#import win32 "sys/windows.odin"; #import "fmt.odin"; type File_Time u64; type File_Handle raw_union { p rawptr; i int; } type File struct { handle File_Handle; last_write_time File_Time; } proc open(name string) -> (File, bool) { using win32; var buf [300]byte; var f File; copy(buf[:], name as []byte); f.handle.p = CreateFileA(^buf[0], FILE_GENERIC_READ, FILE_SHARE_READ, nil, OPEN_EXISTING, 0, nil) as rawptr; var success = f.handle.p != INVALID_HANDLE_VALUE; f.last_write_time = last_write_time(^f); return f, success; } proc create(name string) -> (File, bool) { using win32; var buf [300]byte; var f File; copy(buf[:], name as []byte); f.handle.p = CreateFileA(^buf[0], FILE_GENERIC_WRITE, FILE_SHARE_READ, nil, CREATE_ALWAYS, 0, nil) as rawptr; var success = f.handle.p != INVALID_HANDLE_VALUE; f.last_write_time = last_write_time(^f); return f, success; } proc close(using f ^File) { win32.CloseHandle(handle.p as win32.HANDLE); } proc write(using f ^File, buf []byte) -> bool { var bytes_written i32; return win32.WriteFile(handle.p as win32.HANDLE, buf.data, buf.count as i32, ^bytes_written, nil) != 0; } proc file_has_changed(f ^File) -> bool { var last_write_time = last_write_time(f); if f.last_write_time != last_write_time { f.last_write_time = last_write_time; return true; } return false; } proc last_write_time(f ^File) -> File_Time { var file_info win32.BY_HANDLE_FILE_INFORMATION; win32.GetFileInformationByHandle(f.handle.p as win32.HANDLE, ^file_info); var l = file_info.last_write_time.low_date_time as File_Time; var h = file_info.last_write_time.high_date_time as File_Time; return l | h << 32; } proc last_write_time_by_name(name string) -> File_Time { var last_write_time win32.FILETIME; var data win32.WIN32_FILE_ATTRIBUTE_DATA; var buf [1024]byte; assert(buf.count > name.count); copy(buf[:], name as []byte); if win32.GetFileAttributesExA(^buf[0], win32.GetFileExInfoStandard, ^data) != 0 { last_write_time = data.last_write_time; } var l = last_write_time.low_date_time as File_Time; var h = last_write_time.high_date_time as File_Time; return l | h << 32; } type File_Standard enum { INPUT, OUTPUT, ERROR, } // NOTE(bill): Uses startup to initialize it var __std_files = [File_Standard.count]File{ {handle = win32.GetStdHandle(win32.STD_INPUT_HANDLE) transmute File_Handle }, {handle = win32.GetStdHandle(win32.STD_OUTPUT_HANDLE) transmute File_Handle }, {handle = win32.GetStdHandle(win32.STD_ERROR_HANDLE) transmute File_Handle }, }; var stdin = ^__std_files[File_Standard.INPUT]; var stdout = ^__std_files[File_Standard.OUTPUT]; var stderr = ^__std_files[File_Standard.ERROR]; proc read_entire_file(name string) -> ([]byte, bool) { var buf [300]byte; copy(buf[:], name as []byte); var f, file_ok = open(name); if !file_ok { return nil, false; } defer close(^f); var length i64; var file_size_ok = win32.GetFileSizeEx(f.handle.p as win32.HANDLE, ^length) != 0; if !file_size_ok { return nil, false; } var data = new_slice(u8, length); if data.data == nil { return nil, false; } var single_read_length i32; var total_read i64; for total_read < length { var remaining = length - total_read; var to_read u32; const MAX = 1<<32-1; if remaining <= MAX { to_read = remaining as u32; } else { to_read = MAX; } win32.ReadFile(f.handle.p as win32.HANDLE, ^data[total_read], to_read, ^single_read_length, nil); if single_read_length <= 0 { free(data.data); return nil, false; } total_read += single_read_length as i64; } return data, true; } proc heap_alloc(size int) -> rawptr { return win32.HeapAlloc(win32.GetProcessHeap(), win32.HEAP_ZERO_MEMORY, size); } proc heap_resize(ptr rawptr, new_size int) -> rawptr { return win32.HeapReAlloc(win32.GetProcessHeap(), win32.HEAP_ZERO_MEMORY, ptr, new_size); } proc heap_free(ptr rawptr) { win32.HeapFree(win32.GetProcessHeap(), 0, ptr); } proc exit(code int) { win32.ExitProcess(code as u32); } proc current_thread_id() -> int { proc GetCurrentThreadId() -> u32 #foreign #dll_import return GetCurrentThreadId() as int; }