 :: proc "c" (x: float4) -> float4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
|
|
@(require_results) rsqrt_double2 :: proc "c" (x: double2) -> double2 { return {rsqrt(x.x), rsqrt(x.y)} }
|
|
@(require_results) rsqrt_double3 :: proc "c" (x: double3) -> double3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
|
|
@(require_results) rsqrt_double4 :: proc "c" (x: double4) -> double4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
|
|
|
|
rcp :: proc{
|
|
rcp_float,
|
|
rcp_double,
|
|
rcp_float2,
|
|
rcp_float3,
|
|
rcp_float4,
|
|
rcp_double2,
|
|
rcp_double3,
|
|
rcp_double4,
|
|
}
|
|
@(require_results) rcp_float2 :: proc "c" (x: float2) -> float2 { return {rcp(x.x), rcp(x.y)} }
|
|
@(require_results) rcp_float3 :: proc "c" (x: float3) -> float3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
|
|
@(require_results) rcp_float4 :: proc "c" (x: float4) -> float4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
|
|
@(require_results) rcp_double2 :: proc "c" (x: double2) -> double2 { return {rcp(x.x), rcp(x.y)} }
|
|
@(require_results) rcp_double3 :: proc "c" (x: double3) -> double3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
|
|
@(require_results) rcp_double4 :: proc "c" (x: double4) -> double4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
|
|
|
|
|
|
pow :: proc{
|
|
pow_float,
|
|
pow_double,
|
|
pow_float2,
|
|
pow_float3,
|
|
pow_float4,
|
|
pow_double2,
|
|
pow_double3,
|
|
pow_double4,
|
|
}
|
|
@(require_results) pow_float2 :: proc "c" (x, y: float2) -> float2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
|
|
@(require_results) pow_float3 :: proc "c" (x, y: float3) -> float3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
|
|
@(require_results) pow_float4 :: proc "c" (x, y: float4) -> float4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
|
|
@(require_results) pow_double2 :: proc "c" (x, y: double2) -> double2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
|
|
@(require_results) pow_double3 :: proc "c" (x, y: double3) -> double3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
|
|
@(require_results) pow_double4 :: proc "c" (x, y: double4) -> double4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
|
|
|
|
|
|
|
|
exp :: proc{
|
|
exp_float,
|
|
exp_double,
|
|
exp_float2,
|
|
exp_float3,
|
|
exp_float4,
|
|
exp_double2,
|
|
exp_double3,
|
|
exp_double4,
|
|
}
|
|
@(require_results) exp_float2 :: proc "c" (x: float2) -> float2 { return {exp(x.x), exp(x.y)} }
|
|
@(require_results) exp_float3 :: proc "c" (x: float3) -> float3 { return {exp(x.x), exp(x.y), exp(x.z)} }
|
|
@(require_results) exp_float4 :: proc "c" (x: float4) -> float4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
|
|
@(require_results) exp_double2 :: proc "c" (x: double2) -> double2 { return {exp(x.x), exp(x.y)} }
|
|
@(require_results) exp_double3 :: proc "c" (x: double3) -> double3 { return {exp(x.x), exp(x.y), exp(x.z)} }
|
|
@(require_results) exp_double4 :: proc "c" (x: double4) -> double4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
|
|
|
|
|
|
|
|
log :: proc{
|
|
log_float,
|
|
log_double,
|
|
log_float2,
|
|
log_float3,
|
|
log_float4,
|
|
log_double2,
|
|
log_double3,
|
|
log_double4,
|
|
}
|
|
@(require_results) log_float2 :: proc "c" (x: float2) -> float2 { return {log(x.x), log(x.y)} }
|
|
@(require_results) log_float3 :: proc "c" (x: float3) -> float3 { return {log(x.x), log(x.y), log(x.z)} }
|
|
@(require_results) log_float4 :: proc "c" (x: float4) -> float4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
|
|
@(require_results) log_double2 :: proc "c" (x: double2) -> double2 { return {log(x.x), log(x.y)} }
|
|
@(require_results) log_double3 :: proc "c" (x: double3) -> double3 { return {log(x.x), log(x.y), log(x.z)} }
|
|
@(require_results) log_double4 :: proc "c" (x: double4) -> double4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
|
|
|
|
|
|
log2 :: proc{
|
|
log2_float,
|
|
log2_double,
|
|
log2_float2,
|
|
log2_float3,
|
|
log2_float4,
|
|
log2_double2,
|
|
log2_double3,
|
|
log2_double4,
|
|
}
|
|
@(require_results) log2_float2 :: proc "c" (x: float2) -> float2 { return {log2(x.x), log2(x.y)} }
|
|
@(require_results) log2_float3 :: proc "c" (x: float3) -> float3 { return {log2(x.x), log2(x.y), log2(x.z)} }
|
|
@(require_results) log2_float4 :: proc "c" (x: float4) -> float4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
|
|
@(require_results) log2_double2 :: proc "c" (x: double2) -> double2 { return {log2(x.x), log2(x.y)} }
|
|
@(require_results) log2_double3 :: proc "c" (x: double3) -> double3 { return {log2(x.x), log2(x.y), log2(x.z)} }
|
|
@(require_results) log2_double4 :: proc "c" (x: double4) -> double4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
|
|
|
|
|
|
|
|
log10 :: proc{
|
|
log10_float,
|
|
log10_double,
|
|
log10_float2,
|
|
log10_float3,
|
|
log10_float4,
|
|
log10_double2,
|
|
log10_double3,
|
|
log10_double4,
|
|
}
|
|
@(require_results) log10_float2 :: proc "c" (x: float2) -> float2 { return {log10(x.x), log10(x.y)} }
|
|
@(require_results) log10_float3 :: proc "c" (x: float3) -> float3 { return {log10(x.x), log10(x.y), log10(x.z)} }
|
|
@(require_results) log10_float4 :: proc "c" (x: float4) -> float4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
|
|
@(require_results) log10_double2 :: proc "c" (x: double2) -> double2 { return {log10(x.x), log10(x.y)} }
|
|
@(require_results) log10_double3 :: proc "c" (x: double3) -> double3 { return {log10(x.x), log10(x.y), log10(x.z)} }
|
|
@(require_results) log10_double4 :: proc "c" (x: double4) -> double4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
|
|
|
|
|
|
|
|
|
|
exp2 :: proc{
|
|
exp2_float,
|
|
exp2_double,
|
|
exp2_float2,
|
|
exp2_float3,
|
|
exp2_float4,
|
|
exp2_double2,
|
|
exp2_double3,
|
|
exp2_double4,
|
|
}
|
|
@(require_results) exp2_float2 :: proc "c" (x: float2) -> float2 { return {exp2(x.x), exp2(x.y)} }
|
|
@(require_results) exp2_float3 :: proc "c" (x: float3) -> float3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
|
|
@(require_results) exp2_float4 :: proc "c" (x: float4) -> float4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
|
|
@(require_results) exp2_double2 :: proc "c" (x: double2) -> double2 { return {exp2(x.x), exp2(x.y)} }
|
|
@(require_results) exp2_double3 :: proc "c" (x: double3) -> double3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
|
|
@(require_results) exp2_double4 :: proc "c" (x: double4) -> double4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
|
|
|
|
|
|
sign :: proc{
|
|
sign_int,
|
|
sign_uint,
|
|
sign_float,
|
|
sign_double,
|
|
sign_float2,
|
|
sign_float3,
|
|
sign_float4,
|
|
sign_double2,
|
|
sign_double3,
|
|
sign_double4,
|
|
sign_int2,
|
|
sign_int3,
|
|
sign_int4,
|
|
sign_uint2,
|
|
sign_uint3,
|
|
sign_uint4,
|
|
}
|
|
@(require_results) sign_int :: proc "c" (x: int) -> int { return -1 if x < 0 else +1 if x > 0 else 0 }
|
|
@(require_results) sign_uint :: proc "c" (x: uint) -> uint { return +1 if x > 0 else 0 }
|
|
@(require_results) sign_float2 :: proc "c" (x: float2) -> float2 { return {sign(x.x), sign(x.y)} }
|
|
@(require_results) sign_float3 :: proc "c" (x: float3) -> float3 { return {sign(x.x), sign(x.y), sign(x.z)} }
|
|
@(require_results) sign_float4 :: proc "c" (x: float4) -> float4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
|
|
@(require_results) sign_double2 :: proc "c" (x: double2) -> double2 { return {sign(x.x), sign(x.y)} }
|
|
@(require_results) sign_double3 :: proc "c" (x: double3) -> double3 { return {sign(x.x), sign(x.y), sign(x.z)} }
|
|
@(require_results) sign_double4 :: proc "c" (x: double4) -> double4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
|
|
@(require_results) sign_int2 :: proc "c" (x: int2) -> int2 { return {sign(x.x), sign(x.y)} }
|
|
@(require_results) sign_int3 :: proc "c" (x: int3) -> int3 { return {sign(x.x), sign(x.y), sign(x.z)} }
|
|
@(require_results) sign_int4 :: proc "c" (x: int4) -> int4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
|
|
@(require_results) sign_uint2 :: proc "c" (x: uint2) -> uint2 { return {sign(x.x), sign(x.y)} }
|
|
@(require_results) sign_uint3 :: proc "c" (x: uint3) -> uint3 { return {sign(x.x), sign(x.y), sign(x.z)} }
|
|
@(require_results) sign_uint4 :: proc "c" (x: uint4) -> uint4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
|
|
|
|
floor :: proc{
|
|
floor_float,
|
|
floor_double,
|
|
floor_float2,
|
|
floor_float3,
|
|
floor_float4,
|
|
floor_double2,
|
|
floor_double3,
|
|
floor_double4,
|
|
}
|
|
@(require_results) floor_float2 :: proc "c" (x: float2) -> float2 { return {floor(x.x), floor(x.y)} }
|
|
@(require_results) floor_float3 :: proc "c" (x: float3) -> float3 { return {floor(x.x), floor(x.y), floor(x.z)} }
|
|
@(require_results) floor_float4 :: proc "c" (x: float4) -> float4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
|
|
@(require_results) floor_double2 :: proc "c" (x: double2) -> double2 { return {floor(x.x), floor(x.y)} }
|
|
@(require_results) floor_double3 :: proc "c" (x: double3) -> double3 { return {floor(x.x), floor(x.y), floor(x.z)} }
|
|
@(require_results) floor_double4 :: proc "c" (x: double4) -> double4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
|
|
|
|
round :: proc{
|
|
round_float,
|
|
round_double,
|
|
round_float2,
|
|
round_float3,
|
|
round_float4,
|
|
round_double2,
|
|
round_double3,
|
|
round_double4,
|
|
}
|
|
@(require_results) round_float2 :: proc "c" (x: float2) -> float2 { return {round(x.x), round(x.y)} }
|
|
@(require_results) round_float3 :: proc "c" (x: float3) -> float3 { return {round(x.x), round(x.y), round(x.z)} }
|
|
@(require_results) round_float4 :: proc "c" (x: float4) -> float4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
|
|
@(require_results) round_double2 :: proc "c" (x: double2) -> double2 { return {round(x.x), round(x.y)} }
|
|
@(require_results) round_double3 :: proc "c" (x: double3) -> double3 { return {round(x.x), round(x.y), round(x.z)} }
|
|
@(require_results) round_double4 :: proc "c" (x: double4) -> double4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
|
|
|
|
|
|
ceil :: proc{
|
|
ceil_float,
|
|
ceil_double,
|
|
ceil_float2,
|
|
ceil_float3,
|
|
ceil_float4,
|
|
ceil_double2,
|
|
ceil_double3,
|
|
ceil_double4,
|
|
}
|
|
@(require_results) ceil_float2 :: proc "c" (x: float2) -> float2 { return {ceil(x.x), ceil(x.y)} }
