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2025-10-10 17:51:28 +02:00

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Odin

// Bindings for [[ Direct3D Shader Compiler ; https://learn.microsoft.com/en-us/windows/win32/api/d3dcompiler/ ]].
package directx_d3d_compiler
foreign import d3dcompiler "d3dcompiler_47.lib"
D3DCOMPILER_DLL_A :: "d3dcompiler_47.dll"
COMPILER_VERSION :: 47
import "../dxgi"
BOOL :: dxgi.BOOL
IID :: dxgi.IID
SIZE_T :: dxgi.SIZE_T
HRESULT :: dxgi.HRESULT
IUnknown :: dxgi.IUnknown
IUnknown_VTable :: dxgi.IUnknown_VTable
@(default_calling_convention="system", link_prefix="D3D")
foreign d3dcompiler {
ReadFileToBlob :: proc(pFileName: [^]u16, ppContents: ^^ID3DBlob) -> HRESULT ---
WriteBlobToFile :: proc(pBlob: ^ID3DBlob, pFileName: [^]u16, bOverwrite: BOOL) -> HRESULT ---
Compile :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
Compile2 :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, SecondaryDataFlags: u32, pSecondaryData: rawptr, SecondaryDataSize: SIZE_T, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
CompileFromFile :: proc(pFileName: [^]u16, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
Preprocess :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, ppCodeText: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
GetDebugInfo :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppDebugInfo: ^^ID3DBlob) -> HRESULT ---
Reflect :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pInterface: ^IID, ppReflector: ^rawptr) -> HRESULT ---
ReflectLibrary :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, riid: ^IID, ppReflector: ^rawptr) -> HRESULT ---
Disassemble :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: cstring, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
DisassembleRegion :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: cstring, StartByteOffset: SIZE_T, NumInsts: SIZE_T, pFinishByteOffset: ^SIZE_T, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
CreateLinker :: proc(ppLinker: ^^ID3D11Linker) -> HRESULT ---
LoadModule :: proc(pSrcData: rawptr, cbSrcDataSize: SIZE_T, ppModule: ^^ID3D11Module) -> HRESULT ---
GetTraceInstructionOffsets :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, StartInstIndex: SIZE_T, NumInsts: SIZE_T, pOffsets: ^SIZE_T, pTotalInsts: ^SIZE_T) -> HRESULT ---
GetInputSignatureBlob :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppSignatureBlob: ^^ID3DBlob) -> HRESULT ---
GetOutputSignatureBlob :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppSignatureBlob: ^^ID3DBlob) -> HRESULT ---
GetInputAndOutputSignatureBlob :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppSignatureBlob: ^^ID3DBlob) -> HRESULT ---
StripShader :: proc(pShaderBytecode: rawptr, BytecodeLength: SIZE_T, uStripFlags: u32, ppStrippedBlob: ^^ID3DBlob) -> HRESULT ---
GetBlobPart :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Part: BLOB_PART, Flags: u32, ppPart: ^^ID3DBlob) -> HRESULT ---
SetBlobPart :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Part: BLOB_PART, Flags: u32, pPart: rawptr, PartSize: SIZE_T, ppNewShader: ^^ID3DBlob) -> HRESULT ---
CreateBlob :: proc(Size: SIZE_T, ppBlob: ^^ID3DBlob) -> HRESULT ---
