Files
Odin/code/opengl.odin
T
2016-09-12 14:41:36 +01:00

50 lines
2.2 KiB
Odin

#foreign_system_library "opengl32"
GL_ZERO :: 0x0000
GL_ONE :: 0x0001
GL_TRIANGLES :: 0x0004
GL_BLEND :: 0x0be2
GL_SRC_ALPHA :: 0x0302
GL_ONE_MINUS_SRC_ALPHA :: 0x0303
GL_TEXTURE_2D :: 0x0de1
GL_RGBA8 :: 0x8058
GL_UNSIGNED_BYTE :: 0x1401
GL_BGRA_EXT :: 0x80e1
GL_TEXTURE_MAX_LEVEL :: 0x813d
GL_RGBA :: 0x1908
GL_NEAREST :: 0x2600
GL_LINEAR :: 0x2601
GL_DEPTH_BUFFER_BIT :: 0x00000100
GL_STENCIL_BUFFER_BIT :: 0x00000400
GL_COLOR_BUFFER_BIT :: 0x00004000
GL_TEXTURE_MAX_ANISOTROPY_EXT :: 0x84fe
GL_TEXTURE_MAG_FILTER :: 0x2800
GL_TEXTURE_MIN_FILTER :: 0x2801
GL_TEXTURE_WRAP_S :: 0x2802
GL_TEXTURE_WRAP_T :: 0x2803
glClear :: proc(mask: u32) #foreign
glClearColor :: proc(r, g, b, a: f32) #foreign
glBegin :: proc(mode: i32) #foreign
glEnd :: proc() #foreign
glColor3f :: proc(r, g, b: f32) #foreign
glColor4f :: proc(r, g, b, a: f32) #foreign
glVertex2f :: proc(x, y: f32) #foreign
glVertex3f :: proc(x, y, z: f32) #foreign
glTexCoord2f :: proc(u, v: f32) #foreign
glLoadIdentity :: proc() #foreign
glOrtho :: proc(left, right, bottom, top, near, far: f64) #foreign
glBlendFunc :: proc(sfactor, dfactor: i32) #foreign
glEnable :: proc(cap: i32) #foreign
glDisable :: proc(cap: i32) #foreign
glGenTextures :: proc(count: i32, result: ^u32) #foreign
glTexParameteri :: proc(target, pname, param: i32) #foreign
glTexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign
glBindTexture :: proc(target: i32, texture: u32) #foreign
glTexImage2D :: proc(target, level, internal_format, width, height, border, format, _type: i32, pixels: rawptr) #foreign