|
|
@(require_results) ceil_float3 :: proc "c" (x: float3) -> float3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
|
|
@(require_results) ceil_float4 :: proc "c" (x: float4) -> float4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
|
|
@(require_results) ceil_double2 :: proc "c" (x: double2) -> double2 { return {ceil(x.x), ceil(x.y)} }
|
|
@(require_results) ceil_double3 :: proc "c" (x: double3) -> double3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
|
|
@(require_results) ceil_double4 :: proc "c" (x: double4) -> double4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
|
|
|
|
|
|
@(require_results) isfinite_float :: proc "c" (x: float) -> bool { return !isinf_float(x) }
|
|
@(require_results) isfinite_float2 :: proc "c" (x: float2) -> bool2 { return {isfinite_float(x.x), isfinite_float(x.y)} }
|
|
@(require_results) isfinite_float3 :: proc "c" (x: float3) -> bool3 { return {isfinite_float(x.x), isfinite_float(x.y), isfinite_float(x.z)} }
|
|
@(require_results) isfinite_float4 :: proc "c" (x: float4) -> bool4 { return {isfinite_float(x.x), isfinite_float(x.y), isfinite_float(x.z), isfinite_float(x.w)} }
|
|
@(require_results) isfinite_double :: proc "c" (x: double) -> bool { return !isinf_double(x) }
|
|
@(require_results) isfinite_double2 :: proc "c" (x: double2) -> bool2 { return {isfinite_double(x.x), isfinite_double(x.y)} }
|
|
@(require_results) isfinite_double3 :: proc "c" (x: double3) -> bool3 { return {isfinite_double(x.x), isfinite_double(x.y), isfinite_double(x.z)} }
|
|
@(require_results) isfinite_double4 :: proc "c" (x: double4) -> bool4 { return {isfinite_double(x.x), isfinite_double(x.y), isfinite_double(x.z), isfinite_double(x.w)} }
|
|
|
|
// isfinite is the opposite of isinf and returns true if the number is neither positive-infinite or negative-infinite
|
|
isfinite :: proc{
|
|
isfinite_float,
|
|
isfinite_float2,
|
|
isfinite_float3,
|
|
isfinite_float4,
|
|
isfinite_double,
|
|
isfinite_double2,
|
|
isfinite_double3,
|
|
isfinite_double4,
|
|
}
|
|
|
|
|
|
@(require_results) isinf_float :: proc "c" (x: float) -> bool { return x * 0.5 == x }
|
|
@(require_results) isinf_float2 :: proc "c" (x: float2) -> bool2 { return {isinf_float(x.x), isinf_float(x.y)} }
|
|
@(require_results) isinf_float3 :: proc "c" (x: float3) -> bool3 { return {isinf_float(x.x), isinf_float(x.y), isinf_float(x.z)} }
|
|
@(require_results) isinf_float4 :: proc "c" (x: float4) -> bool4 { return {isinf_float(x.x), isinf_float(x.y), isinf_float(x.z), isinf_float(x.w)} }
|
|
@(require_results) isinf_double :: proc "c" (x: double) -> bool { return x * 0.5 == x }
|
|
@(require_results) isinf_double2 :: proc "c" (x: double2) -> bool2 { return {isinf_double(x.x), isinf_double(x.y)} }
|
|
@(require_results) isinf_double3 :: proc "c" (x: double3) -> bool3 { return {isinf_double(x.x), isinf_double(x.y), isinf_double(x.z)} }
|
|
@(require_results) isinf_double4 :: proc "c" (x: double4) -> bool4 { return {isinf_double(x.x), isinf_double(x.y), isinf_double(x.z), isinf_double(x.w)} }
|
|
|
|
// isinf is the opposite of isfinite and returns true if the number is either positive-infinite or negative-infinite
|
|
isinf :: proc{
|
|
isinf_float,
|
|
isinf_float2,
|
|
isinf_float3,
|
|
isinf_float4,
|
|
isinf_double,
|
|
isinf_double2,
|
|
isinf_double3,
|
|
isinf_double4,
|
|
}
|
|
|
|
|
|
@(require_results) isnan_float2 :: proc "c" (x: float2) -> bool2 { return {isnan_float(x.x), isnan_float(x.y)} }
|
|
@(require_results) isnan_float3 :: proc "c" (x: float3) -> bool3 { return {isnan_float(x.x), isnan_float(x.y), isnan_float(x.z)} }
|
|
@(require_results) isnan_float4 :: proc "c" (x: float4) -> bool4 { return {isnan_float(x.x), isnan_float(x.y), isnan_float(x.z), isnan_float(x.w)} }
|
|
@(require_results) isnan_double2 :: proc "c" (x: double2) -> bool2 { return {isnan_double(x.x), isnan_double(x.y)} }
|
|
@(require_results) isnan_double3 :: proc "c" (x: double3) -> bool3 { return {isnan_double(x.x), isnan_double(x.y), isnan_double(x.z)} }
|
|
@(require_results) isnan_double4 :: proc "c" (x: double4) -> bool4 { return {isnan_double(x.x), isnan_double(x.y), isnan_double(x.z), isnan_double(x.w)} }
|
|
|
|
// isnan returns true if the input value is the special case of Not-A-Number
|
|
isnan :: proc{
|
|
isnan_float,
|
|
isnan_float2,
|
|
isnan_float3,
|
|
isnan_float4,
|
|
isnan_double,
|
|
isnan_double2,
|
|
isnan_double3,
|
|
isnan_double4,
|
|
}
|
|
|
|
fmod :: proc{
|
|
fmod_float,
|
|
fmod_double,
|
|
fmod_float2,
|
|
fmod_float3,
|
|
fmod_float4,
|
|
fmod_double2,
|
|
fmod_double3,
|
|
fmod_double4,
|
|
}
|
|
@(require_results) fmod_float2 :: proc "c" (x, y: float2) -> float2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
|
|
@(require_results) fmod_float3 :: proc "c" (x, y: float3) -> float3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
|
|
@(require_results) fmod_float4 :: proc "c" (x, y: float4) -> float4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
|
|
@(require_results) fmod_double2 :: proc "c" (x, y: double2) -> double2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
|
|
@(require_results) fmod_double3 :: proc "c" (x, y: double3) -> double3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
|
|
@(require_results) fmod_double4 :: proc "c" (x, y: double4) -> double4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
|
|
|
|
|
|
frac :: proc{
|
|
frac_float,
|
|
frac_double,
|
|
frac_float2,
|
|
frac_float3,
|
|
frac_float4,
|
|
frac_double2,
|
|
frac_double3,
|
|
frac_double4,
|
|
}
|
|
@(require_results) frac_float2 :: proc "c" (x: float2) -> float2 { return {frac(x.x), frac(x.y)} }
|
|
@(require_results) frac_float3 :: proc "c" (x: float3) -> float3 { return {frac(x.x), frac(x.y), frac(x.z)} }
|
|
@(require_results) frac_float4 :: proc "c" (x: float4) -> float4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
|
|
@(require_results) frac_double2 :: proc "c" (x: double2) -> double2 { return {frac(x.x), frac(x.y)} }
|
|
@(require_results) frac_double3 :: proc "c" (x: double3) -> double3 { return {frac(x.x), frac(x.y), frac(x.z)} }
|
|
@(require_results) frac_double4 :: proc "c" (x: double4) -> double4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
|
|
|
|
|
|
|
|
radians :: proc{
|
|
radians_float,
|
|
radians_double,
|
|
radians_float2,
|
|
radians_float3,
|
|
radians_float4,
|
|
radians_double2,
|
|
radians_double3,
|
|
radians_double4,
|
|
}
|
|
@(require_results) radians_float :: proc "c" (degrees: float) -> float { return degrees * TAU / 360.0 }
|
|
@(require_results) radians_double :: proc "c" (degrees: double) -> double { return degrees * TAU / 360.0 }
|
|
@(require_results) radians_float2 :: proc "c" (degrees: float2) -> float2 { return degrees * TAU / 360.0 }
|
|
@(require_results) radians_float3 :: proc "c" (degrees: float3) -> float3 { return degrees * TAU / 360.0 }
|
|
@(require_results) radians_float4 :: proc "c" (degrees: float4) -> float4 { return degrees * TAU / 360.0 }
|
|
@(require_results) radians_double2 :: proc "c" (degrees: double2) -> double2 { return degrees * TAU / 360.0 }
|
|
@(require_results) radians_double3 :: proc "c" (degrees: double3) -> double3 { return degrees * TAU / 360.0 }
|
|
@(require_results) radians_double4 :: proc "c" (degrees: double4) -> double4 { return degrees * TAU / 360.0 }
|
|
|
|
|
|
degrees :: proc{
|
|
degrees_float,
|
|
degrees_double,
|
|
degrees_float2,
|
|
degrees_float3,
|
|
degrees_float4,
|
|
degrees_double2,
|
|
degrees_double3,
|
|
degrees_double4,
|
|
}
|
|
@(require_results) degrees_float :: proc "c" (radians: float) -> float { return radians * 360.0 / TAU }
|
|
@(require_results) degrees_double :: proc "c" (radians: double) -> double { return radians * 360.0 / TAU }
|
|
@(require_results) degrees_float2 :: proc "c" (radians: float2) -> float2 { return radians * 360.0 / TAU }
|
|
@(require_results) degrees_float3 :: proc "c" (radians: float3) -> float3 { return radians * 360.0 / TAU }
|
|
@(require_results) degrees_float4 :: proc "c" (radians: float4) -> float4 { return radians * 360.0 / TAU }
|
|
@(require_results) degrees_double2 :: proc "c" (radians: double2) -> double2 { return radians * 360.0 / TAU }
|
|
@(require_results) degrees_double3 :: proc "c" (radians: double3) -> double3 { return radians * 360.0 / TAU }
|
|
@(require_results) degrees_double4 :: proc "c" (radians: double4) -> double4 { return radians * 360.0 / TAU }
|
|
|
|
min :: proc{
|
|
min_int,
|
|
min_uint,
|
|
min_float,
|
|
min_double,
|
|
min_float2,
|
|
min_float3,
|
|
min_float4,
|
|
min_double2,
|
|
min_double3,
|
|
min_double4,
|
|
min_int2,
|
|
min_int3,
|
|
min_int4,
|
|
min_uint2,
|
|
min_uint3,
|
|
min_uint4,
|
|
}
|
|
@(require_results) min_int :: proc "c" (x, y: int) -> int { return builtin.min(x, y) }
|
|
@(require_results) min_uint :: proc "c" (x, y: uint) -> uint { return builtin.min(x, y) }
|
|
@(require_results) min_float :: proc "c" (x, y: float) -> float { return builtin.min(x, y) }
|
|
@(require_results) min_double :: proc "c" (x, y: double) -> double { return builtin.min(x, y) }
|
|
@(require_results) min_float2 :: proc "c" (x, y: float2) -> float2 { return {min(x.x, y.x), min(x.y, y.y)} }
|
|
@(require_results) min_float3 :: proc "c" (x, y: float3) -> float3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
|
|
@(require_results) min_float4 :: proc "c" (x, y: float4) -> float4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
|
|
@(require_results) min_double2 :: proc "c" (x, y: double2) -> double2 { return {min(x.x, y.x), min(x.y, y.y)} }
|
|
@(require_results) min_double3 :: proc "c" (x, y: double3) -> double3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
|
|
@(require_results) min_double4 :: proc "c" (x, y: double4) -> double4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
|
|
@(require_results) min_int2 :: proc "c" (x, y: int2) -> int2 { return {min(x.x, y.x), min(x.y, y.y)} }
|
|
@(require_results) min_int3 :: proc "c" (x, y: int3) -> int3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
|
|
@(require_results) min_int4 :: proc "c" (x, y: int4) -> int4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
|
|
@(require_results) min_uint2 :: proc "c" (x, y: uint2) -> uint2 { return {min(x.x, y.x), min(x.y, y.y)} }
|
|
@(require_results) min_uint3 :: proc "c" (x, y: uint3) -> uint3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