CompressShaders :: proc(uNumShaders: u32, pShaderData: ^SHADER_DATA, uFlags: u32, ppCompressedData: ^^ID3DBlob) -> HRESULT ---
DecompressShaders :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, uNumShaders: u32, uStartIndex: u32, pIndices: ^u32, uFlags: u32, ppShaders: [^]^ID3DBlob, pTotalShaders: ^u32) -> HRESULT ---
Disassemble10Effect :: proc(pEffect: ^ID3D10Effect, Flags: u32, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
}
D3DCOMPILE :: distinct bit_set[D3DCOMPILE_FLAG; u32]
D3DCOMPILE_FLAG :: enum u32 {
DEBUG = 0,
SKIP_VALIDATION = 1,
SKIP_OPTIMIZATION = 2,
PACK_MATRIX_ROW_MAJOR = 3,
PACK_MATRIX_COLUMN_MAJOR = 4,
PARTIAL_PRECISION = 5,
FORCE_VS_SOFTWARE_NO_OPT = 6,
FORCE_PS_SOFTWARE_NO_OPT = 7,
NO_PRESHADER = 8,
AVOID_FLOW_CONTROL = 9,
PREFER_FLOW_CONTROL = 10,
ENABLE_STRICTNESS = 11,
ENABLE_BACKWARDS_COMPATIBILITY = 12,
IEEE_STRICTNESS = 13,
OPTIMIZATION_LEVEL0 = 14,
OPTIMIZATION_LEVEL3 = 15,
RESERVED16 = 16,
RESERVED17 = 17,
WARNINGS_ARE_ERRORS = 18,
RESOURCES_MAY_ALIAS = 19,
ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = 20,
ALL_RESOURCES_BOUND = 21,
DEBUG_NAME_FOR_SOURCE = 22,
DEBUG_NAME_FOR_BINARY = 23,
}
D3DCOMPILE_OPTIMIZATION_LEVEL0 :: D3DCOMPILE{.OPTIMIZATION_LEVEL0}
D3DCOMPILE_OPTIMIZATION_LEVEL1 :: D3DCOMPILE{}
D3DCOMPILE_OPTIMIZATION_LEVEL2 :: D3DCOMPILE{.IEEE_STRICTNESS, .OPTIMIZATION_LEVEL3}
D3DCOMPILE_OPTIMIZATION_LEVEL3 :: D3DCOMPILE{.OPTIMIZATION_LEVEL3}
EFFECT :: distinct bit_set[EFFECT_FLAG; u32]
EFFECT_FLAG :: enum u32 {
CHILD_EFFECT = 0,
ALLOW_SLOW_OPS = 1,
}
FLAGS2 :: enum u32 {
FORCE_ROOT_SIGNATURE_LATEST = 0,
FORCE_ROOT_SIGNATURE_1_0 = 1 << 4,
FORCE_ROOT_SIGNATURE_1_1 = 1 << 5,
}
SECDATA :: distinct bit_set[SECDATA_FLAG; u32]
SECDATA_FLAG :: enum u32 {
MERGE_UAV_SLOTS = 0,
PRESERVE_TEMPLATE_SLOTS = 1,
REQUIRE_TEMPLATE_MATCH = 2,
}
DISASM_ENABLE_COLOR_CODE :: 0x00000001
DISASM_ENABLE_DEFAULT_VALUE_PRINTS :: 0x00000002
DISASM_ENABLE_INSTRUCTION_NUMBERING :: 0x00000004
DISASM_ENABLE_INSTRUCTION_CYCLE :: 0x00000008
DISASM_DISABLE_DEBUG_INFO :: 0x00000010
DISASM_ENABLE_INSTRUCTION_OFFSET :: 0x00000020
DISASM_INSTRUCTION_ONLY :: 0x00000040
DISASM_PRINT_HEX_LITERALS :: 0x00000080
GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE :: 0x00000001
COMPRESS_SHADER_KEEP_ALL_PARTS :: 0x00000001
SHADER_MACRO :: struct {
Name: cstring,
Definition: cstring,
}
ID3D10Blob_UUID_STRING :: "8BA5FB08-5195-40E2-AC58-0D989C3A0102"
ID3D10Blob_UUID := &IID{0x8BA5FB08, 0x5195, 0x40E2, {0xAC, 0x58, 0x0D, 0x98, 0x9C, 0x3A, 0x01, 0x02}}
ID3D10Blob :: struct #raw_union {
#subtype iunknown: IUnknown,
using id3d10blob_vtable: ^ID3D10Blob_VTable,
}
ID3D10Blob_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
GetBufferPointer: proc "system" (this: ^ID3D10Blob) -> rawptr,
GetBufferSize: proc "system" (this: ^ID3D10Blob) -> SIZE_T,
}
ID3DBlob :: ID3D10Blob
ID3DBlob_VTable :: ID3D10Blob_VTable
INCLUDE_TYPE :: enum i32 {
INCLUDE_LOCAL = 0,
INCLUDE_SYSTEM = 1,
_10_INCLUDE_LOCAL = 0,
_10_INCLUDE_SYSTEM = 1,
INCLUDE_FORCE_DWORD = 2147483647,
}
ID3DInclude :: struct {
vtable: ^ID3DInclude_VTable,
}
ID3DInclude_VTable :: struct {
Open: proc "system" (this: ^ID3DInclude, IncludeType: INCLUDE_TYPE, pFileName: cstring, pParentData: rawptr, ppData: ^rawptr, pBytes: ^u32) -> HRESULT,
Close: proc "system" (this: ^ID3DInclude, pData: rawptr) -> HRESULT,
