mirror of
https://github.com/Ed94/Odin.git
synced 2026-06-22 13:44:59 -07:00
81 lines
2.8 KiB
Odin
81 lines
2.8 KiB
Odin
#+build linux
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package egl
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NativeDisplayType :: distinct rawptr
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NativeWindowType :: distinct rawptr
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Display :: distinct rawptr
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Surface :: distinct rawptr
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Config :: distinct rawptr
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Context :: distinct rawptr
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Boolean :: b32
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FALSE :: false
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TRUE :: true
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NO_DISPLAY :: Display(uintptr(0))
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NO_CONTEXT :: Context(uintptr(0))
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NO_SURFACE :: Surface(uintptr(0))
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DEFAULT_DISPLAY :: NativeDisplayType(uintptr(0))
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CONTEXT_OPENGL_CORE_PROFILE_BIT :: 0x00000001
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WINDOW_BIT :: 0x0004
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OPENGL_BIT :: 0x0008
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OPENGL_ES2_BIT :: 0x0004
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OPENGL_ES3_BIT :: 0x00000040
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ALPHA_SIZE :: 0x3021
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BLUE_SIZE :: 0x3022
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GREEN_SIZE :: 0x3023
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RED_SIZE :: 0x3024
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DEPTH_SIZE :: 0x3025
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STENCIL_SIZE :: 0x3026
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NATIVE_VISUAL_ID :: 0x302E
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SURFACE_TYPE :: 0x3033
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NONE :: 0x3038
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COLOR_BUFFER_TYPE :: 0x303F
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RENDERABLE_TYPE :: 0x3040
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CONFORMANT :: 0x3042
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HEIGHT :: 0x3056
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WIDTH :: 0x3057
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BACK_BUFFER :: 0x3084
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RENDER_BUFFER :: 0x3086
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GL_COLORSPACE_SRGB :: 0x3089
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GL_COLORSPACE_LINEAR :: 0x308A
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RGB_BUFFER :: 0x308E
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GL_COLORSPACE :: 0x309D
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CONTEXT_CLIENT_VERSION :: 0x3098
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CONTEXT_MAJOR_VERSION :: 0x3098
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CONTEXT_MINOR_VERSION :: 0x30FB
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CONTEXT_OPENGL_PROFILE_MASK :: 0x30FD
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OPENGL_API :: 0x30A2
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foreign import egl "system:EGL"
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@(default_calling_convention="c", link_prefix="egl")
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foreign egl {
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GetDisplay :: proc(display: NativeDisplayType) -> Display ---
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Initialize :: proc(display: Display, major: ^i32, minor: ^i32) -> Boolean ---
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BindAPI :: proc(api: u32) -> Boolean ---
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ChooseConfig :: proc(display: Display, attrib_list: ^i32, configs: ^Config, config_size: i32, num_config: ^i32) -> Boolean ---
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CreateWindowSurface :: proc(display: Display, config: Config, native_window: NativeWindowType, attrib_list: ^i32) -> Surface ---
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CreateContext :: proc(display: Display, config: Config, share_context: Context, attrib_list: ^i32) -> Context ---
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MakeCurrent :: proc(display: Display, draw: Surface, read: Surface, ctx: Context) -> Boolean ---
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QuerySurface :: proc(display: Display, surface: Surface, attribute: i32, value: ^i32) -> Boolean ---
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SwapInterval :: proc(display: Display, interval: i32) -> Boolean ---
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SwapBuffers :: proc(display: Display, surface: Surface) -> Boolean ---
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GetProcAddress :: proc(name: cstring) -> rawptr ---
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GetConfigAttrib :: proc(display: Display, config: Config, attribute: i32, value: ^i32) -> Boolean ---
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DestroyContext :: proc(display: Display, ctx: Context) -> Boolean ---
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DestroySurface :: proc(display: Display, surface: Surface) -> Boolean ---
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Terminate :: proc(display: Display) -> Boolean ---
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}
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gl_set_proc_address :: proc(p: rawptr, name: cstring) {
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(^rawptr)(p)^ = GetProcAddress(name)
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}
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