|
|
@(require_results) min_uint4 :: proc "c" (x, y: uint4) -> uint4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
|
|
|
|
|
|
max :: proc{
|
|
max_int,
|
|
max_uint,
|
|
max_float,
|
|
max_double,
|
|
max_float2,
|
|
max_float3,
|
|
max_float4,
|
|
max_double2,
|
|
max_double3,
|
|
max_double4,
|
|
max_int2,
|
|
max_int3,
|
|
max_int4,
|
|
max_uint2,
|
|
max_uint3,
|
|
max_uint4,
|
|
}
|
|
@(require_results) max_int :: proc "c" (x, y: int) -> int { return builtin.max(x, y) }
|
|
@(require_results) max_uint :: proc "c" (x, y: uint) -> uint { return builtin.max(x, y) }
|
|
@(require_results) max_float :: proc "c" (x, y: float) -> float { return builtin.max(x, y) }
|
|
@(require_results) max_double :: proc "c" (x, y: double) -> double { return builtin.max(x, y) }
|
|
@(require_results) max_float2 :: proc "c" (x, y: float2) -> float2 { return {max(x.x, y.x), max(x.y, y.y)} }
|
|
@(require_results) max_float3 :: proc "c" (x, y: float3) -> float3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
|
|
@(require_results) max_float4 :: proc "c" (x, y: float4) -> float4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
|
|
@(require_results) max_double2 :: proc "c" (x, y: double2) -> double2 { return {max(x.x, y.x), max(x.y, y.y)} }
|
|
@(require_results) max_double3 :: proc "c" (x, y: double3) -> double3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
|
|
@(require_results) max_double4 :: proc "c" (x, y: double4) -> double4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
|
|
@(require_results) max_int2 :: proc "c" (x, y: int2) -> int2 { return {max(x.x, y.x), max(x.y, y.y)} }
|
|
@(require_results) max_int3 :: proc "c" (x, y: int3) -> int3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
|
|
@(require_results) max_int4 :: proc "c" (x, y: int4) -> int4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
|
|
@(require_results) max_uint2 :: proc "c" (x, y: uint2) -> uint2 { return {max(x.x, y.x), max(x.y, y.y)} }
|
|
@(require_results) max_uint3 :: proc "c" (x, y: uint3) -> uint3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
|
|
@(require_results) max_uint4 :: proc "c" (x, y: uint4) -> uint4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
|
|
|
|
|
|
|
|
clamp :: proc{
|
|
clamp_int,
|
|
clamp_uint,
|
|
clamp_float,
|
|
clamp_double,
|
|
clamp_float2,
|
|
clamp_float3,
|
|
clamp_float4,
|
|
clamp_double2,
|
|
clamp_double3,
|
|
clamp_double4,
|
|
clamp_int2,
|
|
clamp_int3,
|
|
clamp_int4,
|
|
clamp_uint2,
|
|
clamp_uint3,
|
|
clamp_uint4,
|
|
}
|
|
@(require_results) clamp_int :: proc "c" (x, y, z: int) -> int { return builtin.clamp(x, y, z) }
|
|
@(require_results) clamp_uint :: proc "c" (x, y, z: uint) -> uint { return builtin.clamp(x, y, z) }
|
|
@(require_results) clamp_float :: proc "c" (x, y, z: float) -> float { return builtin.clamp(x, y, z) }
|
|
@(require_results) clamp_double :: proc "c" (x, y, z: double) -> double { return builtin.clamp(x, y, z) }
|
|
@(require_results) clamp_float2 :: proc "c" (x, y, z: float2) -> float2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
|
|
@(require_results) clamp_float3 :: proc "c" (x, y, z: float3) -> float3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
|
|
@(require_results) clamp_float4 :: proc "c" (x, y, z: float4) -> float4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
|
|
@(require_results) clamp_double2 :: proc "c" (x, y, z: double2) -> double2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
|
|
@(require_results) clamp_double3 :: proc "c" (x, y, z: double3) -> double3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
|
|
@(require_results) clamp_double4 :: proc "c" (x, y, z: double4) -> double4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
|
|
@(require_results) clamp_int2 :: proc "c" (x, y, z: int2) -> int2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
|
|
@(require_results) clamp_int3 :: proc "c" (x, y, z: int3) -> int3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
|
|
@(require_results) clamp_int4 :: proc "c" (x, y, z: int4) -> int4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
|
|
@(require_results) clamp_uint2 :: proc "c" (x, y, z: uint2) -> uint2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
|
|
@(require_results) clamp_uint3 :: proc "c" (x, y, z: uint3) -> uint3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
|
|
@(require_results) clamp_uint4 :: proc "c" (x, y, z: uint4) -> uint4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
|
|
|
|
saturate :: proc{
|
|
saturate_int,
|
|
saturate_uint,
|
|
saturate_float,
|
|
saturate_double,
|
|
saturate_float2,
|
|
saturate_float3,
|
|
saturate_float4,
|
|
saturate_double2,
|
|
saturate_double3,
|
|
saturate_double4,
|
|
saturate_int2,
|
|
saturate_int3,
|
|
saturate_int4,
|
|
saturate_uint2,
|
|
saturate_uint3,
|
|
saturate_uint4,
|
|
}
|
|
@(require_results) saturate_int :: proc "c" (v: int) -> int { return builtin.clamp(v, 0, 1) }
|
|
@(require_results) saturate_uint :: proc "c" (v: uint) -> uint { return builtin.clamp(v, 0, 1) }
|
|
@(require_results) saturate_float :: proc "c" (v: float) -> float { return builtin.clamp(v, 0, 1) }
|
|
@(require_results) saturate_double :: proc "c" (v: double) -> double { return builtin.clamp(v, 0, 1) }
|
|
@(require_results) saturate_float2 :: proc "c" (v: float2) -> float2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
|
|
@(require_results) saturate_float3 :: proc "c" (v: float3) -> float3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
|
|
@(require_results) saturate_float4 :: proc "c" (v: float4) -> float4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
|
|
@(require_results) saturate_double2 :: proc "c" (v: double2) -> double2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
|
|
@(require_results) saturate_double3 :: proc "c" (v: double3) -> double3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
|
|
@(require_results) saturate_double4 :: proc "c" (v: double4) -> double4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
|
|
@(require_results) saturate_int2 :: proc "c" (v: int2) -> int2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
|
|
@(require_results) saturate_int3 :: proc "c" (v: int3) -> int3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
|
|
@(require_results) saturate_int4 :: proc "c" (v: int4) -> int4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
|
|
@(require_results) saturate_uint2 :: proc "c" (v: uint2) -> uint2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
|
|
@(require_results) saturate_uint3 :: proc "c" (v: uint3) -> uint3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
|
|
@(require_results) saturate_uint4 :: proc "c" (v: uint4) -> uint4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
|
|
|
|
|
|
lerp :: proc{
|
|
lerp_float,
|
|
lerp_double,
|
|
lerp_float2,
|
|
lerp_float3,
|
|
lerp_float4,
|
|
lerp_double2,
|
|
lerp_double3,
|
|
lerp_double4,
|
|
}
|
|
@(require_results) lerp_float :: proc "c" (x, y, t: float) -> float { return x*(1-t) + y*t }
|
|
@(require_results) lerp_double :: proc "c" (x, y, t: double) -> double { return x*(1-t) + y*t }
|
|
@(require_results) lerp_float2 :: proc "c" (x, y, t: float2) -> float2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
|
|
@(require_results) lerp_float3 :: proc "c" (x, y, t: float3) -> float3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
|
|
@(require_results) lerp_float4 :: proc "c" (x, y, t: float4) -> float4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
|
|
@(require_results) lerp_double2 :: proc "c" (x, y, t: double2) -> double2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
|
|
@(require_results) lerp_double3 :: proc "c" (x, y, t: double3) -> double3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
|
|
@(require_results) lerp_double4 :: proc "c" (x, y, t: double4) -> double4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
|
|
|
|
|
|
step :: proc{
|
|
step_float,
|
|
step_double,
|
|
step_float2,
|
|
step_float3,
|
|
step_float4,
|
|
step_double2,
|
|
step_double3,
|
|
step_double4,
|
|
}
|
|
@(require_results) step_float :: proc "c" (edge, x: float) -> float { return 0 if x < edge else 1 }
|
|
@(require_results) step_double :: proc "c" (edge, x: double) -> double { return 0 if x < edge else 1 }
|
|
@(require_results) step_float2 :: proc "c" (edge, x: float2) -> float2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
|
|
@(require_results) step_float3 :: proc "c" (edge, x: float3) -> float3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
|
|
@(require_results) step_float4 :: proc "c" (edge, x: float4) -> float4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
|
|
@(require_results) step_double2 :: proc "c" (edge, x: double2) -> double2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
|
|
@(require_results) step_double3 :: proc "c" (edge, x: double3) -> double3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
|
|
@(require_results) step_double4 :: proc "c" (edge, x: double4) -> double4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
|
|
|
|
smoothstep :: proc{
|
|
smoothstep_float,
|
|
smoothstep_double,
|
|
smoothstep_float2,
|
|
smoothstep_float3,
|
|
smoothstep_float4,
|
|
smoothstep_double2,
|
|
smoothstep_double3,
|
|
smoothstep_double4,
|
|
}
|
|
@(require_results) smoothstep_float :: proc "c" (edge0, edge1, x: float) -> float {
|
|
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
|
|
return y * y * (3 - 2*y)
|
|
}
|
|
@(require_results) smoothstep_double :: proc "c" (edge0, edge1, x: double) -> double {
|
|
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
|
|
return y * y * (3 - 2*y)
|
|
}
|
|
@(require_results) smoothstep_float2 :: proc "c" (edge0, edge1, x: float2) -> float2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
|
|
@(require_results) smoothstep_float3 :: proc "c" (edge0, edge1, x: float3) -> float3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
|
|
@(require_results) smoothstep_float4 :: proc "c" (edge0, edge1, x: float4) -> float4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
|
|
@(require_results) smoothstep_double2 :: proc "c" (edge0, edge1, x: double2) -> double2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
|
|
@(require_results) smoothstep_double3 :: proc "c" (edge0, edge1, x: double3) -> double3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
