Files
Odin/core/net/socket_windows.odin
T
Colin Davidson 64f200dc74 big error cleanup
2023-03-02 06:43:20 -08:00

341 lines
10 KiB
Odin

// +build windows
/*
Copyright 2022 Tetralux <tetraluxonpc@gmail.com>
Copyright 2022 Colin Davidson <colrdavidson@gmail.com>
Copyright 2022 Jeroen van Rijn <nom@duclavier.com>.
Made available under Odin's BSD-3 license.
List of contributors:
Tetralux: Initial implementation
Colin Davidson: Linux platform code, OSX platform code, Odin-native DNS resolver
Jeroen van Rijn: Cross platform unification, code style, documentation
*/
/*
Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures.
For other protocols and their features, see subdirectories of this package.
*/
package net
import "core:c"
import win "core:sys/windows"
import "core:time"
Platform_Socket :: win.SOCKET
@(init, private)
ensure_winsock_initialized :: proc() {
win.ensure_winsock_initialized()
}
create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (socket: Any_Socket, err: Network_Error) {
c_type, c_protocol, c_family: c.int
switch family {
case .IP4: c_family = win.AF_INET
case .IP6: c_family = win.AF_INET6
case:
unreachable()
}
switch protocol {
case .TCP: c_type = win.SOCK_STREAM; c_protocol = win.IPPROTO_TCP
case .UDP: c_type = win.SOCK_DGRAM; c_protocol = win.IPPROTO_UDP
case:
unreachable()
}
sock := win.socket(c_family, c_type, c_protocol)
if sock == win.INVALID_SOCKET {
err = Create_Socket_Error(win.WSAGetLastError())
return
}
switch protocol {
case .TCP: return TCP_Socket(sock), nil
case .UDP: return UDP_Socket(sock), nil
case:
unreachable()
}
}
dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_options) -> (skt: TCP_Socket, err: Network_Error) {
if endpoint.port == 0 {
err = .Port_Required
return
}
family := family_from_endpoint(endpoint)
sock := create_socket(family, .TCP) or_return
skt = sock.(TCP_Socket)
// NOTE(tetra): This is so that if we crash while the socket is open, we can
// bypass the cooldown period, and allow the next run of the program to
// use the same address immediately.
_ = set_option(skt, .Reuse_Address, true)
sockaddr := endpoint_to_sockaddr(endpoint)
res := win.connect(Platform_Socket(skt), &sockaddr, size_of(sockaddr))
if res < 0 {
err = Dial_Error(win.WSAGetLastError())
return
}
if options.no_delay {
_ = set_option(sock, .TCP_Nodelay, true) // NOTE(tetra): Not vital to succeed; error ignored
}
return
}
bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) {
sockaddr := endpoint_to_sockaddr(ep)
s := any_socket_to_socket(skt)
res := win.bind(Platform_Socket(s), &sockaddr, size_of(sockaddr))
if res < 0 {
err = Bind_Error(win.WSAGetLastError())
}
return
}
// This type of socket becomes bound when you try to send data.
// This is likely what you want if you want to send data unsolicited.
//
// This is like a client TCP socket, except that it can send data to any remote endpoint without needing to establish a connection first.
make_unbound_udp_socket :: proc(family: Address_Family) -> (skt: UDP_Socket, err: Network_Error) {
sock := create_socket(family, .UDP) or_return
skt = sock.(UDP_Socket)
return
}
// This type of socket is bound immediately, which enables it to receive data on the port.
// Since it's UDP, it's also able to send data without receiving any first.
//
// This is like a listening TCP socket, except that data packets can be sent and received without needing to establish a connection first.
//
// The bound_address is the address of the network interface that you want to use, or a loopback address if you don't care which to use.
make_bound_udp_socket :: proc(bound_address: Address, port: int) -> (skt: UDP_Socket, err: Network_Error) {
skt = make_unbound_udp_socket(family_from_address(bound_address)) or_return
bind(skt, {bound_address, port}) or_return
return
}
listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_Socket, err: Network_Error) {
assert(backlog > 0 && i32(backlog) < max(i32))
family := family_from_endpoint(interface_endpoint)
sock := create_socket(family, .TCP) or_return
skt = sock.(TCP_Socket)
// NOTE(tetra): While I'm not 100% clear on it, my understanding is that this will
// prevent hijacking of the server's endpoint by other applications.
set_option(skt, .Exclusive_Addr_Use, true) or_return
bind(sock, interface_endpoint) or_return
res := win.listen(Platform_Socket(skt), i32(backlog))
if res == win.SOCKET_ERROR {
err = Listen_Error(win.WSAGetLastError())
return
}
return
}
accept_tcp :: proc(sock: TCP_Socket, options := default_tcp_options) -> (client: TCP_Socket, source: Endpoint, err: Network_Error) {
for {
sockaddr: win.SOCKADDR_STORAGE_LH
sockaddrlen := c.int(size_of(sockaddr))
client_sock := win.accept(Platform_Socket(sock), &sockaddr, &sockaddrlen)
if int(client_sock) == win.SOCKET_ERROR {
e := win.WSAGetLastError()
if e == win.WSAECONNRESET {
// NOTE(tetra): Reset just means that a client that connection immediately lost the connection.
// There's no need to concern the user with this, so we handle it for them.
