package wgpu_sdl3_glue import "vendor:sdl3" import "vendor:wgpu" GetSurface :: proc(instance: wgpu.Instance, window: ^sdl3.Window) -> wgpu.Surface { view := sdl3.Metal_CreateView(window) layer := sdl3.Metal_GetLayer(view) return wgpu.InstanceCreateSurface( instance, &wgpu.SurfaceDescriptor{ nextInChain = &wgpu.SurfaceSourceMetalLayer{ chain = wgpu.ChainedStruct{ sType = .SurfaceSourceMetalLayer, }, layer = layer, }, }, ) }