|
|
@(require_results) smoothstep_double4 :: proc "c" (edge0, edge1, x: double4) -> double4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
|
|
|
|
|
|
abs :: proc{
|
|
abs_int,
|
|
abs_uint,
|
|
abs_float,
|
|
abs_double,
|
|
abs_float2,
|
|
abs_float3,
|
|
abs_float4,
|
|
abs_double2,
|
|
abs_double3,
|
|
abs_double4,
|
|
abs_int2,
|
|
abs_int3,
|
|
abs_int4,
|
|
abs_uint2,
|
|
abs_uint3,
|
|
abs_uint4,
|
|
}
|
|
@(require_results) abs_int :: proc "c" (x: int) -> int { return builtin.abs(x) }
|
|
@(require_results) abs_uint :: proc "c" (x: uint) -> uint { return x }
|
|
@(require_results) abs_float :: proc "c" (x: float) -> float { return builtin.abs(x) }
|
|
@(require_results) abs_double :: proc "c" (x: double) -> double { return builtin.abs(x) }
|
|
@(require_results) abs_float2 :: proc "c" (x: float2) -> float2 { return {abs(x.x), abs(x.y)} }
|
|
@(require_results) abs_float3 :: proc "c" (x: float3) -> float3 { return {abs(x.x), abs(x.y), abs(x.z)} }
|
|
@(require_results) abs_float4 :: proc "c" (x: float4) -> float4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
|
|
@(require_results) abs_double2 :: proc "c" (x: double2) -> double2 { return {abs(x.x), abs(x.y)} }
|
|
@(require_results) abs_double3 :: proc "c" (x: double3) -> double3 { return {abs(x.x), abs(x.y), abs(x.z)} }
|
|
@(require_results) abs_double4 :: proc "c" (x: double4) -> double4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
|
|
@(require_results) abs_int2 :: proc "c" (x: int2) -> int2 { return {abs(x.x), abs(x.y)} }
|
|
@(require_results) abs_int3 :: proc "c" (x: int3) -> int3 { return {abs(x.x), abs(x.y), abs(x.z)} }
|
|
@(require_results) abs_int4 :: proc "c" (x: int4) -> int4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
|
|
@(require_results) abs_uint2 :: proc "c" (x: uint2) -> uint2 { return x }
|
|
@(require_results) abs_uint3 :: proc "c" (x: uint3) -> uint3 { return x }
|
|
@(require_results) abs_uint4 :: proc "c" (x: uint4) -> uint4 { return x }
|
|
|
|
dot :: proc{
|
|
dot_int,
|
|
dot_uint,
|
|
dot_float,
|
|
dot_double,
|
|
dot_float2,
|
|
dot_float3,
|
|
dot_float4,
|
|
dot_double2,
|
|
dot_double3,
|
|
dot_double4,
|
|
dot_int2,
|
|
dot_int3,
|
|
dot_int4,
|
|
dot_uint2,
|
|
dot_uint3,
|
|
dot_uint4,
|
|
}
|
|
@(require_results) dot_int :: proc "c" (a, b: int) -> int { return a*b }
|
|
@(require_results) dot_uint :: proc "c" (a, b: uint) -> uint { return a*b }
|
|
@(require_results) dot_float :: proc "c" (a, b: float) -> float { return a*b }
|
|
@(require_results) dot_double :: proc "c" (a, b: double) -> double { return a*b }
|
|
@(require_results) dot_float2 :: proc "c" (a, b: float2) -> float { return a.x*b.x + a.y*b.y }
|
|
@(require_results) dot_float3 :: proc "c" (a, b: float3) -> float { return a.x*b.x + a.y*b.y + a.z*b.z }
|
|
@(require_results) dot_float4 :: proc "c" (a, b: float4) -> float { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
|
|
@(require_results) dot_double2 :: proc "c" (a, b: double2) -> double { return a.x*b.x + a.y*b.y }
|
|
@(require_results) dot_double3 :: proc "c" (a, b: double3) -> double { return a.x*b.x + a.y*b.y + a.z*b.z }
|
|
@(require_results) dot_double4 :: proc "c" (a, b: double4) -> double { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
|
|
@(require_results) dot_int2 :: proc "c" (a, b: int2) -> int { return a.x*b.x + a.y*b.y }
|
|
@(require_results) dot_int3 :: proc "c" (a, b: int3) -> int { return a.x*b.x + a.y*b.y + a.z*b.z }
|
|
@(require_results) dot_int4 :: proc "c" (a, b: int4) -> int { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
|
|
@(require_results) dot_uint2 :: proc "c" (a, b: uint2) -> uint { return a.x*b.x + a.y*b.y }
|
|
@(require_results) dot_uint3 :: proc "c" (a, b: uint3) -> uint { return a.x*b.x + a.y*b.y + a.z*b.z }
|
|
@(require_results) dot_uint4 :: proc "c" (a, b: uint4) -> uint { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
|
|
|
|
length :: proc{
|
|
length_float,
|
|
length_double,
|
|
length_float2,
|
|
length_float3,
|
|
length_float4,
|
|
length_double2,
|
|
length_double3,
|
|
length_double4,
|
|
}
|
|
@(require_results) length_float :: proc "c" (x: float) -> float { return builtin.abs(x) }
|
|
@(require_results) length_double :: proc "c" (x: double) -> double { return builtin.abs(x) }
|
|
@(require_results) length_float2 :: proc "c" (x: float2) -> float { return sqrt(x.x*x.x + x.y*x.y) }
|
|
@(require_results) length_float3 :: proc "c" (x: float3) -> float { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
|
|
@(require_results) length_float4 :: proc "c" (x: float4) -> float { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
|
|
@(require_results) length_double2 :: proc "c" (x: double2) -> double { return sqrt(x.x*x.x + x.y*x.y) }
|
|
@(require_results) length_double3 :: proc "c" (x: double3) -> double { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
|
|
@(require_results) length_double4 :: proc "c" (x: double4) -> double { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
|
|
|
|
|
|
distance :: proc{
|
|
distance_float,
|
|
distance_double,
|
|
distance_float2,
|
|
distance_float3,
|
|
distance_float4,
|
|
distance_double2,
|
|
distance_double3,
|
|
distance_double4,
|
|
}
|
|
@(require_results) distance_float :: proc "c" (x, y: float) -> float { return length(y-x) }
|
|
@(require_results) distance_double :: proc "c" (x, y: double) -> double { return length(y-x) }
|
|
@(require_results) distance_float2 :: proc "c" (x, y: float2) -> float { return length(y-x) }
|
|
@(require_results) distance_float3 :: proc "c" (x, y: float3) -> float { return length(y-x) }
|
|
@(require_results) distance_float4 :: proc "c" (x, y: float4) -> float { return length(y-x) }
|
|
@(require_results) distance_double2 :: proc "c" (x, y: double2) -> double { return length(y-x) }
|
|
@(require_results) distance_double3 :: proc "c" (x, y: double3) -> double { return length(y-x) }
|
|
@(require_results) distance_double4 :: proc "c" (x, y: double4) -> double { return length(y-x) }
|
|
|
|
|
|
cross :: proc{
|
|
cross_float3,
|
|
cross_double3,
|
|
cross_int3,
|
|
}
|
|
|
|
@(require_results) cross_float3 :: proc "c" (a, b: float3) -> (c: float3) {
|
|
c.x = a.y*b.z - b.y*a.z
|
|
c.y = a.z*b.x - b.z*a.x
|
|
c.z = a.x*b.y - b.x*a.y
|
|
return
|
|
}
|
|
@(require_results) cross_double3 :: proc "c" (a, b: double3) -> (c: double3) {
|
|
c.x = a.y*b.z - b.y*a.z
|
|
c.y = a.z*b.x - b.z*a.x
|
|
c.z = a.x*b.y - b.x*a.y
|
|
return
|
|
}
|
|
@(require_results) cross_int3 :: proc "c" (a, b: int3) -> (c: int3) {
|
|
c.x = a.y*b.z - b.y*a.z
|
|
c.y = a.z*b.x - b.z*a.x
|
|
c.z = a.x*b.y - b.x*a.y
|
|
return
|
|
}
|
|
|
|
normalize :: proc{
|
|
normalize_float,
|
|
normalize_double,
|
|
normalize_float2,
|
|
normalize_float3,
|
|
normalize_float4,
|
|
normalize_double2,
|
|
normalize_double3,
|
|
normalize_double4,
|
|
}
|
|
@(require_results) normalize_float :: proc "c" (x: float) -> float { return 1.0 }
|
|
@(require_results) normalize_double :: proc "c" (x: double) -> double { return 1.0 }
|
|
@(require_results) normalize_float2 :: proc "c" (x: float2) -> float2 { return x / length(x) }
|
|
@(require_results) normalize_float3 :: proc "c" (x: float3) -> float3 { return x / length(x) }
|
|
@(require_results) normalize_float4 :: proc "c" (x: float4) -> float4 { return x / length(x) }
|
|
@(require_results) normalize_double2 :: proc "c" (x: double2) -> double2 { return x / length(x) }
|
|
@(require_results) normalize_double3 :: proc "c" (x: double3) -> double3 { return x / length(x) }
|
|
@(require_results) normalize_double4 :: proc "c" (x: double4) -> double4 { return x / length(x) }
|
|
|
|
|
|
faceforward :: proc{
|
|
faceforward_float,
|
|
faceforward_double,
|
|
faceforward_float2,
|
|
faceforward_float3,
|
|
faceforward_float4,
|
|
faceforward_double2,
|
|
faceforward_double3,
|
|
faceforward_double4,
|
|
}
|
|
@(require_results) faceforward_float :: proc "c" (N, I, Nref: float) -> float { return N if dot(I, Nref) < 0 else -N }
|
|
@(require_results) faceforward_double :: proc "c" (N, I, Nref: double) -> double { return N if dot(I, Nref) < 0 else -N }
|
|
@(require_results) faceforward_float2 :: proc "c" (N, I, Nref: float2) -> float2 { return N if dot(I, Nref) < 0 else -N }
|
|
@(require_results) faceforward_float3 :: proc "c" (N, I, Nref: float3) -> float3 { return N if dot(I, Nref) < 0 else -N }
|
|
@(require_results) faceforward_float4 :: proc "c" (N, I, Nref: float4) -> float4 { return N if dot(I, Nref) < 0 else -N }
|
|
@(require_results) faceforward_double2 :: proc "c" (N, I, Nref: double2) -> double2 { return N if dot(I, Nref) < 0 else -N }
|
|
@(require_results) faceforward_double3 :: proc "c" (N, I, Nref: double3) -> double3 { return N if dot(I, Nref) < 0 else -N }
|
|
@(require_results) faceforward_double4 :: proc "c" (N, I, Nref: double4) -> double4 { return N if dot(I, Nref) < 0 else -N }
|
|
|
|
|
|
reflect :: proc{
|
|
reflect_float,
|
|
reflect_double,
|
|
reflect_float2,
|
|
reflect_float3,
|
|
reflect_float4,
|
|
reflect_double2,
|
|
reflect_double3,
|
|
reflect_double4,
|
|
}
|
|
@(require_results) reflect_float :: proc "c" (I, N: float) -> float { return I - 2*N*dot(N, I) }
|
|
@(require_results) reflect_double :: proc "c" (I, N: double) -> double { return I - 2*N*dot(N, I) }
|
|
@(require_results) reflect_float2 :: proc "c" (I, N: float2) -> float2 { return I - 2*N*dot(N, I) }
|
|
@(require_results) reflect_float3 :: proc "c" (I, N: float3) -> float3 { return I - 2*N*dot(N, I) }
|
|
@(require_results) reflect_float4 :: proc "c" (I, N: float4) -> float4 { return I - 2*N*dot(N, I) }
|
|
@(require_results) reflect_double2 :: proc "c" (I, N: double2) -> double2 { return I - 2*N*dot(N, I) }
|
|
@(require_results) reflect_double3 :: proc "c" (I, N: double3) -> double3 { return I - 2*N*dot(N, I) }
|
|
@(require_results) reflect_double4 :: proc "c" (I, N: double4) -> double4 { return I - 2*N*dot(N, I) }
|
|
|
|
|
|
|
|
|
|
refract :: proc{
|
|
refract_float,
|
|
refract_double,
|
|
refract_float2,
|
|
refract_float3,
|
|
refract_float4,
|
|
refract_double2,
|
|
refract_double3,
|
|
refract_double4,
|
|
}
|
|
@(require_results)
|
|
refract_float :: proc "c" (i, n, eta: float) -> float {
|
|
cosi := dot(-i, n)
|
|
cost2 := 1 - eta*eta*(1 - cosi*cosi)
|
|
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
|
|
return t * float(int(cost2 > 0))
|
|
}
|
|
