Files
Odin/core/sync/sync_windows.odin
T
2020-06-26 20:33:47 +01:00

98 lines
2.4 KiB
Odin

// +build windows
package sync
import win32 "core:sys/windows"
// A lock that can only be held by one thread at once.
Mutex :: struct {
_critical_section: win32.CRITICAL_SECTION,
}
// Blocks until signalled.
// When signalled, awakens exactly one waiting thread.
Condition :: struct {
_handle: win32.CONDITION_VARIABLE,
mutex: ^Mutex,
}
// When waited upon, blocks until the internal count is greater than zero, then subtracts one.
// Posting to the semaphore increases the count by one, or the provided amount.
Semaphore :: struct {
_handle: win32.HANDLE,
}
semaphore_init :: proc(s: ^Semaphore, initial_count := 0) {
s._handle = win32.CreateSemaphoreW(nil, i32(initial_count), 1<<31-1, nil);
}
semaphore_destroy :: proc(s: ^Semaphore) {
win32.CloseHandle(s._handle);
}
semaphore_post :: proc(s: ^Semaphore, count := 1) {
win32.ReleaseSemaphore(s._handle, i32(count), nil);
}
semaphore_wait_for :: proc(s: ^Semaphore) {
// NOTE(tetra, 2019-10-30): wait_for_single_object decrements the count before it returns.
result := win32.WaitForSingleObject(s._handle, win32.INFINITE);
assert(result != win32.WAIT_FAILED);
}
mutex_init :: proc(m: ^Mutex, spin_count := 0) {
win32.InitializeCriticalSectionAndSpinCount(&m._critical_section, u32(spin_count));
}
mutex_destroy :: proc(m: ^Mutex) {
win32.DeleteCriticalSection(&m._critical_section);
}
mutex_lock :: proc(m: ^Mutex) {
win32.EnterCriticalSection(&m._critical_section);
}
mutex_try_lock :: proc(m: ^Mutex) -> bool {
return bool(win32.TryEnterCriticalSection(&m._critical_section));
}
mutex_unlock :: proc(m: ^Mutex) {
win32.LeaveCriticalSection(&m._critical_section);
}
condition_init :: proc(c: ^Condition, mutex: ^Mutex) -> bool {
assert(mutex != nil);
win32.InitializeConditionVariable(&c._handle);
c.mutex = mutex;
return true;
}
condition_destroy :: proc(c: ^Condition) {
if c._handle.ptr != nil {
win32.WakeAllConditionVariable(&c._handle);
}
}
condition_signal :: proc(c: ^Condition) -> bool {
if c._handle.ptr == nil {
return false;
}
win32.WakeConditionVariable(&c._handle);
return true;
}
condition_broadcast :: proc(c: ^Condition) -> bool {
if c._handle.ptr == nil {
return false;
}
win32.WakeAllConditionVariable(&c._handle);
return true;
}
condition_wait_for :: proc(c: ^Condition) -> bool {
return cast(bool)win32.SleepConditionVariableCS(&c._handle, &c.mutex._critical_section, win32.INFINITE);
}