// On Linux, this error isn't possible in the first place according the man pages, so we also
// can do this to match the behaviour.
continue
}
err = Accept_Error(e)
return
}
client = TCP_Socket(client_sock)
source = sockaddr_to_endpoint(&sockaddr)
if options.no_delay {
_ = set_option(client, .TCP_Nodelay, true) // NOTE(tetra): Not vital to succeed; error ignored
}
return
}
}
close :: proc(skt: Any_Socket) {
if s := any_socket_to_socket(skt); s != {} {
win.closesocket(Platform_Socket(s))
}
}
recv_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network_Error) {
if len(buf) <= 0 {
return
}
res := win.recv(Platform_Socket(skt), raw_data(buf), c.int(len(buf)), 0)
if res < 0 {
err = TCP_Recv_Error(win.WSAGetLastError())
return
}
return int(res), nil
}
recv_udp :: proc(skt: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpoint: Endpoint, err: Network_Error) {
if len(buf) <= 0 {
return
}
from: win.SOCKADDR_STORAGE_LH
fromsize := c.int(size_of(from))
res := win.recvfrom(Platform_Socket(skt), raw_data(buf), c.int(len(buf)), 0, &from, &fromsize)
if res < 0 {
err = UDP_Recv_Error(win.WSAGetLastError())
return
}
bytes_read = int(res)
remote_endpoint = sockaddr_to_endpoint(&from)
return
}
recv :: proc{recv_tcp, recv_udp}
// Repeatedly sends data until the entire buffer is sent.
// If a send fails before all data is sent, returns the amount
// sent up to that point.
send_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Network_Error) {
for bytes_written < len(buf) {
limit := min(int(max(i32)), len(buf) - bytes_written)
remaining := buf[bytes_written:]
res := win.send(Platform_Socket(skt), raw_data(remaining), c.int(limit), 0)
if res < 0 {
err = TCP_Send_Error(win.WSAGetLastError())
return
}
bytes_written += int(res)
}
return
}
// Sends a single UDP datagram packet.
//
// Datagrams are limited in size; attempting to send more than this limit at once will result in a Message_Too_Long error.
// UDP packets are not guarenteed to be received in order.
send_udp :: proc(skt: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written: int, err: Network_Error) {
if len(buf) > int(max(c.int)) {
// NOTE(tetra): If we don't guard this, we'll return (0, nil) instead, which is misleading.
err = .Message_Too_Long
return
}
toaddr := endpoint_to_sockaddr(to)
res := win.sendto(Platform_Socket(skt), raw_data(buf), c.int(len(buf)), 0, &toaddr, size_of(toaddr))
if res < 0 {
err = UDP_Send_Error(win.WSAGetLastError())
return
}
bytes_written = int(res)
return
}
send :: proc{send_tcp, send_udp}
shutdown :: proc(skt: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Error) {
s := any_socket_to_socket(skt)
res := win.shutdown(Platform_Socket(s), c.int(manner))
if res < 0 {
return Shutdown_Error(win.WSAGetLastError())
}
return
}
set_option :: proc(s: Any_Socket, option: Socket_Option, value: any, loc := #caller_location) -> Network_Error {
level := win.SOL_SOCKET if option != .TCP_Nodelay else win.IPPROTO_TCP
bool_value: b32
int_value: i32
linger_value: win.LINGER
ptr: rawptr
len: c.int
switch option {
case
.Reuse_Address,
.Exclusive_Addr_Use,
.Keep_Alive,
.Out_Of_Bounds_Data_Inline,
.TCP_Nodelay,
.Broadcast,
.Conditional_Accept,
.Dont_Linger:
switch x in value {
case bool, b8:
x2 := x
bool_value = b32((^bool)(&x2)^)
case b16:
bool_value = b32(x)
case b32:
bool_value = b32(x)
case b64:
bool_value = b32(x)
case:
panic("set_option() value must be a boolean here", loc)
}
ptr = &bool_value
len = size_of(bool_value)
case .Linger:
t, ok := value.(time.Duration)
if !ok do panic("set_option() value must be a time.Duration here", loc)
num_secs := i64(time.duration_seconds(t))
if time.Duration(num_secs * 1e9) != t do return .Linger_Only_Supports_Whole_Seconds
if num_secs > i64(max(u16)) do return .Value_Out_Of_Range
linger_value.l_onoff = 1
linger_value.l_linger = c.ushort(num_secs)
ptr = &linger_value
len = size_of(linger_value)
case
.Receive_Timeout,
.Send_Timeout:
t, ok := value.(time.Duration)
if !ok do panic("set_option() value must be a time.Duration here", loc)
int_value = i32(time.duration_milliseconds(t))
ptr = &int_value
len = size_of(int_value)
case
.Receive_Buffer_Size,
.Send_Buffer_Size:
switch i in value {
case i8, u8: i2 := i; int_value = c.int((^u8)(&i2)^)
case i16, u16: i2 := i; int_value = c.int((^u16)(&i2)^)
case i32, u32: i2 := i; int_value = c.int((^u32)(&i2)^)
case i64, u64: i2 := i; int_value = c.int((^u64)(&i2)^)
case i128, u128: i2 := i; int_value = c.int((^u128)(&i2)^)
case int, uint: i2 := i; int_value = c.int((^uint)(&i2)^)
case:
panic("set_option() value must be an integer here", loc)
}
ptr = &int_value
len = size_of(int_value)
}
skt := any_socket_to_socket(s)
res := win.setsockopt(Platform_Socket(skt), c.int(level), c.int(option), ptr, len)
if res < 0 {
return Socket_Option_Error(win.WSAGetLastError())
}
return nil
}