@(require_results)
|
|
refract_double :: proc "c" (i, n, eta: double) -> double {
|
|
cosi := dot(-i, n)
|
|
cost2 := 1 - eta*eta*(1 - cosi*cosi)
|
|
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
|
|
return t * double(int(cost2 > 0))
|
|
}
|
|
@(require_results)
|
|
refract_float2 :: proc "c" (i, n, eta: float2) -> float2 {
|
|
cosi := dot(-i, n)
|
|
cost2 := 1 - eta*eta*(1 - cosi*cosi)
|
|
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
|
|
return t * float2{float(int(cost2.x > 0)), float(int(cost2.y > 0))}
|
|
}
|
|
@(require_results)
|
|
refract_float3 :: proc "c" (i, n, eta: float3) -> float3 {
|
|
cosi := dot(-i, n)
|
|
cost2 := 1 - eta*eta*(1 - cosi*cosi)
|
|
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
|
|
return t * float3{float(int(cost2.x > 0)), float(int(cost2.y > 0)), float(int(cost2.z > 0))}
|
|
}
|
|
@(require_results)
|
|
refract_float4 :: proc "c" (i, n, eta: float4) -> float4 {
|
|
cosi := dot(-i, n)
|
|
cost2 := 1 - eta*eta*(1 - cosi*cosi)
|
|
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
|
|
return t * float4{float(int(cost2.x > 0)), float(int(cost2.y > 0)), float(int(cost2.z > 0)), float(int(cost2.w > 0))}
|
|
}
|
|
@(require_results)
|
|
refract_double2 :: proc "c" (i, n, eta: double2) -> double2 {
|
|
cosi := dot(-i, n)
|
|
cost2 := 1 - eta*eta*(1 - cosi*cosi)
|
|
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
|
|
return t * double2{double(int(cost2.x > 0)), double(int(cost2.y > 0))}
|
|
}
|
|
@(require_results)
|
|
refract_double3 :: proc "c" (i, n, eta: double3) -> double3 {
|
|
cosi := dot(-i, n)
|
|
cost2 := 1 - eta*eta*(1 - cosi*cosi)
|
|
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
|
|
return t * double3{double(int(cost2.x > 0)), double(int(cost2.y > 0)), double(int(cost2.z > 0))}
|
|
}
|
|
@(require_results)
|
|
refract_double4 :: proc "c" (i, n, eta: double4) -> double4 {
|
|
cosi := dot(-i, n)
|
|
cost2 := 1 - eta*eta*(1 - cosi*cosi)
|
|
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
|
|
return t * double4{double(int(cost2.x > 0)), double(int(cost2.y > 0)), double(int(cost2.z > 0)), double(int(cost2.w > 0))}
|
|
}
|
|
|
|
scalarTripleProduct :: proc{
|
|
scalarTripleProduct_float3,
|
|
scalarTripleProduct_double3,
|
|
scalarTripleProduct_int3,
|
|
}
|
|
@(require_results) scalarTripleProduct_float3 :: proc "c" (a, b, c: float3) -> float { return dot(a, cross(b, c)) }
|
|
@(require_results) scalarTripleProduct_double3 :: proc "c" (a, b, c: double3) -> double { return dot(a, cross(b, c)) }
|
|
@(require_results) scalarTripleProduct_int3 :: proc "c" (a, b, c: int3) -> int { return dot(a, cross(b, c)) }
|
|
|
|
vectorTripleProduct :: proc {
|
|
vectorTripleProduct_float3,
|
|
vectorTripleProduct_double3,
|
|
vectorTripleProduct_int3,
|
|
}
|
|
@(require_results) vectorTripleProduct_float3 :: proc "c" (a, b, c: float3) -> float3 { return cross(a, cross(b, c)) }
|
|
@(require_results) vectorTripleProduct_double3 :: proc "c" (a, b, c: double3) -> double3 { return cross(a, cross(b, c)) }
|
|
@(require_results) vectorTripleProduct_int3 :: proc "c" (a, b, c: int3) -> int3 { return cross(a, cross(b, c)) }
|
|
|
|
|
|
// Vector Relational Procedures
|
|
|
|
lessThan :: proc{
|
|
lessThan_float,
|
|
lessThan_double,
|
|
lessThan_int,
|
|
lessThan_uint,
|
|
lessThan_float2,
|
|
lessThan_double2,
|
|
lessThan_int2,
|
|
lessThan_uint2,
|
|
lessThan_float3,
|
|
lessThan_double3,
|
|
lessThan_int3,
|
|
lessThan_uint3,
|
|
lessThan_float4,
|
|
lessThan_double4,
|
|
lessThan_int4,
|
|
lessThan_uint4,
|
|
}
|
|
@(require_results) lessThan_float :: proc "c" (a, b: float) -> bool { return a < b }
|
|
@(require_results) lessThan_double :: proc "c" (a, b: double) -> bool { return a < b }
|
|
@(require_results) lessThan_int :: proc "c" (a, b: int) -> bool { return a < b }
|
|
@(require_results) lessThan_uint :: proc "c" (a, b: uint) -> bool { return a < b }
|
|
@(require_results) lessThan_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x < b.x, a.y < b.y} }
|
|
@(require_results) lessThan_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x < b.x, a.y < b.y} }
|
|
@(require_results) lessThan_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x < b.x, a.y < b.y} }
|
|
@(require_results) lessThan_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x < b.x, a.y < b.y} }
|
|
@(require_results) lessThan_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
|
|
@(require_results) lessThan_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
|
|
@(require_results) lessThan_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
|
|
@(require_results) lessThan_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
|
|
@(require_results) lessThan_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
|
|
@(require_results) lessThan_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
|
|
@(require_results) lessThan_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
|
|
@(require_results) lessThan_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
|
|
|
|
|
|
lessThanEqual :: proc{
|
|
lessThanEqual_float,
|
|
lessThanEqual_double,
|
|
lessThanEqual_int,
|
|
lessThanEqual_uint,
|
|
lessThanEqual_float2,
|
|
lessThanEqual_double2,
|
|
lessThanEqual_int2,
|
|
lessThanEqual_uint2,
|
|
lessThanEqual_float3,
|
|
lessThanEqual_double3,
|
|
lessThanEqual_int3,
|
|
lessThanEqual_uint3,
|
|
lessThanEqual_float4,
|
|
lessThanEqual_double4,
|
|
lessThanEqual_int4,
|
|
lessThanEqual_uint4,
|
|
}
|
|
@(require_results) lessThanEqual_float :: proc "c" (a, b: float) -> bool { return a <= b }
|
|
@(require_results) lessThanEqual_double :: proc "c" (a, b: double) -> bool { return a <= b }
|
|
@(require_results) lessThanEqual_int :: proc "c" (a, b: int) -> bool { return a <= b }
|
|
@(require_results) lessThanEqual_uint :: proc "c" (a, b: uint) -> bool { return a <= b }
|
|
@(require_results) lessThanEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
|
|
@(require_results) lessThanEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
|
|
@(require_results) lessThanEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
|
|
@(require_results) lessThanEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
|
|
@(require_results) lessThanEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
|
|
@(require_results) lessThanEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
|
|
@(require_results) lessThanEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
|
|
@(require_results) lessThanEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
|
|
@(require_results) lessThanEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
|
|
@(require_results) lessThanEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
|
|
@(require_results) lessThanEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
|
|
@(require_results) lessThanEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
|
|
|
|
|
|
greaterThan :: proc{
|
|
greaterThan_float,
|
|
greaterThan_double,
|
|
greaterThan_int,
|
|
greaterThan_uint,
|
|
greaterThan_float2,
|
|
greaterThan_double2,
|
|
greaterThan_int2,
|
|
greaterThan_uint2,
|
|
greaterThan_float3,
|
|
greaterThan_double3,
|
|
greaterThan_int3,
|
|
greaterThan_uint3,
|
|
greaterThan_float4,
|
|
greaterThan_double4,
|
|
greaterThan_int4,
|
|
greaterThan_uint4,
|
|
}
|
|
@(require_results) greaterThan_float :: proc "c" (a, b: float) -> bool { return a > b }
|
|
@(require_results) greaterThan_double :: proc "c" (a, b: double) -> bool { return a > b }
|
|
@(require_results) greaterThan_int :: proc "c" (a, b: int) -> bool { return a > b }
|
|
@(require_results) greaterThan_uint :: proc "c" (a, b: uint) -> bool { return a > b }
|
|
@(require_results) greaterThan_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x > b.x, a.y > b.y} }
|
|
@(require_results) greaterThan_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x > b.x, a.y > b.y} }
|
|
@(require_results) greaterThan_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x > b.x, a.y > b.y} }
|
|
@(require_results) greaterThan_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x > b.x, a.y > b.y} }
|
|
@(require_results) greaterThan_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
|
|
@(require_results) greaterThan_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
|
|
@(require_results) greaterThan_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
|
|
@(require_results) greaterThan_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
|
|
@(require_results) greaterThan_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
|
|
@(require_results) greaterThan_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
|
|
@(require_results) greaterThan_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
|
|
@(require_results) greaterThan_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
|
|
|
|
|
|
greaterThanEqual :: proc{
|
|
greaterThanEqual_float,
|
|
greaterThanEqual_double,
|
|
greaterThanEqual_int,
|
|
greaterThanEqual_uint,
|
|
greaterThanEqual_float2,
|
|
greaterThanEqual_double2,
|
|
greaterThanEqual_int2,
|
|
greaterThanEqual_uint2,
|
|
greaterThanEqual_float3,
|
|
greaterThanEqual_double3,
|
|
greaterThanEqual_int3,
|
|
greaterThanEqual_uint3,
|
|
greaterThanEqual_float4,
|
|
greaterThanEqual_double4,
|
|
greaterThanEqual_int4,
|
|
greaterThanEqual_uint4,
|
|
}
|
|
@(require_results) greaterThanEqual_float :: proc "c" (a, b: float) -> bool { return a >= b }
|
|
@(require_results) greaterThanEqual_double :: proc "c" (a, b: double) -> bool { return a >= b }
|
|
@(require_results) greaterThanEqual_int :: proc "c" (a, b: int) -> bool { return a >= b }
|
|
@(require_results) greaterThanEqual_uint :: proc "c" (a, b: uint) -> bool { return a >= b }
|
|
@(require_results) greaterThanEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
|
|
@(require_results) greaterThanEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
|
|
@(require_results) greaterThanEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
|
|
@(require_results) greaterThanEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
|
|
@(require_results) greaterThanEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
|
|
@(require_results) greaterThanEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
|
|
@(require_results) greaterThanEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
|
|
@(require_results) greaterThanEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
