Files
Odin/core/sync/sync_windows.odin
T

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2.9 KiB
Odin

// +build windows
package sync
import "core:sys/win32"
foreign import kernel32 "system:kernel32.lib"
// A lock that can only be held by one thread at once.
Mutex :: struct {
_critical_section: win32.Critical_Section,
}
// Blocks until signalled.
// When signalled, awakens exactly one waiting thread.
Condition :: struct {
_handle: WIN32_CONDITION_VARIABLE,
mutex: ^Mutex,
}
// When waited upon, blocks until the internal count is greater than zero, then subtracts one.
// Posting to the semaphore increases the count by one, or the provided amount.
Semaphore :: struct {
_handle: win32.Handle,
}
semaphore_init :: proc(s: ^Semaphore, initial_count := 0) {
s._handle = win32.create_semaphore_w(nil, i32(initial_count), 1<<31-1, nil);
}
semaphore_destroy :: proc(s: ^Semaphore) {
win32.close_handle(s._handle);
}
semaphore_post :: proc(s: ^Semaphore, count := 1) {
win32.release_semaphore(s._handle, i32(count), nil);
}
semaphore_wait_for :: proc(s: ^Semaphore) {
// NOTE(tetra, 2019-10-30): wait_for_single_object decrements the count before it returns.
result := win32.wait_for_single_object(s._handle, win32.INFINITE);
assert(result != win32.WAIT_FAILED);
}
mutex_init :: proc(m: ^Mutex, spin_count := 0) {
win32.initialize_critical_section_and_spin_count(&m._critical_section, u32(spin_count));
}
mutex_destroy :: proc(m: ^Mutex) {
win32.delete_critical_section(&m._critical_section);
}
mutex_lock :: proc(m: ^Mutex) {
win32.enter_critical_section(&m._critical_section);
}
mutex_try_lock :: proc(m: ^Mutex) -> bool {
return bool(win32.try_enter_critical_section(&m._critical_section));
}
mutex_unlock :: proc(m: ^Mutex) {
win32.leave_critical_section(&m._critical_section);
}
@private WIN32_CONDITION_VARIABLE :: distinct rawptr;
@private
foreign kernel32 {
InitializeConditionVariable :: proc(ConditionVariable: ^WIN32_CONDITION_VARIABLE) ---
WakeConditionVariable :: proc(ConditionVariable: ^WIN32_CONDITION_VARIABLE) ---
WakeAllConditionVariable :: proc(ConditionVariable: ^WIN32_CONDITION_VARIABLE) ---
SleepConditionVariableCS :: proc(ConditionVariable: ^WIN32_CONDITION_VARIABLE, CriticalSection: ^win32.Critical_Section, dwMilliseconds: u32) -> b32 ---
}
condition_init :: proc(c: ^Condition, mutex: ^Mutex) -> bool {
assert(mutex != nil);
InitializeConditionVariable(&c._handle);
c.mutex = mutex;
return c._handle != nil;
}
condition_destroy :: proc(c: ^Condition) {
if c._handle != nil {
WakeAllConditionVariable(&c._handle);
}
}
condition_signal :: proc(c: ^Condition) -> bool {
if c._handle == nil {
return false;
}
WakeConditionVariable(&c._handle);
return true;
}
condition_broadcast :: proc(c: ^Condition) -> bool {
if c._handle == nil {
return false;
}
WakeAllConditionVariable(&c._handle);
return true;
}
condition_wait_for :: proc(c: ^Condition) -> bool {
return cast(bool)SleepConditionVariableCS(&c._handle, &c.mutex._critical_section, win32.INFINITE);
}