Files
Odin/examples/demo.odin
T
2016-09-03 12:41:03 +01:00

66 lines
1.1 KiB
Odin

// Demo 001
#load "basic.odin"
#load "game.odin"
main :: proc() {
print_ints :: proc(args: ..int) {
for i := 0; i < len(args); i++ {
print_int(args[i])
nl()
}
}
// print_ints()
// print_ints(1)
print_ints(1, 2, 3, 4, 5)
// print_int(min(1, 2)); nl()
// print_int(max(1, 2)); nl()
// print_int(abs(-1337)); nl()
// a, b, c := 1, 2, -1337
// print_int(min(a, b)); nl()
// print_int(max(a, b)); nl()
// print_int(abs(c) as int); nl()
// nl()
/*
Vec3 :: type struct { x, y, z: f32 }
Entity :: type struct {
using pos: Vec3
name: string
}
Amp :: type struct {
using entity: Entity
jump_height: f32
}
Frog :: type struct {
using amp: Amp
volume: f64
}
f := Frog{};
f.name = "ribbit"
f.jump_height = 1337
e := ^f.entity
parent := e down_cast ^Frog
print_name :: proc(using e: Entity, v: Vec3) {
print_string(name); nl()
print_int(v.x as int); nl()
}
print_f32(f.jump_height); nl()
print_f32(parent.jump_height); nl()
print_name(f, Vec3{1, 2, 3})
print_name(parent, Vec3{3, 2, 1})
*/
}
nl :: proc() { print_nl() }