|
|
@(require_results) greaterThanEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
|
|
@(require_results) greaterThanEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
|
|
@(require_results) greaterThanEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
|
|
@(require_results) greaterThanEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
|
|
|
|
|
|
equal :: proc{
|
|
equal_float,
|
|
equal_double,
|
|
equal_int,
|
|
equal_uint,
|
|
equal_float2,
|
|
equal_double2,
|
|
equal_int2,
|
|
equal_uint2,
|
|
equal_float3,
|
|
equal_double3,
|
|
equal_int3,
|
|
equal_uint3,
|
|
equal_float4,
|
|
equal_double4,
|
|
equal_int4,
|
|
equal_uint4,
|
|
}
|
|
@(require_results) equal_float :: proc "c" (a, b: float) -> bool { return a == b }
|
|
@(require_results) equal_double :: proc "c" (a, b: double) -> bool { return a == b }
|
|
@(require_results) equal_int :: proc "c" (a, b: int) -> bool { return a == b }
|
|
@(require_results) equal_uint :: proc "c" (a, b: uint) -> bool { return a == b }
|
|
@(require_results) equal_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x == b.x, a.y == b.y} }
|
|
@(require_results) equal_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x == b.x, a.y == b.y} }
|
|
@(require_results) equal_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x == b.x, a.y == b.y} }
|
|
@(require_results) equal_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x == b.x, a.y == b.y} }
|
|
@(require_results) equal_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
|
|
@(require_results) equal_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
|
|
@(require_results) equal_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
|
|
@(require_results) equal_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
|
|
@(require_results) equal_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
|
|
@(require_results) equal_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
|
|
@(require_results) equal_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
|
|
@(require_results) equal_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
|
|
|
|
notEqual :: proc{
|
|
notEqual_float,
|
|
notEqual_double,
|
|
notEqual_int,
|
|
notEqual_uint,
|
|
notEqual_float2,
|
|
notEqual_double2,
|
|
notEqual_int2,
|
|
notEqual_uint2,
|
|
notEqual_float3,
|
|
notEqual_double3,
|
|
notEqual_int3,
|
|
notEqual_uint3,
|
|
notEqual_float4,
|
|
notEqual_double4,
|
|
notEqual_int4,
|
|
notEqual_uint4,
|
|
}
|
|
@(require_results) notEqual_float :: proc "c" (a, b: float) -> bool { return a != b }
|
|
@(require_results) notEqual_double :: proc "c" (a, b: double) -> bool { return a != b }
|
|
@(require_results) notEqual_int :: proc "c" (a, b: int) -> bool { return a != b }
|
|
@(require_results) notEqual_uint :: proc "c" (a, b: uint) -> bool { return a != b }
|
|
@(require_results) notEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x != b.x, a.y != b.y} }
|
|
@(require_results) notEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x != b.x, a.y != b.y} }
|
|
@(require_results) notEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x != b.x, a.y != b.y} }
|
|
@(require_results) notEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x != b.x, a.y != b.y} }
|
|
@(require_results) notEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
|
|
@(require_results) notEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
|
|
@(require_results) notEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
|
|
@(require_results) notEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
|
|
@(require_results) notEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
|
|
@(require_results) notEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
|
|
@(require_results) notEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
|
|
@(require_results) notEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
|
|
|
|
|
|
any :: proc{
|
|
any_bool,
|
|
any_bool2,
|
|
any_bool3,
|
|
any_bool4,
|
|
}
|
|
@(require_results) any_bool :: proc "c" (v: bool) -> bool { return v }
|
|
@(require_results) any_bool2 :: proc "c" (v: bool2) -> bool { return v.x || v.y }
|
|
@(require_results) any_bool3 :: proc "c" (v: bool3) -> bool { return v.x || v.y || v.z }
|
|
@(require_results) any_bool4 :: proc "c" (v: bool4) -> bool { return v.x || v.y || v.z || v.w }
|
|
|
|
all :: proc{
|
|
all_bool,
|
|
all_bool2,
|
|
all_bool3,
|
|
all_bool4,
|
|
}
|
|
@(require_results) all_bool :: proc "c" (v: bool) -> bool { return v }
|
|
@(require_results) all_bool2 :: proc "c" (v: bool2) -> bool { return v.x && v.y }
|
|
@(require_results) all_bool3 :: proc "c" (v: bool3) -> bool { return v.x && v.y && v.z }
|
|
@(require_results) all_bool4 :: proc "c" (v: bool4) -> bool { return v.x && v.y && v.z && v.w }
|
|
|
|
not :: proc{
|
|
not_bool,
|
|
not_bool2,
|
|
not_bool3,
|
|
not_bool4,
|
|
}
|
|
@(require_results) not_bool :: proc "c" (v: bool) -> bool { return !v }
|
|
@(require_results) not_bool2 :: proc "c" (v: bool2) -> bool2 { return {!v.x, !v.y} }
|
|
@(require_results) not_bool3 :: proc "c" (v: bool3) -> bool3 { return {!v.x, !v.y, !v.z} }
|
|
@(require_results) not_bool4 :: proc "c" (v: bool4) -> bool4 { return {!v.x, !v.y, !v.z, !v.w} }
|
|
|
|
|
|
|
|
|
|
@(require_results) inverse_float1x1 :: proc "c" (m: float1x1) -> float1x1 { return builtin.inverse(m) }
|
|
@(require_results) inverse_float2x2 :: proc "c" (m: float2x2) -> float2x2 { return builtin.inverse(m) }
|
|
@(require_results) inverse_float3x3 :: proc "c" (m: float3x3) -> float3x3 { return builtin.inverse(m) }
|
|
@(require_results) inverse_float4x4 :: proc "c" (m: float4x4) -> float4x4 { return builtin.inverse(m) }
|
|
@(require_results) inverse_double1x1 :: proc "c" (m: double1x1) -> double1x1 { return builtin.inverse(m) }
|
|
@(require_results) inverse_double2x2 :: proc "c" (m: double2x2) -> double2x2 { return builtin.inverse(m) }
|
|
@(require_results) inverse_double3x3 :: proc "c" (m: double3x3) -> double3x3 { return builtin.inverse(m) }
|
|
@(require_results) inverse_double4x4 :: proc "c" (m: double4x4) -> double4x4 { return builtin.inverse(m) }
|
|
|
|
inverse :: proc{
|
|
inverse_float1x1,
|
|
inverse_float2x2,
|
|
inverse_float3x3,
|
|
inverse_float4x4,
|
|
inverse_double1x1,
|
|
inverse_double2x2,
|
|
inverse_double3x3,
|
|
inverse_double4x4,
|
|
}
|
|
|
|
transpose :: builtin.transpose
|
|
inverse_transpose :: builtin.inverse_transpose
|
|
adjugate :: builtin.adjugate
|
|
hermitian_adjoint :: builtin.hermitian_adjoint
|
|
minor :: builtin.matrix_minor
|
|
determinant :: builtin.determinant
|
|
trace :: builtin.matrix_trace
|
|
|
|
asfloat :: proc{
|
|
asfloat_float,
|
|
asfloat_double,
|
|
asfloat_int,
|
|
asfloat_uint,
|
|
asfloat_float1x1,
|
|
asfloat_float2x2,
|
|
asfloat_float3x3,
|
|
asfloat_float4x4,
|
|
asfloat_float1x2,
|
|
asfloat_float1x3,
|
|
asfloat_float1x4,
|
|
asfloat_float2x1,
|
|
asfloat_float2x3,
|
|
asfloat_float2x4,
|
|
asfloat_float3x1,
|
|
asfloat_float3x2,
|
|
asfloat_float3x4,
|
|
asfloat_float4x1,
|
|
asfloat_float4x2,
|
|
asfloat_float4x3,
|
|
asfloat_float2,
|
|
asfloat_float3,
|
|
asfloat_float4,
|
|
asfloat_int2,
|
|
asfloat_int3,
|
|
asfloat_int4,
|
|
asfloat_uint2,
|
|
asfloat_uint3,
|
|
asfloat_uint4,
|
|
asfloat_bool2,
|
|
asfloat_bool3,
|
|
asfloat_bool4,
|
|
asfloat_double1x1,
|
|
asfloat_double2x2,
|
|
asfloat_double3x3,
|
|
asfloat_double4x4,
|
|
asfloat_double1x2,
|
|
asfloat_double1x3,
|
|
asfloat_double1x4,
|
|
asfloat_double2x1,
|
|
asfloat_double2x3,
|
|
asfloat_double2x4,
|
|
asfloat_double3x1,
|
|
asfloat_double3x2,
|
|
asfloat_double3x4,
|
|
asfloat_double4x1,
|
|
asfloat_double4x2,
|
|
asfloat_double4x3,
|
|
asfloat_double2,
|
|
asfloat_double3,
|
|
asfloat_double4,
|
|
}
|
|
@(require_results) asfloat_float :: proc "c" (v: float) -> float { return float(v) }
|
|
@(require_results) asfloat_double :: proc "c" (v: double) -> float { return float(v) }
|
|
@(require_results) asfloat_int :: proc "c" (v: int) -> float { return float(v) }
|
|
@(require_results) asfloat_uint :: proc "c" (v: uint) -> float { return float(v) }
|
|
@(require_results) asfloat_float1x1 :: proc "c" (v: float1x1) -> float1x1 { return float1x1(v) }
|
|
@(require_results) asfloat_float2x2 :: proc "c" (v: float2x2) -> float2x2 { return float2x2(v) }
|
|
@(require_results) asfloat_float3x3 :: proc "c" (v: float3x3) -> float3x3 { return float3x3(v) }
|
|
@(require_results) asfloat_float4x4 :: proc "c" (v: float4x4) -> float4x4 { return float4x4(v) }
|
|
@(require_results) asfloat_float1x2 :: proc "c" (v: float1x2) -> float1x2 { return float1x2(v) }
|
|
@(require_results) asfloat_float1x3 :: proc "c" (v: float1x3) -> float1x3 { return float1x3(v) }
|
|
@(require_results) asfloat_float1x4 :: proc "c" (v: float1x4) -> float1x4 { return float1x4(v) }
|
|
@(require_results) asfloat_float2x1 :: proc "c" (v: float2x1) -> float2x1 { return float2x1(v) }
|
|
@(require_results) asfloat_float2x3 :: proc "c" (v: float2x3) -> float2x3 { return float2x3(v) }
|
|
@(require_results) asfloat_float2x4 :: proc "c" (v: float2x4) -> float2x4 { return float2x4(v) }
|
|
@(require_results) asfloat_float3x1 :: proc "c" (v: float3x1) -> float3x1 { return float3x1(v) }
|
|
@(require_results) asfloat_float3x2 :: proc "c" (v: float3x2) -> float3x2 { return float3x2(v) }
|
|
@(require_results) asfloat_float3x4 :: proc "c" (v: float3x4) -> float3x4 { return float3x4(v) }
|
|
@(require_results) asfloat_float4x1 :: proc "c" (v: float4x1) -> float4x1 { return float4x1(v) }
|
|
@(require_results) asfloat_float4x2 :: proc "c" (v: float4x2) -> float4x2 { return float4x2(v) }
|
|
@(require_results) asfloat_float4x3 :: proc "c" (v: float4x3) -> float4x3 { return float4x3(v) }
|
|
@(require_results) asfloat_float2 :: proc "c" (v: float2) -> float2 { return float2(v) }
|
|
@(require_results) asfloat_float3 :: proc "c" (v: float3) -> float3 { return float3(v) }
|
|
@(require_results) asfloat_float4 :: proc "c" (v: float4) -> float4 { return float4(v) }
|
|
@(require_results) asfloat_int2 :: proc "c" (v: int2) -> float2 { return float2{float(v.x), float(v.y)} }
|
|
@(require_results) asfloat_int3 :: proc "c" (v: int3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
|
|
@(require_results) asfloat_int4 :: proc "c" (v: int4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
|
|