}
// Default file includer
D3DCOMPILE_STANDARD_FILE_INCLUDE :: (^ID3DInclude)(uintptr(1))
ID3D11Module :: struct #raw_union {
#subtype iunknown: IUnknown,
using id3d11module_vtable: ^ID3D11Module_VTable,
}
ID3D11Module_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
CreateInstance: proc "system" (this: ^ID3D11Module, pNamespace: cstring, ppModuleInstance: ^^ID3D11ModuleInstance) -> HRESULT,
}
ID3D11ModuleInstance :: struct #raw_union {
#subtype iunknown: IUnknown,
using id3d11moduleinstance_vtable: ^ID3D11ModuleInstance_VTable,
}
ID3D11ModuleInstance_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
BindConstantBuffer: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, cbDstOffset: u32) -> HRESULT,
BindConstantBufferByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, cbDstOffset: u32) -> HRESULT,
BindResource: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
BindResourceByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT,
BindSampler: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
BindSamplerByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT,
BindUnorderedAccessView: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
BindUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT,
BindResourceAsUnorderedAccessView: proc "system" (this: ^ID3D11ModuleInstance, uSrcSrvSlot: u32, uDstUavSlot: u32, uCount: u32) -> HRESULT,
BindResourceAsUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pSrvName: cstring, uDstUavSlot: u32, uCount: u32) -> HRESULT,
}
ID3D11Linker :: struct #raw_union {
#subtype iunknown: IUnknown,
using id3d11linker_vtable: ^ID3D11Linker_VTable,
}
ID3D11Linker_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
Link: proc "system" (this: ^ID3D11Linker, pEntry: ^ID3D11ModuleInstance, pEntryName: cstring, pTargetName: cstring, uFlags: u32, ppShaderBlob: ^^ID3DBlob, ppErrorBuffer: ^^ID3DBlob) -> HRESULT,
UseLibrary: proc "system" (this: ^ID3D11Linker, pLibraryMI: ^ID3D11ModuleInstance) -> HRESULT,
AddClipPlaneFromCBuffer: proc "system" (this: ^ID3D11Linker, uCBufferSlot: u32, uCBufferEntry: u32) -> HRESULT,
}
pD3DCompile :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: cstring, a6: cstring, a7: u32, a8: u32, a9: ^^ID3DBlob, a10: ^^ID3DBlob) -> HRESULT
pD3DPreprocess :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: ^^ID3DBlob, a6: ^^ID3DBlob) -> HRESULT
pD3DDisassemble :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: u32, a3: cstring, a4: ^^ID3DBlob) -> HRESULT
D3DCOMPILER_STRIP_FLAGS :: distinct bit_set[D3DCOMPILER_STRIP_FLAG; u32]
D3DCOMPILER_STRIP_FLAG :: enum u32 {
REFLECTION_DATA = 0,
DEBUG_INFO = 1,
TEST_BLOBS = 2,
PRIVATE_DATA = 3,
ROOT_SIGNATURE = 4,
}
BLOB_PART :: enum i32 {
INPUT_SIGNATURE_BLOB = 0,
OUTPUT_SIGNATURE_BLOB = 1,
INPUT_AND_OUTPUT_SIGNATURE_BLOB = 2,
PATCH_CONSTANT_SIGNATURE_BLOB = 3,
ALL_SIGNATURE_BLOB = 4,
DEBUG_INFO = 5,
LEGACY_SHADER = 6,
XNA_PREPASS_SHADER = 7,
XNA_SHADER = 8,
PDB = 9,
PRIVATE_DATA = 10,
ROOT_SIGNATURE = 11,
DEBUG_NAME = 12,
TEST_ALTERNATE_SHADER = 32768,
TEST_COMPILE_DETAILS = 32769,
TEST_COMPILE_PERF = 32770,
TEST_COMPILE_REPORT = 32771,
}
SHADER_DATA :: struct {
pBytecode: rawptr,
BytecodeLength: SIZE_T,
}
ID3D10Effect :: struct {
// ????
}