// Demo 001 #load "basic.odin" #load "game.odin" main :: proc() { Thing :: type struct { using x: struct { a, b: int } } { using t := new(Thing) defer delete(t) a = 321 print_int(a); nl() } // { // using t := new(Thing) // defer delete(t) // a = 1337 // print_int(a); nl() // } // run_game() } nl :: proc() #inline { print_nl() }