@(require_results) asfloat_uint2 :: proc "c" (v: uint2) -> float2 { return float2{float(v.x), float(v.y)} }
|
|
@(require_results) asfloat_uint3 :: proc "c" (v: uint3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
|
|
@(require_results) asfloat_uint4 :: proc "c" (v: uint4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
|
|
@(require_results) asfloat_bool2 :: proc "c" (v: bool2) -> float2 { return float2{float(int(v.x)), float(int(v.y))} }
|
|
@(require_results) asfloat_bool3 :: proc "c" (v: bool3) -> float3 { return float3{float(int(v.x)), float(int(v.y)), float(int(v.z))} }
|
|
@(require_results) asfloat_bool4 :: proc "c" (v: bool4) -> float4 { return float4{float(int(v.x)), float(int(v.y)), float(int(v.z)), float(int(v.w))} }
|
|
@(require_results) asfloat_double1x1 :: proc "c" (v: double1x1) -> float1x1 { return float1x1(v) }
|
|
@(require_results) asfloat_double2x2 :: proc "c" (v: double2x2) -> float2x2 { return float2x2(v) }
|
|
@(require_results) asfloat_double3x3 :: proc "c" (v: double3x3) -> float3x3 { return float3x3(v) }
|
|
@(require_results) asfloat_double4x4 :: proc "c" (v: double4x4) -> float4x4 { return float4x4(v) }
|
|
@(require_results) asfloat_double1x2 :: proc "c" (v: double1x2) -> float1x2 { return float1x2(v) }
|
|
@(require_results) asfloat_double1x3 :: proc "c" (v: double1x3) -> float1x3 { return float1x3(v) }
|
|
@(require_results) asfloat_double1x4 :: proc "c" (v: double1x4) -> float1x4 { return float1x4(v) }
|
|
@(require_results) asfloat_double2x1 :: proc "c" (v: double2x1) -> float2x1 { return float2x1(v) }
|
|
@(require_results) asfloat_double2x3 :: proc "c" (v: double2x3) -> float2x3 { return float2x3(v) }
|
|
@(require_results) asfloat_double2x4 :: proc "c" (v: double2x4) -> float2x4 { return float2x4(v) }
|
|
@(require_results) asfloat_double3x1 :: proc "c" (v: double3x1) -> float3x1 { return float3x1(v) }
|
|
@(require_results) asfloat_double3x2 :: proc "c" (v: double3x2) -> float3x2 { return float3x2(v) }
|
|
@(require_results) asfloat_double3x4 :: proc "c" (v: double3x4) -> float3x4 { return float3x4(v) }
|
|
@(require_results) asfloat_double4x1 :: proc "c" (v: double4x1) -> float4x1 { return float4x1(v) }
|
|
@(require_results) asfloat_double4x2 :: proc "c" (v: double4x2) -> float4x2 { return float4x2(v) }
|
|
@(require_results) asfloat_double4x3 :: proc "c" (v: double4x3) -> float4x3 { return float4x3(v) }
|
|
@(require_results) asfloat_double2 :: proc "c" (v: double2) -> float2 { return float2{float(v.x), float(v.y)} }
|
|
@(require_results) asfloat_double3 :: proc "c" (v: double3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
|
|
@(require_results) asfloat_double4 :: proc "c" (v: double4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
|
|
|
|
asdouble :: proc{
|
|
asdouble_float,
|
|
asdouble_double,
|
|
asdouble_int,
|
|
asdouble_uint,
|
|
asdouble_float1x1,
|
|
asdouble_float2x2,
|
|
asdouble_float3x3,
|
|
asdouble_float4x4,
|
|
asdouble_float1x2,
|
|
asdouble_float1x3,
|
|
asdouble_float1x4,
|
|
asdouble_float2x1,
|
|
asdouble_float2x3,
|
|
asdouble_float2x4,
|
|
asdouble_float3x1,
|
|
asdouble_float3x2,
|
|
asdouble_float3x4,
|
|
asdouble_float4x1,
|
|
asdouble_float4x2,
|
|
asdouble_float4x3,
|
|
asdouble_float2,
|
|
asdouble_float3,
|
|
asdouble_float4,
|
|
asdouble_int2,
|
|
asdouble_int3,
|
|
asdouble_int4,
|
|
asdouble_uint2,
|
|
asdouble_uint3,
|
|
asdouble_uint4,
|
|
asdouble_bool2,
|
|
asdouble_bool3,
|
|
asdouble_bool4,
|
|
asdouble_double1x1,
|
|
asdouble_double2x2,
|
|
asdouble_double3x3,
|
|
asdouble_double4x4,
|
|
asdouble_double1x2,
|
|
asdouble_double1x3,
|
|
asdouble_double1x4,
|
|
asdouble_double2x1,
|
|
asdouble_double2x3,
|
|
asdouble_double2x4,
|
|
asdouble_double3x1,
|
|
asdouble_double3x2,
|
|
asdouble_double3x4,
|
|
asdouble_double4x1,
|
|
asdouble_double4x2,
|
|
asdouble_double4x3,
|
|
asdouble_double2,
|
|
asdouble_double3,
|
|
asdouble_double4,
|
|
}
|
|
@(require_results) asdouble_float :: proc "c" (v: float) -> double { return double(v) }
|
|
@(require_results) asdouble_double :: proc "c" (v: double) -> double { return double(v) }
|
|
@(require_results) asdouble_int :: proc "c" (v: int) -> double { return double(v) }
|
|
@(require_results) asdouble_uint :: proc "c" (v: uint) -> double { return double(v) }
|
|
@(require_results) asdouble_float1x1 :: proc "c" (v: float1x1) -> double1x1 { return double1x1(v) }
|
|
@(require_results) asdouble_float2x2 :: proc "c" (v: float2x2) -> double2x2 { return double2x2(v) }
|
|
@(require_results) asdouble_float3x3 :: proc "c" (v: float3x3) -> double3x3 { return double3x3(v) }
|
|
@(require_results) asdouble_float4x4 :: proc "c" (v: float4x4) -> double4x4 { return double4x4(v) }
|
|
@(require_results) asdouble_float1x2 :: proc "c" (v: float1x2) -> double1x2 { return double1x2(v) }
|
|
@(require_results) asdouble_float1x3 :: proc "c" (v: float1x3) -> double1x3 { return double1x3(v) }
|
|
@(require_results) asdouble_float1x4 :: proc "c" (v: float1x4) -> double1x4 { return double1x4(v) }
|
|
@(require_results) asdouble_float2x1 :: proc "c" (v: float2x1) -> double2x1 { return double2x1(v) }
|
|
@(require_results) asdouble_float2x3 :: proc "c" (v: float2x3) -> double2x3 { return double2x3(v) }
|
|
@(require_results) asdouble_float2x4 :: proc "c" (v: float2x4) -> double2x4 { return double2x4(v) }
|
|
@(require_results) asdouble_float3x1 :: proc "c" (v: float3x1) -> double3x1 { return double3x1(v) }
|
|
@(require_results) asdouble_float3x2 :: proc "c" (v: float3x2) -> double3x2 { return double3x2(v) }
|
|
@(require_results) asdouble_float3x4 :: proc "c" (v: float3x4) -> double3x4 { return double3x4(v) }
|
|
@(require_results) asdouble_float4x1 :: proc "c" (v: float4x1) -> double4x1 { return double4x1(v) }
|
|
@(require_results) asdouble_float4x2 :: proc "c" (v: float4x2) -> double4x2 { return double4x2(v) }
|
|
@(require_results) asdouble_float4x3 :: proc "c" (v: float4x3) -> double4x3 { return double4x3(v) }
|
|
@(require_results) asdouble_float2 :: proc "c" (v: float2) -> double2 { return double2{double(v.x), double(v.y)} }
|
|
@(require_results) asdouble_float3 :: proc "c" (v: float3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
|
|
@(require_results) asdouble_float4 :: proc "c" (v: float4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
|
|
@(require_results) asdouble_int2 :: proc "c" (v: int2) -> double2 { return double2{double(v.x), double(v.y)} }
|
|
@(require_results) asdouble_int3 :: proc "c" (v: int3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
|
|
@(require_results) asdouble_int4 :: proc "c" (v: int4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
|
|
@(require_results) asdouble_uint2 :: proc "c" (v: uint2) -> double2 { return double2{double(v.x), double(v.y)} }
|
|
@(require_results) asdouble_uint3 :: proc "c" (v: uint3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
|
|
@(require_results) asdouble_uint4 :: proc "c" (v: uint4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
|
|
@(require_results) asdouble_bool2 :: proc "c" (v: bool2) -> double2 { return double2{double(int(v.x)), double(int(v.y))} }
|
|
@(require_results) asdouble_bool3 :: proc "c" (v: bool3) -> double3 { return double3{double(int(v.x)), double(int(v.y)), double(int(v.z))} }
|
|
@(require_results) asdouble_bool4 :: proc "c" (v: bool4) -> double4 { return double4{double(int(v.x)), double(int(v.y)), double(int(v.z)), double(int(v.w))} }
|
|
@(require_results) asdouble_double1x1 :: proc "c" (v: double1x1) -> double1x1 { return double1x1(v) }
|
|
@(require_results) asdouble_double2x2 :: proc "c" (v: double2x2) -> double2x2 { return double2x2(v) }
|
|
@(require_results) asdouble_double3x3 :: proc "c" (v: double3x3) -> double3x3 { return double3x3(v) }
|
|
@(require_results) asdouble_double4x4 :: proc "c" (v: double4x4) -> double4x4 { return double4x4(v) }
|
|
@(require_results) asdouble_double1x2 :: proc "c" (v: double1x2) -> double1x2 { return double1x2(v) }
|
|
@(require_results) asdouble_double1x3 :: proc "c" (v: double1x3) -> double1x3 { return double1x3(v) }
|
|
@(require_results) asdouble_double1x4 :: proc "c" (v: double1x4) -> double1x4 { return double1x4(v) }
|
|
@(require_results) asdouble_double2x1 :: proc "c" (v: double2x1) -> double2x1 { return double2x1(v) }
|
|
@(require_results) asdouble_double2x3 :: proc "c" (v: double2x3) -> double2x3 { return double2x3(v) }
|
|
@(require_results) asdouble_double2x4 :: proc "c" (v: double2x4) -> double2x4 { return double2x4(v) }
|
|
@(require_results) asdouble_double3x1 :: proc "c" (v: double3x1) -> double3x1 { return double3x1(v) }
|
|
@(require_results) asdouble_double3x2 :: proc "c" (v: double3x2) -> double3x2 { return double3x2(v) }
|
|
@(require_results) asdouble_double3x4 :: proc "c" (v: double3x4) -> double3x4 { return double3x4(v) }
|
|
@(require_results) asdouble_double4x1 :: proc "c" (v: double4x1) -> double4x1 { return double4x1(v) }
|
|
@(require_results) asdouble_double4x2 :: proc "c" (v: double4x2) -> double4x2 { return double4x2(v) }
|
|
@(require_results) asdouble_double4x3 :: proc "c" (v: double4x3) -> double4x3 { return double4x3(v) }
|
|
@(require_results) asdouble_double2 :: proc "c" (v: double2) -> double2 { return double2{double(v.x), double(v.y)} }
|
|
@(require_results) asdouble_double3 :: proc "c" (v: double3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
|
|
@(require_results) asdouble_double4 :: proc "c" (v: double4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
|
|
|
|
asint :: proc{
|
|
asint_float,
|
|
asint_double,
|
|
asint_int,
|
|
asint_uint,
|
|
asint_float1x1,
|
|
asint_float2x2,
|
|
asint_float3x3,
|
|
asint_float4x4,
|
|
asint_float1x2,
|
|
asint_float1x3,
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asint_float1x4,
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asint_float2x1,
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asint_float2x3,
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asint_float2x4,
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asint_float3x1,
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asint_float3x2,
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asint_float3x4,
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asint_float4x1,
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asint_float4x2,
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asint_float4x3,
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asint_float2,
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asint_float3,
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asint_float4,
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asint_int2,
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asint_int3,
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asint_int4,
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asint_uint2,
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asint_uint3,
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asint_uint4,
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asint_bool2,
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asint_bool3,
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asint_bool4,
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asint_double1x1,
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asint_double2x2,
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asint_double3x3,
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asint_double4x4,
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asint_double1x2,
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asint_double1x3,
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asint_double1x4,
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asint_double2x1,
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asint_double2x3,
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asint_double2x4,
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asint_double3x1,
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asint_double3x2,
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asint_double3x4,
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asint_double4x1,
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asint_double4x2,
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asint_double4x3,
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asint_double2,
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asint_double3,
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asint_double4,
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}
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@(require_results) asint_float :: proc "c" (v: float) -> int { return int(v) }
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@(require_results) asint_double :: proc "c" (v: double) -> int { return int(v) }
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@(require_results) asint_int :: proc "c" (v: int) -> int { return int(v) }
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@(require_results) asint_uint :: proc "c" (v: uint) -> int { return int(v) }
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@(require_results) asint_float1x1 :: proc "c" (v: float1x1) -> int1x1 { return int1x1(v) }
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@(require_results) asint_float2x2 :: proc "c" (v: float2x2) -> int2x2 { return int2x2(v) }
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@(require_results) asint_float3x3 :: proc "c" (v: float3x3) -> int3x3 { return int3x3(v) }
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@(require_results) asint_float4x4 :: proc "c" (v: float4x4) -> int4x4 { return int4x4(v) }
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|
@(require_results) asint_float1x2 :: proc "c" (v: float1x2) -> int1x2 { return int1x2(v) }
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|
@(require_results) asint_float1x3 :: proc "c" (v: float1x3) -> int1x3 { return int1x3(v) }
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|
@(require_results) asint_float1x4 :: proc "c" (v: float1x4) -> int1x4 { return int1x4(v) }
|
|
@(require_results) asint_float2x1 :: proc "c" (v: float2x1) -> int2x1 { return int2x1(v) }
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|
@(require_results) asint_float2x3 :: proc "c" (v: float2x3) -> int2x3 { return int2x3(v) }
|
|
@(require_results) asint_float2x4 :: proc "c" (v: float2x4) -> int2x4 { return int2x4(v) }
|
|
@(require_results) asint_float3x1 :: proc "c" (v: float3x1) -> int3x1 { return int3x1(v) }
|
|
@(require_results) asint_float3x2 :: proc "c" (v: float3x2) -> int3x2 { return int3x2(v) }
|
|
@(require_results) asint_float3x4 :: proc "c" (v: float3x4) -> int3x4 { return int3x4(v) }
|
|
@(require_results) asint_float4x1 :: proc "c" (v: float4x1) -> int4x1 { return int4x1(v) }
|
|
@(require_results) asint_float4x2 :: proc "c" (v: float4x2) -> int4x2 { return int4x2(v) }
|
|
@(require_results) asint_float4x3 :: proc "c" (v: float4x3) -> int4x3 { return int4x3(v) }
|
|
@(require_results) asint_float2 :: proc "c" (v: float2) -> int2 { return int2{int(v.x), int(v.y)} }
|
|
@(require_results) asint_float3 :: proc "c" (v: float3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
|
|
@(require_results) asint_float4 :: proc "c" (v: float4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
|
|
@(require_results) asint_int2 :: proc "c" (v: int2) -> int2 { return int2{int(v.x), int(v.y)} }
|
|
@(require_results) asint_int3 :: proc "c" (v: int3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
|
|
@(require_results) asint_int4 :: proc "c" (v: int4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
|
|
@(require_results) asint_uint2 :: proc "c" (v: uint2) -> int2 { return int2{int(v.x), int(v.y)} }
|
|
@(require_results) asint_uint3 :: proc "c" (v: uint3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
|
|
@(require_results) asint_uint4 :: proc "c" (v: uint4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
|
|
@(require_results) asint_bool2 :: proc "c" (v: bool2) -> int2 { return int2{int(int(v.x)), int(int(v.y))} }
|
|
@(require_results) asint_bool3 :: proc "c" (v: bool3) -> int3 { return int3{int(int(v.x)), int(int(v.y)), int(int(v.z))} }
|
|
@(require_results) asint_bool4 :: proc "c" (v: bool4) -> int4 { return int4{int(int(v.x)), int(int(v.y)), int(int(v.z)), int(int(v.w))} }
|
|
@(require_results) asint_double1x1 :: proc "c" (v: double1x1) -> int1x1 { return int1x1(v) }
|
|
@(require_results) asint_double2x2 :: proc "c" (v: double2x2) -> int2x2 { return int2x2(v) }
|
|
@(require_results) asint_double3x3 :: proc "c" (v: double3x3) -> int3x3 { return int3x3(v) }
|
|
@(require_results) asint_double4x4 :: proc "c" (v: double4x4) -> int4x4 { return int4x4(v) }
|
|
@(require_results) asint_double1x2 :: proc "c" (v: double1x2) -> int1x2 { return int1x2(v) }
|
|
@(require_results) asint_double1x3 :: proc "c" (v: double1x3) -> int1x3 { return int1x3(v) }
|
|
@(require_results) asint_double1x4 :: proc "c" (v: double1x4) -> int1x4 { return int1x4(v) }
|
|
@(require_results) asint_double2x1 :: proc "c" (v: double2x1) -> int2x1 { return int2x1(v) }
|
|
@(require_results) asint_double2x3 :: proc "c" (v: double2x3) -> int2x3 { return int2x3(v) }
|
|
@(require_results) asint_double2x4 :: proc "c" (v: double2x4) -> int2x4 { return int2x4(v) }
|
|
@(require_results) asint_double3x1 :: proc "c" (v: double3x1) -> int3x1 { return int3x1(v) }
|
|
@(require_results) asint_double3x2 :: proc "c" (v: double3x2) -> int3x2 { return int3x2(v) }
|
|
@(require_results) asint_double3x4 :: proc "c" (v: double3x4) -> int3x4 { return int3x4(v) }
|
|
@(require_results) asint_double4x1 :: proc "c" (v: double4x1) -> int4x1 { return int4x1(v) }
|
|
@(require_results) asint_double4x2 :: proc "c" (v: double4x2) -> int4x2 { return int4x2(v) }
|
|
@(require_results) asint_double4x3 :: proc "c" (v: double4x3) -> int4x3 { return int4x3(v) }
|
|
@(require_results) asint_double2 :: proc "c" (v: double2) -> int2 { return int2{int(v.x), int(v.y)} }
|
|
@(require_results) asint_double3 :: proc "c" (v: double3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
|
|
@(require_results) asint_double4 :: proc "c" (v: double4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
|
|
|
|
|
|
asuint :: proc{
|
|
asuint_float,
|
|
asuint_double,
|
|
asuint_int,
|
|
asuint_uint,
|
|
asuint_float2,
|
|
asuint_float3,
|
|
asuint_float4,
|
|
asuint_int2,
|
|
asuint_int3,
|
|
asuint_int4,
|
|
asuint_uint2,
|
|
asuint_uint3,
|
|
asuint_uint4,
|
|
asuint_bool2,
|
|
asuint_bool3,
|
|
asuint_bool4,
|
|
asuint_double2,
|
|
asuint_double3,
|
|
asuint_double4,
|
|
}
|
|
@(require_results) asuint_float :: proc "c" (v: float) -> uint { return uint(v) }
|
|
@(require_results) asuint_double :: proc "c" (v: double) -> uint { return uint(v) }
|
|
@(require_results) asuint_int :: proc "c" (v: int) -> uint { return uint(v) }
|
|
@(require_results) asuint_uint :: proc "c" (v: uint) -> uint { return uint(v) }
|
|
@(require_results) asuint_float2 :: proc "c" (v: float2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
|
|
@(require_results) asuint_float3 :: proc "c" (v: float3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
|
|
@(require_results) asuint_float4 :: proc "c" (v: float4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
|
|
@(require_results) asuint_int2 :: proc "c" (v: int2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
|
|
@(require_results) asuint_int3 :: proc "c" (v: int3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
|
|
@(require_results) asuint_int4 :: proc "c" (v: int4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
|
|
@(require_results) asuint_uint2 :: proc "c" (v: uint2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
|
|
@(require_results) asuint_uint3 :: proc "c" (v: uint3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
|
|
@(require_results) asuint_uint4 :: proc "c" (v: uint4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
|
|
@(require_results) asuint_bool2 :: proc "c" (v: bool2) -> uint2 { return uint2{uint(uint(v.x)), uint(uint(v.y))} }
|
|
@(require_results) asuint_bool3 :: proc "c" (v: bool3) -> uint3 { return uint3{uint(uint(v.x)), uint(uint(v.y)), uint(uint(v.z))} }
|
|
@(require_results) asuint_bool4 :: proc "c" (v: bool4) -> uint4 { return uint4{uint(uint(v.x)), uint(uint(v.y)), uint(uint(v.z)), uint(uint(v.w))} }
|
|
@(require_results) asuint_double2 :: proc "c" (v: double2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
|
|
@(require_results) asuint_double3 :: proc "c" (v: double3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
|
|
@(require_results) asuint_double4 :: proc "c" (v: double4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
|
|
|
|
|
|
// TODO(bill): All of the `mul` procedures
|